Help - Search - Members - Calendar
Full Version: Tribes Recruitment
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4
Aria
Tribes [Street level / Puyallup barrens]
<<IC Thread>>
<<Emerging Thread>>


As part of the on-going 2075 game thread I'm opening up Tribes (previously from the 2072 persistent world) and bringing it into the SR5 era. I've got 2-3 active players but on the off chance that there are others out there who fancy a bit of street level action then please come and join us!

Machine Ghost has kindly agreed to coGM this thread with me, the details will work themselves out as we progress.

The two groups are the Mechanicals (a technopunk/steampunk tribe that live off scavenged tech and make useful things with it for trade at the Crime Mall etc.) and the Fre∑dom Tribe (a mix of technomancer and hacker tribe that provide matrix services to the area, including a bit of pirating software etc.) They coexist in relative harmony with each other but are frequently targeted by some of the more robust thrill gangs in the area that like the look of what they have. PCs could be from either group or attached to them peripherally.

This will be a mix of gang style campaign and more traditional shadowrun activity with the two group leaders (Oyl and Prospero respectively) acting as Johnsons/Fixers when they need something doing.

Premise:
Things have not gone well for the two urban tribes in the last two years.

Both on the edge of the Puyallup barrens and working together to survive the predations of the other more violent locals, their numbers have suffered greatly from hit and run attacks as well as the daily grind of living in the barrens. They’ve also suffered from an inexplicable flu like virus that has laid waste to this area of the barrens. In a recent move the hackers have been invited to relocate to the Mechanical’s area to share resources and limit their exposure.

Character Gen:
[ Spoiler ]
Tribes Useful Info:
[ Spoiler ]
Jackpoint Discussion on Urban Tribes (appeared in the 2072 IC thread):
[ Spoiler ]
ChromeZephyr
Scrapheap will make the transition from the 2072 thread as soon as we're done there, trying to keep straight what's going on with the same character in two different timelines with two different karma tracks isn't something I want to do.
Machine Ghost
Sprogget will be running here, as well as however the GM’n works out between the tribes. Oyl will be around, but could be player or mostly NPC.

Some posts started, but waiting to know how current actions play out before finished. The memories may be a bit fuzzy after a couple of years, but a lot of the details will be in the system status logs. Not so likely to be wrong.
Aria
As Machine Ghost has agreed (been arm twisted) into GMing too I'll tentatively submit my intention to play Loco (a Mechanicals adept) and perhaps Jazz as a secondary character (if she survives the 2072 thread nyahnyah.gif)
shonen_mask
I would like to join the game...

I have an Adept Hacker character clanish-types that would be interesting. I have more than one character in that group so I can also play a backup-narrative when necessary.

EDIT:

I see a problem with street level character creation. since most of my characters and magic types, mystic adepts need karma to buy powers and normal character creation fits my style....

Ill bow out now thanks.
Drace
Hi, recently returned to the forums after a semi-lengthy absence and was wondering if you were still recruiting for this game?

Currently have a Street Level Ork Ganger I was already working on while getting the hang of the new priority system and 5th edition in general. Was hoping I could re-tool him and bring him into the game? Looking on making him a street sam-esque character with a rather strong obsession with building and maintaining weapons and weapon accessories.
shonen_mask

I can play my tribal character(s) by making a new one instead.

I'm thinking of an Adept specializing in unarmed combat......



Shonen_mask
Aria
Drace, Shonen Mask - welcome on board! biggrin.gif
Drace
Sounds great! Will post up the character for approval tonight or tomorrow morning.

Three quick questions.

First, what would fit the flavour of the mechanicals better, having a used, obvious str boosted cyber arm (all steampunked out and brass rather than chrome) or used wired reflexes (conplete with twitches and spasms)? They work out to almost the same for used rt 1 wired reflexes and a used str 8 agi 3 cyber arm.

Secondly, if I make a secondary/back up and have a technomancer (always loved the idea of them but sadly have never played one for more than a one shot) would we be able to port over paragons from unwired for the same cost as a mentor spirit quality? And perhaps other splat and rules from that boom for them? (Obviously something's would have to be tweaked to fit sr5, and be replaced when the matrix splat comes out) Or would it be just easier all round to make a decker?

Third, for lifestyles. If the character is planning to live in the primary area can they also add in the workspace add-on?
Machine Ghost
GM#2
QUOTE (Drace @ Nov 18 2013, 03:54 PM) *
Sounds great! Will post up the character for approval tonight or tomorrow morning.

Three quick questions.

First, what would fit the flavour of the mechanicals better, having a used, obvious str boosted cyber arm (all steampunked out and brass rather than chrome) or used wired reflexes (conplete with twitches and spasms)? They work out to almost the same for used rt 1 wired reflexes and a used str 8 agi 3 cyber arm.
Given the varied background for Mechancials tribe members, either should be fine.  Whatever fits your 'story'.

