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Fenris
Answers:

1.) It happened exactly like the attack on his group.
2.) None. Doesn't know the Johnson.
3.) Basically the same thing that you know. Met him several days ago when recruited for same mission. Probably owes him a finger or something for failing.
4.) Invisibility, out the door, skulking through the streets, noodle shop.
5.) Nothing besides all the security his team found that your team knows about.
6.) All the knowledge he's given you guys, including the stuff on the OC.

Next?
Fu-Man Chu
Clarification on #1, so he doesn't know anything at all about the assassins - who sent them or why other than what we already know?
Fenris
Nothing other then what you already know.

What's everyone else doing while this is going on? I'd like to try to move this along as quickly as possible. Fu-Man Chu, please let me know if you have any other questions, and I'll assume you checked for the info.
BishopMcQ
Note: I will be out of town from Sunday through Wednesday.

Eric is sitting, waiting for the interrogation to end. Once that's been concluded, he'll push the topic back to how we are going to hit the manor house. The best idea still seems to be two teams, Helicopter and ground with an insertion team making a break for it while people cause a lot of noise and mayhem outside.

Please feel free to run my character as needed.
Glyph
Here is the gear that Tombstone will be carrying:


His weapons:
>Morrissey Alta Heavy Pistol with Internal Smartlink II, Concealable Quick-Draw Holster, detatchable Silencer, loaded with 12 Rounds of Regular Ammo, and 3 spare Clips, also loaded with regular ammo.
>Defiance T-250 with Internal Smartlink II, Shock Pad, loaded with 5 Rounds of Shock Lock Ammo, with 20 loose rounds.

Worn/On Person: The pistol and spare clips, Armor Jacket, Victory Rapid Transit Line Heavy Jumpsuit, his DocWagon bracelet, his fake ID, his wrist phone and pager, a credstick with the 1200 Nuyen (the rest of his money has been hidden and is not on his person).

In the Duffel Bag: The shotgun and rounds, a Savior Advanced Medkit, Medkit Supplies (x 1), 3 Antidote (Rating: 6) Slap Patches, Pocket Flashlight, Wire Cutters, Metal Restraints (x 1), and a Personal Comm Unit (Rating: 4) - which he will put on when they are ready to begin the assault.
Buddha72
Quick question from the distraction team, how are we getting there? I assumed we would not be travelling in the helicopter since we're doing a two prong type thingie. Is that correct?
Fenris
Sorry, I figured you'd be taking the heavily armed and armored van ;D

Who's driving the van carrying the distraction to the house? How many dice can you through at the driving test? Jester may suggest, based on your competency with driving (number of dice) that the pilot installed in the van might be a better driver.
BishopMcQ
Insertion:
Eric
Lee
Bloodmoon
Blackjack

Outside:
Joli
Sebastian
Tombstone

Jester, I presume will drop the team by the door and then give fire support outside.

Sorry if I missed anyone...
Buddha72
I'll take Jester up on the offer of the self driving, heavily armored van. biggrin.gif
Fenris
Question for the group then, regarding McQuillan's last comment. Is the helicopter dropping the guys on the roof and bugging out till you call for a ride and having the van and drones do fire support, or are you looking to have the helicopter going the whole time?

Additionally, I need Blackjack's rolls and a post IC indicating she's dropping back into the system.
BishopMcQ
I don't know how automated the drones and van are, but if it's possible to have all the guns blazing at once, that would be preferrable...
Buddha72
Spellcasting

Armor (Force 6): 04 04 03 03 02 02 02 01
Spellpool: 02 02 01
Bonus dice: 10 04
Ally Spirit: 05 01
Centering: 08 05 05 03 03 02

2 Successes

Drain (5M): 11 05 05 05 04 03 01 01

Mindlink (Force 2): 20 08 05 04 02 01 01 01
Spellpool: 03 02 01 01
Ally Spirit: 07 01
Centering: 04 02 02 01 01 01

4 successes

Drain (2S): 08 05 05 04 03 03 02 02

Increase Reflexes +5 (Force 1): 11 05 05 03 02 01 01 01
Spellpool: 04 04 03 03
Ally Spirit: 04 01
Centering: 07 05 05 05 04 01

1 success

Drain (3D): 11 07 05 05 04 03 02 02
Spellpool: 08 03 03
Fenris
The drones and the vans, I believe, are automated enough to be given targets at a distance, like with the helicopter fairly far away.

