You know, I had a bigger issue with the Pizza problem in 4e/4.5 than I ever had in 3e,
Part of that was because offline storage was removed. Because everything was wireless, you could theoretically hack anything from anywhere. And don't give me guff about wifi inhibiting paint or similar junk, if you can access it from anywhere, you can daisy-chain an access path to it. All you had to do was find a transmitter within range, and turn it on. The only way to make this work was to handwave in offline storage.
But the bigger problem was the Data Search skill. It basically dominated legwork, and put everything onto the decker. When I ran Missions, standard procedure was to come up with a huge long list of questions, hand them to the decker, and then leave to get food-- very literally a Pizza Problem, although technically it was a Chinese take-out issue. Right on the heels of that was what would happen if the decker needed to quickly hack a system to get more information. In real time, that took quite a while; in game time, it could take hours. In both cases, the other players could easily be bored.
Part of that was because offline storage was removed. Because everything was wireless, you could theoretically hack anything from anywhere. And don't give me guff about wifi inhibiting paint or similar junk, if you can access it from anywhere, you can daisy-chain an access path to it. All you had to do was find a transmitter within range, and turn it on. The only way to make this work was to handwave in offline storage.
But the bigger problem was the Data Search skill. It basically dominated legwork, and put everything onto the decker. When I ran Missions, standard procedure was to come up with a huge long list of questions, hand them to the decker, and then leave to get food-- very literally a Pizza Problem, although technically it was a Chinese take-out issue. Right on the heels of that was what would happen if the decker needed to quickly hack a system to get more information. In real time, that took quite a while; in game time, it could take hours. In both cases, the other players could easily be bored.
Which goes to show that different play styles generate different experiences.
