Rumours abound of a new Move-By-Wireless system being field tested by some certain parties.
Building on the original MBW system, they have worked out some of the kinks by utilizing the constant uplink to the Matrix to help keep the constant fly by wiring of the nervous system more balanced along with advances in the overall system have made it a bit more body system friendly. Is incompatible with all other enhancements to Reaction, including wired reflexes and Reaction enhancers.
Wireless Bonus: Well, considering the whole thing is built to be run wireless the stats for the system are the bonus and yes some of the bonuses will exceed the normal +4 limit.
Again, THIS SYSTEM WILL NOT PROVIDE ANY OF THE FOLLOWING BONUSES AT ALL IF SWITCHED TO OFFLINE.
Level 1: +1 Agility +2 Reaction and +1d6 Iniative +1 dice for skill tests from the Athletics and Stealth skill groups. Essence: 2.15
Level 2: +2 Agility +4 Reaction and +2d6 Iniative +2 dice for skill tests from the Athletics and Stealth skill groups. Essence: 3.35
Level 3: +3 Agility +6 Reaction and +3d6 Iniative +3 dice for skill tests from the Athletics and Stealth skill groups. Essence: 4.55
Level 4: +4 Agility +8 Reaction and +4d6 Iniative +4 dice for skill tests from the Athletics and Stealth skill groups. Essence: 5.75
Device Rating is considered to be Rating 1 per Level and has 4 levels of noise reduction built in.
Note each level of noise over the ability of noise reduction to reduce will reduce effective level of system performance by one.
Example: Jimmy 'Speedy' Rodriguez has a Rating 2 Move By Wireless system. Normally he enjoys the +2 Agility, +4 Reaction and +2d6 Initiative but today he is going to a little black market electronics event on the edge of the sprawl where anything and everything is going up for sale. The Noise from the sheer density of all the odds and ends electronics and other devices is creating a level 5 Noise rating. Jimmy gets 4 levels of Noise reduction from the system, but the remaining point of Noise sends the system skittering a bit and now his effective bonuses are just that of a level 1 system. Now Jimmy is having some shakes as he isn't moving as smoothly as he should.
If the Noise around Jimmy climbs to 6 or more its bye bye bonuses as normal for any device being jammed by Noise vs Rating. The only difference here is the system degrades as the noise climbs since it is pretty tightly wound and even small errors creeping in tend to snowball a bit.
As to Long Term effects, there are case studies showing some neurological and muscular damage over time, the body simply can not handle being in a constant state of seizure, the incessant wear and tear takes it's toll both mentally and physically.
Worse is the fact the system seems to be addicting as the test subjects grow to enjoy the jazzed up feeling and they have shown signs of resentment when forced to turn the system off and will turn it back on at the earliest possible opportunity.
Addiction Rating equal to 4 plus Level of System, Addiction Threshold 2.
Crazy thing to even think of using.