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MortVent
Well ground out all but the A1, got the C4 in the lab still. And the K2 I'm grinding now that I had bought to try something different on a whim.

Likely will go back to the C1, the load out options mean I can use my C4 build or swap it around for a 3 laser + tag option.

Mediums, I'm actually looking at the trebuchet.. just a lighter version of my Catapult with more speed/maneuverability

I did discover with the current chassis I'm using to grind. I do not like direct fire weapons, I can hit at range but not a brawler by any means so if I'm taking fire and they in close I'm screwed. Course that could be the Cat's big old nose target and slow movement compared to the lighter mechs (one reason to try the mediums... may go with a commando/raven down the road too)

edit:

Well got all the catapults and jagermechs (other than the mc onlys... the cat one is just a A1 preconfiged to what I'm working on, may eventually get the jager one)

Trying to decide if I want a light or medium mech next... while grinding out the upgrades to fill out all my chassis the way I want them
Starmage21
QUOTE (Stahlseele @ Sep 1 2013, 04:19 PM) *
You start using 3rd Person as a default i think.
also, in 3rd person, there is no map and/or no radar as far as i can tell.


Yeah, you have to turn 3rd person start off in the client options. I'm happy with 1st person, but the 3rd person makes the game a little friendlier to newbies.
Stahlseele
You still can't chose not to drop against people using 3rd Person, if you are using 1st Person only, if i am reading the outrage correctly.
Also: Paper-Launch.
NOTHING CHANGED!
Only the BETA Tag was removed from the Forums.
Fabe
QUOTE (Stahlseele @ Sep 23 2013, 08:30 AM) *
You still can't chose not to drop against people using 3rd Person, if you are using 1st Person only, if i am reading the outrage correctly.
Also: Paper-Launch.
NOTHING CHANGED!
Only the BETA Tag was removed from the Forums.



I think 12vs12 pre-made is now 1st person only at 'launch' ,at least thats what we were told.....
Remnar
So when they announced the game ALL I wanted to pilot was an Orion. Lo' and behold they finally released an Orion this month and... my... computer ... died!!

Can't get a new one until sometime next month.

Anger, so much anger. Probably won't get to play until PP launches on the 15th and I'll just not buy the Orion and just play my Thud and Bmaster instead.

Never got a chance to play since 3PV came out, so I have no opinion on that but I am really, really, really not competitive in that game, I generally play drunk and PUG so I doubt I'll even care about competitive advantage.
Starmage21
QUOTE (Stahlseele @ Sep 23 2013, 07:30 AM) *
You still can't chose not to drop against people using 3rd Person, if you are using 1st Person only, if i am reading the outrage correctly.
Also: Paper-Launch.
NOTHING CHANGED!
Only the BETA Tag was removed from the Forums.


I'm still trying to figure out if there should be outrage at all. My KtD has stayed about the same since 3rd person was added. So its not givng anyone an unfair advantage that I can perceive. I cant stand 3rd person view myself, I never use it.
Stahlseele
QUOTE (Starmage21 @ Oct 3 2013, 03:58 PM) *
I'm still trying to figure out if there should be outrage at all. My KtD has stayed about the same since 3rd person was added. So its not givng anyone an unfair advantage that I can perceive. I cant stand 3rd person view myself, I never use it.

They promised that 3rd Person would not be added to the game at all.
They lied.
Chimera
So then the question is, if they lied, and they admit it, and they apologize ("they" being developers)...do you accept the apology or walk away. From what I've seen and when I've played, its true some players have walked away, but most have stayed. Of course even some of those who stay keep throwing the lie back at the game's face. Almost like a cheating-significant-other situation, but very one-sided smile.gif

Most of the guys (and gals) I play with don't use third-person and are indifferent to it. I'm in the same camp.
Remnar
Hopefully I'll get a computer again on Saturday and maybe on Sunday I can play games again.

I just don't know if I miss Mechwarrior or War Thunder more.

