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FuelDrop
Crossovers, also known as "X meets Y", are when two different fictional universes intersect for the span of a story or so.

In the Shadowrun 'verse a solid framing device for pretty much anything is 'Corporate Experiment Gone Wrong', which for the purposes of this thread results in an inter-dimensional crossover.

So, what universes do you think would be really cool for shadowrunners to be dropped into?

My first thought would be TNG startrek. How would the Utopian Federation handle a group of hardened mercs from an alternate dimension rocking up out of the blue? And as a side note, anyone who's seen Voyager can testify that the 'runners weapons will be far superior to anything Federation issue...

Then there's the Star Wars universe. Admit it, you all want to know if a Jedi can parry a shotgun blast.

A superhero universe could also work, considering how far ahead of baseline mundanes most runners are...

Come on, throw some stuff out there!
Sendaz
Just to say it before Stahl gets here.....

My Shadow Pony nyahnyah.gif

Where Cyberlegs are the norm. wink.gif
SpellBinder
ST:TNG may be utopian, but not the entire galaxy's that way. Plenty of planets and such where it's just as messed up as Shadowrun's Earth is. But then, also, just how good is the computer security on a Federation starship?

There've been times I've been half tempted to try writing a Shadowrun/Ghost In The Shell crossover. How would Section 9 be able to deal with a competent technomancer (using SR4 mechanics, not SR5)?

Or how about the Stargate universe. Think the SGC would like someone who can hack the Pentagon from the Pegasus galaxy? (Again, not using SR5 mechanics.)
FuelDrop
QUOTE (SpellBinder @ Mar 15 2014, 08:04 AM) *
ST:TNG may be utopian, but not the entire galaxy's that way. Plenty of planets and such where it's just as messed up as Shadowrun's Earth is. But then, also, just how good is the computer security on a Federation starship?

Nonexistent, as proven in multiple episodes of the show ('Up the long ladder', for instance).
tasti man LH
Well, Fantasy Flight Games' "Star Wars: Edge of the Empire" is basically Star Wars+Shadowrun.

And Marvel Studios' "Guardians of the Galaxy" is also just "Marvel's Space Shadowrunners".
SpellBinder
Was trying to entice a possible story about what a rogue technomancer might be able to do...
FuelDrop
QUOTE (SpellBinder @ Mar 15 2014, 08:26 AM) *
Was trying to entice a possible story about what a rogue technomancer might be able to do...

While a rogue technomancer in ST:TNG would be incredibly powerful, it is canon that computer security on the Federation Flagship is so bad that you don't even need to be a Decker to access the vast majority of it without any authorization at all.
SpellBinder
QUOTE (FuelDrop @ Mar 14 2014, 06:32 PM) *
While a rogue technomancer in ST:TNG would be incredibly powerful, it is canon that computer security on the Federation Flagship is so bad that you don't even need to be a Decker to access the vast majority of it without any authorization at all.
True, it's one thing to be able to tap in by using the actual interface, but what if someone could do that without using any of those interfaces...
Critias
Something I threw together a few years ago (it might be different now, based on more Song of Ice and Fire lore that's surfaced, but whatever, you get the idea):

The year is 2050 and megacorp TargaryNet has been torn to shreds in a series of hostile takeovers despite their draconic support. The corporate merger between Baratheonics and LanniSoft has brought about an uneasy truce in the Sixth World, as together the two are a force the other Seven Megacorporations can't compete with. The smallfolk are still adapting to the 2011 Awakening that brought about a decades-long summer and ushered magic back into the world, but the Corporate Court and the Seven Megas rest for no man. There are profits to be made, after all.

Massive TullyTech trawlers scour the seas and waters for algae and sea-creatures that keep the smallfolk of all the Seven Megas fed, while unruly Greyjoy thugs -- ruthless corporate sharks united to criminal pirate networks and granted Mega status only grudgingly -- nip at their heels and smuggle goods across dangerous oceans. Martech facilities rake in terrible profits from diamonds and oil across Africa and the Middle East but their comparatively primitive industrial methods are sneered at by their peers and rivals. ArryNetwork spires climb towards the heavens in impressive displays of engineering, but their true pride and joy is the world's first self-sustaining orbital facility, the Eyrie, letting them look down on the smallfolk from madness-inducing heights. Magically talented Tyrellogistics executives smirk up at them in response, their hydroponic facilities sprawled across Europe, their shipping facilities spreading their influence and collecting their unfathomable wealth from every corner of the globe.

