Jaid
May 26 2019, 10:09 PM
so, i was just thinking of something.
i was considering how in the interviews jason hardy talked about making the books shorter and challenging themselves to reach 300 pages, and how they were streamlining everything (we'll see how that goes), and so on, and then i remembered something more... i'm pretty sure he also talked about adjusting the amount of fiction to make it fit.
isn't that pretty much cheating on the supposed challenging of themselves? all of the wonderful things that he was imagining would happen as a result of that restriction rely on not just getting around that restriction... that's basically the equivalent of adding pages to your allowed amount.
now, it's possible i'm just crazy and remember it wrong. but i'm almost certain i remember that being something he said...
(also, on a side note, SR4A was deliberately made longer than SR4, and as far as i can tell seems to be widely regarded as the better version of the book, so the idea that shorter is better feels sketchy in the first place, but it feels even more sketchy if you're gonna cheat your system... )
Sendaz
May 26 2019, 10:58 PM
One of the weird things that keeps bugging me about the new Edge is doesn't just boost YOU the edge user, it can actually undermine an opponent with little to no normal resistance.
In Hardy's podcast example, at 34:30 specifically, they mentioned how one could spend a pile of their edge to cause their opponent to count 2's in addition to the normal 1's toward glitch totals.
Okay granted, it not's as good as the Accident Spirit Power, but consider even with the Accident power a runner gets to roll Reaction+Intuition to avoid that Power effect at least, where as the Edge effect can not be directly avoided though the target can of course spend their edge (if available) to buy off those glitches.
Jaid
May 27 2019, 02:42 AM
QUOTE (Sendaz @ May 26 2019, 06:58 PM)

One of the weird things that keeps bugging me about the new Edge is doesn't just boost YOU the edge user, it can actually undermine an opponent with little to no normal resistance.
In Hardy's podcast example, at 34:30 specifically, they mentioned how one could spend a pile of their edge to cause their opponent to count 2's in addition to the normal 1's toward glitch totals.
Okay granted, it not's as good as the Accident Spirit Power, but consider even with the Accident power a runner gets to roll Reaction+Intuition to avoid that Power effect at least, where as the Edge effect can not be directly avoided though the target can of course spend their edge (if available) to buy off those glitches.
well of course. how can you possibly withstand the mystical powers of having better armour than your opponent's weapons causing you to become more clumsy?
Kyoto Kid
May 27 2019, 06:14 AM
QUOTE (Sendaz @ May 26 2019, 02:58 PM)

One of the weird things that keeps bugging me about the new Edge is doesn't just boost YOU the edge user, it can actually undermine an opponent with little to no normal resistance.
In Hardy's podcast example, at 34:30 specifically, they mentioned how one could spend a pile of their edge to cause their opponent to count 2's in addition to the normal 1's toward glitch totals.
Okay granted, it not's as good as the Accident Spirit Power, but consider even with the Accident power a runner gets to roll Reaction+Intuition to avoid that Power effect at least, where as the Edge effect can not be directly avoided though the target can of course spend their edge (if available) to buy off those glitches.
...exactly and that is where it takes it from being a "situational modifier" to being more like a "power." I would house rule that use out immediately.
Sengir
May 27 2019, 07:50 PM
QUOTE (Jaid @ May 27 2019, 12:09 AM)

i'm pretty sure he also talked about adjusting the amount of fiction to make it fit.
isn't that pretty much cheating on the supposed challenging of themselves? all of the wonderful things that he was imagining would happen as a result of that restriction rely on not just getting around that restriction... that's basically the equivalent of adding pages to your allowed amount.
Then I hope they add a lot of pages at the cost of fiction, because SR5 just overdid the fiction in rulebooks
QUOTE (Sendaz @ May 27 2019, 12:58 AM)