I just need to know if you want to throw both of your rides out into the firefight with you?
Buddha72
I would like the van as back up for us, to cover our departure or if things get too hairy outside.
Fenris
One assumes the interior group would like the same?
Fu-Man Chu
Bloodmoon's conjuring rolls:

[ Spoiler ]


6 Spirits of the Wind summoned all with Reach +1 and Armor +1. Suffering 1 box of Stun damage in process:

#1 & #3: Force 3 with 2 services each
#2: Force 3 with 4 services
#4 & #5: Force 3 with 5 services each
#6: Force 4 with 2 services

Time to heal Stun: Will 6, TN 3 (2+1)
[ Spoiler ]

5 successes / 60 min = 12 min

Fenris
Just to make sure we're clear on this, you do realize that Wind Spirits cannot attack physically, correct? I just wanted to verify since you were conjuring them with extra reach. It would count for astral combat, however.

Okay, basically everyone's positioning about two combat rounds out from their individual encounters. I'm giving you these two rounds for buffs or whatever else that you might want to have had going the whole time.

I'll be ready to pick up the actual encounter just as soon as I hear about the Decking stuff.
Leowulf
This is confusing. I know I have karma and money. Do I have everything I need to make a commcall or wireless link for the run?
BishopMcQ
That all depends on the accessories and utilities you have in your deck. If you don't have those, then you are going to need to let us know so that we can change the plan.
Fenris
In order to access the Matrix via cellphone, you would need:

Cellphone wink.gif
Cellular interface Hardware (installed on deck)
Cellular Link Utility (run on deck)

As far as I can tell, Blackjack only has the cellphone out of the items on the required list.

The interface hardware could be aquired at Rating 2 with an Etiquette(2) roll with 4 successes in about 6 hours. It could be installed in approximately 8, which means you could have done it during the day while everyone was prepping or sleeping.

Unfortunately, the Cellular Link Utility has an availabilty rating of 7 days at Rating 1, which means someone would have to roll 7-8 successes on an Etiquette(2) test to have acquired it during the day while you are all sleeping and prepping.
Fu-Man Chu
QUOTE (Fenris)
Just to make sure we're clear on this, you do realize that Wind Spirits cannot attack physically, correct? I just wanted to verify since you were conjuring them with extra reach. It would count for astral combat, however.

Doesn't the reach help out in the attack rolls for the Engulf special ability? I was under the impression since a standard melee attack roll is made, the reach would work as well. If not, then I'll just have them all have Armor +3 instead...

Thanks!
Fenris
Leowulf -

Sorry, I guess I need to clarify. Was there something else you were confused about, aside from the question you asked regarding the specifics of creating a wireless link?
Leowulf
Ok. So I don't have the parts for a cellular link. What about a radio link? I thought I could use the transceiver, but I read that you can't in Matrix because the radio link interface is a separate part that must be installed into the deck.

ARGH! mad.gif

I could access in tortoise mode, but that would be dangerous. Any way I could get the part now, or should I make due?
Fenris
Blackjack - You have the option of contacting Franken, who might have the gear you need for the wireless or radio link, but you'd definitely owe him a favor. Additionally, someone would still have to make the rolls for installation.
Fu-Man Chu
Bloodmoon would be able to try getting the parts for Blackjack if she needs... let me know if you'd want her to try (her Fixer's a decker)...
BishopMcQ
Fu Man Chu--I'd say roll them bones, let's see what we can do.

Fenris--How impossible of a task would it be to set up a satellite relay from a moving vehicle and link into the Angel SatCom and jump from there down to the Seattle LTG for access to the Manor host?
Fu-Man Chu
QUOTE (Fenris)
In order to access the Matrix via cellphone, you would need:

Cellphone wink.gif
Cellular interface Hardware (installed on deck)
Cellular Link Utility (run on deck)

As far as I can tell, Blackjack only has the cellphone out of the items on the required list.

The interface hardware could be aquired at Rating 2 with an Etiquette(2) roll with 4 successes in about 6 hours. It could be installed in approximately 8, which means you could have done it during the day while everyone was prepping or sleeping.

Unfortunately, the Cellular Link Utility has an availabilty rating of 7 days at Rating 1, which means someone would have to roll 7-8 successes on an Etiquette(2) test to have acquired it during the day while you are all sleeping and prepping.

Here we go then!