StarKorp, with their northern holdings and antarctic research facilities, broadcasts dire warnings across the Matrix, but the sunny lords of southern lands aren't eager to listen. Baratheonics reaps profits as a dizzyingly powerful PR and media firm thanks to their CEO's position as First Speaker of the Corporate Court, all while the elven execs from LanniSoft, military-industrial giants and the golden lords of the Matrix, reap the benefits of merger-brought stock options.

The Corporate Court's private army, Nite.Watch, prowls the wastelands where magic spikes the wildest, but no one but StarKorp pays their dues to keep the security force manned and equipped. Magic is back, StarKorp reminds the rest of the Court at every meeting. Interrupted Nite.Watch transmissions warn of the dead walking and other horrors. The other six Megacorps scoff at their concern and rake in their wealth, indulging in petty takeovers, cyber-duels, corporate espionage, and every extravagance known to man.

But StarKorp knows the mana level is on the rise, and Winter Is Coming.
Shortstraw
A star trek crossover would have to take place during "trouble with tribbles".
Draco18s
I had a friend who used the SR rules to run a space opera once.

I created (but was never able to play) a character somewhat based on Mr. Universe from Firefly.
psychophipps
Star Trek's Section 31 is basically a bunch of Shadowrunners, to be honest. They not only have to get the job done, but they have to keep up the Federation's mamby-pamby, Boy Scout reputation while they get the jobs that no one else has the stones to do.
Kyrel
I'd actually kind of like to see a bunch of Shadowrunners in White Wolf's Old World of Darkness setting. Ought to fit in well enough.

Shadowrunners in Star Wars would probably also work quite fine. Bounty Hunters and Spies anyone?

A more f***ed up crossover, however, would be to drop a team of runners in The Forgotten Realms for an extended period of time.

Shadowrunners vs. Aliens and/or Predator might also be kinda fun.

Plenty of options really.
Draco18s
QUOTE (Kyrel @ Mar 15 2014, 01:31 PM) *
Shadowrunners vs. Aliens and/or Predator might also be kinda fun.


MLP / Aliens is a crossover that I've heard is pretty good. So I don't see why it couldn't be SR / Aliens too.
Medicineman
SR and Blue Planet
Shadowrunners are warped to a Water planet that is barely colonized and brims with alien aquatic Lifeforms
---------------------------
SR and GURPS Yrth
Yrth is a vanilla EDO Fantasy World with a twist.
All mages (ALL !) work together to retain the Status Quo of a medieval Techlevel. Everyone with a higher technology will be hunted down and stripped of his tech and his Memory erased or (if too dangerous) killed and his technology
destroyed. Woe to Droneriggers and cybered Streetsams
--------------------------
SR and Deadlands
Shadowrunners fighting Horrors and Undead...or maybe Mad Scientists with Steamware
---------------------------
SR and Firefly
Runners with a Spaceship that are..... just Leaves in the Wind

with Dances on different Worlds
Medicineman
Draco18s
I've actually played all of those.

Well, not that variant of GRUPS, but...

Wait, no, I haven't played Deadlands.
Kesendeja
QUOTE (Kyrel @ Mar 15 2014, 01:31 PM) *
A more f***ed up crossover, however, would be to drop a team of runners in The Forgotten Realms for an extended period of time.


Sort of been there, my GM actually dumped us in the Warhammer Fantasy world after we managed to stop a demonic summoning.
Neraph
QUOTE (Kesendeja @ Mar 16 2014, 05:17 AM) *
Sort of been there, my GM actually dumped us in the Warhammer Fantasy world after we managed to stop a demonic summoning.

I heard the reverse (almost) - some WH40K dudes got dumped in the FR 'verse after stopping a demonic summoning.
Sendaz
mmmmm..... Bolter Ammo

plus all the trolls would be thrilled at weapons just their size. wink.gif
Tymeaus Jalynsfein
QUOTE (Sendaz @ Mar 18 2014, 11:06 AM) *
mmmmm..... Bolter Ammo

plus all the trolls would be thrilled as weapons just their size. wink.gif


Just throw some Assault Cannon rounds into the Bolter - Should work... Right? cool.gif
Daier Mune
Shadowrun could probably dovetail into the Borderlands universe pretty well - behemoth corporations that span galaxies and have zero regard for human life; isolated orders of mystics capable of tapping into mysterious special abilities; plus: guns. lots and lots of guns.
Happy Trees
Borderlands would couple with Shadowrun VERY nicely. It's actually one of the reasons I chose CalFree for my campaign setting for my kids. They love campaigning in The Dust.

