... The "upper bound" is "how many dice you can get"; if dice pool sizes are ludicrous than the upper bound must be higher.
And for reference, there is more need in SR5 for larger dice pools - double attribute defenses, higher thresholds, and so on changes things. But to say a dice pool larger than 20 couldn't be needed in SR4 is ludicrous - not needed at your table, sure, but not needed ever? You can't possibly back that claim up.
And for reference, there is more need in SR5 for larger dice pools - double attribute defenses, higher thresholds, and so on changes things. But to say a dice pool larger than 20 couldn't be needed in SR4 is ludicrous - not needed at your table, sure, but not needed ever? You can't possibly back that claim up.
I do understand what Upper Bound means. The stated Design goal of Limits was to remove DP bonuses and add them as limit bonuses, providing a different axis so as to shrink the Ludicrous DP's that were possible in SR4A. Obviously, DP's can still be Ludicrous in SR5, so they failed. And that is BEFORE Any further books come out, which will only further the potential Dice Bloat.
Yes, I know... Personal opinion and all that. I will state it again... if the average occupant of the world needs 8-12 dice to perform their job, then there is absolutely no reason to provide ranges of DP that exceed 25+ Dice (I would still cap at 20 Dice, personally).
You cannot design a world to fit the exceptional people and provide them a challenge, since that leaves the average individual incapable of performing basic functions. And if you move the bars to allow the average people to perform their functions, then the Exceptional people will not be challenged, and thus the above design principle mandates that you move the bar again, so that Exceptional people are again challenged, and therefore your average people are again failing at their basic function. Once everyone is Exceptional, no one is.
You design the world to fit the average, and then Exceptional People are exactly that.