Interface hardware Rating 2:
Etiquette 6, TN 2,

1: 4 ... Success
2: 6 + 2 = 8. ... Success
3: 4 ... Success
4: 5 ... Success
5: 3 ... Success
6: 4 ... Success

6 successes = 4 hours

Cellular Link Utility, Rating 1:
Etiquette 6, TN 2 1: 6 + 2 = 8. ... Success
2: 3 ... Success
3: 6 + 3 = 9. ... Success
4: 6 + 5 = 11. ... Success
5: 2 ... Success
6: 2 ... Success

6 successes...

Any way those higher successes could further reduce the time?

(Oh, and BTW, any of you here at Origins?)

Leowulf
That's what I get for not fully revising a character that I created when I was still very much a newbie.

How do you guys want to do this?

A) Go and get the part
B) Set Blackjack down somewhere alone and let her tap a line into the complex

She does have a dataline tap.
Fu-Man Chu
I think it'd be easiest to just set BJ down and let her do her thing from a secure landlink line...
Leowulf
That's what I'm thinking. Let's find a junction box or cybercafe and let her do that. She has a transceiver, so she can stay in touch. If Jester can fly by every now and then to make sure she is ok, then I think it would work.
Fenris
The Satellite thing is very a possibility, but you need basically the same components.

However, Fu Man-Chu rolled well enough to get the Interface utility, so feel free to do it over cellular or satellite, whichever you would have preferred to have purchased.
BishopMcQ
I've got the satellite components, which is why I asked.

If we've got the cellular, let's just do that. It will be simpler as there is no test to synch up with the satellite network and we don't need to worry about I/O speeds since we aren't grabbing data.
Fu-Man Chu
Looks like we got a few choices - which do you want BJ?
Buddha72
So it looks like all we need are the actual rolls for the decking part, right?
Fenris
Yup, just need you guys to drop something IC, and then give me access rolls for the LTG you're in, and then the node you want to jump into. On the bright side, being this close to the target you only have to log into the LTG and go straight to the target.
Leowulf
Well, I'd rather get a radio interface if possible. Cellular if it's not, but to use that, I'd have to get a cellular link program too. I don't have the satellite link utility either.

I'm all for finding a junction box, if it will save time. Radio interface otherwise because Blackjack already has the radio link utility.
Fenris
I'll assume radio then. The numbers are all exactly the same for utilities and supplies. If you want to go ahead and give me the rolls for the LTG and the node, we'll push on. I'll try to pay attention and bump the thread as soon as I have those rolls.
Leowulf
Ok. I'll be editing my post.

So that's a rating 2 radio interface right? Hope you aren't using the optional base bandwidth rule..
I'd have a -11 trace modifier. eek.gif

Jester should probably keep moving.

Active Memory 499/500 Mp
----------------------
Sleaze 4 (Size 48)
Deception 3 (Size 18)
Commlink 3 (Size 9)
Scanner 3 (Size 27)
Spoof 3 (Size 27)
Deadly Attack Multiplier 5 (Size 125)
Armor 6 (Size 108)
Cloak 3 (Size 27)
Camo 3 (Size 27)
Analyze 3 (Size 27)
Radio Link 2 (Size 4)
Mirrors 3 (Size 27)
Cloak 3 (Size 27)
-----------------------

Log on to LTG (-3 TN due to Deception rating 3, +2 TN due to radio interface = -1TN)
Computer (Active Skill) Roll: 5, 23, 4, 4, 3, 1
Computer (Knowledge Skill) Roll: 5, 2, 10, 2, 5, 5

Log on to Host (-1 TN)
Computer (Active Skill) Roll: 1, 1, 2, 8, 4, 5
Computer (Knowledge Skill) Roll: 5, 2, 7, 5, 5, 11
Leowulf
Double post.
Fenris
Nope, I don't use the optional bandwith/icon rating rules, but I do use the I/O speed restrictions. However, that shouldn't hamper you in just hacking the system.

Can I get your current Detection Factor please? Also, please let me know when it changes for any reason.

You've accessed the host that represents your target. I assume you're moving towards the security systems, so can I get a Locate Slave test please?
Leowulf
Detection Factor is 4.

