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Snow_Fox
ok in games, do you just use the names of guns form the books or do you get inventive, differnet names for the same stats, like they do for cars in Rigger 3?

An example in RL would be Beretta firearms. This is a well known fire arm maker. In gun shops very similar is the Taurus. They look similar because Taurus was made under contract for a while in Brazil. but due to their poorer quality metalurgy they tend to be bigger, a little heavier, a lot more bulky and a little lower cost, but essentially the same gun.
A Clockwork Lime
Yeah, I do it quite often. One of my favorites is the more stylish Morrissey Sentinel (Savalette Guardian) for my bodyguard types.
RedmondLarry
we use standard names
Connor
We use the standard names but if a player or someone wanted to use a different name there wouldn't be any problems with that. It just hasn't been a big issue for us I guess.
The Grifter
As the Immortal Bard said, "An Ares Predator by any other name is still a fraggin' hand cannon"
Luke Hardison
QUOTE (The Grifter)
As the Immortal Bard said, "An Ares Predator by any other name is still a fraggin' hand cannon"

You must be reading the Leonardo DC version .......
The Grifter
wink.gif
Snow_Fox
QUOTE (The Grifter)
As the Immortal Bard said, "An Ares Predator by any other name is still a fraggin' hand cannon"

Sure, but do you all pack "Ares Predator II" or do some of you have the "Beretta Cougar?"

Does everyone with a big revolver have a "Ruger Super Warhawk" or does someone take out their "Cotl Python?"
Crimsondude 2.0
I can't say I have much in the past, but a PC I'm working on carries a USP SOCOM pistol because he has been carrying one for several years in his old job. I also had an idea for a character who used to be in the PSF and stilll carries a Sig Sauer P226 in .357 SIG or a hotloaded .40 S&W (I prefer the .357 SIG, but haven't made up my mind) with extended mags because it puts large holes in people quickly. I originally planned on him carrying a larger .45 or 10mm caliber, but after consulting Raygun's rules, and specifically the advanced rules, I figured .357 SIG was just fine. (heh) I also like that particular P226 because it's the gun the Secret Service agents carry, and I like to think they know how to pick a gun.

There's not a lot I like about NAN 1 (or SoNA) about PCC, but the description of the loadout of PSF officers was pretty damn useful is telling what these guys carry in their trunks (think full-auto combat shotguns), especially when they're the only law for miles and giving this guy (who did work in the cities and wilderness) something with a higher chance of punching through armor was almost a necessity. Give him some extra mags with AP or EX-Explosive ammo, and it's all good.
BishopMcQ
My group uses the standard names, just to provide a point of common understanding when referencing the books. But I have a player whose "action decker" runs around with roller-skates and her guns Bang-Bang and Bang-Bang Jr.

In addition, if a gunsmith makes a custom piece and then decides to sell more of them, they get their own custom name. eg. The Finneas Gauge is a fun Sniper Rifle designed to bore a hole straight through a person's head.

Raygun's rules are interesting, but we find SR to be complicated enough that we didn't need to overhaul the entire Cannon Companion for realism.
The Grifter
Agreed. I think names are good for flavor, no need to make up all kinds of crazy stats. Just take a Colt American L36, change the name to Glock-22, blammo. Instant gun.
Snow_Fox
Right, not overhauling the CC or customizing guns but just putting differnt names on em. it gets real boring to have every freaking person toting a Predator II.
Austere Emancipator
QUOTE (McQuillan)
The Finneas Gauge is a fun Sniper Rifle designed to bore a hole straight through a person's head

Well, every center-fire rifle in the world will do that with any serious loading at most engagement ranges, so that's not very awe-inspiring. The (meta)human head is soft and squishy for the most part, and if you pick a rifle at anything equal to or bigger than 5.56x45/.223 Rem (Assault Rifle caliber), you're going to fucking up people's brains at up to 500 meters.

Generally speaking, if you want to show off how überpowerful your rifle is, you'll want to say something like "designed to bore a hole straight through the person, from the soles of his feet and exiting from the top of his head". Or "designed to bore a hole straight throught the chests of 5 people standing in a queue".
toturi
QUOTE (Austere Emancipator)
Generally speaking, if you want to show off how überpowerful your rifle is, you'll want to say something like "designed to bore a hole straight through the person, from the soles of his feet and exiting from the top of his head". Or "designed to bore a hole straight throught the chests of 5 people standing in a queue".

