Buddha72
Dec 7 2004, 09:25 AM
Ok going to fry the baddie under the van to a smoldering pile of parts. Casting Lightning Bolt (Force 6 at a Serious), dual natured right now so ruthenium doesn't help him at all.
Centering against penalties (TN 4)
10 04 04 03 03 01 (3 successes/cancels 1 pt of penalties)
Lightning Bolt TN 5 (8 sorcery/3 spell pool/1 die ascepted)
13 10 09 08 08 05 05 04 02 01 01 01 (7 successes)
Drain 4D (8 Willpower/4 spell pool/1 die ascepted)
17 10 05 05 05 04 04 04 02 02 02 01 01 (8 successes/no drain)
Shadow
Dec 7 2004, 06:55 PM
The van ios going to go full revers for half its accelleration (6 meters) then stop. Then I am going to open up on the guy.
6 Gunnery dice. 10 rounds fired.
Mod: INt SGII, 10 points recoil reduction (mount and gv)
10 10 5 5 4 2
Fenris
Dec 10 2004, 08:15 AM
Joli - 9 successes on the soak, eliminating your 7 successes and staging the serious down to a medium. He fries a little. Ruthenium down, comms down, touches off some ammo
Shadow - Moving vehicles is a complex action, I'm sorry ;(
Sebastian's up, with
Eric after
Jester as soon as
Shadow let's me know what he actually wants to do.
FXcalibur
Dec 10 2004, 11:09 PM
I'm really sorry, but I'm going to have to back out again. My school just started, but well, that's not the real reason why I can't rejoin.
I sat down with my shadowrun book the other day, as i was having tea and just chilling out at home. I placed the book on the table, but I just...well, couldn't bear to open or read it. To be really honest, I've forgotten almost every SR rule and deleted all my character sheets. I couldn't pick up the book because I was badly burnt out and I still just can't bear to play SR again.
I'm a horrible person for just leaving the group like that, and I'm sorry to tell you this only now. Still, I wish you all a good game, and hope you don't let bad players like me spoil your fun
BishopMcQ
Dec 11 2004, 05:28 AM
Presuming the punk is still alive, I'm going to aim and shoot.
TN2 -1 for aiming (Sight modifiers for foam, smoke etc?)
07 05 04 02 02 01 01 (5 skill, 2 CP)
Hopefully that's 5 successes. 10S--base damage from the shotgun.
Buddha72
Dec 13 2004, 06:48 PM
Ok Sebastian is going to move behind the sniper in the alley and materialized (simple action) and percieve in detail (other simple)
Perception
11 09 05 05 05 03
Fenris
Dec 13 2004, 08:33 PM
McQuillan - You would have been taking a -2 from partial cover, but
Jesters's moved the van
I'm still going to tack on a -1 from foam, smoke, squealing tires, etc. Still 5 successes though.
Buddha - Is
Sebastian attempting to hide or anything?
Buddha72
Dec 14 2004, 12:54 AM
Oops! I think a little sneaky would be in order.
Stealth (defaulting to Quickness so back out 4 from the roll results)
20 03 03 02 (woot!)
Fenris
Dec 22 2004, 07:55 PM
As if things hadn't been on enough of a hold, I'm taking off for about 10 days for the holidays. I will be back though, and with a renewed sense of purpose, rest assured.
I'd like to try and get this wrapped up in about a week or two after the holidays and press onwards. There was an actual storyline behind here I wanted to drag out
Fenris
Dec 22 2004, 07:56 PM
As if things hadn't been on enough of a hold, I'm taking off for about 10 days for the holidays. I will be back though, and with a renewed sense of purpose, rest assured.
I'd like to try and get this wrapped up in about a week or two after the holidays and press onwards. There was an actual storyline behind here I wanted to drag out
Fu-Man Chu
Dec 23 2004, 12:02 AM
Cool cool - have a good trip Fenris!
Fenris
Jan 4 2005, 06:06 AM
Tombstone - 16
Blackjack - 12
You guys are up
We're going to try and move things along a little faster, with a whole New Year's resolution thingy
As it currently stands, the guy under the van seems to be down.
Sebastian is currently perched behind a second sniper outside, with the rest of the group assembled indoors. Currently, the foam has cut down most of the phospherous, and the last shreds of Neruostun are hanging in the air.
Tombstone and
Blackjack are up! We'll try and get things to a pretty good pace and move on with the rest of the game after this one encounter
Buddha72
Jan 6 2005, 07:06 PM
Blackjack?
You out there? Your turn to post so we can get this baby moving again.
Fu-Man Chu
Jan 6 2005, 09:13 PM
Welcome back Fen! I look forward to the increased rate . . .but I've got a second character ready if Bloodmoon doesn't make it through this encounter. . .
Leowulf
Jan 7 2005, 10:26 AM
Sorry. I've been busy the last few days. Wasn't expecting things on the board to have changed. It's good that they have.