Worse I read that they may have given my beloved Orion the "huge CT syndrome"? Say it ain't so!
Voran
So i've been playing this for awhile, was a founder (picked a Hunchback nyahnyah.gif) and have seen some wild changes along the way. I'm disappointed with their MC gouging, that new Atlas? That's like THIRTY FIVE DOLLARS. Now yes, I did plop down 80 bucks for the Phoenix stuff (but that's 12 mechs, 4 of them heroes) and premium time.

I'm concerned about moving goalposts for things like UI and community warfare (why introduce +loyalty items if we're not going to see that for what...another 6 months?).
Remnar
I'm with you. I founder'ed as well, also a Hunchie that I never use, and I'm kinda excited for the Phoenix pack, although I wish they'd have put a Griffin or Wolverine in and not sold them seperately, not liking that move at all.
Sengir
QUOTE (Chimera @ Oct 3 2013, 06:49 PM) *
From what I've seen and when I've played, its true some players have walked away, but most have stayed.

Wait, you mean most people who announce they are ragequitting [insert game name here] don't actually do it? eek.gif
bannockburn
It's funny how that works wink.gif
Personally, I'm a bit miffed about this. As I couldn't see any change to my ratios, I dub it a minor annoyance. If anything, my K/D and W/L have gone up since implementation of 3rd person view and I don't use it at all. There are worse issues, and the game is constantly changing, and in most cases even improving (Gauss desaster aside).
Personally, I have gotten my 60$ worth of fun and then some on top. I regret nothing smile.gif
Stahlseele
i actually did ragequit. uninstalled and all.
and i was a 120$ founder too.
i only visit their pony thread.
bannockburn
Having fun is hard wink.gif
Stahlseele
only because so few people play MWLL.
it's by far the superior game.
bannockburn
And I disagree.

But what I really meant was that it's harder to have fun the higher your expectations are. Which is why I don't kickstart and which is why I generally have problems to enjoy movies as much as my friends do.
Me? I expect stompiness with nice graphics and sound effects, paired with cool Mech models and a variety of maps. I got all of those.
I'm not going to disagree that the game has issues, some of them pretty bad, but for me, the fun factor is still way higher.

And I can't stop laughing about the people who waste their time flooding the MWO forums with their vitriol when they should just stop and think about how many hours of enjoyment they actually got, how much money they paid for these hours and maybe just move on.
Chimera
QUOTE (bannockburn @ Oct 4 2013, 06:20 AM) *
And I can't stop laughing about the people who waste their time flooding the MWO forums with their vitriol when they should just stop and think about how many hours of enjoyment they actually got, how much money they paid for these hours and maybe just move on.


This.
Fabe
QUOTE (bannockburn @ Oct 4 2013, 07:20 AM) *
And I can't stop laughing about the people who waste their time flooding the MWO forums with their vitriol when they should just stop and think about how many hours of enjoyment they actually got, how much money they paid for these hours and maybe just move on.

Same here,yes the game isn't what we were told it was going to be and PGI did screw things up but its just a video game and a free one at that.
Remnar
QUOTE (bannockburn @ Oct 4 2013, 03:20 AM) *
And I can't stop laughing about the people who waste their time flooding the MWO forums with their vitriol when they should just stop and think about how many hours of enjoyment they actually got, how much money they paid for these hours and maybe just move on.


This twice.

But if they stopped then I couldn't my daily entertainment watching people rage and rage and cry about a VIDEO GAME that is SUPPOSED to be played for FUN.

That said, I'm really jonesin' for MWO and I should finally get a computer tomorrow night, hopefully I can get it all downloaded and set to play... next week... I live in the land of poor download speeds.

My trick for enjoying games like MWO (or WoT, or War Thunder, etc) is to play with no expectations, I don't care about my ratios, I always PUG and, most importantly, I usually play drunk. At lest in MWO I can't get instagibbed from across the map 10 seconds in like happens sometimes in World of Tanks.
Stahlseele
WOT, War Thunder and WOWP are actually BETTER than MWO . .
Let that be a Warning to you . .
Remnar
QUOTE (Stahlseele @ Oct 4 2013, 10:19 AM) *
WOT, War Thunder and WOWP are actually BETTER than MWO . .
Let that be a Warning to you . .


