Siege
Sep 22 2004, 04:34 PM
Although if we're willing to make logical inference from hypothetical tech, it's just as reasonable to assume wizards would improve their spells to better adapt to the environment in which they function.
So Invisibility (Disperse Hot Jet Gas) might actually be a research topic.

-Siege
Zeel De Mort
Sep 22 2004, 06:22 PM
QUOTE (BitBasher) |
QUOTE | And given Corporate morality, I shudder to think what kind of action might cause that level of reaction. |
No kidding. I cant think of anything off the top of my head that could actually cause that. |
Check out Operation RECIPROCITY in 2048. Not quite an Omega Order, but pretty close, and against the same megacorp. Just expand on that, or mix in some Horrors or what have you.
Kremlin KOA
Sep 22 2004, 07:05 PM
Core wars and Concord breaking are the two listed Omega order crimes in Corp Shadowfiles
Edit: wrong reply for wrong thread
Edward
Sep 22 2004, 07:31 PM
I was saying that improved invisibility (the spell that works at any speed) should be half as affective as normal when contesting a sensor sweat sighting ruthenium as the example of why half.
As to what would cause an omega order against aztechnolegy there are several things. Researching technology forbidden by secret treaty of the world court (if in fact such exists), starting an open corporate war and core wars come to mind.
The vehicle was not custom, it was just whatever I could get + armour + ED. I didn’t think you could use ritual sorcery without something a bit more significant than some badly damaged armour plates. I will have to read ritual magic again.
I don’t like bio-weapons. They would kill more people outside the pyramid than in
Edward
nezumi
Sep 22 2004, 08:06 PM
You want to destroy an arcology, yet you have scruples about who all goes with it? 80% of the people in the arcology are just Joe Averages, going about their day to day work, trying to make another buck to put Suzie through college. In an arcology like the old Renraku one, probably 20% aren't even raku employees. And don't forget, unlike our local arcologies, the surrounding area of the Aztech arcologies are all supporting Aztechnology as well. The whole of Atzlan supports Aztech in one way or another. You strike a major blow against Atzlan, you strike a blow against Aztechnology.
spotlite
Sep 22 2004, 08:19 PM
QUOTE (Edward) |
The vehicle was not custom, it was just whatever I could get + armour + ED. I didn’t think you could use ritual sorcery without something a bit more significant than some badly damaged armour plates. I will have to read ritual magic again.
|
State of the Art mentioned sympathetic magic. I think that could do it, though it would be hard. Not too hard for Aztechnology though.
BitBasher
Sep 22 2004, 08:47 PM
QUOTE (spotlite) |
QUOTE (Edward @ Sep 22 2004, 07:31 PM) | The vehicle was not custom, it was just whatever I could get + armour + ED. I didn’t think you could use ritual sorcery without something a bit more significant than some badly damaged armour plates. I will have to read ritual magic again.
|
State of the Art mentioned sympathetic magic. I think that could do it, though it would be hard. Not too hard for Aztechnology though.
|
Exactly what I was referring to.
QUOTE |
I was saying that improved invisibility (the spell that works at any speed) should be half as affective as normal when contesting a sensor sweat sighting ruthenium as the example of why half. |
Repeat after me, at the speed a flying vehicle moves, Ruthenium Polymer provides absolutely NO benefits.
Kagetenshi
Sep 23 2004, 01:05 AM
Sure it does. It gives anyone watching epileptic fits

~J
BitBasher
Sep 23 2004, 02:07 AM
QUOTE (Kagetenshi) |
Sure it does. It gives anyone watching epileptic fits 
~J |
Heeeeey! What point value flaw would epilepsy be? I mean flashig lights? muyzzle flash? god forbid flash packs!
Kagetenshi
Sep 23 2004, 02:47 AM
I'd probably use Flashbacks as a base. Raise the value and the negative effects, or make it variable-level.
~J
Edward
Sep 23 2004, 03:15 AM
QUOTE (BitBasher) |
QUOTE | I was saying that improved invisibility (the spell that works at any speed) should be half as affective as normal when contesting a sensor sweat sighting ruthenium as the example of why half. |
Repeat after me, at the speed a flying vehicle moves, Ruthenium Polymer provides absolutely NO benefits. |
Witch is why I was not using ruthenium polymers.