Active Memory 499/500 Mp
----------------------
Sleaze 4 (Size 48)
Deception 3 (Size 18)
Commlink 3 (Size 9)
Scanner 3 (Size 27)
Spoof 3 (Size 27)
Deadly Attack Multiplier 5 (Size 125)
Armor 6 (Size 108)
Cloak 3 (Size 27)
Camo 3 (Size 27)
Analyze 3 (Size 27)
Radio Link 2 (Size 4)
Mirrors 3 (Size 27)
Cloak 3 (Size 27)
-----------------------


Locate Slave Test (-1 TN)
Computer (Active): 10, 2, 4, 5, 1, 1
Computer (Knowledge): 8, 4, 7, 1, 1, 4
Fenris
I don't know how you've decked in the past, Leowulf, but as a brief summary, every roll you make is contested by the System rolling against your detection factor. I know you didn't build the character to be a pure decker, but one of the optional rules you might want to consider would be coverting dice from your hacking pool over into your detection factor as an easy way to increase it and hopefully save yourself some trouble. Basically, every 2 dice of hacking pool you set aside and don't use gives you one point of increase to your detection factor.

You've located the security slave at this point. If you're doing to try and modify it, I need a Control Slave test to add in the loop of blank sensor feed you got last time.

Group - Any last minute spells or defenses that need to be put into place, please do so know. I'm going to assume you're landing just as soon as Blackjack's finished with the sensors.
Leowulf
I haven't decked in the past. In fact, I forgot I had a hacking pool. embarrassed.gif

I did design Blackjack as a pure decker. Do you see some things I could have done better? Radio Interface I know.

I didn't know you could convert hacking pool to detection factor. I've got 7 dice on Blackjack, so let's use 6 of them, giving detection factor of 7.

Active Memory 499/500 Mp
----------------------
Sleaze 4 (Size 48)
Deception 3 (Size 18)
Commlink 3 (Size 9)
Scanner 3 (Size 27)
Spoof 3 (Size 27)
Deadly Attack Multiplier 5 (Size 125)
Armor 6 (Size 108)
Cloak 3 (Size 27)
Camo 3 (Size 27)
Analyze 3 (Size 27)
Radio Link 2 (Size 4)
Mirrors 3 (Size 27)
Cloak 3 (Size 27)
-----------------------

Wouldn't this be an Edit Slave operation instead? I'm trying to change the video feed sent to a remote device (security cameras). The test is the same.

Control Slave to add in security camera feed loop (-3 TN due to Spoof 3):
Computer (Active): 4, 3, 3, 4, 8, 1
Computer (Knowledge): 10, 2, 4, 5, 1, 1

I want to try to locate and control the automated defenses by either taking them offline, or better yet, resetting them to target anyone other than the team. I think I'll take them offline though, since that would be more in line with Blackjack's character. What do I need to roll? Can I do both this and keep on fooling the security cameras? I note that a control or edit slave is a monitored operation, which must have a free action spent on it each initiative pass. If not, shouldn't I deactivate security first?
Fu-Man Chu
Go Blackjack, go! Go Blackjack, go!! Yay!!

(Jus' a little encouragement cool.gif
Fenris
My apologies, you're right, it would be an Edit Slave operation.

My understanding of the plan was that you were going to loop all the sensor feeds to the security system and the automated defenses so that no matter what happened, they wouldn't pick anything up or be able to lock onto anything. I thought I specified when you pulled the info you wanted to loop that it was all sensor feeds, not just cameras. As far as you know, the automated defenses should be useless at this point, not being able to read anything or receive new commands without some sort of internal hacking going on.

Airborne Team - Athletics tests please to make the jump to the roof.

Ground Team - Whatcha guys doing?
Buddha72
Joli was going to send forth the stable of Great Form elementals to begin the distraction phase of our programming. Then I was going to be lopping spells left and right to break up any guards forming up for attacks/resistance.
BishopMcQ
Buddha--Was my favorite pocket dragon with me, or are you being selfish and keeping your ally for yourself? wink.gif
BishopMcQ
IIRC, I'm going to need to soak damage as well, in case my fall isn't as graceful as I'm hoping it is...let's hope I don't need it.

Athletics 6
14 08 05 05 02 01

Soak test (Impact Armor 6)
09 05 04 04 02 02
Fu-Man Chu
Here she goes!

Bloodmoon
Athlectics 6
1: 6 + 4 = 10.
2: 3
3: 2
4: 2
5: 3
6: 4

Yuck... hopefully only need that one success...
Buddha72
OOPS!! I forgot, yes the portable dragon is coming with you. biggrin.gif
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