Designed to penetrate Chobham armour from 800m.
Austere Emancipator
...For those rare 120mm L50 sniper rifles...
toturi
QUOTE (Austere Emancipator)
...For those rare 120mm L50 sniper rifles...

Sorry, those do Chobham at 2000m.
Austere Emancipator
Not with FMJ ammunition. grinbig.gif
BishopMcQ
Austere--The Finneas Gauge is used by a sniper of mine who has a thing for Medical History--Finneas Gage had a railroad spike shoved through his head and managed to live...It was just an odd play on words.
lodestar
QUOTE (Snow_Fox)
QUOTE (The Grifter @ May 7 2004, 05:57 PM)
As the Immortal Bard said, "An Ares Predator by any other name is still a fraggin' hand cannon"

Sure, but do you all pack "Ares Predator II" or do some of you have the "Beretta Cougar?"

Does everyone with a big revolver have a "Ruger Super Warhawk" or does someone take out their "Cotl Python?"

All the time Foxy, Ivan's prefered piece for instance is a S&W .457 Tactical. When the GM says where did you get that? I calm him down and tell him its just a super warhawk.
Raygun
Going a little off track here, but I thought a few of you might want to know more about the differences between the Beretta 92FS and the Taurus 92B.

The Beretta 92FS and the Taurus 92B (formerly PT92) are indeed very similar pistols. In 1974, Beretta won a contract to supply the Brazilian military with their model 92 pistol. Part of the deal was that Beretta set up production in their Sao Paulo plant and train Brazilian labor to make the pistols. In 1980, the contract expired and Taurus bought the plant along with the tooling, as Beretta had no use for it.

While Beretta later modified the 92 to use a slide-mounted decocking safety arrangement (the hammer is automatically decocked when the safety is engaged), Taurus decided to stick with the original frame-mounted safety lever, then they modified it to include a decocking feature that could be operated independently of the safety, meaning that it was now possible to carry the pistol in the more American-style, 1911-type "cocked and locked" configuration. They later included a lever on the opposite side of the frame, making the safety/decocking control ambidextrous. This is the major distinguishing feature between the Beretta and Taurus pistols.

Beretta 92FS
Cartridge: 9mm Parabellum
Capacity: 15 rounds
Sights: Fixed 3-dot
Action: Double/Single
Safety: Slide-mounted decocking safety
Weight (unloaded/loaded): 2.0/2.375 lbs (0.9/1.07 kg)
Length: 8.5" (217mm)
Width: 1.5" (38mm)
Height: 5.39" (137mm)

Taurus 92B
Cartridge: 9mm Parabellum
Capacity: 15 rounds
Sights: Fixed 3-dot
Action: Double/Single
Safety: Frame-mounted safety/decocker
Weight (unloaded/loaded): 2.125/2.5 lbs (0.96/1.13 kg)
Length: 8.5" (217mm)
Width: 1.606" (40.7mm)
Height: 5.543" (140mm)

In my experience, the difference between the two in terms of both bulk and performance is extremely marginal, nearly non-existent. I personally like the Taurus pistol a little better because of the safety arrangement and the fact that all Taurus products come with an unlimited lifetime repair warranty. However, Beretta offers many more variants and options with their pistols, at the demand of a name-brand premium price. The 96 Vertec is easily one of the best 40 S&W defensive pistols out there at the moment, IMO. Even if its safety lever is in a rather awkward place.

I do not think that "poorer quality metallurgy" is the real reason for the Taurus pistol being ever so slightly bigger and bulkier than the Beretta offering. Brazilian steel is well known for its quality, and the Beretta-made pistols have been known to have metallurgical problems of their own (causing a rash of broken locking blocks and slides in the 1980s). Probably the most noticeable difference between pistols is the circumference of their grips. This is due to the type of plastic grip panels each pistol uses. Beretta's grips are more streamlined and it appears more thought has been put into their comfort. The Taurus grips are blockier and cannot be interchanged with Beretta grips without modification due to the safety arrangement (though it might be possible to use Beretta's 92 "Stock" model grips on a Taurus 92B pistol).

