akarenti
Dec 9 2004, 01:49 AM
QUOTE (Kagetenshi) |
Back on topic! We have a canon statement of Harlequin's initiatory grade. Some people have suggested we also have statements of the initiatory grades of some Dragons. While it seems odd that they would initiate, are there any suggestions for how, within the context of the Shadowrun/Earthdawn world, we could make sense of these figures? |
In ED, three IEs were stated in Blood Wood.
Oakforest was 12th/11th/10th circle, respectively, in three magician disciplines
Alachia was 12th Troubadour and "accomplished" in elementalism and illusion
Caimbueul was just mentioned in passing as a wizard and swordmaster adept
I think that an interesting thing to point out is that the IEs that were stated were not signifigantly more powerful (holding lower Circles) than say, Kethos Escalanas, and Preystia Tales (mortal elf magicians that served the Elven Court). Not to mention the Heavenherd (which held many humans), the Denairastas Clan, and the "older" Shivalahalas. The Ork Nation of Cara Fahd had a magician that could put a mountain in a bottle singlehandedly. An ork!
The point I'm trying to make is that IEs didn't have a monopoly on obscene magical power in the 4th world, and I don't see why they should on the 6th.
And in DotSW, it states that GREAT dragons have an initiate Grade of 10 or above, and suggests that some young GDs may have lower than 10. It doesn't make sense for an IE to have six times the magical knowledge of a GD, esp. since they're all younger than the Alamais/Lofwyr/Ghostwalker/Dunkelzahn generation of GDs at least. And I don't think that they would use the benchmark of "10 or above" if they mean 50 to 60.
i honestly don't think that the writers put much thought into how long these beings have been around. it just doesn't make any sense--regular humans, with some effort, can reach grade 10+ within their lifetime. IEs and GDs have had many, many human lifetimes during which to do their thing; why in the world would they be only grade 10? this is, to me, another bit of fluff that i've come to completely ignore, just like i ignore the utter insanity of "all guns within a certain class use the same ammo" and "all guns are available in cased or caseless versions". these statements are so far outside the bounds of reality and probability it's not even funny. "GDs are only a little over grade 10" is the same way.
Gyro the Greek Sandwich Pirate
Dec 9 2004, 02:43 AM
Well, that'll teach me not to post to a hot topic and come back sixteen hours later.
Uhm....so, as to my earlier comment, yes, I was being a bit tongue in cheek. I'm very aware of the original quote and its origins, thank you.
Merely trying to point out that running around spouting off about IQs was rather silly in the grand scheme of things, but I suppose it's all a moot point now...
akarenti
Dec 9 2004, 02:59 AM
QUOTE (mfb) |
i honestly don't think that the writers put much thought into how long these beings have been around. it just doesn't make any sense--regular humans, with some effort, can reach grade 10+ within their lifetime. IEs and GDs have had many, many human lifetimes during which to do their thing; why in the world would they be only grade 10? this is, to me, another bit of fluff that i've come to completely ignore, just like i ignore the utter insanity of "all guns within a certain class use the same ammo" and "all guns are available in cased or caseless versions". these statements are so far outside the bounds of reality and probability it's not even funny. "GDs are only a little over grade 10" is the same way. |
The humans that reach Grade 10 have usually devoted pretty much their whole lives toward accumulating magical power. They also are usually members of a group that is similarly devoted towards nothing but the accumulation of magical power (ie, the Black Lodge and the Blood Mages). Groups like this make it a lot easier to initiate, and keeps the drive for power at a peak.
Most of the ancients have other interests besides MagicPower . How many decades has Celedyr devoted toward liguistics, rather than magic? How much attention has Alachia devoted to her love of sugared violets, fine wines, music, and gaining the unquestioning adoration of others? How much time has Harlequin devoted toward swordsmanship and upsetting his fellows immortals for his own amuzement? Or Dunkelzahn to his innumerable pet projects?
I would think that GDs and IEs measure themselves by a lot more than initiate grades, which is more than can be said of some humans mages.