War Thunder I'll give you, but I've only got a few dozen hours into it.

Not World of Tanks.

In my opinion.
Stahlseele
WOT is further along in developement and balancing and has the tinkering that's close enough to a MechLab.
Remnar
QUOTE (Stahlseele @ Oct 4 2013, 09:50 AM) *
WOT is further along in developement and balancing and has the tinkering that's close enough to a MechLab.


Ok, I'll give you some of that. Although I don't think the tinkering is quite enough to feel as close to mech lab for me.

My big problem with "blanace" is the whole tech difference. I cannot stand lining up a good, solid, rear shot on an enemy tank only to realize that since they are "better" (especially if its a real $ bought one) I cannot even damage them no matter how much I shoot. And the grind to get my M4 Sherman.. ugh, that M3 Lee is so aweful.

So it may be balanced, but I find it much less fun most of the time. To each their own, naturally.
Epicedion
I used to play WoT, but goddamn the game is pretty terribly balanced. World of Warplanes struck me as goofy and too arcade-y for the subject matter.

MWO has its issues, but it's still fun as hell and not terribly imbalanced. In the long run they might be overreaching, and probably are missing some great possibilities in exchange for some unlikely ones. But the core gameplay of stomping around in a giant Battlemech, peppering the countryside with lasers, and getting a rush out of plowing through the middle of the battlefield, losing limbs, ignoring heat warnings and critical damage klaxons and common sense, yet somehow coming out on top left with only a barely-functioning medium laser -- well, that's just great.

I recommend ignoring pretty much everything on the forums, and try not to worry too much. For all the doom and gloom, the game still works pretty well. And for all the end-of-the-world bashing of the third-person view, in the last dozen matches I've played I think I've seen the little floaty third-person drone on other people a grand total of twice. Most people don't use it.
Remnar
Just before my computer crapped out I was trying to XP grind some catapults and had the... C1? rigged with missiles, 1 med laser and TAG. Long battle draws out and, naturally, I'm out of missiles, low on armor and down to one medium laser.

Damned if I didn't charge the last few mechs and managed to squeak out a kill and most of a kill before my teammates managed to back me up. Ended up with like 4 kills, missing almost all my armor and one leg. Probably one of my most fun matches of all since I was trying to take down mostly OK enemies with one dinky laser.
Stahlseele
somebody needs to kill the people who got their hands on the IP
http://mwomercs.com/clans
are they completely out of their fucking minds with these prices?
Tanegar
Didn't they say, at some point, that MWO wasn't going to be pay-to-win? I'm almost certain I saw that somewhere.
Stahlseele
they ALSO said no 3rd person.
look what happened.
they ALSO said no consumeables.
and yet, there we are.
they ALSO promised community warfare.
which, because of things like this, has not even started developement yet as far as i know.

basically, they have lied on most major things about this aside from one sadly very true statement;
This ain't your fathers Mechwarrior.
CanRay
QUOTE (Stahlseele @ Dec 14 2013, 11:05 PM) *
they ALSO said no 3rd person.
look what happened.
they ALSO said no consumeables.
and yet, there we are.
they ALSO promised community warfare.
which, because of things like this, has not even started developement yet as far as i know.

basically, they have lied on most major things about this aside from one sadly very true statement;
This ain't your fathers Mechwarrior.
So... Why are we believing them any longer?
Tanegar
QUOTE (Tanegar @ Aug 31 2013, 08:15 PM) *
My ideal BattleTech video game is a straight port of the tabletop rules, in full 3D with high-res 'Mech and terrain art. Basically, MegaMek with awesome graphics. I cannot, for the very life of me, understand why no one is making this.

I stand by my earlier post. I don't know how big MegaMek's player base is, but there is clearly a substantial market for BattleTech on the PC.
CanRay
Why can't we get more Battle Pods like I saw at GenCon 2012?
Stahlseele
QUOTE (CanRay @ Dec 15 2013, 05:33 AM) *
So... Why are we believing them any longer?

i have stopped doing so very long ago.
and i was one of the idiots who gave them 120$ for a founders package way back when <.<
QUOTE (Tanegar @ Dec 15 2013, 05:55 AM) *
I stand by my earlier post. I don't know how big MegaMek's player base is, but there is clearly a substantial market for BattleTech on the PC.

