QUOTE (Rubic @ Aug 12 2013, 05:46 AM)

Straw Man argument.
That is not at all true. The following is, or at least reads to me as, an argument suggesting that deckers shouldn't be permitted to deck in combat.
QUOTE (Shadow Knight @ Aug 12 2013, 12:59 AM)

Why is it the assumption that the decker can't participate in combat? is there some rule about deckers not being able to pick up a gun? You know in seal teams the Medic shoots...so does the com guy and the leader, and the translator. I would think the same would apply to Deckers...
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QUOTE (DWC @ Aug 12 2013, 05:48 AM)

And the decker always has. He took control of and manipulated the environment, locking and unlocking doors, retasking cameras and drone turrets, turning on fire suppression systems, and controlling elevators and escalators. He ensured that his team maintained situational awareness and deprived the opposition of that same awareness.
So... There are no fights outside of a corp facility? For something to qualify, it needs to be general case - something that can always work barring exceptional circumstances.
QUOTE (Jaid @ Aug 12 2013, 05:58 AM)

mages casting got heavily nerfed, faces using leadership is not even remotely close to being as useful as just picking up a gun and firing, gunbunny and melee specialist are both roles that are only useful in combat and have to invest points elsewhere if they want to be useful outside of it, and the rigger's area of specialty is arguably combat as well, and certainly isn't useful in many other situations.
in order for the argument that other archetypes get to use their specialty in combat to be valid, i'm going to need to see people using swords to decrypt secure data files and gunbunnys being able to negotiate with the fixer using only their pistol skill without the system breaking, too.
otherwise, well... those who build for a combat specialty should bloody well be able to use it in combat, and those who don't build along similar lines as those specializing for combat tend not to be able to apply their other specialties to combat very effectively. sure, a face *can* use leadership. if they don't mind being less useful than hiring a ganger with a machine pistol to spray suppressing fire randomly, that is.
frankly, the decker's ability to influence a battle has always been much better than a face's (unless of course the face pulls out a gun and starts shooting).
the only one who gets a free pass for combat even when using a very utility-based area of specialty is the magician, and even that has been toned down (though certainly not eliminated) in SR5. every other non-combat specialty isn't exactly awesome at using their specialty in combat. just like the combat specialties are generally not very useful outside of combat.
You get to make this argument the day that having someone roll Negotiate against you or not being able to decrypt a file can kill you. Until then, it's completely meaningless - combat is a special case compared to other areas of the game. But, for reference, a gunbunny and melee specialist have things from their specialty that directly lend themselves to other rules - high Agility, high Reaction and Intuition, and in the case of the Melee specialist a high Strength and really high Physical limit - and riggers can do a LOT outside of combat.
Aside from that: Saying that a specialty's usefulness isn't as strong as a combat specialty's is so far from the point you might as well be in orbit. Also, you really underestimate the usefulness of Leadership.
QUOTE (KCKitsune @ Aug 12 2013, 07:29 AM)

Also, this is Shadowrun, there is no fixed "class" for you character. You're a mage, but you want to be able to help with getting stuff for the party, invest the points in Charisma based skills (Shaman do it better than Hermetics), You want to do hacking as well as sling spells, get some hacking skills (Hermetics do this better than Shaman). Sure your mage skills suffer, but you can do more than just sling spells.
If you're a street sam, you SHOULD have some skills in either hacking or Face skills. Just being a combat monster is so one dimensional!
Which does not remove the fact that there is no reason for the decker to be the only one who doesn't get to use his specialty in combat. Seriously, I can't believe we're back to this argument...