QUOTE (RHat @ Jan 29 2014, 08:19 PM)
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Could you define "average" in this context?
400 Karma post Creation - So please take that into account.
Mystic Adept - Split 3 Sorcery, 2 Adept. Spellcasting Skill 5 (Specialty Manipulation), Summoning Skill 3 (Specialty Man), Stats at 3 and 4, and Edge 3.
12 Dice for Manipulation Spells, 8 Dice for all other Spells. 8 Dice for Spirits of Man, 6 for all others.
More Spells than he can shake a stick at (Versatility rather than Power).
Some Sustaining Foci of various Types (Force 4).
Ritual Spellcasting Focus Rank 2 (Manipulation/Illusion Dual Focus).
Grade 4 Initiate (Flexible Signature, Masking, Extended Masking, Centering).
His spellcasting is what I would consider "Average" for the world, rather than "Typical" for a Shadowrunner
Skills are in the 1-4 Range for almost all skills (with Spellcasting at 5, and Counterspelling at 6, after about 100 Karma or so - Both of which started at 4 IIRC)
Knowledge Skills in support of the Occult Investigator archetype (Professional/Veteran grade in specialties), with a Specialty in Ancient and Middle Ages Cultures.
His overall
Power has not really increased that much (Magically, just a few dice over several years), though he has gotten broader in both spell selection and skill composition.
Yes he made choices based upon his concept, to be sure (though I would argue that they were never a suboptimal choice, though others would definitely argue)
VERY UNLIKE our Combat Mage who is a Grade 6, Magic 7 Spellcaster of Doom who is really only competent in combat. But BOY can he throw a magical beat down. He is the Typical Shadowrunning Combat Mage, to be sure. I like to think that the Character I play is more attuned to the Average power level of the world, instead of the niche of the Shadows.