Fenris
Jan 8 2005, 04:07 AM
The gentlemen on the inside is dead or dying, and there are no other obvious immediate threats.
Joli - 26
Sebastian - 20
Jester - 15
Eric - 11
Tombstone - 6
Blackjack - 2
The
Dragon Lady is up
, with
Sebastian following, and
Jester after that.
Buddha72
Jan 12 2005, 06:21 AM
Sorry for the delay, got caught up in trying to get my other threads going.
Joli is going to shift back (complex action) to human form and speak.
Sebastian is casting Thunderbolt Force 6 set at Serious (damage is stun).
TN 3 (-1 from the target being stationary)(7 skill)
10 07 05 04 03 02 01 (will karma)
03 03 (BOOYAH!!)
7 successes
Drain 3D (8 Will)
10 05 04 04 03 03 02 01 (6 successes/light stun)
Fenris
Jan 12 2005, 07:53 AM
2 successes on the dodge roll, 1 success on the resistance roll, some karma, 1 more dodge, and 1 more success on the body resistance roll, so
still a deadly
Jester, your action. There's a dead body in front of your van and a hole in the wall of your hanger
Fenris
Jan 16 2005, 04:37 AM
Eric and Tombstone, you guys are up. I'll NPC Jester for the moment.
BishopMcQ
Jan 16 2005, 05:43 PM
Talking and moving. I need some astral recon outside if anyone else is capable.
Fenris
Jan 19 2005, 03:19 AM
Checking in to get a general consensus. Currently, you are all not aware of any more enemies. My question is, would you prefer to continue in combat rounds until further notice, or drop out until something else action-related happens?
BishopMcQ
Jan 19 2005, 03:29 AM
I'd vote for dropping out unless something is going to happen in the next thirty seconds to spark a new initiative pass.
Leowulf
Jan 19 2005, 04:28 AM
I don't care.
A) Drop out.
-or-
B) Delaying action.
Glyph
Jan 19 2005, 06:46 AM
I'd vote for dropping out, until something combat-related starts up again.
Buddha72
Jan 19 2005, 05:09 PM
Dropping out if the action is done is my vote.
Fu-Man Chu
Jan 20 2005, 05:00 AM
Dropping out preferred. . .
Fenris
Jan 20 2005, 05:29 AM
Officially out of action then.
As a quick clarification, I'm going to give a summary of things so far
Group showed up at the meet with the Johnson, and accepted the job to pick up the slack for the other team that was picked apart by a pack of snipers.
Physical and astral recon of location.
Arrived back at the hanger to discuss plans.
Bloodmoon popped outside of door, ghost showed up and followed her inside, then disappeared.
Snipers attacked.
Sebastian drops sniper #1.
Hole in side of hanger exploded.
Phospherus and Neurostun fill the hanger. Everybody burned
Fire suppression system went off.
Enemy inside hanger appeared.
Joli changed shape.
Enemy inside dead thanks to
Joli,
Eric, and
Jester.
Sebastian drops sniper #2.
Dropped out of combat.
Currently with us, we have:
Fu-Manchu, playing the part of
Bloodmoon.
Buddha72, playing the part of
Joli.
Leowulf, playing
Blackjack.
McQuillian, playing
Eric.
Glyph, playing
Tombstone.
Buddha72
Jan 21 2005, 08:35 AM
Ok Perception for Sebastian
10 05 05 05 05 02
Anything?
Fenris
Jan 25 2005, 04:50 AM
Nadda. What are the rest of you doing in the meantime?
Buddha72
Jan 26 2005, 07:24 AM
Heal TN 4 (8 Sorcery/7 Spell pool)
15 13 11 10 10 08 05 05 04 04 03 02 01 01 01 (10 successes)
Centering (for drain)
05 05 04 04 03 02 (4 successes/2 extra for drain)
Drain 3D (8 Will/4 Ally)
11 09 07 05 05 05 05 05 03 03 02 01 (10 successes/total 12 successes)
Fenris
Jan 27 2005, 09:12 PM
Astounding success. She's been healed of 6 boxes, bringing her down to a moderate wound, and you'll only need to maintain the spell for 15 seconds.
Buddha72
Feb 6 2005, 06:21 PM
Sebastian is going to go astral, fly over and take a look around
Perception
16 09 08 05 02 01
Joli is doing the same, looking for the shooter to the east.
Perception (3 Astral Pool)
16 11 09 05 04 04 03 02 02
Fenris
Feb 6 2005, 07:25 PM
Both Sebastian and Joli are able to spot the snipers at the indicated locations.
Buddha72
Feb 7 2005, 07:45 AM
Ok Joli is going to summon her two Air Elementals (Force 6) to her and command them to use their Noxious Breath (6S Stun/resist with Body or Willpower, whichever is better) power on the sniper to the east.
Sebastian is going to shift from the astral and cast Thunderclap on the one to the south.
