QUOTE (Nstol_wisper @ Jul 8 2019, 06:52 AM)

So the the fact that
Metahumans by design likely could not afford max
Edge, likely because points were spent elsewhere.....
Makes Edge more viable as a a game mechanic? Interesting.
But a 2 to 1 Edge advantage for humans in Sixth World which I think will be common, in the new system will make that advantage so much more obvious.
well, first of all, humans are heavily disincentivised to max edge. so i doubt 2 to 1 will be more common at all. in fact, it is heavily disincentivized for ANYONE to max edge, because you have the same cap, and no matter what, you gain it at the same rate. a 7 to 1 advantage in edge attribute likely only means a 2 to 1 advantage in how much edge you have. in contrast, a 7 to 1 advantage in body attribute will likely represent close to that same ratio advantage on soak rolls.
building for edge is a bad idea. that doesn't make edge more viable as pretty much anything except as a completely nonsensical arbitrary method of converting being "good" at one thing into being good at anything else on the face of the planet with no rhyme or reason, even extending to things where being good at that one thing should logically make you *worse* at the other thing.
QUOTE (Nstol_wisper @ Jul 8 2019, 08:16 AM)

Or players should be able to tactically be able to see their opening based on what they do best, and wait if necessary to affect the encounter without worrying about how much edge another character has or what metatype.
well, you're probably right that they won't worry about how much edge attribute another character has, because it's probably going to be the same no matter what race they are. humans will most likely just not be able to meaningfully spend bonus attribute points gained from putting race higher, which is more likely to mean lower attributes overall. if attributes weren't just about the most powerful thing to have in shadowrun, that could work out, of course, but since each point of attributes are worth so much it essentially means the average human will just be rolling less dice in normal situations because they only had one good source of attributes, not two.
meanwhile, the guy with 7 edge is not in fact better able to hold back and wait; he's already capped, so if he wants to make use of the resource of gaining edge, he needs to spend it immediately. it's the person with mediocre edge who can stand back and let the edge roll in if necessary.
QUOTE (Nstol_wisper @ Jul 8 2019, 01:00 PM)

I have read the descriptions of Karma and Edge in the rulebooks. And yes, the opinions on my mention of confidence are true, it is not part of the explaination of what the latter are abstracting.
That is not what I was speaking of. I was thinking of the the real player's reaction if they are faced with such problems to solve.
Can, Will such a situation effect the person's real confidence in a negative way thus effecting the decision making of the real person while playing?
unlikely. they still gain current edge points in exactly the same way, and have the exact same cap, plus the value of each individual point of current edge has gone way down as a result of needing multiple points to accomplish what a single point could do in the past. having 7 edge at the start of a fight likely won't let you do a huge amount more than having 3 or so starting edge.
but seriously, it's really starting to look like you haven't actually familiarized yourself with the rules information we have available. it feels like you're spouting random assertions based on blind assumptions more than anything else. have you even looked through the available resources to find out about the things we already know in 6e? not the stuff where the designers make wild claims about how awesome its going to be, i mean actual direct answers about how the rules work. i don't care if hardy *thinks* edge is the bee's knees, i care about what the actual rules say, and the rules they've described do not accomplish the things you seem to think they accomplish.