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BishopMcQ
Security devices is the closest I've got: 04 04 04 02 01
Buddha72
Initiative adjustments are +20 for both of us.
Shadow
Does Jester reroll his init since he is jacked in to his rig, or does it just wait for the next turn (which I am fine with).
Fenris
Assuming you're actions are controlling drones or rigger your vehicle, go head and add it in.
Fenris
Glyph - Since the costs of HOG are fairly steep, I'm ruling that the shot will miss. If you check the IC post, you can see that Bloodmoon fell inside the door and it swung shut, so she's currently out of the line of fire. From your post, you exposed yourself enough to look outside. Feel free to pull back.
Shadow
Dont sweat it, I will just wait for the next turn.
Glyph
So noted. Since you had him falling back out of the doorway, he's definitely staying there, at least for now. smile.gif
Fenris
McQuillan - No idea. Whatever it is, it doesn't look related to security. You're up wink.gif
Buddha72
So this is the new order with all the modifiers in place.

Joli 20
Sebastian 20
Tombstone 15
Eric 10
T1 8
Evan 8
Jester 2
Buddha72
Sebastian is casting Thunderbolt Force 6 set at Serious (damage is stun).

TN 3 (-1 from the target being stationary)(7 skill/2 spell pool)
09 05 05 03 03 03 02 01 01 (will karma)
05 04 03 (BOOYAH!!)

9 successes

Drain 3D (8 Will/2 spell pool)
09 05 05 05 04 03 03 03 02 01 (8 successes/no drain)

Joli is going to cast Armor 6 on herself then drop it into the sustaining foci.

TN 5 (8 from sorcery)
10 05 05 05 04 01 01 01 (4 success)

4M Drain (8 from Will)
09 05 05 04 04 04 03 03 (6 successes/no drain)
Fenris
Oh joy wink.gif

Tombstone, you're up!
Leowulf
And Blackjack has a 7.
Fenris
Erf, sorry about that Leo. Somehow I missed you in the original initiative order. No problem, you're in at 7.
Fenris
Eric, you're up.
Leowulf
Np. Being so far down the list, it's easy to miss.
BishopMcQ
Take 2 simples to aim at the door.
BishopMcQ
Shadow--tell me this building is up to code with a fire suppression system and all the good stuff.
Fenris
Eric and Joli - The explosion came from the exact area you saw the weird shape on the wall.

I need Tombstone and Jester to roll a resistance test vs. 8S stun, no armor applied at the end of the combat turn. Please set aside any combat pool you'd like to use for this test now.

Blackjack, Eric, and Joli I will need to resist 14M immediately, half impact armor + any fire resistance modifcations you may have made to your armor.

Speaking of which, Blackjack, it's your action wink.gif
BishopMcQ
TN11
10 05 03 02 02 01 --o successes. take a moderate, initiative lowers 2 pts.
Leowulf
Gonna help Evan treat Bloodmoon, which brings up a question: Do our dice get added together if we work together? Would Blackjack's go toward his as complimentary?

Anyway, if not, then she'll start trying to drag Bloodmoon away from the line of fire while Evan continues to work on her, that is... unless what we just got hit with was white phosphorous. If it was, Blackjack is going to start looking for a way to put out the flames on herself and everyone else in the blast.

14M - 2 (half impact) - 2 (fire resistance) = 10M
Combat Pool (4) (In case I get to dodge): 10, 3, 5, 9, 17, 4, 5, 4, 4 = 8 successes and no damage, if it applies.
Body (10) Test: 3, 2, 3, 8, 4 = no successes
Buddha72
14M minus 4 pts for TN 10
11 10 10 05 05 03 03 02 02 01 01 01 (3 successes)

Karma re-roll
11 11 09 05 04 04 04 04 01 (2 more!!)

Shadow
It's an aircraft hangar, loaded with highly flamable liquids, of course it has fire supression.

Edit:

@ Fenris, didnt Jester make it into his van? If he did he has enviro seal...
Glyph
Body (assuming natural Body only, since bone lacing and dermal sheathing aren't that good against gas - if dermal sheath helps, since some like neurostun affect the skin, I rolled those three dice in case - 5, 1, 1 for no extra successes):

9, 5, 5, 3, 3, 3, 2, 1 (1 success).

Combat Pool (all):

5, 5, 5, 4, 4, 3, 2, 2, 1, 1 (no successes).

Looks like Tombstone takes a Serious Stun at the end of the round.
Fenris
Shadow, you made it to the van first, yes, so no gas for you.
Shadow
I take it back, full auto on the punk in Ruthyium.
Fenris
Post away, my good man. Blackjack, you can add your Biotech/First Aid as complimentary dice for the roll. Just so you know, currently, Evan is working to stabilize, and will succeed. Feel free to add your dice if it makes sense for the character, I'm just trying to let you know what's going on.
Buddha72
Ok so Shadow needs to post those rolls to splatter that thug all over the walls. biggrin.gif
Leowulf
I think I'll have Blackjack delay action and react if anything extraordinary happens before the end of the turn.

Did Blackjack successfully avoid the flames?
Shadow
Gunenry Test Skill 6, Combat Pool 6

15 10 8 8 5 5 3 3 3 3 1 1


I forget the type of MMG but it is loaded with XX and it has 6 points of built in RC.