In Hardy's podcast example, at 34:30 specifically, they mentioned how one could spend a pile of their edge to cause their opponent to count 2's in addition to the normal 1's toward glitch totals.
From the
collection of known stuff1 edge for +3 init
1 edge to re-roll any die, up to 5
2 edge to add +1 to a single rolled die
2 edge to give 1 edge to a teammate
2 edge to negate 1 edge used by the opponent
2 edge for “Signal Screening”: next action ignores penalty from Matrix noise
3 edge to get an automatic bonus hit
3 edge to heal a point of stun damage
4 edge to add your edge attribute to your roll with exploding sixes
4 edge heals a point of physical damage
4 edge to reroll all failures
5 edge to make your opponent’s 2s count for glitches5 edge to create a special effect
Sendaz
May 27 2019, 10:46 PM
QUOTE (Sengir @ May 27 2019, 03:50 PM)

Cool, didn't know someone had put together a list.
Kyoto Kid
May 28 2019, 12:40 AM
...they may as well go back to the old Karma Pool. At least that kept growing as the character advanced, and would only affect outcomes for that particular character.
You also only had one chance to save your hoop in what would be a fatal situation by burning all your good remaining Karma and Karma pool.
Iduno
May 29 2019, 01:34 PM
QUOTE (Kyoto Kid @ May 27 2019, 07:40 PM)

...they may as well go back to the old Karma Pool. At least that kept growing as the character advanced, and would only affect outcomes for that particular character.
You also only had one chance to save your hoop in what would be a fatal situation by burning all your good remaining Karma and Karma pool.
They should probably go back to a combination of 3rd and 4th editions, and then work on the balance so every role is about equally useful.
Kyoto Kid
May 29 2019, 09:43 PM
...and get rid of the "Luck Attribute."
hermit
May 30 2019, 11:27 AM
Karma Pool always was a Luck Attribute anyway.
Iduno
May 30 2019, 01:42 PM
I appreciate the simplification that edge was supposed to be: less figuring out the right balance of spending your pools on offense/defense. Unfortunately, because it didn't refresh often enough (because you had too much?) nobody at my tables used it much.
Kyoto Kid
May 30 2019, 09:38 PM
QUOTE (hermit @ May 30 2019, 03:27 AM)

Karma Pool always was a Luck Attribute anyway.
...Karma Pool wasn't an "Attribute," but a derived pool somewhat like Combat, Hacking, and Sorcery pools but which was based on TKE during a character's career. It started at 1 (2 for humans) at charagen and could be increased by +1 for every ten Karma earned (twenty for metas) which required expenditure of 1 point of "Good Karma". If there was no Good Karma Available (it was used say, for improving an attribute, skill, learning a new spell, or for initiation), it couldn't be increased until the character earned more. Yes it functioned sort of like Edge, but also had different uses and refreshed based on situation and/or GM call so characters tended to be more "judicious" about using it than what I see occurring with Edge in 5E.
Characters also only had one chance ever to call for a "Hand of God" and it required burning the entire Karma Pool plus all Good Karma the character had, and you often still had consequences to deal with.
hermit
May 30 2019, 10:22 PM
I know. It filled the same slot, a representation of luck. I prefer an attribute raised whenever (that has a hard cap) instead of a Karma Tax, though, that created all sorts of inequalities, imbalances and problems. Also, I used Karma Pool more often than Edge actually, since characters very quickly had more KP than you can have Edge - and frankly, because it was plain necessary with SR3's skill system for non-pool supported rolls (hence my idea of making all tests skill + derived pool).
I did prefer the one Hand of God, but they decided to go for a more "cinematic" style. It's been in fashion in RPG design for a long time now - keep the rules as dumbed down, and the game as cinematic as possible. Besides, that still mmakes death far more meaningful than, say, in D&D with its drive-thru resurrection temples.
Sendaz
May 31 2019, 12:13 AM
In case anyone wants to listen in...
----------------
From Hardy's Post elsewhere....
--------------------------
In case you're interested, I'll be talking Shadowrun and stuff online tonight at #randomworlds! Starts at 7:30 CDT!
https://www.shadowrunsixthworld.comTo join:
https://tinyurl.com/randomworlds-chatLog to be posted at:
https://gmshoe.wordpress.com
Kyoto Kid
May 31 2019, 01:10 AM
...play session #3 going live in about 5 min on Twitch.
Tyro
Jun 4 2019, 04:29 AM
What a time for me to come back to the forums!
Adhoc
Jun 24 2019, 12:05 PM
QUOTE (toturi @ May 2 2019, 10:00 AM)