The 2mm increase in width and 3mm increase in height on the part of the Taurus pistol is due to the different safety arrangement (the widest point on the Taurus gun) and a slightly larger bumper pad on the magazine. The 0.125-pound difference in weight is at least partially due to a difference in machining operations compared to the Beretta (this is also one thing that makes the Taurus pistols less expensive). This can be witnessed by the difference in appearance between the trigger guards of the two pistols. Otherwise, they are dimensionally identical.

Anyway, to go back on topic, I have several real-life pistols on my website that are nearly identical in terms of Shadowrun's rules. If you want to use a given canon firearm's stats and call it something else, there shouldn't be anything wrong with that. Calling everything Ares Predator or Colt Manhunter gets old after a while. In fact, that was probably the impetus for the development of my site.
kevyn668
I know you hear it all the time but your site is a game saver. For me at least. Most times I design a character around the guns he carries and it gets mighty lame after a while when all my mercs carry the Browning and all my sams carry a Pred model. Thanks again. smile.gif
Raygun
No prob. Glad it works for you. smile.gif
Arethusa
QUOTE (McQuillan)
Austere--The Finneas Gauge is used by a sniper of mine who has a thing for Medical History--Finneas Gage had a railroad spike shoved through his head and managed to live...It was just an odd play on words.

Phineas Gage.
Alania
Hi there

Okay, we all know not EVERY char carries a pred, but some do...
now, are there any sams around here carrying a submachinegun? like an old-fashioned, smartlink-II-upgraded Ingram? with silencer for superior firepower at low noise? no one? wink.gif=

Abstruse
I rarely make samurai characters anymore, so I usually get a Browning Ultra-Power. But for guns, I generally use the same names. For cars, however, I check out the "similar models" names in R3 or whatever book has them and pick one of those I like. I'd also have no problem a player who wanted to change up the names as long as they kept the basic stats.

The Abstruse One
Xirces
QUOTE (Alania)
Hi there

Okay, we all know not EVERY char carries a pred, but some do...
now, are there any sams around here carrying a submachinegun? like an old-fashioned, smartlink-II-upgraded Ingram? with silencer for superior firepower at low noise? no one? wink.gif=

Sound-supressed SMGs are the only way to go for the true urban warrior. Not that useless Ingram though - SCK Model 100 (upgraded to SL2, natch). Even better, carry 2 and have the other with GV4 for when noise no longer matters.
gknoy
QUOTE (McQuillan @ May 9 2004, 02:36 PM)
Austere--The [Ph]ineas Gauge is used by a sniper of mine who has a thing for Medical History--[Ph]ineas Gage had a railroad spike shoved through his head and managed to live...It was just an odd play on words.


So . . . the Fineas Guage should actually be a very heavy duty crossbow, that fires solid steel (or iron! yay!) spikes, right? wink.gif

That would actually be extremely cool, if your character had the Distinctive Style flaw ... =)

And by extremely cool, I mean as in it inspires everyone to shoot you first, in much the same way that WW2 soldiers would Shoot the Guy with the Sword first. wink.gif
kevyn668
QUOTE (Xirces)
QUOTE (Alania @ May 11 2004, 10:33 AM)
Hi there

Okay, we all know not EVERY char carries a pred, but some do...
now, are there any sams around here carrying a submachinegun? like an old-fashioned, smartlink-II-upgraded Ingram? with silencer for superior firepower at low noise? no one? wink.gif=

Sound-supressed SMGs are the only way to go for the true urban warrior. Not that useless Ingram though - SCK Model 100 (upgraded to SL2, natch). Even better, carry 2 and have the other with GV4 for when noise no longer matters.

So whats the cost for upgrading from SL1 to SL2?
The Grifter
Dude, forget the Ingram, how about just an old school Tec-9 or an Uzi?
Phaeton
QUOTE (The Grifter)
Dude, forget the Ingram, how about just an old school Tec-9 or an Uzi?