Thunderclap Force 6 (set to Deadly) TN 4 (7 sorcery/2 spell pool)
05 05 05 04 04 04 04 03 02 (7 successes)
Drain 5D (8 Willpower/2 spell pool)
10 07 05 05 05 05 04 04 03 02 (6 successes)
Karma (no more for this encounter)
07 05 05 01 (3 successes/total 9 total) No drain
Fenris
Feb 8 2005, 07:32 AM
I'm going to keep it out of combat for the moment, just to keep things moving quickly.
The two air elementals will phase in, and he'll take an action, then they'll trigger the noxious breath powers.
You'll need to roll combat pool if you want to dodge, otherwise you can choose to resist.
Rifle shot, 14D + 5 successes, dodge target number is 4. Second shot, 14D + 1 success, dodge target number is 4.
The second target has 11 successes to resist the thunderclap, 6 body + 9 combat pool, is taking a Medium wound, and is returning fire.
Reaction test to quick draw the pistol, 3 successes.
Shots has 5 successes, heavy pistol doing 10M, TN 4 to dodge, second shot also has 5 sucesses, same heavy pistol doing 10M, TN 4 to dodge.
[EDIT]Added in second shot, since shooting the rifle is a simple[/EDIT]
Buddha72
Feb 10 2005, 02:32 AM
Ok Air Elemental #1 is going to dodge with 8 dice (2 remaining in combat pool).
15 10 10 10 05 04 04 02 (7 successes)
Air Elemental #2 is doins the same with 4 dice (6 remaining in combat pool).
11 04 02 01 (2 successes)
Sebastian is going to try to dodge the first shot with 6 (3 remaining in combat pool).
09 08 05 05 04 04 (6 successes)
Trying to dodge the second with the remaining 3 dice.
11 05 01 (2 successes)
Soaking damage with 4 body with TN 2.
05 05 04 04 (4 successes)
He's stuck with a Moderate physical wound.
Fenris
Feb 10 2005, 09:34 PM
Sniper #1 resisting the noxious breath (no respirators on, so 6S stun, resisted by body), no successes on the first roll, 2 successes on the second = seriously fubar'd sniper. No unconscious though
I'm keeping this simple, so all dice pools refresh, and he's taking two more shots, both at spirit #1 this time: 14D + 2 successes on the first shot, 14D + 1 success. Dodge TN's on both are 4's.
What's
Sebastian doing?
Buddha72
Feb 10 2005, 09:46 PM
Ok Air Elemental #1 is going to try to dodge shoots.
1st Shot
13 11 02 01 (2 successes)
Karma reroll
07 03 (3 total so dodged)
2nd shot
17 08 04 01 (3 total so dodged)
They'll hit him again with the Noxious Breath power.
Sebastian is going for broke!!
Thunderclap Force 6 set to Deadly (7 sorcery/2 spell pool)
10 10 08 06 06 04 04 02 02 (4 successes)
Drain 5D (8 Willpower/2 spell pool)
15 09 08 08 07 05 05 03 02 01 (7 successes/light drain)
BishopMcQ
Feb 10 2005, 09:54 PM
Go Sebastian Go!!
Fenris
Feb 11 2005, 12:55 AM
With 7 successes, the gunman takes a Serious stun, dropping him.
Fenris
Feb 13 2005, 01:05 AM
Just need a clarification at this point to see what everyone's doing.
Leowulf
Feb 13 2005, 09:07 PM
Sitting in the van after finishing loading our two 'friends'.
BishopMcQ
Feb 13 2005, 09:53 PM
Let's collect all 4 of them.
Glyph
Feb 14 2005, 08:29 AM
Still in the van, ready to help with the loading when we get to the unconscious snipers.
Fenris
Feb 17 2005, 04:43 AM
What's the plan from this point, kiddies?
BishopMcQ
Feb 17 2005, 05:36 AM
Let's head to the Body Mall, interrogate the hostages. After that, check in with the Johnson, see what he wants in regards to bodies dead and alive, give him his dues and hand the rest over to the tender mercies of the first volunteer to take them off our hands.
BishopMcQ
Feb 19 2005, 01:40 AM
I'm going to be on vacation from Feb 21 to 28. Please feel free to layout plans and strategies so that we can keep going since it bogged down for a little bit.
Fenris
Feb 26 2005, 12:44 AM
Errr...I know there are several other people in this game besides Buddha and McQuillan. Feel free to post?
Glyph
Feb 27 2005, 09:45 PM
Sorry about that. Had a bit of writer's block with what to have Tombstone do.
Rolled a Body test, TN 5 for Serious stun, with 2 successes, for 30 minutes to heal one box of stun. So he should be down from Serious to Moderate stun from the 1 1/2 hour trip, unless you rule that the van wasn't comfortable enough for uninterrupted rest.
Leowulf
Feb 27 2005, 10:29 PM
Couldn't see anything to post about in recent views. I have a lack of knowledge about Seattle and its surrounding towns.
Example: What's a Body Mall? Never heard of it before. My character might have, but I haven't, which left me torn between asking or waiting to find out. I had chosen to wait.
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