QUOTE (bannockburn @ Feb 20 2013, 11:02 AM)

Sure. Why not? That starting character cannot _ever_ get more than his 8 edge. That's what I originally said even. The open-endedness (nicity? whatever ^^) of the karma pool system in comparison to the edge. Please read the original point before arguing against it.
We aren't exactly talking about Karma Pool, though. It's got its own problems that aren't necessary to hash out.
QUOTE (phlapjack77 @ Feb 20 2013, 11:09 AM)

Well it seemed that part of the concern with Edge was how a starting character could have 8x8 extra dice, just from the word go. Accumulating Edge based on earned karma would delay that 8x8 scenario until some (large?) amount of karma in the future. Then it's easier to imagine a well-seasoned runner having this kind of tool in their arsenal.
I have kicked around an idea for tying it to karma gain, involving doubling the amount of Karma needed for the next step (have metas start at 1 and humans at 2) and then acquire a point at 10, 20, 40, 80, 160, 320, 640 etc. That makes it a quick race up to the 4-5 mark, and then a long haul to get to the 6-7 mark.
I would want to change the base Edge mechanic, still, though.
QUOTE (Cain @ Feb 20 2013, 11:31 AM)

All I have to add on the subject of dice luck is a 24-year unbroken string of critical fumbles. Every time I GM Shadowrun, *since the game came out*, I've critically fumbled at least once per game, and usually more. My record is all ones on 13 dice. And yes, I have witnesses. I don't know how the odds work for this sort of thing, but it does happen.
As for Edge, front-loading it is a more serious problem than gaining it eventually. A high Edge character may not gain any more luck as he gains karma, but it's not as bad if everyone is gaining it as well. In SR2-3, it wasn't that one character was hard to challenge as karma pools grew, it was that everyone became harder to challenge as karma pools grew. That meant things were balanced, between players at least, it's just that things became more powerful in ways not all GM's wanted.
Cost wise, having a high Edge doesn't prevent characters from having high dice pools elsewhere. You can have an Edge 6 pornomancer, for example. You might not be able to get the 50+ dice, but you can settle for 40, which is more than enough. The trick to a high Edge character is that you have comparable dice pools in most areas, with Edge on top of that. Unless you show off, you don't need to use Edge any more than any other character would. So, limiting Edge refreshes doesn't hurt them, it actually helps them more.
1 in 13,060,694,016 -- or about 1000 times less likely than dying from a lightning strike. Don't golf in the rain.