Hell yeah. Uzi for me. The Ingram has always been one ugly-ass SMG to me. I'll take my old reliable 'natch any day over that ugly little T-shape of metal.
Fresno Bob
QUOTE (Xirces)
SCK Model 100


That gun is exactly the same was the Ingram Warrior-10. The only difference is the Warrior-10 is lighter and cheaper.
Crimsondude 2.0
Then it's not "exactly" the same, is it?
TinkerGnome
You know, that, and the SCK has an integral smartlink.
Xirces
The point of the thread was that names don't mean squat - except for a sense of personal style. Even if the Ingram Warrior 10 and SCK 100 were *totally* identical it matters to my Sammie that he's carrying the best SMG in the world...

Hell, we all have irrational brand loyalty (I use a single brand of grooming products, I always buy Nike trainers and Oakley sunglasses - because in each case a quck test will show that the quality is consistent and the product will serve me through its life - I already know what to expect), sure, if someone recommends something I'll try it but it has to have show it's better than the current favourite in both short-term and long-term tests.

I just like to apply something similar in game...
Drain Brain
I've re-named a load of guns in the Character Generator DAT files for use in London-based games - IWS weapons mainly, with Bond & Carrington etc. thrown in for good measure.

I am also inspired by the vehicles - I've always been a fan of the MAD MAX series of films, and have an irrational desire to load up a kick-ass road warrior physad with a cut-down coach gun and a Knight Errant modified Mustang - the alternative to the Lone Star 3220 turbo...
otomik
all the FASA names are arbitrary anyway. some of the top firearms manufacturers like Glock and SIG aren't there at all.

shin chuo kogyo doesn't exist and was acquired by electronics corp Minebea in 1975 who make a few weapons for the SDF only, and the 100 doesn't follow their weapons naming system at all (made in 2000? because 100th year of Heisei would be 2089).
http://www.minebea.co.jp/english/company/a...ry/history.html

basically all the guns cost about the same and have the same damage and range so it comes down to concealability and that stat is soo messed up you can't take it seriously. Shadowrun is dead anyway, I'm thinking of just starting up a game of Spycraft pretty soon, they have good firearms rules too.

QUOTE
I figured .357 SIG was just fine. (heh) I also like that particular P226 because it's the gun the Secret Service agents carry, and I like to think they know how to pick a gun.
the USSS carry the P229 in .357SIG, but the 220s and 226s are best IMHO, notice the external extractor on the new 226s? some little niceities that the other models don't have. i suggest you do some character development and rent one at your local range, a very nice piece.

about Beretta versus Taurus: there's a lot of little refinements that make the difference in price worth the Beretta. Berettas got chromed chambers and barrels, redesigned and strengthened locking block, decockers (only a few Taurus' have decockers) and those reports of weak metalurgy are ill-goten Ruger propaganda based on some crazy Navy SEALS trying to make a subsonic 9mm loading with a 158gr .38 special bullet going just under the sound barrier.
Entropy Kid
QUOTE
Shadowrun is dead anyway
It's hard to say it's dead when there's still scheduled releases. Like wearing a 5atan r00lz shirt to chuch, asking for trouble. If you meant canon rules could be weird, and in some cases stupid (Conceal ratings being one example) - then I'd agree. A lot of people add house rules to make the game suit them better. If upset because a sci-fantasy game has weird/stupid/inaccurate names for things - just rename them and call it good.
Kanada Ten
Otomik just likes to troll a little. You get over it. Let him tell you about the LD20.
otomik
sorry, that was impolite to just throw that out but i keep looking at the new books that come out and i don't think they compare to the older stuff. but hey the old immortal elf bug shaman and countless rocknroll band-themed adventures wasn't that great either, maybe it's just me.

i'm also pissed they got rid of the lounge here. sarcastic.gif
LD20?
Kanada Ten
The blanking Jew gun, my friend. And your bitter heart is not alone on the Lounge.

However, Dragons, SotA, and even SoNA seem to me better than NAGtNA, NAN1&2 and TT in terms of usability.
otomik
QUOTE (Kanada Ten @ May 14 2004, 03:26 AM)
The blanking Jew gun, my friend.  And your bitter heart is not alone on the Lounge.