Reserving judgement until seeing the whole picture.
This is hardly a constructive strategy for facilitating a uninformed, highly opinionated & uninformed debate.
/A.
Sengir
Jun 24 2019, 08:14 PM
Well, the countdown on shadowrunsixthworld.com has gone to zero, and after glitches you can now watch some shadowtalk...or just
read the complete version.
There also has also been a kind of ARG going on, which I completely missed because
it was done as podcasts
hermit
Jun 24 2019, 08:33 PM
Attack of the Null. Crash 2.5. Ah well, they had to transistion to new Matrix rules, device-based computing and sensibly priced cyberdecks somehow.
Nstol_wisper
Jun 24 2019, 10:51 PM
I am the only one who has noticed the clues of regression in this book?
The name implies anarchy, yet it's the most obvious attempt at ordered and neutral toned narration to date.
Or is just the effect of a pendulum swinging the other way?
Or explaination hidden here is that kids do secretly hate their parents? OR parents do secretly hate their kids?
And strive to be different?
AquaBlack0B
Jun 25 2019, 12:07 AM
I remember hearing someone in one of the other SR communities talk about how SR seems to have a "defeatist" attitude towards punk, as if since the corps won people may as well give in.
From the QSR (And reused from the Anarchy book): For some of us, corp life is not a life. The megacorps own enough in the world. They don’t need to own us. So we drop out and find another way. We do the jobs corps don’t want their regular employees to do, the things they don’t want connected back to them. Espionage missions; missions of theft, sabotage, and assault—maybe assassination if you swing that way That’s how we survive. We still have to dance to the corporate tune to some degree, but if we live right and build up our skills, we can become the best at what we do and get paid what we deserve. Then, maybe, instead of being one of us, scrambling under the heels of the powerful, we can be one of them, and remake a small part of the world in our image.
Supplanting authority and becoming it yourself doesn't seem very punk to me. It sounds more like what someone would say about a neo-anarchist or other sort of populist rebellion- where they're just putting on a facade. Sometimes true, sometimes not, but I always thought SR leaned more towards the "runners against the system" part of the cyberpunk genre. Even the QSR module is about saving a government official from some gangers. Are they trying to get the runners to work more within the confines of the system and for its own interests? It's off-tone, which is kind of a turn off, which is too bad since I really loved the edge system when I played through this.
Iduno
Jun 25 2019, 12:35 AM
QUOTE (AquaBlack0B @ Jun 24 2019, 07:07 PM)