I am using an improved invisibility spell.
I was making an inference on the effectives of improved invisibility against a compound sensor sweet at any speed based on the effectives of ruthenium moving slowly.
Also can an IR missile get a lock based only on the exhaust gasses? Improved invisibility blokes thermographic witch is essentially IR.
I would rate epilepsy the same as a very common severe allergy
Edward
Sandoval Smith
Sep 23 2004, 04:26 AM
That would be some very leniet allowances on the GMs part. The emissions would be invisible when they leave the plane, but I'd rule that you were leaving a thermal wake that stretched for miles. Thermal tracking would see a glowing line going across the sky, they just wouldn't be able to see the source. Similar for sound. Your engines might be quiet, but you're displacing a lot of air, and especially if there is anything in it (clouds, smoke, etc) the disturbance is going to be highly visible. Also, didn't you say you were going to do this a thousand times or so? How are you getting all the vehicles, magic, and equipment?
Back to the Omega order, how were you going to trick the CC into using one on Aztech? Like I said before, this is not something done without clear, unambiguous evidence.
Jarvis
Sep 23 2004, 04:33 AM
Ok, seriously now, how the hell do you think you're gonna get past a great form blood spirit that can give Ghostwalker pause?
Austere Emancipator
Sep 23 2004, 05:50 AM
QUOTE (Edward) |
Also can an IR missile get a lock based only on the exhaust gasses? Improved invisibility blokes thermographic witch is essentially IR. |
The hot exhaus gases is basically what IR missiles IRL lock on to. The hot exhaust "nozzles" help, but yes, they certainly could maintain a lock based only on the hot exhaust gases.
Crusher Bob
Sep 23 2004, 08:33 AM
Though that would reduce heat seekers to rear aspect only, since they would'nt be able to lock up on the aerodynamic heating of your leading edges. Also, the missile fuse would probably have some trouble deciding whne to go off, requiring a actual direct missle hit, which is quite difficult to achieve. Then again, considering how smart they are making AAMs these days, there might be a logic mode for 'invisible target' .
Austere Emancipator
Sep 23 2004, 08:53 AM
QUOTE (Crusher Bob) |
Also, the missile fuse would probably have some trouble deciding whne to go off, requiring a actual direct missle hit, which is quite difficult to achieve. Then again, considering how smart they are making AAMs these days, there might be a logic mode for 'invisible target'. |
It could be programmed to aim for the hotter end of the exhaust "cone" and go off there. Shouldn't be particularly difficult. And in the case of SAMs, you generally only need to hit in a 30 meter radius of the aircraft -- gotta love those 150+kg warheads on SAMs.
You would want some additional programming/intelligence for it to realize that the "kill zone" extends further in front of the narrow/hotter end of the cone, though.
Current IR-guided air interdiction missiles (AIM-9M, for example) might be screwed by the Improved Invisibility spell, so thank goodness for the 60 years.
Crusher Bob
Sep 23 2004, 09:11 AM
Yes, the basic problem would be in getting the missle fuse to go off once it got into the kill zone. Just watching the heat trail and blowing up close would de the job, as long as they don't have an illusionary heat trail projected 100+ feet in front the the invisible aircraft's actual position, or project an illusion of cool air behind your aicraft.

If only you conlud puse your invisiblity to try to confuse the missle seeker head...
Of course this can befeated by a mage rigger using astral sight and command guidance of the missle... Just sending over a friendly elemental to bother the other aircraft is probably much easier. At 6K a force 6 air elemental is much cheaper and more readily available than any missile. Heh, US sends elemental summoning components to Afganistan to assist against Soviet invasion...
Austere Emancipator
Sep 23 2004, 09:14 AM
QUOTE (Crusher Bob) |
Just sending over a friendly elemental to bother the other aircraft is probably much easier. |
The problem there is that the elemental can only move (Force) x 1000 kph as fast movement on the Astral. It can't really harm the aircraft or even its pilot like that.
Crusher Bob
Sep 23 2004, 09:23 AM
Still hard on choppers and passenger aircraft though. Are spirits fast enough to goto your likely position, materialize and then do something nasty to you? They have a (Force) meter 'kill zone' don't they?
