Bricking someone's gun could be considered a 'debuff' - setting their spine on 'SPLODEY' is definitely an attack.
And where in the rules does it say that? There's one reference to something like that outside of rules text, and that's a very foolish fluff addition that's pretty much entirely divorced from the rules - either you ignore it, or you houserule something in, and I'd seriously suggest the former - I don't know what the hell the writer on that line was thinking.
RHat, I'm just curious, are you on Catalyst's payroll?
No, and frankly I resent the implication of the question - and it doesn't exactly do your argument any favours as it suggests that you're completely unable to answer what should be a fairly simple question.
At the end of the day, the problem with the existing bonus/gear hacking rules is as follows (go ahead and stop me if you take issue with any of the following):
- The fluff suggests something that is not at all supported in the rules, and this suggestion has caused people to take these rules to mean something they don't.
- The choice was made to make the bonuses restore old functionality; this was a poor decision that REALLY should have been caught on review of the chapter. Either those changes should be made or they shouldn't; once a decision is made you can't go trying to tread both paths.
- Many bonuses aren't as attractive as, perhaps, they should be.
- There's no clear means for a hacker to make a piece of technology do something other than it was intended to; the options are limited to what a legit user would do or damaging the equipment solely for the sake of damaging the equipment.
- Little to no effort is made to explain how or why the bonuses work in-setting, leading people to be confused by or frustrated with rules that as written do not work in a fashion consistent with their understanding of the game-world.
- They completely ignore the complexities of the various ways you can connect devices together (a simple "if your devices are directly connected, one of them is considered the master while the others are considered slaved, conferring all the benefits and disadvantages thereof; a slaved device is visible as being connected to the master device in the Matrix (if the master device is online) and as such can still be subject to any Matrix action targeting a device" would have done wonders on that end)
On the flipside, there are a number of advantages that I see as a very important step in the right direction:
- They provide a general case option for the hacker in combat
- They make having wireless on or off an actual decision, rather than the "set hacking to OFF" of SR4
- They help (or at least could help) establish a setting point that the Matrix is orders of magnitude more powerful than the modern Internet, and that as such things that are largely theoretical, completely hypothetical, or completely unheard of today can be accomplished or even commonplace in 2075.
- They help make all three spheres of the game relevant to everyone, and make it easier to make effective and impactful use of the serious Matrix threats (see: dissonant technomancers, entropic sprites, malicious AI's, and whatever the hell the deal is with Sybil)
- They help integrate the Matrix specialist in with the team and establish or make reciprocal various dependencies within the team, fostering a more cooperative game overall.