Fortune
Dec 9 2004, 03:29 AM
While it is more than likely true that other interests are involved, stating that the assorted GDs and IEs would not be any more powerful after more than 10,000 years than a human can manage in one lifetime is ludicrous.
indeed. GDs and IEs may have other ways to measure themselves by, but that doesn't negate the unarguable utility of having 40 or more initiate grades to play with. that's 40 or more metamagics, 40 or more points of masked foci/sustained and quickened spells, 40 or more people who one's shielding can cover, 40 or so more meters that they can run while wallrunning/gliding, and so on.
Crimsondude 2.0
Dec 9 2004, 04:07 AM
QUOTE (lorthazar) |
Hey, I wasn't the GM. He must have thought that being knocked down by the grenedes and having over a hundred projectiles to deal with was too much for even them. |
Knocked down? Hm... That's where (albeit, SR) logic starts going out the window as far as I'm concerned.
akarenti
Dec 9 2004, 04:16 AM
Well, naturally the IE would be more skilled. Grade 10 with Sorcery 8 is a lot different than Grade 10 with Sorcery 14+.
And 40 more metamagics vs. Tir na Nog's national magical and military power? Or Saeder-Krup's empire? Or even just the Exolashers or Paladins and Ghosts? And thats assuming there are 40 more meaningfully distinct metamagics that the IE or GD can concieve of (and consider worth learning); giving tupilak the Fear power might be important to our northern shaman friends, but why would an IE want to learn it? Initiation isn't always the most efficient way to increase one's abilities, nor is it the only way to reflect centuries of knowledge.
And thats also assuming that Magic users don't have a set potential. Most people can only go so far before that law of diminishing returns kicks in, and all the study and effort no longer yeild signifigant results.
Fortune
Dec 9 2004, 04:33 AM
Why are we now comparing individuals to armies?
The law of diminishing returns is reflected in the rules by the ever-increasing Karma cost of improving.
Grade10/Sorcery 14 is well with the reach of any dedicated metahuman.
These people were elite in the 4th World. Harley was a 15th circle Lightbearer (or whatever he was that included swordsman and wizard); Aina is, IIRC the equivalent level as a Nethermancer (among other things); Alachia is at the top of the game in at least 3 seperate magical traditions ... etc. (I'm not as well-versed in ED as I should be)
akarenti
Dec 9 2004, 05:08 AM
QUOTE (Fortune) |
Why are we now comparing individuals to armies? |
We aren't. We are comparing one avenue of attaining power with another, and raising armies, and governing nations requires a great deal of time and effort which can in turn not be spent on magical study.
QUOTE |
The law of diminishing returns is reflected in the rules by the ever-increasing Karma cost of improving. |
I look at Karma as pure game mechanic; it really only exists to put a system to improving PCs. I agree that the purpose of increasing costs are ment to simulate diminishing returns. I don't think either of us wants to start another 6 pages of "do NPCs gain Karma?" But it still doesn't take into account that some individuals are simply not capable of passing a certain level of ability.
QUOTE |
Grade10/Sorcery 14 is well with the reach of any dedicated metahuman. |
I really just picked a random number and then a random higher number. I was kind of hoping no one would call me on that
QUOTE |
These people were elite in the 4th World. Harley was a 15th circle Lightbearer (or whatever he was that included swordsman and wizard); Aina is, IIRC the equivalent level as a Nethermancer (among other things); Alachia is at the top of the game in at least 3 seperate magical traditions ... etc. (I'm not as well-versed in ED as I should be) |
I'll admit, I probably not very well versed in SR compared to most people here. If you notice, I really seldom say much about rules questions (or things that don't have ED equivilents in general). I played ED for about 6 or 7 years; I've been playing SR for about 8 months.
Lightbears were members of a magical group that fought the Horrors. The only thing tying Harley to them that I'm aware of is him using some powers in SR fiction that are similar to the ones learned by members. He was, as I said before, just mentioned in passing in Blood Wood as a swordmaster/wizard adept.