Secondly, if I make a secondary/back up and have a technomancer (always loved the idea of them but sadly have never played one for more than a one shot) would we be able to port over paragons from unwired for the same cost as a mentor spirit quality? And perhaps other splat and rules from that boom for them? (Obviously something's would have to be tweaked to fit sr5, and be replaced when the matrix splat comes out) Or would it be just easier all round to make a decker?
TM does not 'need' to have a paragon.  Easiest would be to start without, then purchase the sr5 quality when the books come out.  Have had some off list conversations about converting TM Sprogget (dronomancer) to SR5, and simplest seems to be to treat it as something personal to the character’s world view, but without any of the game effect modifiers.  Until something RAW is available.  Looks like will be pulling in the "tutor" sprite for his SR4 stream, but that is for a conversion, not a new character.

Third, for lifestyles. If the character is planning to live in the primary area can they also add in the workspace add-on?
SR5 has the "Special Work Area" lifestyle option, page 374, which seems to replace several SR4 advanced lifestyle qualities.  It is also a fixed cost, instead of increasing the overall lifestyle rating (and hence cost).  That is valid, in addition to either the "Dangerous Area" or "Extra Secure" options mentioned in the “character gen” spoiler, depending where you want to use for home base.  "Cramped" would also be valid, but you better have a good IC story if mixing it with the work area. Aria might veto that combination.

shonen_mask
Thank you. smile.gif

I will post my character by tomorrow nght the latest...
Drace
Frizzen, Tribal Brave/Gillette
Character Sheet:
[ Spoiler ]

Chargen
[ Spoiler ]

Description
[ Spoiler ]


Background
[ Spoiler ]


For the natural Resistance (Jazz) wasn't sure how the resistance would work out. As the book says, Drugs are toxins, but not sure how the quality deals with drugs. Primarily, what are the ill effects, the wear off or the addiction or both?

Bandit - Street Shaman, chosen of Raccoon
Character Sheet
[ Spoiler ]

Chargen
[ Spoiler ]


Background
[ Spoiler ]


Description
[ Spoiler ]


Revenant - Former corpsec Decker
Character Sheet
[ Spoiler ]
shonen_mask
My character...
A Decker

[ Spoiler ]


Background

[ Spoiler ]


Description

[ Spoiler ]



and my second character...
a blade warrior

[ Spoiler ]


Background

[ Spoiler ]


Description

[ Spoiler ]


Drace
Hey all, had a quick question about all the characters so far. I am currently working on retrofitting 2 characters from regular build to street level, both a TM (obsessed with collecting and storing knowledge and interacting with emergent intelligences/sprites)and a Raccoon mystic adept/shaman (going for trickster, and the character would be a hoarder and tinkerer with garbage, just trying to decide on shaman or shamanic mystic adept), and I was wondering what the other pcs were covering? I don't want to step on any toes/roles already established.
Machine Ghost
@Drace,

This post contains links to the character sheet information for those that are/have been active in SR4 Tribes.  Scrapheap, Sprogget currently active.  LeFey may be, since Gemeaus and Mordred have joined us for the latest scene.
Oyl is not on that list, but her information is included with Sprogget’s.

Sprogget: Native American Ork, TM, dronomancer, tinkerer, artisan (steampunk)
Oyl: Native american Ork, Mystic Adept, Goddess Wicca (social adept and healer), sister of Sprogget, leader

Spindle NPC Rat shaman

Not converted/rebuilt, but that should get the feel.
Aria
QUOTE (Drace @ Nov 20 2013, 08:14 PM) *
Hey all, had a quick question about all the characters so far. I am currently working on retrofitting 2 characters from regular build to street level, both a TM (obsessed with collecting and storing knowledge and interacting with emergent intelligences/sprites)and a Raccoon mystic adept/shaman (going for trickster, and the character would be a hoarder and tinkerer with garbage, just trying to decide on shaman or shamanic mystic adept), and I was wondering what the other pcs were covering? I don't want to step on any toes/roles already established.

Sorry, I've been trying to pick up lots of threads recently...don't worry about toes, the whole point is to have lots of overlap so that we've got the bases covered. I don't envisage too many 'runs' where overlaps would cause conflict so the more the merrier! As long as the characters are different in personality then skills being the same doesn't worry me that much...and there are bound to be differences anyway!

Will check over characters soon but I like what I'm seeing so far!
Drace
Thanks for the responses! Got a few tweaks on my main character and almost have the mystic adept & TM done (still can't decide on which but will soon)

Aswell, for the natural immunity towards a drug, I've found alot of controversy regarding it in different forums, so of the GMs prefer I can switch it out for something else.
mister__joshua
Do characters attached peripherally still need to fit into the 'street' regulations?