From the QSR (And reused from the Anarchy book): For some of us, corp life is not a life. The megacorps own enough in the world. They don’t need to own us. So we drop out and find another way. We do the jobs corps don’t want their regular employees to do, the things they don’t want connected back to them. Espionage missions; missions of theft, sabotage, and assault—maybe assassination if you swing that way That’s how we survive. We still have to dance to the corporate tune to some degree, but if we live right and build up our skills, we can become the best at what we do and get paid what we deserve. Then, maybe, instead of being one of us, scrambling under the heels of the powerful, we can be one of them, and remake a small part of the world in our image.
I mean, you could generously read that as having shades of the way
SLC Punk ended, but I think it was meant to be somewhat of a downer (and probably realist) ending. Neither of which is a good way to start your future fantasy game.
Koekepan
Jun 25 2019, 12:49 AM
I don't find it particularly defeatist.
Especially not compared to the original punks.
For those of you old enough to need the reminder, or young enough not to have heard the first time: the original punks were many things, but hopeful about the future and energetic about replacing the world were not often characteristics. They expected (remember, this was late Cold war era) to die in a fireball of nuclear ruin, and often thought that trying to build a legacy in that context was absurd, or at least darkly comic. This was one recurring theme behind their mockery of the establishment, as well as their rage at it.
The one thing that is relevant here is that they often did have a strong DIY attitude because they recognised that people inside the establishment would generally only collaborate with them, for the purpose of exploiting them. You couldn't rely upon the elite to do anything you wanted, so you might as well do it yourself. Tape your own music over someone else's, draw your own covers, and put out your own 'zines. But they still bought denim jackets at all the usual places.
So I don't think it's all that antithetical to punk to work within the limitations of the era.
Glyph
Jun 25 2019, 04:49 AM
QUOTE (Nstol_wisper @ Jun 24 2019, 02:51 PM)

I am the only one who has noticed the clues of regression in this book?
The name implies anarchy, yet it's the most obvious attempt at ordered and neutral toned narration to date.
Or is just the effect of a pendulum swinging the other way?
Or explaination hidden here is that kids do secretly hate their parents? OR parents do secretly hate their kids?
And strive to be different?

I'm not sure I would call it
regression if they have finally toned down the douchebro tone that made SR5 so grating at times.
I dunno, I'm trying to be optimistic about the new edition, but I really don't like what I'm hearing about the new Edge rules. It seems like it makes the game more fiddly and complicated, but more abstract at the same time. I just hope these new situational uses of Edge won't be as ambiguous and subjective as they seem.
hermit
Jun 25 2019, 08:57 AM
QUOTE
I'm not sure I would call it regression if they have finally toned down the douchebro tone that made SR5 so grating at times.
Instead, one of them went neo-nazi slang. The lack of douchebro-ness is noted and positive, though.
Nstol_wisper
Jun 25 2019, 10:02 AM
By regression I mean in the sense that the the game Shadowrun is a split from our real world geopolitical understanding of events at a specific point in time.
The world form that point regressed into a more primitave and tribal state where the stronger tribe always preyed on the closest, weakest target. While everyone shared the attitude that nothing can be done about it.
The tone I picked up on was one of
regressing back, well...
.fowards.
Where socially it is now of some priority to "unite the tribes" while thinking more globally?
Iduno
Jun 25 2019, 01:45 PM
QUOTE (hermit @ Jun 25 2019, 03:57 AM)

Instead, one of them went neo-nazi slang. The lack of douchebro-ness is noted and positive, though.
At least one, and nobody bothered to remove it, or publicly say anything about it.
Nstol_wisper
Jun 25 2019, 05:58 PM
QUOTE (Koekepan @ Jun 24 2019, 07:49 PM)

The one thing that is relevant here is that they often did have a strong DIY attitude because they recognised that people inside the establishment would generally only collaborate with them, for the purpose of exploiting them.
At the core is that
DIY attitude you mentioned. There was no safety in a strong central organization at any level, every decision was for the good of
Your tribe. And no individual or single organization or its leader, be it a police department, corp, nation was safe from attack for the same anarchistic reasons, usually their destruction.
So the me against the world, all or nothing attitude with the occasional personal flair was the standard.
Very Rock n Roll.
Sengir
Jun 25 2019, 09:31 PM
QUOTE (hermit @ Jun 24 2019, 10:33 PM)

Attack of the Null. Crash 2.5.
Sounds more like the
Horrors Elder Gods are coming, because we need the end of the world with ultimately no consequences every couple of years, and it always has to be bigger than the last one.
bannockburn
Jun 25 2019, 09:37 PM
That's it. I'm retiring my characters to some island and do subsistence farming.
Nstol_wisper
Jun 26 2019, 12:45 AM
QUOTE (bannockburn @ Jun 25 2019, 05:37 PM)