The only thing I every saw about Aina in ED was a picture in the main rulebook captioned "Aina reaches for Immortality," and Yrsgrathe's writeup in Horrors (which talks about an elf, but doesn't give her name). But I don't read the novels...
John Campbell
Dec 9 2004, 05:10 AM
Imagine trying to magically attack a Grade 40 Initiate who has 20 Spell Pool dice allocated to Shielding. Good luck getting the 29s on that Manabolt that you need to even make them have to resist it...
yes, akarenti, but initiation still gives you much, much more power. grade 40, assuming ordeals but no groups, only costs 2,540 karma. even if an IE only earns 10 karma per year, it'd still only take 254 total years to reach that grade. spread out over tens of thousands of years, 254 isn't a whole hell of a lot--in ten thousand years, an IE would spend more time eating food than that. there is absolutely no reason for an IE to not go ahead and pick up 40 or more grades of initiation, and every reason to do so.
akarenti
Dec 9 2004, 05:56 AM
QUOTE (mfb) |
yes, akarenti, but initiation still gives you much, much more power. grade 40, assuming ordeals but no groups, only costs 2,540 karma. even if an IE only earns 10 karma per year, it'd still only take 254 total years to reach that grade. spread out over tens of thousands of years, 254 isn't a whole hell of a lot--in ten thousand years, an IE would spend more time eating food than that. there is absolutely no reason for an IE to not go ahead and pick up 40 or more grades of initiation, and every reason to do so. |
The elves are characters in the game, not people playing it. The don't stand around saying "If I get 6 more karma, I can just manage to initiate again if I include an Ordeal. Maybe I should exchange some Cash for Karma to make up the difference." They actually have to take into account the real cost in terms of lifestyle and effort and personal expense. They have personal motivations beyond the next number in sequence. If initiation is something you just "pick up" 40 grades in, then it looses a lot of it's flavor in-game. Learning anywhere near that number of metamagics is incredably difficult, esp. if you do it through research or Astral Quest; and astral quests have the potential to do lasting damage as well. An IE can't turn to another character and say "My magic attribute is [high number], what's yours?" The would think more along the terms of "Am I more powerful than you? By a small amout? By a great amount?" And if they are more powerful than their enimies, what is their motivation to improve? If the IE is weaker, why would he attempt to trump his enemy who already has the advantage in his field of expertise? In either case, what will the enemy be doing while the elf is on his month-long astral quest to learn that new metamagic?
Once you reach a certain point, magical power just isn't a factor.
Kagetenshi
Dec 9 2004, 06:05 AM
If 40 grades of initiation are something you can't just "pick up" in about twelve thousand years, time loses a lot of its flavour in-game.
And why are they continually improving? Because they aren't stronger than their enemies, but the Scourge is far away for now. It's coming back, but they've got the time. Time is, in fact, more or less all they have.
And the only way to confront a powerful Named Horror is on its area of expertise.
~J
akarenti
Dec 9 2004, 06:09 AM
They seem to have done pretty well surviving the Scourge in the 2nd and 4th worlds.
Crimsondude 2.0
Dec 9 2004, 06:12 AM
Okay, I'm just going to go out on a limb and ask-- Why shouldn't IEs and GDs be Grade 40, 50, or 100?
As for 40 metamagics... Well, I've seen a list of more than 40 metamagics created as an expansion of the original six metamagics and the various new ones introduced over the last 15 years. Likewise, you have to consider what might be considered a metamagic now as its equivalent ED power, plus whatever metamagic they will introduce in the future once it's been "discovered."
As for the Next Scourge, I'm just curious. You do realize that the next Scourge will be very different than the one in ED due to technology, let alone what the combination of magic and tech will produce for both sides by the time it hits?
kevyn668
Dec 9 2004, 06:14 AM
I wouldn't quite say "pretty well."