MegaMek has actually been asked to halt developement and has been offered to have their forums implemented into the MWO boards if i pieced this together correctly.
Same as what happened with the Crysis Warhead Mod MWLL - Mechwarrior: Living Legends.
QUOTE (CanRay @ Dec 15 2013, 06:08 AM) *
Why can't we get more Battle Pods like I saw at GenCon 2012?

Because IGP/PGI ALSO stopped MekTek (who were mostly doing the developement on the MW4 Version of MechWarrior on which the BattlePods are based) from doing anything more with the IP as well, if i understood this one correctly.

There is something similar to MekTek in 3D, but it looks and plays horribly compared to MekTek.
And it has way less content than MekTek does as well.
here you go: https://www.mwtactics.com/landing/
i actually got into the closed beta before i got banned from the classic battletech boards.

Hell, i almost got banned from the mwo boards by one of the whize knight mods over there because, wait for it, on his screen my signature had one more line than allowed. A technicality, because he did not like my signature at all. And on MY screen, the signature was well within the rules still as well. I got official stink eye mod messages and all. And i solved it by being a ruleslawyer and used the idea of someone else unloved there and made a screenshot of my rules legal signature and cropped the picture and used that instead of actual written lines. Which is a loophole through and through but one where they could not even get me on a technicality anymore. I am using the rules by the letter instead of following the intent.
Tanegar
QUOTE (Stahlseele @ Dec 14 2013, 11:23 PM) *
MegaMek has actually been asked to halt developement and has been offered to have their forums implemented into the MWO boards if i pieced this together correctly.
Same as what happened with the Crysis Warhead Mod MWLL - Mechwarrior: Living Legends.

There is something similar to MekTek in 3D, but it looks and plays horribly compared to MekTek.
And it has way less content than MekTek does as well.
here you go: https://www.mwtactics.com/landing/
i actually got into the closed beta before i got banned from the classic battletech boards.

Welcome to modern capitalism: because adding value is way more expensive than trampling on hobbyists with big, stompy lawyerboots.
Sengir
QUOTE (Stahlseele @ Dec 15 2013, 05:23 AM) *
i have stopped doing so very long ago.
and i was one of the idiots who gave them 120$ for a founders package way back when <.<

Looking at what some people must have paid for the game, you're probably at the lower end...
Stahlseele
QUOTE (Sengir @ Dec 15 2013, 07:25 PM) *
Looking at what some people must have paid for the game, you're probably at the lower end...

Well, the 120$ one was the biggest founders package available. So i guess i am about in the middle to lower third i guess.
KarmaInferno
QUOTE (Stahlseele @ Dec 14 2013, 07:56 PM) *
somebody needs to kill the people who got their hands on the IP
http://mwomercs.com/clans
are they completely out of their fucking minds with these prices?

I would point out that most of that will be available for c-bills a bit later.

So folks buying are more or less paying for a few hero mechs which aren't much different than the other variants, and just early access to the others.

Also, chatter on the boards seems to be trending towards "the new clan mechs kinda suck".


-k
Stahlseele
The best thing?
In the Fluff the Clan Omni-Mechs are unparalleled in terms of customization.
In the Crunch? Nope, IS is far supreme here.
Wonder if they will actually implement it like that and wonder if people will realize that.
Technically, you are paying a premium for a mech that's worse in almost all aspects . .
Remnar
QUOTE (Stahlseele @ Dec 17 2013, 07:22 AM) *
The best thing?
In the Fluff the Clan Omni-Mechs are unparalleled in terms of customization.
In the Crunch? Nope, IS is far supreme here.
Wonder if they will actually implement it like that and wonder if people will realize that.
Technically, you are paying a premium for a mech that's worse in almost all aspects . .