Austere Emancipator
Sep 23 2004, 09:42 AM
Weeeelll, if you're a really nice GM, you could allow them to hold an action to Materialize inside the cockpit and then give them an Intercept when the pilot zooms by. But then you've got an almost-still materialized elemental inside a cockpit moving at 800+kph. Doesn't matter much, though, since you've already lost the Service.
Edward
Sep 23 2004, 09:48 AM
I had initially intended to make about 50 attacks. Thus severely damaging corporate infrastructure and scaring people into not working in aztech facilities. This was based on an assumption of 200-250 “face” buildings. After further consideration I revised that estimate to 1500-2000. 500 strikes would be necessary at least. I agree that would not be feasible.
If you where firing at a plane you could not see based on contrail (heat trail, sonic boom or any other trailing effect) you would need to take the blind fire modifier. I will take that as I probably only got +5-6 target number based on invisibility stealth and spirit protection.
Direct attack by spirits would not be very effective. (high armour)air elementals creating wether effects would be the best option or something with the accident power. All that armour would have increased to crafts handling. The question becomes what are the mechanics for the guard power as stated in SR3 it makes crash tests unnecessary. I am all for a better mechanic.
You say you need clear unambigus evidence for an omega order. Unfortunately given the delicate nature of the matrix if somebody did start it everybody would be stuffed before such evidence was forthcoming. I told you how the crash frame DDOS attack worked when used by a single decker. Consider that launched on a corporate scale with data destruction or even hardware destruction frames. It is stated in corpret shadow files that an omega order will be issued on suspicion of cor wared activities. Even if you drop that to reasonable suspicion the termination of most of your matrix links will count. And a teem of skilled deckers could achieve that. Let us give thanks for the fact that skilled deckers rarely are of such a mindset and wen they are don’t often wok well together.
Edward
Austere Emancipator
Sep 23 2004, 09:56 AM
Interrupted LOS in Sensor-Enhanced Gunnery is +0 TN. If you get a success on the Sensor test, it doesn't matter whether you "really" see the target or not.
50 attacks of this kind will cost about 20 million in cash even if you do everything you can by yourself, don't pay street indices and can steal all the aircraft. The aircraft themselves will be worth at least 100 million (again without SI). I could think of better uses for that kind of money...
Sandoval Smith
Sep 23 2004, 05:17 PM
The cheapest T-bird out there runs a cool two million. Where are you getting all the money from? Even if you were 'only' going to pull off 200 hundred attacks. I can't imagine you could steal that many without word leaking out, and various authorities saying, 'hmm, someone is stealing lots of T-birds. We should look into this.'
Also, how would you pull them all off at the same time? You could give time between strikes to let terror sink in, but then later targets would be prepared, and EVERYONE would be shooting at you. It doesn't matter if they know your target is Aztech, T-BoDs are a problem for everybody, so as soon as the anamolous reading that represents youe T-BoDs shows up, everyone is going to start shooting at where they think you are. A lot are going to miss, but the numbers are against you.
If you keep succeding in your attacks, then not only is security and firepower at the Pyramids going to be increased, but vital resources and people will be moved out into other less obvious Aztech buildings. Also, what happens if your T-BoDs get shot down, or because of bad luck miss completly? (at that speed, with so much stuff flying at you, I'd say there's a pretty large Piloting TN to hit something as 'small' as a building like that). The first couple of times you have a T-Bod take out an entire city block instead of its intended target, there is going to be a reward out on your head so big your mother would turn you in (and how many of those guys you had to recruit to pull this off do you trust as much as her?).
The Omega order still doesn't pan out. If your cripple world computing like that, it's going to slow down everything, including the issue of the order, and the other Corps ability to act on it, which will give Aztech plenty of time to point and say, 'Hey, look, it isn't us.' The problem with any attack is that the bigger it is, the harder it is to hide. It should be obvious pretty quick that it;s an attack against them. You know what's bad? Being the victim of an Omega Order. You know what's even worse? Being the CC and Megas, and realizing you were tricked. Nor is Aztech going to be helpless against such a thing. They should have their own countermeasures in place. I still say that the best argument that doing something like this is impossible is the fact that no one has done it. If you could bring Aztech low just by hiring one hundred drek-hot deckers, someone would've done it.