However, Dragons, SotA, and even SoNA seem to me better than NAGtNA, NAN1&2 and TT in terms of usability.

yeah i'm squirming on that one but
1. does it matter i'm a quarter jewish?
2. that text was taken down
3. yeah well it is pretty worthless, perhaps similar sentiments inspired this thread?
4. i fired a IMI Jericho 941FS last saturday and as cz75 copies go, it's one of the best.

yes generally the new releases are more down to earth and immediately useful for a variety of campaigns, i disagree about NeoAnarchistGuide, it was worth it for the McHughes DocWagon info alone.
Arethusa
otomik, you'll get no disagreement from me about the abject stupidity of so much that is canon, but Spycraft? It's an interesting game that goes for a very specific theme, but as a general system, I really have to question the sanity of guys who wrote an entire guide to modern firearms and then made every single gun do either 2d6 or 2d8 damage.
Entropy Kid
Almost on topic: There's no Mateba auto revolver , so it could be an alternate name for a Ruger Super Warhawk. Of course Matebas are double action. The real-world price of about 1500 Euros (before smartlinks, etc) should balance it out.
Arethusa
What does double action have to do with anything? Almost every modern revolver is made with a double action trigger.

Real world Matebas cost that much because they're high precision weapons and supposedly very accurate with very low recoil.
Entropy Kid
QUOTE
What does double action have to do with anything? Almost every modern revolver is made with a double action trigger.
Because the RSW is "SS" and keeping the extra point of power (it does fire .454, .44, and .357, thus the RSW comment, I think a Mateba auto-revolver would do 10M) and the increased price for "SA" firing type is a game design balance thing, not having anything to do with the real world. There's no reason the RSW is a single action weapon (the real world Super Redhawk is DA), so I'm assuming it was done for balance of some sort.

And since I've been playing too much Hitman recently; I'll call the Browning Max-Power an AMT Hardballer (with a "hi-cap" magazine), just add the engraving, grips, and get a custom left hander to go with it.
otomik
QUOTE (Arethusa)
otomik, you'll get no disagreement from me about the abject stupidity of so much that is canon, but Spycraft? It's an interesting game that goes for a very specific theme, but as a general system, I really have to question the sanity of guys who wrote an entire guide to modern firearms and then made every single gun do either 2d6 or 2d8 damage.

perhaps there's some confusion, Spycraft uses it's own rules and has nothing to do with D20 Modern. D20 Modern has horrible weapons rules that oversimplify everything till it's about like shadowrun with damages like holdout: useless, light: useless, heavy: 9M.

spycraft has damages like
9mm D10
.40 D12
.45 D10+2
.30-06 2D10

Spycraft uses the Modern Arms Guide, D20 Modern uses Weapons Locker or UltraModern Firearms books
Austere Emancipator
I've got a, uhh, slight problem with the way d20 Spycraft does weapons, even if it's somewhat better than d20 Modern in that respect. I've got some problems with the game in general, most of which you can find in this thread.
mcb
QUOTE (Arethusa)
What does double action have to do with anything?  Almost every modern revolver is made with a double action trigger.

Being a single action revolver owner in real life I would say that with the fast growing popularity of cowboy action shooting competitions and the popularity of modern versions of the Single Action Revolvers like the Ruger Blackhawk and Super Blackhawk for hunting I would guess that the number of modern revolvers made in single action approaches %50 of the production of revolvers. This is especially true as many police department are migrating away from the service revolvers to carrying more semi-auto handguns. I know Ruger firearms offers more models with more options in a larger variety of cartridges in single action frames than double action frames.

On top of that the single action frames are stronger then most double action frames, the complete frame with no cutout for the mechanism to allow the cylinder to swing out and the fixed cylinder axle produce a noticeable stronger framed revolver for the same weight. I have found reloading manuals for 357 Mag and 44 Mag that have loads that are only to be fired in Ruger single action revolvers and T/C Encore and Contender firearms as they exceed SAAMI pressure specs for the cartridge and are only safe in those over built frames. You will never find a double action revolver chambered in 45-70, 450Marlin, 458 Win or 600NE but I have seen examples of all of these cartridges in a single action pistols.

