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All it does is clean up the low end dice pools vs the very high end dice pools. Unless you're using very specialized stuff with defined glitch outcomes (like high risk Ex ammo), then most glitches are pretty minor... needing to take a simple/comlex action to clear a jam... or your summoned spirit is wish wording you while doing a groucho marx impression... etc.. And generally I've found glitches to be funny and humorous or simply minor setbacks which add a little bit of difficulty now and then. Not 'slapstickrun'.
What exactly does "I like frequent glitches" have to do with maths?
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It only turns slapstick if they're coming up all the time... and when you got a 1 in 3 chance of a success and a 1 in 6 of a '1' on each die... it's very unlikely that you'll roll equal number of 1's and 5/6's to produce a glitch result...
Equal or more. That's more probable than equal.
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The probability curve of it happening stays nice and flat though instead of disappearing into near nothingness as you go past 10 dice though.
Yeah, at a high level. I do understand what you want to do. I just think, personally, that would make the game unpalatable for me. And for the record, maybe your GM softballs you with glitches, mine usually involved ripped ammo berlts in drones (requires an extended test with amminutes interval to fix because you need to access it, which is automotive B/R), or jammed weapons and missed shots. In SR, where battles hardly last through more than two combat turns, this matters a lot. I actually kind of liked that the probability of a glitch drops with a character's competence, because a firearms expert maybe knows how to clean a firearm and doesn't have it jam every other battle (or misses because he slips on a banana peel or whatever). More competence = less malfunctions and mishaps. Can't see where this is all wrong.