The biggest problem here is the sheer amount of money, manpower, and time you'd need to pull this all off, and an operation this big is sure to have leaks. Not even traitors, but with all the deckers, T-Bird riggers (unless they're all going to be suicide runs) and magicians you'd need word will spread that someone is recruiting a lot of manpower, or someone will say something to a friend, who secretly happens to be an Aztech operative, that will get them investigating. Especially, once you start drekking on Aztech property, agencies all over the world are going to start looking at all those missing T-birds, and the sudden recruitment of deckers and mages in a whole new light. That would be right about the time the hurting really starts for you.
spotlite
Sep 23 2004, 05:31 PM
Personally speaking, in the interest of sanity, we've ruled that you get half normal modifiers from 'concealing' spells (silence, imp inivisibility etc), against sensors because of their multiple components and software and how they work together. Since they don't get to resist just adding to the target modifier seems fairer than the suggestion in the FAQ of reducing their effective rating. These modifiers stack, but even with imp invis and silence you only then get a +6 sig modifier (which is still pretty hefty, but eminiently detectable on a hot t-bird or even ground vehicle). This makes the spells effective, but not guaranteed. I also make the assumption that in working out a sig for a vehicle things like the heat trail is factored in. Its just easier that way.
If you use manual gunnery and LOS then you would resist the spells or not be able to see to shoot. if using sensor assisted gunnery you just make the sensor test against a higher rating and if you fail, well it hasn't picked up anything, including any heat trail simply because, well, its 'magic'. It doesn't work normally. I know that is a highly debatable point, but what I would say in my defence is that if a character 'knew' something was there but for some reason couldn't detect it, and wanted to then check specifically for a heat trail, I would allow them to make the same tests at a reduced modifier or even without any magical modifiers at the base sig. This is because, as I said above, I assume that kind of thing is factored into the base sig rating in the first place, as I would assume normal motor car exhaust emissions.
Its based on assumption because the sig rating isn't fully explained in the books, and that could just be down to editing, or because they figured it would never come up, or because they forgot, or because they thought we'd assume exactly what I have!
And, as I say, it makes it simpler to keep track of what is already a fairly complicated and slow system, vis a vis, the vehicle rules.
I run a smuggler campaign, and I find this works for simple border running. Running on a facility always involved mages or spirits so the spells are nowhere near as effective, as indirect fire or astral perception don't care if you're detectable or not! I've been playing with this system through the renraku arcology and a three year smuggling campaign, and its as effective as I'd expect it to be - the vast majority of the time their stealthed and magically concealed T-bird remains undetected. Every so often, circumstances and sensor modifiers stack against them and they end up having to deal with being detected by someone's national border radar. And that's just what I'd expect from a magically augmented stealth op.
Austere Emancipator
Sep 23 2004, 05:39 PM
I agree that all those things really should be factored in the Sig, since that's the sort of abstraction SR is based on. The whole point of the radar and exhaust gas IR detection thing is that Improved Invisibility shouldn't make that big a difference for the Sig, not that they should be separated from the Sig.
The separation of the Sonar Sig is bad enough, since there's no clue as to what does and what does not change that.
spotlite
Sep 23 2004, 05:51 PM
Well that's ok then, cos my appraoch does. But only if you're trying to detect the exhaust gas specifically. I might allow a secret test (i.e. just watch the sensor test and ask them to reroll 6s without explaining why) at maybe +4 sig and see if they pick it up anyway though, if you think it should be that seperate or indeed obvious.
Kagetenshi
Sep 23 2004, 05:55 PM
Keep in mind that LOS is –3 to Sensor TN.
~J
spotlite
Sep 23 2004, 06:00 PM
yup. As I said, sensor modifiers often stack up against the vehicle in question. In a country like UCAS or CAS where they probably have a couple of AWAC style vehicles in the air all the time they're always going to have LOS top-down coverage (I mean, the US has three in the air all the time now - or at least a few years ago. S'probably more now of course).
And there's plenty of other things that can lower that TN. Nothing is infallible, and that goes both ways. Anyone who relies on everything going according to plan is absolutely guaranteed to come a cropper.