That's it. I'm retiring my characters to some island and do subsistence farming.
Or retire to Mars?
Which casuses me to ask, Are we going to see a Mars based sourcebook?
Are we ready to see mission after mission with characters mailing themselves to mars, abducting some corp accountant, then mailing themselves back to earth?
Maybe Pilot Space Vehicle is one of the skills in 6th....
hermit
Jun 26 2019, 01:02 AM
QUOTE
Sounds more like the Horrors Elder Gods are coming, because we need the end of the world with ultimately no consequences every couple of years, and it always has to be bigger than the last one.
Huh. Maybe. Thought it was supposed to be bugs originally but who knows where this goes.
Koekepan
Jun 26 2019, 04:20 AM
QUOTE (bannockburn @ Jun 25 2019, 11:37 PM)

That's it. I'm retiring my characters to some island and do subsistence farming.
*Red Dog, Red Dog, c'mon in, Red Dog*
*This here's Red Dog, in position*
*Awright, we're landing in the rubber ducks now, insertion is a go*
*Fool shoulda known runners never retire*
bannockburn
Jun 26 2019, 07:05 AM
QUOTE (Nstol_wisper @ Jun 26 2019, 02:45 AM)

Or retire to Mars?
Hell no. There's weird AI stuff going on there.
QUOTE
Maybe Pilot Space Vehicle is one of the skills in 6th....

There's already Pilot (Aero
space).
Sendaz
Jun 26 2019, 12:44 PM
Human Rigger Dossier is out on DTRPG for free, giving you a rigger character to use.
https://www.drivethrurpg.com/product/281064...DMtSFof5wby961wIn the Qualities thing, we can see some of the qualities and adjustments taking the new Edge score into account:
Addiction
Character cannot earn or spend Edge in any form while suffering withdrawal and takes a –2 dice pool penalty to all tests, increasing by 1 per addiction period passed. (Level 1: 1 week)
Juryrigger
When performing a Juryrigging test, character gains a bonus point of Edge that must be used on that test, or it is lost.
That addiction withdrawal thing should prove interesting seeing how important Edge should be going forward, so don't miss your hits.
hermit
Jun 26 2019, 02:05 PM
Can't ... shoot ... need ... soykaf ...
Nstol_wisper
Jun 26 2019, 02:10 PM
Look like you use Edge anywhere now.
Makes Deckers and Mages look really more playable.
Now, I know addiction is a touchy, adult subject but, That and taking away limits and Edge rules?
Some really interesting individual RP options surfaced.....
hermit
Jun 26 2019, 03:23 PM
Yes, those poor, undervalued and underpowered mages.
Sendaz
Jun 26 2019, 03:34 PM
QUOTE (hermit @ Jun 26 2019, 10:05 AM)

Can't ... shoot ... need ... soykaf ...
LOL
Though to be fair, I know the missus is not fully functioning until her second or third cup in the morning, so there is something to that.

QUOTE (Nstol_wisper @ Jun 26 2019, 10:10 AM)

Look like you use Edge anywhere now.
Makes Deckers and Mages look really more playable.
When did you ever see Mages as less playable? One of the biggest complaints over the year has been SR turning into MagicRun.
Now I like magic, but there is some truth to it. Limits were in place, but reagents could wipe that out in a heartbeat. Overcasting was not so hard to do as the decider on whether drain was P or S was now hits, not original Force. Mystic adepts were broken as heck once they removed you having to buy up spells and adept powers separately.`
Now some of this will probably change of course, so overcasting may be reined in a bit, but having sustained spells switch over to duration is a mighty handy feature as that means you don't have to try juggling multiple spells and the incurred sustaining penalties.
So we shall see, but don't worry about us mages, we will be fine
Sengir
Jun 26 2019, 08:19 PM
QUOTE (hermit @ Jun 26 2019, 03:02 AM)