Project Phoenix kept me around for a while (I love me my Thunderbolts) and the Orion before that but, for whatever reason as soon as they announced the clan mechs I went from playing most nights at least a few drops to "meh" and haven't played. Maybe once CW gets out and if its not just a glorified grindfest (not holding my breath there) I might go back to a few drops a week or something.

At least they aren't making the clan mechs so OMFGOP like they were in TT.
bannockburn
So, after almost a year of silence here, some thoughts about the state of the game:

Contrary to some players who just ragequit and never touched the thing again, I've kept playing through it all. Sure, I've had a break of about 3 months of not even touching it, but that wasn't due to some imbalance with clan mechs or screwed up mechanics, but attributed more to a general lack of interest at the time. In hindsight, the 3rd person view disaster wasn't even a storm in the waterglass. In most matches you don't even see a single camera drone.

Since I've re-started playing, a lot of things have happened. For one thing, most clan mechs are now available for C-Bills, which is nice, since I've still not sunk any more money into the game than my initial 60$. I've even still got about 3000MC lying around from that one payment.
After a lot of balancing, clan and IS mechs aren't equals, but it's not an auto-loss if an Atlas meets a Direwolf. One of the main balancing features seems to be a total removal of the omnimechs' canonical strength, its versatility.
You cannot change the engine or leg layout of clan mechs, and omnipods are only available in so many variants. So, good thing: In theory you just need to have one mech bay to run all the variety of available omnipods of the variants, since you can just keep the omnipods and sell the chassis.
I currently own 3 Timberwolves, and I love them to pieces, even if I seem to be better at piloting IS mechs. Surprisingly, the Nova sucks hard.
Another balancing feature are quirks. These are great and mainly available for IS mechs (and a few clan mechs, that aren't as well received as others). For example, the standard Hunchback has a 25% bonus on AC20 range, reload time and projectile speed, which makes it a real hard hitter. A thunderbolt variant has a bonus to heat generation for ER-PPCs and can just spit the lightning balls of death on chainfire for basically forever, disabling ECM with each hit.
All these changes made the game far more dynamic than it ever was.
There are a ton of hero mechs now, which I generally ignore, and trial mechs are usually either community created IS loadouts (available for MC, with a C-Bill and Exp bonus) or clan mechs in their prime variants.
Behind the spoiler there's a list of (for C-Bills and MC) available chassis. There are other mechs already injected, but not yet available if you haven't bought them, such as the Hellbringer, Ice Ferret and Gargoyle. Hero and Community mechs are only available for MC, and come with a 30% bonus to Exp gained and C-Bills earned.
[ Spoiler ]


As you can see, a few of the previously Unseen mechs have made a comeback and they look, IMO, very fine indeed.
Since PGI has left their publisher IGP, the game has evolved quicker and better, and there's a very solid playerbase, judging from a few numbers in regularly held contests.
For those folks who haven't played in a while: Matches are available now on 15 different maps (2 of which are variants of others) in 3 different game modes. In each match two companies (12 mechs) fight against each other in different ways. You can win matches by killing all enemy mechs in every mode, but apart from Skirmish mode there are other ways to win available.
In Conquest mode there are five strategic points to capture. Once you hold at least one of these points, tickets count up and you win when they reach 750. The more points captured, the quicker the tickets accumulate.
In Assault mode, you can attack the enemy base, which is protected by LRM/Med-laser turrets that have a bit of a kick but are stationary. Once you've killed those (or avoided their lines of fire) you can capture the base.

In the higher mech count per map lies a problem, though: 12 mechs on small maps like River City make these maps, IMO, too small and they often quickly devolve into a brawl. In practice, most matches end with one side wiped out, but still, the strategic option is available and shouldn't be discounted.