Kagetenshi
Sep 23 2004, 06:13 PM
Unless someone else is depending on them to come a cropper

~J
spotlite
Sep 23 2004, 06:15 PM
in which case - you're double screwed. BWAH HA HAAAH!
Crusher Bob
Sep 24 2004, 04:01 AM
But back to the other topic, while reducing Aztech to a two man operation with budget enogh to buy a box of paperclips ever week is probably a bit too much to ask, but leveling a pyramid or two with attack drones, and using an 'unrelated run' or two to steal some of their new prototypes (and wreck the research data and the scientists) will costs them a few billion. Funding the freedom fighters in Mexico will also help.
BitBasher
Sep 24 2004, 04:32 PM
Actually, you may get one pyramid then you're freaking dead. Probably that day if not the next.
Siege
Sep 25 2004, 03:13 AM
A couple billion is probably a tad generous - when Aztechnology decides to protect an important prototype, they'll have a helluva lot more resources dedicated to security at an R&D lab, certainly more than what smaller corps could manage to field.
And given how many people have a serious hate on for the Azzies, they have probably double or even triple security budgets compared to other corps.
Not unlike Israel's security versus, say, Poland.
-Siege
FrostyNSO
Sep 25 2004, 11:12 PM
The only way this will succeed is if the GM lets it succeed. If it was up to me, with all this manpower you're recruiting, and all the resources required somebody will find out.
Hell, it'd probably be easier to deck the orbital than pull this off. If you have the drive to pull this off, why don't you have the drive to move your family out and hide them from Aztechnology along with yourself? It'd certainly be easier than this, and you wouldn't have nearly the headache.
Otaku On Acid
Sep 25 2004, 11:42 PM
Avaste ye matty this thread be highjacked and never going back.Gar, we're going to pilot it all the way into an Aztechnology Temple. (Evil Pirate Laughter)
SunRunner
Sep 26 2004, 12:59 AM
QUOTE (FrostyNSO) |
The only way this will succeed is if the GM lets it succeed. If it was up to me, with all this manpower you're recruiting, and all the resources required somebody will find out. |
And at the point that I as a player feel the GM is dictating the failure of my actions via fiat and/or deus ex machina, well ... that GM has just lost a player as they demonstrated that I am a heavily scripted actor in the GM's stories, not the protaganist in my own stories set in the GMs world.
In other words: frustrating your players goal of enjoyment is a bad thing in your game. So is showing that you will not allow them to do what the rules and the setting (by default) do allow; it shows you to be cheating (breaking the rules at your discretion).
...
Then again, I tend to be very gamist (the rules are the rules, and never shall they be fudged or broken) with strong simulationist (I find the idea of playing the owner of a small company to be highly enjoyable) tendancies.
SimpleRunner
Sep 26 2004, 01:05 AM
I am starting a campain that I will be using the MJLBB as it stands but I will also be runing the game as the Low Power games based on the same book. Based on the costs that listed there I felt it was best to run a game under those rules against that money.
Da9iel
Sep 26 2004, 04:33 AM
SunRunner: Are you saying that if I as a player want to reach up and pluck the sun from the sky and put it in my pocket, the GM should let me because saying "NO" is GM fiat and railroading? I believe that FrostyNSO was merely evaluating the possibility of this crazy plan actually working. I don't consider realistic results to be fiat nor railroading. The character could certainly try to bring down the big A, but there are a lot of very big things standing in his way. Thats why it would only work if the GM used [IRONY]fiat[/IRONY] to let it happen.
FrostyNSO
Sep 26 2004, 05:06 AM
For this plan to work, the GM would have to ignore the hundreds of things that could possibly go wrong with the plan among other concerns as well. Just the fact that he is going to hire all these people is ridiculous. Unless they are all lvl 3 contacts, he had better hope he is paying more than the azzies would for the information. That is what I was referring to.
SunRunner
Sep 26 2004, 11:54 AM
QUOTE (Da9iel) |
SunRunner: Are you saying that if I as a player want to reach up and pluck the sun from the sky and put it in my pocket, the GM should let me because saying "NO" is GM fiat and railroading? |
No, I am not stating this. I am stating that in situations where the rules and the setting have already been defined, the GM ignoring those elements is pure fiat and would cause me to walk away from the table. It is my game as well.