Here's my idea. Let me know if it would fit or not.
The character is a traditional 'cleaner' (Mr. Wolf Pulp Fiction style). Specializes in making your problems go away, and in making evidence vanish. Uses the Mechanicals as his main contact for hardware and vehicle disposal, with assurances that it gets broken down for parts and not used in it's original form. He could also use Freedom for erasing digital data trails if they're able to do that sort of work.

He wouldn't be a constant character, but could show up from time to time with problems or new toys. Any thoughts?
shonen_mask
Sounds like it has potential for a parallel or overlapping thread...

If I had the experience I'd start one just that way....
Drace
Frizzen, the main character I will be playing is fully finished and up, waiting for approval!

Will have Bandit, the back up ready soon. Few tweaks as I get use to sr5 needed I found out on my way home today.

Edit* Bandit is now done aswell
Aria
I've not forgotten about this thread... Tribes 2072 is very nearly over barring the PCs doing something wildly unexpected!
Drace
No worries! Will keep lurking around until then and thanks for the update biggrin.gif
Aria
Just been glancing over the immunity to toxins thing...I'm guessing you want the benefits without the penalties of the drug, otherwise being immune to the beneficial effects seems a bit of a waste! 10karma seems a little low for +2D6 initiative and the other perks... I can mull it over some more but on balance I'd prefer it if you swapped it for something else.

Otherwise things are looking good!
Machine Ghost
There are several places that mention things like being magic resistant also applies to magical healing. So any resistance applies to both good and bad.
shonen_mask
Improved Reflexes is a good power.
With +2 reaction and +2d6 and the 5 karma per PP it would cost 12.5 karma for two levels....
Drace
Will change smile.gif Had a feeling it would be too over-powered, just wanted to see on your opinion. May just switch it for an extra edge or a different quality. Im not near my manual till later today or tomorrow so will do it all then.

Edit* changed it for guts
ChromeZephyr
Aria, I've been wanting to post up a pre-start (earlier than the story-start you're setting up) bit for the second character I PM'd you about. Should I just put it in the "general 2075 IC" thread, or is there going to be a separate "Tribes" thread like there was for "Stormy Waters"?
Aria
QUOTE (ChromeZephyr @ Dec 7 2013, 02:04 AM) *
Aria, I've been wanting to post up a pre-start (earlier than the story-start you're setting up) bit for the second character I PM'd you about. Should I just put it in the "general 2075 IC" thread, or is there going to be a separate "Tribes" thread like there was for "Stormy Waters"?

There's already an initial post I did a while back, the link is in the Stormy Waters OoC (which will be the main OoC once we get going with Tribes!). I will get round to linking your character sheets on post 3 of that thread as soon as I can!

So you don't have to hunt for it: <<Tribes IC Thread>>

Everyone is now free to start putting up initial posts in here, flashbacks are quite acceptable, just make it clear in your datestamp at the top!

EDIT: Feel free to post in the general IC too if you like but probably best to keep Tribes stuff in one place!
shonen_mask
Cool. smile.gif


Could you make a contact in freedom that I can add to my list? My decker is most likely the lead....
Or I can make up one?
I'll begin posting in a day or so.
Aria
There are 5 established NPCs (although Jazz may become a player again now MG is going to GM too) in the first post on this thread. If any of them vaguely appeal then I can fill in some details, if none of them appeal then feel free to conjour one for yourself!

The freebie character I dish out as a contact (2075 house rule) will either be Prospero for the Freedom lot, or an (as yet undertermined) Mechanical - will need to talk this through with MG in more detail to see where overlaps etc are...
shonen_mask
Post moved to IC..... smile.gif
Aria
You might want to repost in an IC thread smile.gif
shonen_mask
Done.

Invisible castle rolls...Here
Aria
And just to be awkward...can you take all OoC to the 2075 Stormy Waters OoC master thread now please smile.gif ...although don't worry about this one...
Drace
Will be posting intro/flashback style posts soon! Excited here, sorry it took me a bit to get started, been on 0 data the last few weeks and the newborn has been a delightful monstrosity devil.gif at home.
Always Overkill
Is recruitment for Tribes still open? biggrin.gif
Aria
QUOTE (Always Overkill @ Dec 18 2013, 09:11 PM) *
Is recruitment for Tribes still open? biggrin.gif

Always! Post a concept or a full character(s) and we'll get you onboard!
Always Overkill
What does the crew need most right now?

A Covert Ops Specialist, a Face, a Drone Rigger, or a Smuggler?