There is now the option to form player units, and community warfare is implemented but still in beta.
CW requires you to commit to a house or clan and you gain loyalty points for this faction while you're running missions for them. Contracts are available in various lengths, such as 7 days, 30 days, or forever (if you want to play a faction-bound unit). The longer you commit to a contract, the more loyalty points are gained. For milestones, you gain extra C-Bills.
After choosing a faction, you cannot run CW matches (but still normal drops) in IS mechs if your faction is clan, or clan mechs if your faction is IS. You also need to have at least 4 different mechs (but you can fill up with trial mechs) between 160 to 240t.
CW matches are currently identical in game mode, on one of two different maps.
You need to either protect or destroy an orbital cannon after choosing a planet to fight on.
The cannon is protected by turrets with heavy lasers, gates that need to be opened by the attacker and generators. The attacker cannot enter the cannon area without having opened a gate first, by shooting a generator that's located behind the gates. Once the cannon generators are disabled, they can then start shooting the cannon itself.
In each match you define a drop of exactly 4 mechs, with at least 160t and up to 240t.

So, e.g. your unit is locked in a contract to Davion.
You cannot run missions for house Davion in a clan mech.
You decide to drop a Raven, an Atlas, a Shadow Hawk and a Centurion, totalling 240t.
You cannot drop 2 King Crabs (200t) and 1 Cicada, because you're below the required number of mechs.
You cannot drop 4 King Crabs, because you're over the weight limit.
You also cannot drop 4 Jenners, because then you're under the weight limit.

Paradoxically, Clan opponents are far better at defending with their ER lasers than they are at attacking. There's still a need to finetune this game mode.
To actually conquer a planet, you need to win a number of matches. On each attack cycle, there are 15 matches available. If the attacking team wins more matches, the planet falls to their faction, if the defenders win more matches, the planet stays with its faction. To make it easier to see where the action is at, there's a number displayed behind the planet's name, e.g. 20/34. This number signifies the number of attackers (20) and defenders (34) in matches or in queues on this planet.

Yes, the Mechlab-GUI is still bad, but it's getting better.

Overall, I'm still satisfied with my monetary value, and I still enjoy the game, even though there are recognizable flaws. At the moment far more than during beta. It's getting towards being grown up and it's still not P2W.
Stahlseele
QUOTE
Paradoxically, Clan opponents are far better at defending with their ER lasers than they are at attacking. There's still a need to finetune this game mode.

That i can explain quite simply.
Fluff and Mechanics do not work together.
Not since the clans were introduced to the universe.
They never have. Not even in the CBT Board Game.

It's always better move from cover to cover fast enough so the enemy gets bigger TN mods to hit you but still slow enough that your own TN mod does not go up as fast.
The Clans are supposed to be Stand and deliver or simply mindlessly charge or see a whole company of IS mechs as a star and demand a 1:1 combat each.
Which means 5 Clan mechs versus 12 IS mechs, meaning you will get realistically 2.4 Mechs shooting at each clanner the first round of actual combat and from then on.
This is the balancing mechanism that simply does not work, because it's a balancing mechanism based mostly on fluff and only in very minor ways in the actual crunch.
Kind of like the background count in SR is supposed to be the one major balancing factor to magic, but simply isn't used as such usually.
And then there is the point that clanners can actually simply ignore it. "They are honourless bandits, they do not get cellbriggen, our star of mechs will focus fire on their Assault Mechs first from well out of range of about 90% of the enemy weapons!"
Starmage21
Yup.

On TT, you had Zellbrigen for fluffyness, and Battle Value (v2) for an attempt to create balanced force engagements. There were also fan-created balancing systems like MunchFactor.
Tonnage used to be used back in the day when BV 1 didnt really work. It wasnt great.


In MWO, Clan mechs arent really all that better. Their LRMs are AMS bait because of the chain-firing effect. Since you cant adjust the armor on a clan. You can cut its torsos off of a dire wolf relatively easily. They do get a crapload of extra tonnage for guns, since cutting off a torso with an XL engine in it isnt instant death. So their alphas are going to be higher.
bannockburn
QUOTE (Starmage21 @ Dec 30 2014, 06:17 PM) *
Since you cant adjust the armor on a clan.

You can.

As for the rest: Yeah, I'm aware that MWO and the TT haven't got much to do with each other anymore (if the games ever had). Generally I like where they diverted but it leads to weirdness like this.
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