QUOTE |
I believe that FrostyNSO was merely evaluating the possibility of this crazy plan actually working. |
It is not crazy for a 'runner to assault a mega-corp. It is actually one of the many things they do on a regular basis. The idea of a 'runner targeting a mega-corp outside of the johnson/fixer relationship is less common, yet still functional.
QUOTE |
I don't consider realistic results to be fiat nor railroading. |
If the realistic result is achieved by breaking or ignoring pre-existing rules and setting-elements, yes, it is either fiat or railroading. Or it is cheating.
QUOTE |
The character could certainly try to bring down the big A, but there are a lot of very big things standing in his way. Thats why it would only work if the GM used [IRONY]fiat[/IRONY] to let it happen. |
Depends on the player/character in question.
If I walked up to you (assuming you were my GM) with a detailed plan of assult on a specific mega-corporate location with the intent of leveling it, utilizing only my pre-existing resources, in a manner untraceable back to myself (BY THE RULES) ... you would tell me what? That I cannot do this thing? Would you re-write the location's defenses so that my assault is uneffective? Or would you treat it as a self-initiated shadowrun and let the dice fall where they may?
The first two reactions would lose you a player (dictating my actions, re-writing existing setting elements). The third option (treating it as a shadowrun) would be my preference. I could fail, I could succeed, I could run away, or any number of other possible outcomes.
I am not asking for a garanteed win. I am asking for a chance of success influenced by my choice of targets, my available resources, the degree (and effectiveness) of planning and the capabilities of my oposition. Make it hard, please, yet do not make it impossible. There is always a chance of success no matter how small.
spotlite
Sep 26 2004, 01:17 PM
I don't think anyone's saying its impossible. They're in fact saying that it would be unfeasibly difficult to pull off. If the Azzies respond in a realistic manner, also covered in a certain amount of detail in the various sourcebooks, and stop your plan in its tracks because of an oversight on your part or something certainly feasible given the game setting that simply couldn't be predicted, like a traitor, that is not railroading, and is in fact taking part in you writing your own stories. You have to deal with the consequences of your actions be they on the run itself or two days later when they (insert method) your hoop and leave you for dead. Its not railroading or fiat. If you've genuinely thought of everything and do everything right in the aftermath, it would be possible to do what you do. However, the chances of something going wrong with a large complicated plan involving lots of individuals, however well paid, are so high that a GM would be more remiss NOT to have something go wrong than they would to allow your plan.
In my opinion, anyway.

EDIT - oh, and in response to your 'I walk up to you as the GM and...' no, of course I would not rewrite the security and whatnot, not if I've gone to the trouble of designing it so you can work out your plan. That would be foolish, and unfair. But you'd probably really have to work hard to get the plans in the first place depending on what you were blowing up. And if you did get them, and no one knew you had them who might sell you out, or the target didn't find out, and so on, you might get away with it, guards taking random trips to the bathroom notwithstanding (which I would roll for anyway, and not just spring to be awkward). But if you slipped up anywhere and it was feasible the target might find out, then yeah, you could well find yourself walking into a trap. Its impossible to predict in advance, either for Gm OR player, so if stuff doesn't go strictly according to plan, its far more likely to be Life than cheating.
Kremlin KOA
Sep 26 2004, 02:29 PM
which is why I find BTL 8 P-Fix "loyalty" chips so much better than nuyen.
BitBasher
Sep 26 2004, 05:47 PM
QUOTE (Kremlin KOA) |
which is why I find BTL 8 P-Fix "loyalty" chips so much better than nuyen. |
Dosn't matter... the FoF tests for talking to anyone about this in the first place will let the corp know what's up. The only way not to do that is to no involve anyone with any part of the plan, perios, and that makes it pretty much undoable.
The thing is there's no way to make a latge scale thing like this untraceable. There's just no real way to do it. It sounds good on paper, but in reality we're talking about a company with a huge amount of magical assets and trillions of dollars in anual revenue.
Siege
Sep 26 2004, 06:26 PM
So unless you can call in an orbital strike or...well...a dozen, it's not particularly plausible.
