If you can only attack once your turn is going to be 1/2 as long (ok maybe 60% as long given that people didn't always attack twice. So even if the combat took the same amount of time people are still getting back to their turn more often and not sitting off to the side being bored. That's not even considering that guns do more damage therefore......
Oh boy, you are making it harder than it needs to be.
We have been talking about a quicker combat in SR5 than in SR4, right? In SR4 you could fire twice per phase, the target could dodge twice. According to your fire-mode, you could either raise your damage to insane levels or reduce his dodge dice. So most of the time, the fight was over after one or two good-rolled-phases.
NOW, we have higher base damage but no additional damage through auto-fire. We have more base-armor, but compared to armor stacking in SR4, we are at about the same level. What we can still do, is reducing dodge-dice, but dodge-dice-pool is higher than in SR4. So we have less attacks and more dodging. Where exactly you see a speed-up, goes completely out of my understanding. And if it wouldnīt be a sufficient effective explanation, we have another problem: you can only ATTACK with one phase, but you still have another simple action. In SR4 you used it for shooting, now you do stuff like perception etc. Yes, all these things are actions for that dice need to be rolled. So it takes up time, too. And now please explain to me, where exactly we saved time?
Funny is, that you even agreed, that combat isnīt quicker, but you reach your action phase faster. If the simple phase is not used, you might be right. ^^
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That's odd, as someone like me who has only read the rules and not played (apparently..) can see that those 2 spells are WAY less effective now given that their resist pool is also derived from 2 stats rather than just 1.
That might be, because the WHOLE MAGIC is less effective. ^^ But "shoot yourself" is more effective than a direct spell or an indirect one he can dodge (while you die of your own drain).
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So before when holdouts did 4P you would need to get maybe 6 net hits to take someone down assuming that they have no body or armour. Now that number is 3-4. Yes they have more armour now but the difference want be 3 hits worth. Some bad-guys may not even wear armour at all.
Whooey...they increased the damage. Did you recognize that they did it with all weapons? I see no improvement here. Hold outs are not made to kill people lie a heavy pistol.QUOTE
As what? Maybe the 4th Ed priority system? If you're talking about build-points or karma there's just no way.
Of course it is. Even with build points you have to think about what you do with your char. The calulation might be more simple, but it is not quicker. QUOTE
I guess you could call the difference between narrow or wide bursts tactical, but single shots? lol, they were for pistols and NPCs. Recoil was never an issue in 4th ed given enough cash (and we're not talking more than a couple of thousand). At least in 5th recoil matters (you can't just keep firing full-auto).
In 4 recoil also mattered. You are comparing apples and oranges, as long as we only have one book SR5 compared to a dozen books SR4.QUOTE
No. Knowing stuff your cars can do, like transport multiple people, is kinda important sometimes.......
Oh, you were serious about that....ok.QUOTE
Fine is subjective and what you should probably consider is that dumpshock does not house a perfect gamer cross-section. Also, go back and read your 4E rulebook, you know the one before the 20th edition...no no, the first printing. It is the worst ordered book of all time......
It is not half as bas as SR5.QUOTE
I always have to lol at this. If you roll 6 dice you will not always get 2 successes. Sometimes you may even get 6
...or 0 ![frown.gif](http://forums.dumpshock.com/style_emoticons/default/frown.gif)
Like TJ pointed out, you didnīt understand the meaning of my post.![biggrin.gif](http://forums.dumpshock.com/style_emoticons/default/biggrin.gif)
![frown.gif](http://forums.dumpshock.com/style_emoticons/default/frown.gif)
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lolwut? It's stepped now..... so like if you are getting -6 because of light levels and....... you know you have low-light..... you know like the steps are the same............ meh, who can be bothered.
You still have to read a table and the table is not blessed with a good overview.QUOTE
I suppose the limitless ease of how movement works now also sucks? Nothing better than 4th Eds divide by initiative passes malarkey which left your samurai frozen in space between cover while rentacops glided effortlessly from one point to another. It's probably more 'real' or something right?
I donīt see a proper change. Our sam got shot on the weekend in SR5 because of exactly your mentioned SR4-problem.^^