Huh. Maybe. Thought it was supposed to be bugs originally but who knows where this goes.
Well, the story about Ares dealings with the bugs is obviously coming to a head, but so far it seems to be mostly limited to Ares and associates. On the other hand, CGL has been heavily pushing references to The Enemy in recent books, and those lovely folks would certainly not limit themselves to subtly infiltrating one organization. Also, there is this detail from the second chat block (those who didn't read it,
here under "Version 3")
QUOTE
> What the hell is that?!?!?
> Slamm-0!
> I don't even know what I'm looking at.
> Bull
> Is that a tentacle? A tumor? Where's it's face?
> Slamm-0!
Doesn't sound bug-ish to me, more tentacle horror...
Currently the site is showing a video, but no new info I could discern.
QUOTE (Sendaz @ Jun 26 2019, 02:44 PM)

Human Rigger Dossier is out on DTRPG for free, giving you a rigger character to use.
https://www.drivethrurpg.com/product/281064...DMtSFof5wby961wA nice intro for new players I guess, and it has the requisite errors every SR sample character must have

But...Gunnery (Jumped In) is Engineering + Logic? Please tell me that's an error, not a result of pruning the skill list. And what are those (A) and (I) in the list of possible actions?
hermit
Jun 26 2019, 08:26 PM
QUOTE
On the other hand, CGL has been heavily pushing references to The Enemy in recent books, and those lovely folks would certainly not limit themselves to subtly infiltrating one organization.
Uhm. Them doing just that was a major part of the Aztechnology plot since 2nd Edition.
The way the Matrix comes down seems more like the Null, but Mr Tentacleface? Who knows. The UCAS did have dark dealings referenced, part of Colloton's attempt to beef their military back to USA-levels of power, but those seemed to be mainly Shedim. I guess we'll know more tomorrow, seems they update the site daily with new stuff.
Also, made a transcript of the video for those who prefer a more efficient data format:
QUOTE (shadowrunsixthworld)
*beeeeeeep*
Man 1: Philly is down, Matrix is completely crashed there. Ejected, and dumpshocked…
Man 2: A flash was reported over the city.
Man 1: As the UCAS fears [unintelligible]
Man 3: Baltimore has just gone dark!
Woman1: … a hundred and fifty thousand in critical condition.
Woman 2: Please help us!
Man 1: Washington declared a curfew …
Woman 3: Newark, Halifax and Providence, (….) Lexington all run dark …
Woman 2: Save my soul!
Woman 1: … Dumpshock and death …
Man 1: Switching to the UN Correspondent …
Woman 2: … technology …
Man 1: … pulled off the Matrix immediately.
*beep*
We have access. We don’t know how long it’ll last. We welcome you (unintelligible). We have to act, and act quickly! We’ve been so busy responding to the emergency that we can’t do anything else! But we have to! We can’t just react, we have to stop them! Who are they? Look at what we know. They’re sending us a clear message. Everything that you have, everything that you’re about, is fragile! (unintelligible, maybe ‘broken’?) The society that keeps you safe, that gives you the things you need can be taken away, removed in an instant. Everything can be lost. So, we have to ask: who wants to break society? Who always talks about destroying the world, tearing it down before it can be rebuilt, who are the malcontents, the ones who think that they know better than everyone else, when what they really want is chaos, and power? Who are the ones willing to go to such extreme lengths to get it? You know who the destroyers are. Maybe you even know some of’em. Or see what they can do to the world. What they want to do. We have to act! We have to protect ourselves. But we can’t let them get any stronger! They’re a plague, they’ll bring desaster, we have to fix it, we can’t just sit by and wait for things to get worse! We have to declare a war!
*Shot*
Also,
made some stills of the art and easter eggs. While those are only moderately interesting, the White House assault art doesn't feature shapes that look un-metahuman at all.
Jaid
Jun 26 2019, 08:26 PM
QUOTE (Sengir @ Jun 26 2019, 04:19 PM)