I am leaning towards my smuggler, Clutch, but let me know.
Machine Ghost
Sprogget and the Drone Rigger could have a friendly rivalry, and do some drone drag racing biggrin.gif. Sprogget is a Technomancer, that (in SR4) used the dronomancer stream. Making him close for SR5, since has enough karma for submersion, and to get the Mind over Machine Echo, to give him Control Rig capabilities. Not much tribes specific posting since the switch to SR5. There was a covert ops / assassin type around, but that is about the closest I’ve noticed.
Always Overkill
Seems like the Drone Rigger would be a tough archetype to play on a street level game; Drones can be very expensive.

Still thinking Smuggler, perhaps he might dabble in rigging drones, they are already rigged for vehicles.

Would a Smuggler/Rigger Hybrid be plausible?

Or should I do a Smuggler main and a Rigger alt?

A Nuyen for your thoughts?
ChromeZephyr
QUOTE (Machine Ghost @ Dec 19 2013, 01:32 AM) *
Not much tribes specific posting since the switch to SR5.


Hey, you gotta craft that first post with care. biggrin.gif
Aria
QUOTE (Always Overkill @ Dec 19 2013, 11:34 AM) *
Seems like the Drone Rigger would be a tough archetype to play on a street level game; Drones can be very expensive.

Still thinking Smuggler, perhaps he might dabble in rigging drones, they are already rigged for vehicles.

Would a Smuggler/Rigger Hybrid be plausible?

Or should I do a Smuggler main and a Rigger alt?

A Nuyen for your thoughts?

Smuggler/rigger mix should be doable...as you say, street level play (no A, choose E twice) does impose some limits but at least you'll be mundane! Focusing on being a 'driver' rigger, jumping in to a single vehicle might help to stretch the points further!
Always Overkill
Yeah that street-level can be terribly restricting, I am trying to build the smuggler, and he doesn't have near enough Nuyen for a control rig, let alone an actual vehicle. Are there rules for scavenging and building your own stuff out of scrap?

I was going to go dwarf with him but after shimmying the rating priorities around that leaves an E for resources.

I have an idea for an alt for Tribes, a sneaky little female face, probably around 14-15, might be elven; who wants to be a Cat Burglar (covert ops specialist). I will work on her too while Tribes is waiting to start up again.
Aria
Take a look at my decker in the OoC thread for Tribes...she has 140K (C resources) nuyen to start, should be plenty for a decent ish mundane??? 25 karma also allows you to bump some low attributes or skills up too..
Always Overkill
So we don't use the modified "street level" resources table on pg64; just the BCDEE priorities?

That would make a small change on the landscape.
Aria
QUOTE (Always Overkill @ Dec 21 2013, 11:34 PM) *
So we don't use the modified "street level" resources table on pg64; just the BCDEE priorities?

That would make a small change on the landscape.

It seemed like the best way to balance magic vs mundane. I tried building an adept with the street sidebar and he ended up a few karma shy of a full blown runner whereas a cybered character was screwed by the lack of funds...

So, runner template, B,C,D, E & E priorities. Max 10 availability on gear biggrin.gif
shonen_mask
QUOTE (Aria @ Dec 23 2013, 04:16 AM) *
It seemed like the best way to balance magic vs mundane. I tried building an adept with the street sidebar and he ended up a few karma shy of a full blown runner whereas a cybered character was screwed by the lack of funds...

So, runner template, B,C,D, E & E priorities. Max 10 availability on gear biggrin.gif



You could provide both choices 'street level' and 'street scum'.
So awakened can have their magic/resonance choices then cybered/tech characters can have their funds for buying augmentations/gear. Most will fall in the middle somewhere though...

butBoth give up something for the benefit they gain.
Always Overkill
Trying to work the math on this Smuggler/Mechanic for Tribes, but I have hit a wall.

B: Skills
C: Dwarf
D: Resources (50,000)
E: Attributes
E: Magic

I cant seem to shimmy these priorities at all, having a D in resources means that after picking up a basic control rig (43,000) I am already nearly spent. Can't put a C in resources without losing being a Dwarf; and throwing my only B
in Resources cripples the characters abilities; dropping all the way from B to D in skills...

hmmm...

He could try to pick things up as he goes along but it seems like that could take a long, long time before he has gathered all the tools needed to be useful as a Rigger. Are there any rules for using karma for extra nuyen at character
creation? I may just have to make him Human to compensate

Always Overkill
I have another concept less reliant on gear I am going to develop for Tribes as well. A former Docwagon medic on the run.


Doesn't look like the Tribes has a Doctor yet.
Aria
You can spend 10 of your starting karma on resources (I believe, away from my books!) for 2000 nuyen per karma...should help a tad. You can probably afford to get a couple of cheap drones and should pick up more during game time easily enough. There are also tribal vehicles which you could borrow for tribal business...

Oyl /Osha, Sprogget's second character / NPC boss of the Mechanicals is a healer and runs the clinic...that's not to say another helper wouldn't be a good idea!!!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012