-Siege
Kagetenshi
Sep 26 2004, 10:01 PM
QUOTE (SunRunner @ Sep 26 2004, 06:54 AM) |
There is always a chance of success no matter how small. |
Pick up ten dice right now. On at least one of those dice, using the rule-of-six, roll forty sixes in a row. You get eight shots, 'cause we're being generous with the amount of karma pool you have. Do it now.
That's probably about your chance of making this succeed.
If you present this to me, I'll say "you can't do that", but I won't mean "you can't try that", but "you can't succeed". Then if you still want, I'll let you try, and I won't fudge anything. Nothing.
And you will die, and we will go on with our game.
Edit: and on the subject of fudging, GMs have to fudge their setups to be realistic. In the above example, you'd actually have a chance to succeed if I really didn't fudge, if I changed nothing during play, because I'm just one person and I only have my free time to think up defenses. It's possible for you as a player to outthink me as a GM.
It's a lot less likely for a runner to outthink a dedicated security team with that much funding. That's why it makes sense to give players of INT 8 characters longer to think about their actions than their characters would have: because we're not as smart as who we play often, and the only way to simulate that is to increase the time we have to think, or in the case of the GM to retroactively add in elements that someone would have thought of.
~J
Sandoval Smith
Sep 27 2004, 01:18 AM
SunRunner, if you walk up to me as the GM, and present to me a plan that will cost hundreds of million of nuyen, involve you recruiting a couple hundred people, at least, and end in a full frontal assault on a megacorp(not just an office, or a lab, but the ENTIRE megacorp), unless we're playing a game where the players are top hierarchy members of a megacorp themselves (and potentially have access to these kinds of resources), then I'll simply say no, it's ridiculous. It's like a runner making a serious attempt to take out Lofwyr single handed. All it's going to get them is dead, because something like that is simply beyond the scope of any single runner.
Out of curiosity Edward, what kind of resources do you have to throw at this project? That would go a long way to clearing up some of the debate.
toturi
Sep 27 2004, 01:28 AM
QUOTE (Kagetenshi) |
QUOTE (SunRunner @ Sep 26 2004, 06:54 AM) | There is always a chance of success no matter how small. |
Pick up ten dice right now. On at least one of those dice, using the rule-of-six, roll forty sixes in a row. You get eight shots, 'cause we're being generous with the amount of karma pool you have. Do it now.
That's probably about your chance of making this succeed.
|
Mybe if you gave me a million dice and a year, I could do that.
Kagetenshi
Sep 27 2004, 01:38 AM
But to get a million dice would take two or three decades, maybe more. That and a lot of people, and surviving all that time.
Basically, it would take a government or a new mega.
Incidentally, even if I give you a million dice and eight rerolls a day for a year, and make it a leap year, your chances still round to zero on my computer's calculator. I think I'll lighten up and call it thirteen sixes, giving you a slightly better than 22% chance of success, though that might be a bit generous.
Edit: each time I say "eight rerolls", I'm lying. It's one roll and seven rerolls, but given that that's 127 karma pool, or 1270 earned karma for a non-bad-karma human, I think it's fair.
~J
Kremlin KOA
Sep 27 2004, 02:38 AM
QUOTE (BitBasher) |
Doesn't matter... the FoF tests for talking to anyone about this in the first place will let the corp know what's up. The only way not to do that is to no involve anyone with any part of the plan, perios, and that makes it pretty much undoable.
The thing is there's no way to make a latge scale thing like this untraceable. There's just no real way to do it. It sounds good on paper, but in reality we're talking about a company with a huge amount of magical assets and trillions of dollars in anual revenue. |
but standard FOF tests don't cover this situation, you meet a decker and slot the chip, you don't talk to him about Aztechnology until months later... At rating 8 the Personality traits on the P-Fix are stronger than ANY of the personality traits the person originally possessed... thus there is nothing in his psyche stronger than his loyalty for me.
Kagetenshi
Sep 27 2004, 02:43 AM
Once you buy more than three or four R8 Personafixes and aren't obviously strung out, you're going to get negative attention. Either you're a dealer or you've got something else in mind requiring a bunch of drones, the first of which will get attention in and of itself and the second bit of intel being potentially worth cred.
~J