I don't like how Manhattan is set up in Shadowrun, and tentatively plan to replace that whole area with Mega City 1 from the Judge Dredd universe, having my kids make a run on some Mega Blocks and try to avoid getting geeked by the judges. It seems it should be easy enough, if I just incorporate SIN and make the local s see magic users as muties.
Azrael

We once hacked shadow run not so much to reflect an alternate universe but more of an extrapolated future. We ended up with the world of 2500, where soldiers / riggers ran around in heavy gear style mini mechs, physical adepts ran around in organic mechs (kinda like the guyver suits), mages had harnessed void magic and our poor little deckers were made redundant by sentient quantum AIs (this was the days of the second edition mind you, so having AIs as characters was not the norm).

Was a blast. The major antagonists were space-faring horrors and the other corp worlds.


Neraph
Between UV nodes and the metaplanes you can port current SR characters to anything at all.

EDIT: The good thing about SR is that the rules are flexible enough to allow you to do it too.
Draco18s
QUOTE (Neraph @ Mar 22 2014, 01:16 PM) *
Between UV nodes and the metaplanes you can port current SR characters to anything at all.

EDIT: The good thing about SR is that the rules are flexible enough to allow you to do it too.


That's what they said about GURPS.

(I still need to get me a copy of GURPS Asparagus)
Happy Trees
GURPS is the basis of the d6 system anyway. Shadowrun is already GURPS, if not directly an officially licensed subset (such as Rifts).
Sendaz
QUOTE (Happy Trees @ Mar 22 2014, 02:29 PM) *
GURPS is the basis of the d6 system anyway. Shadowrun is already GURPS, if not directly an officially licensed subset (such as Rifts).

Um... just because both use a d6 does not make one the basis for the other by any stretch of the imagination.

d6 is a popular base dice due to it being so generically available.

GURPS uses 3d6 to figure success or failure, where as SR uses a number of dice based on skill/stats.

HERO would be far closer in comparison.
Critias
QUOTE (Happy Trees @ Mar 22 2014, 02:29 PM) *
GURPS is the basis of the d6 system anyway. Shadowrun is already GURPS, if not directly an officially licensed subset (such as Rifts).


I think maybe you don't know exactly how vague a term "d6 system" is.

Yes, both games use cubes with numbers on them. No, they don't use said cubes in even remotely a similar fashion.
Stahlseele
QUOTE (Sendaz @ Mar 15 2014, 12:50 AM) *
Just to say it before Stahl gets here.....

My Shadow Pony nyahnyah.gif

Where Cyberlegs are the norm. wink.gif

you know me too well ^^
i actually had an idea of how to make that work.
Sendaz
QUOTE (Stahlseele @ Mar 22 2014, 03:27 PM) *
you know me too well ^^
i actually had an idea of how to make that work.

let me guess:


Cyberponies can have implanted weapons in the front cyberlegs, firing out from the knee when the leg is raised as in a step style.

Riggerponies that are pulling a Rigged Charitot/Wagon move faster than they could by themselves.

Deckerponies zip about in the Electron Rainbow

Qi-Tattoos: Nuff said.
ShadowDragon8685
Star Trek would be pretty hard for 'Runners, not the least of which the fact that their entire reason for committing crimes (monetary gain) is 100% pointless.

They don't have to commit crime to pay the rent. Nobody needs to pay the rent, or buy food.


Contrary to popular belief, the Star Trek infosec isn't bad, it's just that they don't secure a lot of the things that, say, Renraku would. Ask Renraku for the deck plans for their big ship, and you'll have red samurai up in your grill before you can say "Tea, Earl Grey, Hot." Whereas you can get full deck-plane read-outs of the Enterprise just by asking.

That said, getting access to that which is actually classified - things like navigation, power supply, weapons release authorization - would be beyond an SR4 hacker/SR1-3+SR5 Decker. Their hardware simply isn't comparable, their software simply isn't compatible, and their entire knowledge of computing is entirely out-of-sync. And I don't just mean "backwards," I mean entirely out-of-sync. Star Trek would be amazed by SR4's conception of AR (let alone Eclipse Phase's,) as that's simply a user interface technology they never developed.

And as regards weapons technology, well... Shadowrun is simply far, far behind. Their most advanced energy weapons barely qualify as guidance systems by Star Trek's standards, their slugthrowers are archaic - albeit, they'd still be effective since the Federation doesn't issue armor. And they'd be quite handy if the Borg showed up.

