QUOTE (Kyoto Kid @ Sep 20 2019, 10:05 PM)

OK I can understand the fact that in real life, technology bypassed fiction with the advent of wireless everything (crikey, I even had a Toshiba notebook computer with a wireless card at the time).
QUOTE (Moirdryd @ Sep 22 2019, 12:24 PM)

The beautiful irony being, and people easily forget, Wireless Matrix was a thing in 3e and (superficially) it functioned like modern wireless networks and p-secs were essentially smart phones anyway, the difference being that CyberDecks and CyberTerminals made everything VR and silly fast.
QUOTE (binarywraith @ Sep 22 2019, 08:30 PM)

Yup. Wireless networking has been a thing for decades in SR, it just couldn't push enough speed to do full ASIST decking. They still have never given a good explanation for how it does in the later editions, given the physics of wireless networking haven't changed.
QUOTE (Moirdryd @ Sep 22 2019, 08:36 PM)

Pretty sure that even full ASIST was there in Matrix, just I/O depending on carrier signal more than Deck and here were a few interesting issues that could crop up with wireless connections and Dumpshock and the Psychotropic IC
Wireless ASSIST was present from day one: that's what riggers do.
Virtual Realities 2.0 introduced (in 1995) satlink in SR2, though that required a 1.5 meter satellite antenna in a trailer or a truck.
Matrix (2000) added cellular link and radio link. Those allowed full-fledged decking, with I/O speed capped to that of the low tier cyberdecks. This is exactly the kind of things that push towards a new edition to be released. Once such option is available, you can no longer write an adventure without taking its existence into account, yet you also can't assume the players will have the book and the option.
While it's certainly entertaining to still have old grognards yelling at the sky "Damn you Wifi, damn you, you ruined everything! Everything!!!" when there should be by now people playing the game who were born after the 4th edition was released, the thing is, Wifi is merely a scapegoat for the far wider paradigm shift on computer technology
Matrix initiated and the 4th edition pushed further.
The point is not that the decker went wireless. Everyone else also got on the Matrix. Saying it could be retconned by handwaving ASSIST as not compatible with wireless bandwith misses the point (in addition to not being consistent with riggers capabilities). It's not just that Shadowrun Matrix was designed in an era where wireless connectivity did not exist; Shadowrun Matrix was designed with fucking
mainframes in mind. We may not argue about what a pocket secretary could or not do because the people who wrote the game in 1989 did not include wireless connectity in their setting, we do because they would not even include
laptops. The game was set so deep in a mainframe/workstation mentality that there simply were no rules to hack into someone's else cyberdeck or pocket secretary to stole the files they could download.
Now we're in 2019, I guess we could argue whether the ruleset correctly depicts a setting with mandatory cloud storage because, as the saying goes, even a broken clock is right twice a day (my take is we'd made "why can't I store my data offline?" debate as relevant "why can't I put my device offline?").
Another part of the paradigm shift relates to the decker/hacker archetype itself and how it is pictured. While AR hacking is tied to the wireless Matrix, those two concepts don't overlap. The whole idea of hacking in virtual reality has already been weakened. Decking initially was supposed to be a full VR simulation experience, with programs showing up as tools and so on. It wasn't looking like something technically-savvy to do. When the reference was 1970ies or 1980ies computer technology, that was fine because the simple fact of getting a computer running with the proper programs installed was a technical feat by itself (even in the first half of the 1990ies, I remember stuff like a specific memory mapping to set during boot to play Ultima VII). The decker filled the techhead stereotype by building his own deck, and the rest was just playing videogames. Then we moved into an era of mass-produced computers and Installshield Wizard. Because there is no longer any "magic" in having a working computer, you now expect a hacker's technical prowess to be displayed as dozens of lines of code typed while breaking into a system (which is actually not how it's done in real life!). In that regards, AR hacking hit the right note as much as VR, if not more. But on the other hand, SR4 rules themselves also made the sript-kiddie possible.