@Tribes, Drace,
General ruling: Frizzen can
try selling some reloads on the side, but there is not going to be any extra in game Nuyen for it. Ammo is a bulk commodity item. Even if the quality really is good enough, the amount he could undercut the market rate is not enough to convince customers that it is worth the risk. They will mostly go with the 'name brand', where the quality control is generally known. There will also be issues with the quality of the collected brass, requiring more attention than just a 'moron' watching it. The equipment doing the reloads also needs regular maintenance. Frizzen’s numbers are when things are freshly tuned, but, like a lot of other tribal equipment, needs regular TLC to keep it there.
This is enough to allow tribal members to purchase (after character creation) ammo (not caseless from the description) at the 20% discount that applies to things the tribes have appropriate skills in.
Other things to consider for this sort of venture. Oyl did not really cover here (inspite of the size of the post), but Sprogget [at least], probably Nimbus, has bent her ear about electronic visibility and tracking. The brass will typically have embedded RFID tags (even without considering other manufacture markings). So will the supplies used for the reloads. A tag eraser takes time, and needs to be very close to the tags to do a good job. There will also be random security tags that would not handle. The tags and other forensics would not point directly to the tribe, but analysis would show that they are reloads, not factory. The pattern would put a bulls eye too close to the tribe.
I see that the Bandit has Ritual spellcasting 2, but no rituals known that I can see. He can of course still use the skill to help others do rituals. I'll ignore some options right now. I have not done (finished) the SR5 rebuild for Oyl yet, some things look interesting in that area using the Circle of Healing. The ritual leader needs to know both the ritual and the spell, so need to see where I can get to; A scenario: Circle of Healing + Increase[Body] or Increase[Willpower] would add to the dice pool of anyone that stays in the circle to heal through resting. The sustained health spells fit obviously with the Circle ritual. Still working how the Circle should work with the permanent spells. The 'simple' answer is that anyone entering, and staying in the circle long enough for a cast spell to become permanent gets the full effect based on the net hits from sealing the circle. That could make for some potent spells in a clinic situation. Spend a few hours every few days to create a circle of healing, then 'walk' people through it after the regular first aid. With decent numbers from the Sealing, an almost instant extra 3 or 4 boxes of healing.
It might be good to edit the
character information post, and uncheck "Enable emoticons", so that "8" ")" does not turn into
![cool.gif](http://forums.dumpshock.com/style_emoticons/default/cool.gif)
See Focused concentration. Here is another 'trick', for when you want both emoticons and the text in the same post (like I do here). Insert & 8204; (without the space) before the ")". That is a ZWNJ (zero width non joiner … (8) (
![cool.gif](http://forums.dumpshock.com/style_emoticons/default/cool.gif)
@Aria,
QUOTE (Aria @ Jan 21 2014, 01:10 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
..snip..QUOTE (Machine Ghost @ Jan 19 2014, 11:08 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Now if Aria will just authorize Oyl to upgrade that clinic from a pair of medical stations (SR4 AU124) to a medical shop SR5p443|AU122, and get medkit(8) capabilities. That should be enough for a 'surgery' for a street doc.
Ha! I've got visions of this place being more 1960s than 2060s...think M*A*S*H rather than slick automated machines
Hey!! <grin> Even MASH had more than a medkit.You can perform surgery here, it will even be clean, I suspect it won't be cutting edge though! Cyber but probably not bioware given the 'tech' predilections of the tribe...and it suits me that you occasionally have to go outside the tribes to get the things you want!
If I can figure just how to work it, the Circle of Healing might provide some general basic care at least. No help with surgery itself, but maybe for recovery. It would need to be higher force than Oyl can really afford to use, but the way to help surgery with it, would be Increase[Logic]. Doc gets smarter every time he walks into the operating room
![cool.gif](http://forums.dumpshock.com/style_emoticons/default/cool.gif)
And so would any assistants for teamwork. Force 8 or so though would
hurt, one way or another.
QUOTE (Aria @ Jan 21 2014, 01:10 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
If you want an excel version of the character generation process then I (with much help from Machine Ghost and Slacker) have conjoured one up... PM me with an email address and I can add you to the distribution list
..snip..I might as well put my latest notes here, instead of emailing them.
CG5.03
'Adept+Init'!H13 Enhanced accuracy SR5p309 works with ranged weapons too: Any Combat skill except Unarmed Combat
'Adept+Init'!H19:H21 bad notes for Improved Potential SR5p309; +1 to limit / level
'Adept+Init'!D6:D41 missing several max level(1) limits: Astral Perception, Critical Strike, Enhanced Accuracy, Improved Sense (separate from allowing multiple instances for different attributes,skills,senses,etc)
'Adept+Init'!H31 RAW seems to say Kinesics +1D resist any social test (like intimidation), as well as tests (including assensing) to assess emotional state or truthfulness. Effective against detect truth spell too.
Magics!A101:J101 Missing Shadow manipulation spell SR5p294
Atributes!H22 currently =$'Equip Summary'.F7+$'Cyber & Bio'.J4 which looks like intended to add the essence loss for cyber and bio. However, 'Equip Summary'.F7 is taken from 'Cyber & Bio'.J3, which is already the accumulated total. Fortunately 'Cyber & Bio'.J4 is empty, so it has no effect
My own Google Docs spreadsheet, which is easier to share, is coming along. I have Attributes, Qualities, Skills, Powers, Formulae working pretty well. I even have a flag to use 'Street Scum'. Next up are complex forms, then cyber/bio, before I get into the straight 'gear' sections, and a character sheet for summary.