Magicians in a manasphere would be simply an outside-context question, and if they became hostile, they'd have a few glorious minutes of complete and total impunity before someone transported them and stuck them in the pattern buffer or something. (Someone who's not Starfleet would just transport them into space. In the form of a cloud of monoatomic vapor.) In space, they'd be pretty gimped, though, unless they were on the Big D - Enterprise NCC-1701 has over a thousand living sapients and a pretty large arboretum, so it probably has enough of a manasphere not to qualify as a total Warp, and a very large space station such as Starbase 1 would be even better for the magician - though not as much as a full planetary manasphere.

Technomancers, of course, would basically be unstoppable right up until someone used the transporter in a shuttlecraft to disable them.

The question is, though: Why? Why would they want to go hostile? They wouldn't be able to safely monetize anything they brought back from an alternate future, even just their cybereyes' trid recordings, because the corps would rather kill them than pay them what it's worth - and to keep them quiet about it. On the other hand, in the Star Trek 24th century, they've basically removed themselves from all the woes of their former lives. If they're hungry, getting food is as simple as saying "Computer, spaghetti with sausage and pepperoni." (No, I don't know why they'd order that. Though thinking about it, that sounds good.) Shelter is even simpler; it'll be provided for them, at a level of comfort that would massively outclass anything they had before unless they were the kind of far-end-bell-curve runners who were living the Luxury life.

The quality of medical care they can receive is, at the very least, going to be just as good in most respects, though the Federation doctors will likely need a lot of time studying them to get up-to-speed on how their cyber works and all. And of course, they'll need to politely but firmly remind their doctors that they want to keep the cyber they have (if, indeed, it is cyber they want to keep.) And the best part is that it's free. No strings attached, no "We fixed you up when you couldn't pay, now you're going to do a run for us" back-alley deals. You get hurt/injured/sick/whatever, yougo to a doctor. If you get really grievously injured, you can be transported directly into your doctor's emergency ward.

And if they don't really fancy living under a techno-socialist representative democracy, well, they can always head out to Deep Space Nine, into Ferengi space or whatever, if they really can't give up the weird fetishes of consumerism and money. Or if they decide they're really down with it, they can start advancing their educational levels and probably talk Jean-Luc into sponsering them to Starfleet Academy. (If he sponsered Wesley, chances are he'll sponsor an Orc or a Troll.) And that's another thing - for the metas, they're no more a freak than anybody else is. Is an orc or a troll really ugly or strange when you put him next to say, Lt. Cmdr. Worf? Not especially, and they won't be facing any of the prejudice they may be expecting.

Or if they just want to retire from a life of violence and don't feel like anything else, they can just fly back to Earth or off to some colony and find a nice city or slice of the countryside to retire on.
Sendaz
Yet crime does still exist, The Orion Syndicate was a criminal organization created and maintained by the Orions, though later on they did open it up to take in outsiders.

The Syndicate's activities included gambling, racketeering, smuggling, piracy, slave-trading, extortion, and assassination.

So Runners who find the idyllic Federation comforts a bit boring, can look for other options.

There was also a fun read on one guy's take on Star Trek Economics
Stahlseele
QUOTE (Sendaz @ Mar 22 2014, 10:26 PM) *
let me guess:


Cyberponies can have implanted weapons in the front cyberlegs, firing out from the knee when the leg is raised as in a step style.

Riggerponies that are pulling a Rigged Charitot/Wagon move faster than they could by themselves.

Deckerponies zip about in the Electron Rainbow

Qi-Tattoos: Nuff said.

No, a BIT more sinister . .
Equestria is a Meta-Plane. A WORLD MADE FROM MAGIC. Can't really explain it away otherwise at all <.<
As the Magic Level in the 6th World rises, the ambivalent Magic Level in Equestria falls.
Meaning magic works less and less. This is not limited to Unicorns and Alicorns, but affects Pegasi and Earth-Ponies as well.
The Pegasi have to settle on the ground, which leads to strife about living space. The Eartheners magic starts failing, so they can't reliably produce enough crops for the population.
Queen Crysalis knows that should the ponies die from hunger, her Changelings will die as well, because they feed on the ponies love.
So she convinces Celestia, Luna, Cadence and Twilight to use the Mirror to cross into the 6th world to search for Magic/Sustenance that will help them save all of their Races.
They cross over into our world and possess their 6th World Counter-Parts. Kinda like Insect/Shedim Spirits. Only more well meaning. The Problem with this should become appearant immediately.
The SHADOWRUN VERSIONS of Pegasis, Earth-Pony and Unicorn, as well as changelings, are not herbivore, but carnivorous. Imagine having to suddenly hunt and eat something you killed yourself.
Something you never ever would consider anybody being able to do. Aside from the monsters from the Everfree Forrest of course. So, it's either you become something akin to our concept of a cannibal . .
Or you starve to death trying in vain to find something that will save your Home Planet!



