Normally I just lurk and read, but this one caught my eye, and I am a 3E advocate.
QUOTE (Stahlseele @ Oct 29 2014, 06:55 PM)

Err, you will quickly notice that one hit is most of the time basically worthless under SR3, so don't be too disappointed there please.
You will need at least one NET HIT to accomlish anything.
This is not entirely correct, but the general thought holds some merit. Many tests are opposed in some manner. If you have no successes, you will not succeed.
However-
QUOTE (Stahlseele @ Oct 29 2014, 06:55 PM)

If you only score one hit against your TN and then the other guy scores 1 hit against his TN to evade, you miss.
If I roll 1 success and my target rolls 1 or more successes on his dodge test, yes, it is a clean miss. He can only roll to dodge using dice from
his combat pool, which is a finite resource. A lot of players understand that and won't go for the dodge, instead using those dice to augment their
damage resistance test instead, which is Body + combat pool. If you burn all your CP on the dodge and fail to dodge, you're now soaking that
bullet with no pool. If you failed to dodge (through bad rolls or simply opting to soak), my single success will require the target to achieve at
least 4 successes to avoid being wounded (because I use base M weaponry).
If this were melee combat instead of ranged, I don't even have to achieve a net success. Ties go to the attacker.
QUOTE (Stahlseele @ Oct 29 2014, 06:55 PM)

Magic is especially bad here, as you need to keep in mind the dice pool to roll(skill+magic pool), then the force at which you cast the spell(which limits hits barring use of Karma),
You have your sorcery skill dice (which can be split between casting and drain resistance), plus your Spell Pool, plus any additional applicable Foci dice you wish to add.
The force of the spell has no effect on the casting of it, though it will be a factor in determining the Drain. In some cases its maximum effect is limited by the force of the spell,
but it does not limit how many successes you are allowed to roll on the test. Karma is not a factor in this whatsoever in SR3.
QUOTE (Stahlseele @ Oct 29 2014, 06:55 PM)

and then you need to keep track of how many actual hits you had when casting certain spells later on when somebody is trying to resist the spells as well . .
True, and a little more challenging (administratively) with area spells rather than single target, but still pretty simple, as the Spell Resistance test takes
the place of a Damage Resistance test. Target must resist, usually with Willpower but occasionally Intelligence (directed illusions) or body as specified by the spell.
The TN to resist the spell is the force of the spell. Except for Elemental Manipulation spells (which are handled like standard ranged combat), you do not have pool
dice to resist the effects of a spell, unless you are also gifted with a Spell Pool because you are a caster of some sort. If you do not fully resist the spell, you may
be having a very bad day.
In this particular scenario, you are right about the net successes - as ties go to the defender on spell resistance. Probably for the best, given how limited their available
dice will be to resist virtually anything. A force 6+
anything will hose most targets, if the caster succeeds.
If the caster is throwing an acid spray, however, since it is resolved as if it were normal ranged combat, the above regarding Combat Pool and dodging
still applies here. If you don't dodge the effect entirely, you're doing a Damage Resistance Test with whatever remains. At least you've got armor,
where applicable, to try and reduce the power of the attack - something that is almost never a factor in most magical exchange.
QUOTE (Stahlseele @ Oct 29 2014, 06:55 PM)

1 Hit on Improved Invisibility CASTING will be worthless as soon as somebody points a camera at you . .
This one, however, is not just a little incorrect, it is wrong in every respect. Improved Invisibility is an Indirect Illusion, and it is a Physical spell.
While the force of the spell is important for determining who, if anybody, resists the effect and can see through your invisibility, the fact that a camera is
involved means you will not be seen.
Inanimate objects do not get a spell resistance test. At all. This means no camera can pierce the illusion, no
matter who is observing the feed. If you're using an old-school film camera with an optical viewfinder, you might see me walking past, but your camera
will not, under any circumstance, as it is an inanimate technological device. If you're observing the LCD viewscreen (or equivalent) that many cameras today
have, neither you nor your camera would be able to see me, because you are limiting yourself to what the camera can see. A force 1 Improved Invisibility
spell is the ideal tool of the tinfoil-hat crowd. Hopefully they don't have any security measures in their home that require retinal, fingerprint, or voice analysis.
-d.