So a FA blast to the guy in the cloak.
Fenris
Leowulf - Didn't avoid them, no. Unfortunately you can't dodge grenade blasts. What you might want to do is use combat pool to help with the damage resistance test. I believe you can throw as much as you like at it.

Also unfortunately, since you're moving into the area currently effected by neuro-stun, and it hangs in the air for 10 combat rounds, I'll also need you to make a roll vs. 8S stun at the end of the phase. No dodging, but you can set aside combat pool to help with the resistance test (assuming you're still planning on going over near Bloodmoon)

Shadow - He's dodging, surprise surprise. I need to know how many rounds in the FA burst. Somewhere between 3 and 10, I'd assume. Please keep in mind that you only have 6 pts of recoil comp, and I believe MMG's suffer double uncompensated recoil penalties. But also keep in mind that the target number to dodge goes up by one for every 3 rounds in the burst, every round adds to the power, and every 3 rounds ups the damage level as well wink.gif

After Jester, here's the modified initiative:

Joli 10
Sebastian 10
Tombstone 5
BishopMcQ
Is the fire suppression system putting out the flames or do we need to check for Secondary effects and resist the persistent L?
Shadow
Its a ten round burst. I do have 6 points of recoil on the turret, I also have a GV 4 attached to it.
Fu-Man Chu
Hey guys - I wanted to apologize for Bloodmoon's long absence (and my own). I lost internet connectivity and was only recently able to get it back. I realize that with the weeks that have gone by, she was probably dropped from the adventure. But I didn't want to just disappear without any word at all. Sorry again!
FXcalibur
Ah, I see I've been NPC'd. Sorry for my absence as well. The game was kinda slow back there and I thought it died, plus my exams came upon me as well. I'm frankly surprised to find the game still running after I check back all these months later.

I'd like the chance to join again, if I am not hated for abadoning the game already. What have I missed? Last I remember we were in a van outside the place whilst the deckers were doing something.
Fu-Man Chu
. . .However, on catching up on the thread, I see I haven't missed a beat as most of the time, Bloodmoon has been down and out. Assuming she (and the team) survives this, I'll be happy to continue to play her!

BishopMcQ
So just to check, no one has the hunted flaw do they? I'd hate to get hit again right after we're done cleaning up the mess we are currently in...
Leowulf
I think I'll just have Blackjack stay where she is and try to extinguish herself.
Fu-Man Chu
QUOTE (McQuillan)
So just to check, no one has the hunted flaw do they? I'd hate to get hit again right after we're done cleaning up the mess we are currently in...

Ummmm, yeah - Bloodmoon's got some people after her. . .
Fenris
If you're interested in more information on Bloodmoon's Hunted flaw, please feel free to check out the previous IC post on Elsewhere...

Fu Manchu - Great, good to have you back. Yes, we're still cranking away, much faster now that the Thanksgiving holiday is over.

FXCalibur - Yup, you can come back too wink.gif

Just as a brief recap, Bloodmoon's been shot, and is currently unconcious inside the hanger. Tombstone and Evan are nearby, trying to assist, and trying not to breath in too much Neurostun. Blackjack, Eric, and Johli are trying to put themselves out from the white phospherus which followed the Neurostun in through the wall in the side of the hanger. There are at least two shooters outside, and 1 inside that's dodging a round of full auto fire from the MMG on the top of Jester's van. The fire suppression system in the hanger is busy smothering most of the flames, so those suffering from will not have to deal with the residual effects next round of the phospherus, and is probably cutting down on the half life of the Neurostun as well.

Jester - With 4 successes on the dodge, the covered figure just manages to desperately avoid the bullets.

Johli and Sebastian are up.
Buddha72
Ok Sebastian is going to shift back to the astral (ex. simple) and dart back towards the building and do a Perception Test to find baddies.

Perception
21 04 04 03 02 02

Does he see anything?
Fenris
Sebastian spots a shooter about 50 meters to the west of the hanger, perched between two buildings at ground level in an alleyway.
Buddha72
Ok so Joli going to shift forms (complex action) and get ready to kick butt next time around on her turn.
Fenris
Last up is Tombstone. A small dragon has just appeared in the hanger bay. Might be the Neurostun getting to you? ;P

And new initiatives from everyone, since I believe this is the last round of combat.
Glyph
Tombstone:

The dragon, he's not sure who's side it's on. The guy who ducked under the van, he knows is hostile. He will use a simple action to Change Position (crouch), then his second simple action to fire with his gun, which is already in his hand. No Combat Pool this round, since he used it up failing to resist the Stun damage he will take at the end of the round.

Pistol shot: 5, 5, 4, 4, 3, 3, 2, 2, 2, 1.

His Intiative for next round is 16 (this is already adjusted for his Serious Stun).
Fu-Man Chu
Bloodmoon

Initiative is. . . . well, I guess it doesn't matter too much cool.gif
Shadow
Jesters init:

25
Buddha72
Joli is 36

Seabstian is 30 (astral initiative)
Leowulf
Blackjack's Initiative Roll: 6

6 + 6 = 12.
BishopMcQ
Initiative is 21
Fenris
Joli - 36
Sebastian - 30
Jester - 25
Eric - 21
Tombstone - 16
Blackjack - 12

Tombstone - TN is base 4 + 3 for your wounds - 2 for smartgun + 6 = 11. Looks like no successes.

Joli's up. Currently, you've got a dragon perched in the hanger, a hole in the wall, foam all over everything, and some guy crouched below the van.
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