don't look at me like that ._.
Neraph
QUOTE (Stahlseele @ Mar 22 2014, 07:13 PM) *
No, a BIT more sinister . .
Equestria is a Meta-Plane. A WORLD MADE FROM MAGIC. Can't really explain it away otherwise at all <.<
As the Magic Level in the 6th World rises, the ambivalent Magic Level in Equestria falls.
Meaning magic works less and less. This is not limited to Unicorns and Alicorns, but affects Pegasi and Earth-Ponies as well.
The Pegasi have to settle on the ground, which leads to strife about living space. The Eartheners magic starts failing, so they can't reliably produce enough crops for the population.
Queen Crysalis knows that should the ponies die from hunger, her Changelings will die as well, because they feed on the ponies love.
So she convinces Celestia, Luna, Cadence and Twilight to use the Mirror to cross into the 6th world to search for Magic/Sustenance that will help them save all of their Races.
They cross over into our world and possess their 6th World Counter-Parts. Kinda like Insect/Shedim Spirits. Only more well meaning. The Problem with this should become appearant immediately.
The SHADOWRUN VERSIONS of Pegasis, Earth-Pony and Unicorn, as well as changelings, are not herbivore, but carnivorous. Imagine having to suddenly hunt and eat something you killed yourself.
Something you never ever would consider anybody being able to do. Aside from the monsters from the Everfree Forrest of course. So, it's either you become something akin to our concept of a cannibal . .
Or you starve to death trying in vain to find something that will save your Home Planet!



don't look at me like that ._.

This is the only way MLP is acceptable.
Stahlseele
Nah, there's other ways as well.
AI/Rigger controlled Pony Express.
Quadruped Combat/Transport All Terrain Drones.
Shadowrun Robotics Technology makes that a very viable concept.
Draco18s
QUOTE (Stahlseele @ Mar 22 2014, 07:13 PM) *
No, a BIT more sinister . .
Equestria is a Meta-Plane. A WORLD MADE FROM MAGIC. Can't really explain it away otherwise at all <.<


I played an RPG--of some flavor, it was a oneshot--where the GM threw the group into Equestria.

Given that we were all dragons, when we found ponyville and its disgustingly cute inhabitants we all looked at each other and said, "set the place on fire and pretend this never happened?"
Shortstraw
QUOTE (ShadowDragon8685 @ Mar 23 2014, 07:33 AM) *
Star Trek would be pretty hard for 'Runners, not the least of which the fact that their entire reason for committing crimes (monetary gain) is 100% pointless.

...

Or if they just want to retire from a life of violence and don't feel like anything else, they can just fly back to Earth or off to some colony and find a nice city or slice of the countryside to retire on.

Or dump them in the alternate universe - their gear would be a bit archaic but they would fit right in.
Shortstraw
QUOTE (ShadowDragon8685 @ Mar 23 2014, 07:33 AM) *
Star Trek would be pretty hard for 'Runners, not the least of which the fact that their entire reason for committing crimes (monetary gain) is 100% pointless.

...

Or if they just want to retire from a life of violence and don't feel like anything else, they can just fly back to Earth or off to some colony and find a nice city or slice of the countryside to retire on.

Or dump them in the alternate universe - their gear would be a bit archaic but they would fit right in.
Stahlseele
doesn't even need to be that.
terrok nor would be enough.


@Draco18s:
That's pretty close to how the Equestrian Dragons are usually.
psychophipps
QUOTE (Draco18s @ Mar 22 2014, 08:22 PM) *
I played an RPG--of some flavor, it was a oneshot--where the GM threw the group into Equestria.

Given that we were all dragons, when we found ponyville and its disgustingly cute inhabitants we all looked at each other and said, "set the place on fire and pretend this never happened?"


Stay out of my shed!

Edit: Forgot the link...
Happy Trees
Bullets in Star Trek: They would be identified instantly under a scan and a number of security measures could easily stop them, from inertial dampening systems, to full containment fields, or even the charges being rendered inert.

Cyberware in star trek: Relatively common. While their techniques fall more in line with bioware in most instances, Picard himself has a cyber heart, and doctors don't even blink at it.

