TJ, anyone can answer a post saying "My current Magician has 62 spells and none are [the 2 everyone takes]". The thing is, I don't believe you, and even if I did it's just anecdotal. It doesn't mean that powerball and stunball weren't balanced towards being stupidly overpowered. Let me guess your character is a 'Mob Mind'er? What a surprise...........
I can download my Spell list for you - or you can ask my GM. I am sure he could confirm it for me.
TeOdio is his Handle.
I have absolutely no need to lie to you about it... So your disbelief concerns me not.
And no, I do not use Mob Mind, OR Control Actions, Control Thoughts, etc. Occasionally I sneak in an Influence or a Mood altering Spell from time to time, but no, I am not a Mental Manipulator.
Why do you assume that power is my motivation?
I have already stated multiple times that the character cares more for versatility than power. We already have a Combat Mage concentrating on Power.
As for your disbelief that my Character building skills are not up to the challenge, I could care less. Since I start with baseline humans, it has NEVER taken me very long to build starting characters. Longest part is gear, and even that can be done in 10 minutes or less unless I take the High End Nuyen Option. Does not happen very often. That is for solo building. Building in a group takes a bit longer, as discussion takes precedence over straight building. Of course, I always have an idea too, and that is generally half the battle.
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I'd like to know how? Was he just executing people in their sleep with called shots? I'd really like to know how you get 5-6 damage over the base for that pistol AFTER damage resistance without a huge dice pool?
Character uses Narcojet - Undercover Cop trying to compile dossiers on the shadows, so killing people is a problem. No called shots. DP of 14 with Pistols - Every time I tried to remove opponents in a non-lethal way, I would attain some stupid high number of successes which would inflict stupid levels of damage, and then the Narcojet would kick in, overdosing them and sending them into Shock, killing them. It is a running gag at our table. Only character it ever happened with too, though he was my primary character for years.
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It stops you taking your automatics/hacking/spellcasting skill straight to max because leveling the skill does not increase your limit. Yes, there is probably an issue with the cost of raising statistics vs. skills, I get that. Conceptually, however it is a good step to reduce those fist fulls of dice that slow the game down.
Really only a problem if you have fists full of dice to start with in the first place. As I said, the 5th Edition Characters I have put together have MORE dice than the SR4A Characters I play. Using the same definitions of skills, of course. So I fail to see how 5th Edition reduces dice.