QUOTE (apple @ Aug 18 2013, 06:27 PM)
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We have ... both in SR4 and 5. They do not contribute to combat in the same way Sam with an assault rifle. You cannot kill someone with leadership. You can influence someone under fear, guide him, gather your team, direct it. Just to be sure that you know that leadership does in SR5
No, not the same way - but contributing the same way is not part of the test. The combat specialist's contribution is and should be largely unique.
QUOTE (apple @ Aug 18 2013, 06:27 PM)
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Again: that was the hackers job in SR4, for example manipulating the radio communication or spoofing the tacnet. Now, the decker was deliberately enabled to *damage* the enemy. Not to influence him, to guide his team, to debuff or buff - to damage him (by setting his spine on fire for example (you have read the fluff description of bricking, right?).
First, those methods fail the test being applied here, as they operate only in specific circumstances (where your enemies are relying on radio communications or a tac-net - against a certain subset of opponents, this can be assumed, but that is too specific to satisfy the condition).
And no, the decker doesn't damage the *enemy*. He damages or subverts the enemy's *gear*, denying or impairing the use of it - certainly sounds like a debuff to me, which you just implied is acceptable to you if we're setting the specific implementation aside.
QUOTE (apple @ Aug 18 2013, 06:27 PM)
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And how does he take the people out? With the "sneaking around" skill? Or with combat skills?
There are many options - the most basic and general of which is to act as a scout to provide information on the enemy's position and movements, opening up tactical options and making it easier to target them with indirect fire. A plethora of other options open up depending on your other skills and the enemies you're facing which tie directly to your stealth abilities, which given the low cost of entry (while it is relatively difficult to build a character who's just an infiltrator, but comparitively easy to do so with a sam, decker, rigger, or mage) is certainly sufficient.
QUOTE (apple @ Aug 18 2013, 06:27 PM)
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Mechanic, not rigger. I am not talking about a drone rigger or combat rigger. I am talking about an assault with the hardware or mechanic skill.
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Tell me how that character fits onto a run in the first place, and we'll talk.
QUOTE (apple @ Aug 18 2013, 06:27 PM)
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No, hiding, knowing, sneaking, disappearing, faking, forging - not Han Solo. Han Solo was a samurai with rigger as second.
Maybe so - but the smuggler as seen in the SR5 archetypes is a combination sam/rigger, and thus both direct combat and rigging are in-specialty.
QUOTE (apple @ Aug 18 2013, 06:27 PM)
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So, as you see: no one of the other archetypes can really contribute to combat like a Sam can with an assault rifle - as in killing human being almost instantly. The drone rigger can do that, the combat decker, the various sams, tanks, combat adepts and combat hermetics with spells or spirits. But the rest are "out of combat" archetypes with minor applications inside of combat (which mostly depends on the rating of their agility attribute and combat skill). Why is is perfectly acceptable for these archetypes not being able to contribute to combat in the same manor as a street sam, with their primary skillset, (like sneaking or con) why was it not acceptable for the hacker just to follow the same advise you have just given the infiltrator "take out a guy before combat starts" or the face by buffing or debuffing the enemy communication? Your own argument regarding the infiltrator is exactly the same argument which could be used against the SR5 "decker must be able to brick your spine" argument.
Whey can "hacking" kill someone and why is that ok, but its not ok for the face to spook someone to death with con? Or to sneak someone to death? Or to repair someone to death? Because it sounds ridiculous?
Perhaps now you can imagine how ridiculous the defense of Jason Hardy and "deckers must brick everything" sounds to rest of the sane people.
And btw, just if it was lost, even in SR4 a hacker could contribute to combat with his primary skills. This makes Jason Hardy and his blog either incompetent as in not knowing his own game (something which is unfortunately shared by some of the authors) or a liar.
SYL
You will find you've been misreading my argument - and frankly, I feel I've been perfectly clear.