But...Gunnery (Jumped In) is Engineering + Logic? Please tell me that's an error, not a result of pruning the skill list. And what are those (A) and (I) in the list of possible actions?
dunno about the (A) and (I), but gunnery being engineering had already been confirmed before i believe.
hermit
Jun 26 2019, 08:31 PM
Design a fridge, build a house, fire a rocket launcher, what's the big difference. Engineering is the new Artisan.
Nstol_wisper
Jun 26 2019, 09:41 PM
Having a someting like that as a necessary specialization makes sense. To many skills in 5e should have implied some familiarity or general knowledge of a given test. Maybe in this edition having the base skill will mean a less severe penalty, less than 5e's for not choosing a skill at all, if you choose not to specialize?
Sendaz
Jun 26 2019, 10:23 PM
QUOTE (Sengir @ Jun 26 2019, 04:19 PM)

And what are those (A) and (I) in the list of possible actions?
From what I have seen I think I is Interrupt actions that you can take, but they reduce/cost Initiative as you are doing something.
A should be Anytime Actions, that you can do anytime.. pretty close to the old Free Actions I guess.
On a side note, operating a Trebuchet uses your French Language Skill.
Nstol_wisper
Jun 27 2019, 11:49 AM
Here is a release schedule for more material.
I hope this means that every class will get their own dossier like the Rigger's.....
release schedule
Nstol_wisper
Jun 27 2019, 06:59 PM
Getting back to
Sixth World discussion.....
I'm noticing less and less
City Speak in each edition's sourcebooks. And
Sixth World appears to be continuing this trend.
Opinions, is it good, bad, or you didn't notice?
Will people be mad at me when I say it's a good thing?
I do think it's a signature of the game but the greater delineation between game narrative and say, author's descriptive of mechanics is needed.......That's my opinion anyway.
hermit
Jun 27 2019, 08:45 PM
QUOTE
I'm noticing less and less City Speak in each edition's sourcebooks. And Sixth World appears to be continuing this trend.
Opinions, is it good, bad, or you didn't notice?
I don't mind it that much, but I do mind real internet slang creeping in, especially of Alt-right/Neo-Nazi online culture. Not that internet slang in itself wasn't annoying enough to read in a supposedly 52 years in the future setting, but that specific subculture isn't what I want to read in any books I pay money for.
As stated above, it's high time CGL follow up on big words they put in their books.
Nstol_wisper
Jun 28 2019, 11:17 AM
QUOTE (Koekepan @ Jun 24 2019, 08:49 PM)

I don't find it particularly defeatist.
Especially not compared to the original punks.
For those of you old enough to need the reminder, or young enough not to have heard the first time: the original punks were many things, but hopeful about the future and energetic about replacing the world were not often characteristics. They expected (remember, this was late Cold war era) to die in a fireball of nuclear ruin, and often thought that trying to build a legacy in that context was absurd, or at least darkly comic. This was one recurring theme behind their mockery of the establishment, as well as their rage at it.
The one thing that is relevant here is that they often did have a strong DIY attitude because they recognised that people inside the establishment would generally only collaborate with them, for the purpose of exploiting them. You couldn't rely upon the elite to do anything you wanted, so you might as well do it yourself. Tape your own music over someone else's, draw your own covers, and put out your own 'zines. But they still bought denim jackets at all the usual places.
So I don't think it's all that antithetical to punk to work within the limitations of the era.
Like a
David Bowie Ultra Punk thing.....
What Metatype/Archetype would David Bowie be?
Sendaz
Jun 28 2019, 12:18 PM
QUOTE (Nstol_wisper @ Jun 28 2019, 07:17 AM)

Like a
David Bowie Ultra Punk thing.....
What Metatype/Archetype would David Bowie be?
Alot of folk would jump in and say Elf, because elves are cool blah blah.
I would say Metatype Human and archetype is Pure Bowie, he was a class onto himself.

Would also take Rocker in a pinch.
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