Picard sponsoring Trolls: Wesley has a hot mom and Picard wants a piece. I think that pretty much sums it up.
SpellBinder
QUOTE (Shortstraw @ Mar 22 2014, 07:59 PM) *
Or dump them in the alternate universe - their gear would be a bit archaic but they would fit right in.
Maybe archaic, but potentially more effective than one might think. Conventional star trek phasers are next to useless against the borg, but a tommy gun worked wonders. Then there was the assassin with the transporter built into the end of a rifle.
Draco18s
QUOTE (Stahlseele @ Mar 22 2014, 10:01 PM) *
@Draco18s:
That's pretty close to how the Equestrian Dragons are usually.


I wouldn't know.

Some of the things said as we walked into town were on par with <little girl voice in awe> "Wooooow! A dragon! Can you breath FIRE?"

But yeah. We beat a hasty retreat and went home.
KCKitsune
What about the Mass Effect universe? Mega Corporations, Magic (Biotics), cyberware/bioware*, Civilized areas and anarchy. The Mass Effect universe is RIPE for 'Runners!



* == Pun not intended smile.gif
The Key of E
QUOTE (KCKitsune @ Mar 23 2014, 12:48 PM) *
What about the Mass Effect universe? Mega Corporations, Magic (Biotics), cyberware/bioware*, Civilized areas and anarchy. The Mass Effect universe is RIPE for 'Runners!



* == Pun not intended smile.gif


Someone has already tried adapting the SR4 rules to Mass Effect. Find it here. It's not so much a cross-over where Shadowrun characters suddenly show up in the Mass Effect universe, but rather just a rules adaptation.

I have personally been working on a Star Wars adaptation for Shadowrun. Again, this is not so much a cross-over as just adapting the existing rules system to a new universe, but it's still been a fun experiment. I started the project because I read the new Edge of the Empire rulebook and didn't like the system at all, and thought I could do better with the Shadowrun rules.
Find it here.
Umidori
I personally want to see Earthdawn and Shadowrun come back together eventually, especially as a few more decades pass and the Sixth Age really gets going proper with Ambient Mana Levels surging to levels unseen for millenia.

~Umi
tasti man LH
QUOTE (The Key of E @ Mar 27 2014, 03:41 PM) *
I have personally been working on a Star Wars adaptation for Shadowrun. Again, this is not so much a cross-over as just adapting the existing rules system to a new universe, but it's still been a fun experiment. I started the project because I read the new Edge of the Empire rulebook and didn't like the system at all, and thought I could do better with the Shadowrun rules.
Find it here.

...just out of curiosity, why didn't you like the system used for Edge of the Empire?

The system is meant to favor more narrative-driven and for role playing, and in that regard the system works fine (at least from my read through of it).

Unless of course you feel that Star Wars should be a more tactical game then presented.
Tymeaus Jalynsfein
QUOTE (tasti man LH @ Mar 27 2014, 06:58 PM) *
...just out of curiosity, why didn't you like the system used for Edge of the Empire?

The system is meant to favor more narrative-driven and for role playing, and in that regard the system works fine (at least from my read through of it).

Unless of course you feel that Star Wars should be a more tactical game then presented.


I ran a Star Wars game for a while (2 Seasons worth, heh. smile.gif ) and used the Feng Shui System. It worked out beautifully. smile.gif
Too bad my players took the steep slide into the Dark Side. Gotta love it when their fears just keep pushing them. smile.gif
tasti man LH
QUOTE (Tymeaus Jalynsfein @ Mar 27 2014, 07:01 PM) *
I ran a Star Wars game for a while (2 Seasons worth, heh. smile.gif ) and used the Feng Shui System. It worked out beautifully. smile.gif
Too bad my players took the steep slide into the Dark Side. Gotta love it when their fears just keep pushing them. smile.gif

*scans wiki entry of Feng Shui system*

I'm going to go out a limb and assume that most/all of your players were Jedi?
Tymeaus Jalynsfein
QUOTE (tasti man LH @ Mar 27 2014, 08:09 PM) *
*scans wiki entry of Feng Shui system*

I'm going to go out a limb and assume that most/all of your players were Jedi?


Indeed they were (Had a Force Warrior, A Jedi Investigator, and a Jedi Guardian), with One Spec Ops Soldier Character. The Soldier was the most scary out of the box, though. The Force Warrior was pretty brutal as well. But once the Guardian got rolling, he was nigh unstoppable. smile.gif eek.gif wobble.gif It was a fun campaign.
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