QUOTE (All4BigGuns @ Feb 18 2013, 09:59 AM)

No, I'm not, and how you get that from the quoted post, I have no idea.
<snip, a lot of other stuff: main areas: remove edge from the game; bad GMs are bad
To wit: Dumping one stat in favor of others is the very definition of minmaxing.
You claim to build characters with Edge 1 AND a quality that makes it give you even more points, because you think it's useless and will probably not use it. Congratulations, you're a minmaxer and playing the rules. Not that this is a bad thing, but there it is.
As for the rest of your ~20 last posts: I will not even try to refute your points, because it seems pointless to me. Most of your postings lack reflection or make broad claims and are so highly subjective that I can't even find where to begin.
You think edge is useless, for various reasons, and that's fine for you, your table and everyone who agrees with you. The claims you make, however, are not universal, and it would behoove you to try for once and look over the edge of your own plate (is that a thing in English? Well I guess you'll get the metaphor) before posting.
What I will do, is point out a few things:
There are two things that guarantee you (without resorting to GM fiat) to regain edge. One is rolling a critical success, the other is rolling a critical glitch.
However, the same section says
QUOTE (SR4a @ p74)
We recommend refreshing Edge at the beginning of each game session, though in some cases it may be more interesting or challenging to only refresh Edge when a full adventure has ended, or when specific goals have been met. One possibility is to refresh 1 point of Edge for each achieved goal, and the rest when the scenario is completed. Alternately, Edge can simply refresh every day.
I really don't get why it is so very difficult to use one of these suggestions.
At my table, I use the specific goals approach and a lot of GM fiat to refresh edge, as it is, in our opinion, far too useful to refresh at the start of each session. See what I did there? This is a personal opinion, that's diametrically opposed to yours. It is not more or less valid than yours. It is what works for us.
However, it is also what a lot of the people use that I've met over the years, so I can deduce that it is a somewhat common opinion.
Basically: You spend edge at my table, you'll get it back if your character has time to rest, fulfills his goals and whatever other suggestions are found on p. 74.
Now, a digression to illustrate my point:
In this thread it has been said that refreshing edge is too much relying on GM fiat. It's also been said that the whole game is GM fiat. Both are, in my opinion, not true.
The game in itself is not GM fiat.
The rules provide a foundation upon which the GM builds his campaign, his one shots, basically everything that uses his imagination. That part is GM fiat. I think I'm not leaning too far out of the window if I say that most people agree that this is not a bad thing. This dude is the one providing their fun by creating the world, after all. The GM presents an adventure, we try to succeed in it, his plan tries to thwart our efforts. As basic, as you can get, of course.
Now, why is it suddenly a BAD thing, when the same dude you use as a referee, uses his views and sense of fairness to arbitrate when you get back edge? Why not trust the guy or gal to be fair not only in creating your fun but also in rewarding or punishing you? It's not a thing I will ever understand.
Your GM is usually not some kind of moustache twirling evil guy who's out to get your character, you, your dog, your grandmother and the free world. And even if he was, his power is only in the game world, so you could just ... you know ... get up and leave if you're not enjoying the game.
Based on this line of thinking, I'll refer to your point of "Bad GMs use edge badly and thus it should be removed from the game".
This is utterly ridiculous.
In the same vein you could say "Bad players use X badly and X should be removed from the game".
Does the fact that people build pornomancers as fringe case example warrant a removal of charisma from the game?
Or do trollwalls mean that body should be removed from the game?
I'm sorry, but no. You cite fringe cases to remove edge from the game, you cite fringe case to remove cyberware for adepts from the game and I could probably go on if I were to look up some of your other postings over at jackpoint.
I get the distinct impression that you've had a lot of bad GMs in your life as a gamer. You don't trust the GM, you want complete creative control, and demand complete insight into the GMs stories and plans.
I don't know why bad GMs flock around you, but could it be that your standards are impossible to meet? This is a rethorical question. I don't have a real basis to have real insight into your reasoning over the internet and I don't know you personally. But maybe try to reflect on some of these questions for yourself, instead of dismissing them out of hand.
Re: NPCs use edge.
See above, GM fiat. NPC usage of edge does not make edge useless in itself. It does, when the GM is bad. But then you already have other problems.
My NPCs use edge in ... not a lot of cases. Mooks don't even have edge. Prime runners and other powerful entities have a varying attribute and will use it, but usually defensively. I'm not out to kill my players, but I will let a BigBad use his edge to soak more damage or to flee. I've let spirits use edge against binding if their force was over the summoning character's magic attribute, but this happens so infrequently that none of my players have really had problems with this. Enemies will use edge to the same degree as prime runners will. Sometimes in a blue moon, an NPC will use edge to sneak up on characters.
I feel like I'm doing it right, since no one's been complaining.
Also, interestingly, players in my circle of acquaintances will raise their character's edge, use it and even burn it, and it's the odd man out that only has 1 in this attribute, and then usually only as a character concept, not because the player thinks it's useless.
My own characters usually don't start with less than the average for their metatype (so 4 for humans, 3 for everyone else).
I dislike the concept of karma pools of 3rd and earlier editions, since a lot of players had so much karma that they would just reroll everything.
In conclusion:
I think Edge is a wonderfully diverse mechanic that makes the game WAY more interesting. Edge is more finite than karma pools and I like that.
If you think it's useless, use it as a dump stat, but don't complain when your character crit glitches and / or dies.