QUOTE (ShadowDragon8685 @ Nov 16 2012, 02:00 PM)

sk8bcn: So basically, you're saying that the GM can demand the players grab tight onto the idiot ball and not use the skills they have in sane and logical ways to make money that does not involve doing stupid, massively risky Shadowruns for peanuts? Because otherwise you can't control the game?
You need to hand in your GM card. If the only way you can think of to make players want to take a risky run for low reward is "you're running out of rent money and will wind up on the streets,' then you're boned.
There's plenty of reasons that could lead the players to play an adventure whatever the RPG. I have, like any GM around a full hand of motivations that I can use to drag the players in the game. It can be: do the right thing (save the world kind of stuff), fight evilness, use the players background, emotions, use the lust for new powers, whasoever.
It's not my point.
Let's say I propose a Shadowrun for the players way too difficult or not worth the reward. I failed as a GM. I guess it's time for them and me to discuss with each other about how we both perceive the game and make adjustments.
Because, either the characters say "no thanks, I'll pass" and we can all go home tonight because we won't play (heh, you seldom preparre a second scenario just in case of).
Either they say yes because they want to play, but actually don't want to step in the scenario (and it will fail anyway).
So I'm not saying that I must refuse ideas like mass-hack just to keep control of their motivations for the game. I even consider it to be my fault if they don't want to step in the scenario.
My point:
What I learned is that I'm responsible for their fun, but they are too.
When I start a Shadowrun game, I have a good idea of what I find cool in the game. Running on the edge, action, infiltration investigation, teamplay.
1 player hacking accounts large scale is unfun to me. Because, part of Shadowruns pleasure is to get upward in equipment and karma and reputation. It's a reward of the adventure. A mass-hacking idea might work, might induce complications, but that's not something within my scope of what's fun in the game.
Ofc, it would be open to debate within my group. Like "Ok, you wanna mass-hack. But why? Because you find that the scenarios aren't enough rewarding in money? You feel you struggle too much in that area? Or did you just found a loopshole to exploit?"
If it's one the 2 first reasons, I should maybe change somthing in the Gaming style. Augmenting rewards maybe? Having the Runners closer chronologically closer to each other (to pay lifestyle less often)
But mass-hack adds nothing to the
game. Not in my sight at least.
Again it also depends on which game you play:
Exemple: you play vampire: How I see the game: Gaining power among cainites by controling spheres in human society: You come up with that idea? Nice, thumbs up!
you play Ars Magica: How I see the game: raising the power of your Covenant: Nice thumbs up, fits perfectly with the game.