My character in our present game even carries a Single Action Revolver in 45Colt. There’s probably a bit of Bob playing Bob there. smile.gif

mcb

PS Edit: Quick check at Ruger shows 122 single action models avalible 128 if we count the blackpowder ones. Only 40 models avalible in double action. This take into account all frame styles and cartridge offerings.
Arethusa
QUOTE (Entropy Kid)
Because the RSW is "SS" and keeping the extra point of power (it does fire .454, .44, and .357, thus the RSW comment, I think a Mateba auto-revolver would do 10M) and the increased price for "SA" firing type is a game design balance thing, not having anything to do with the real world. There's no reason the RSW is a single action weapon (the real world Super Redhawk is DA), so I'm assuming it was done for balance of some sort.

It's been so long since I looked at the canon guns, I'd completely forgotten about that SS silliness. I suggest you just make it SA and leave it at that. Even if it is single action (not to me confused with semi auto), cocking the hammer should be a free action, given the other shit that's available to you as free actions.

If you want a quick ruling on what a Mateba would be: 6 shots, 9 or 10M damage, internal overbarrel weight and unique barrel access give two points of recoil comp. Just use real world prices and you're set. Doesn't really make a hell of a lot of sense, but it's as good as it gets without rewriting canon. Not that there's anything wrong with that, of course.

QUOTE (otomik)
perhaps there's some confusion, Spycraft uses it's own rules and has nothing to do with D20 Modern. D20 Modern has horrible weapons rules that oversimplify everything till it's about like shadowrun with damages like holdout: useless, light: useless, heavy: 9M.

I did, actually, mix the two up. But I've read through the Modern Arms Guide and the Spycraft core rulebook, and while I liked a fair amount of stuff, I was turned off by both the general unrealism of the system (even if it was intentional) and the silliness of the setting. It's not that the system's bad— I think it's pretty well designed and solidly built— but that the genre is too campy to interest me.

QUOTE (mcb)
Being a single action revolver owner in real life I would say that with the fast growing popularity of cowboy action shooting competitions and the popularity of modern versions of the Single Action Revolvers like the Ruger Blackhawk and Super Blackhawk for hunting I would guess that the number of modern revolvers made in single action approaches %50 of the production of revolvers.

Should've clarified that I mean that almost all modern revolvers are at least available in double action, not that double action is almost all that's made. Really, my point was that action has pretty much no bearing on functionality in SR.
mcb
QUOTE (Arethusa)
QUOTE (mcb)
Being a single action revolver owner in real life I would say that with the fast growing popularity of cowboy action shooting competitions and the popularity of modern versions of the Single Action Revolvers like the Ruger Blackhawk and Super Blackhawk for hunting I would guess that the number of modern revolvers made in single action approaches %50 of the production of revolvers.

Should've clarified that I mean that almost all modern revolvers are at least available in double action, not that double action is almost all that's made. Really, my point was that action has pretty much no bearing on functionality in SR.

Did you mean that all modern pistol cartridges are available in double action? That is true.

All of Rugers single actions revolvers are modern firearms. Although they function and look nearly identical to the old Colt Army single action they are modern guns and internally have many changes that make them both more reliable and safer then the orginal they are based on. The biggest being the transfer bar mechanism that makes it safe to carry the revolver with the hammer down on a live chamber, something that was very dangerous for your foot with the original Colts. They are modern firearms in every sense of the word.

As for effect on Shadawrun game play our group decided that single action revolvers are equivalent to SS due to the need to manual cock the hammer to fire each round, were double action revolvers would get SA operation. I don't remember if this is the way it works by the rules as I don't think there are any single action revolvers spelled out in SR or CC. On top of that reloading a normal revolver assumes the cylinder swings opens and allow for quickly ejecting all the empty cases in one quick move. Thus reloading a double action is, IIRC, a # of rounds equal to quickness per complex action and ejecting the empties is assumed part of the complex action. With single action revolvers you have to extract each empty case through the loading gate the cylinder axle is fixed in the frame. That led us to say that you unload empties at a # of rounds equal to quickness per complex action and then you must load the gun at the same rate. This leads to essentially twice as slow to reload. So I think the difference does make a difference in game terms. Much of the above may be house rules but if you think about it a single action revolver should make some difference in the game mechanics.

mcb
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