Either way, none of them were around in the 2nd Age.
akarenti
Dec 9 2004, 06:31 AM
I just don't think of IEs as more powerful than GDs, and more than one GD has been downed by mere mortals. All-wings, THE great dragon of her time, was killed by a solitary obsidiman Warrior adept (with a life span of about 500 years). Two or three were killed by military action. If it were so easy to get all that magic ability, why would the elves and dragons bother doing anything else? If your a Grade 100 initiate, what difference does it make what happens in the world? If it bothers you, you'll just blow it up and make a new one. A Grade 10-20 initiate is fully capable of everything that IEs and GDs have been noted to do in fiction, and a bit besides.
I just don't understand why they have to be grade 50. It's like all the computer RPGs were everything is measured in 100s. Just a bigger number were there's no reason for one.
Fortune
Dec 9 2004, 06:41 AM
kevyn668: And I will rebutt by saying that according to several ED gurus here, there has been references to at least some of the currently existing IEs being around in the 2nd Age.
akarenti: I think the problem is more with labelling the GDs with an Initiate Grade of 10-20. That is way too low to be even remotely believable.
Kagetenshi
Dec 9 2004, 06:45 AM
QUOTE (akarenti) |
They seem to have done pretty well surviving the Scourge in the 2nd and 4th worlds. |
They hid. They hid in little holes and cowered, and when some of them had their holes broken wide open they performed horrible magic upon themselves, magic that left them in constant pain, just to stay alive. They did not "survive pretty well", they were humiliated, sent running with the weakest squalling human child.
I'd say they're going to do whatever they can to keep it from happening again.
~J
akarenti
Dec 9 2004, 07:03 AM
QUOTE (Kagetenshi) |
They hid. They hid in little holes and cowered, and when some of them had their holes broken wide open they performed horrible magic upon themselves, magic that left them in constant pain, just to stay alive. They did not "survive pretty well", they were humiliated, sent running with the weakest squalling human child.
I'd say they're going to do whatever they can to keep it from happening again.
~J |
Alachia and Oakforest were the only immortals in Blood Wood. (Oakforest might not have even been aware of his immortality at the time). Alachia's pride told her their magic could withstand the Scourge. And all of Wyrm Wood paid for her arrogance.
I think they're going to do everything in their power to keep that from happening again.
The Passions of Vasgothia fought the Horrors, and lost. They were, for all intents and purposes, GODS , and they were litterally torn apart and scattered accross the countryside. And these were entities that were at least equal in power to the Totems of SR.
Everything that survives a Scourge survives by hiding. Technology just allows for a better standard of living while hiding, and a greater success rate for hiding places.
FrostyNSO
Dec 9 2004, 07:07 AM
Could the body survive long enough to do an astral quest required for initate grade 60?
Halabis
Dec 9 2004, 07:16 AM
Also, consider that each ED level is roughly equal to one grade of initiation, With 30 levels of initiation at the height of the last cycle (for a then young immortal), they probably have quite a few more by now.
akarenti
Dec 9 2004, 08:02 AM
QUOTE (Halabis @ Dec 9 2004, 02:16 AM) |
Also, consider that each ED level is roughly equal to one grade of initiation, With 30 levels of initiation at the height of the last cycle (for a then young immortal), they probably have quite a few more by now. |
Circles don't translate well to Grades. Circles show more exponential growth, and the grade system is more linear. Also, a character 10th circle in two disciplines is more often than not weaker than a character 11 or 12th circle in one.
Circles 1-4 are more limited than non-initiated SR characters. They can't bond foci until 4th Circle, the magicians can't summon, only 2 disciplines can astrally perceive.
Circle 5-8 characters gain most of the abilities of SR magicians and adepts, but some abilities come much later, and some middle circle abilities are off the chart for SR, like the nethermancer spells that allow groups of people (bodies and all) to enter astral space and the like.
After that ED magic just gets stupid powerful. Adepts running 30 yards per second, Magicians bottling cities, etc. But ED was High Fantasy. And most characters wouldn't get much beyond Circle 5 or 6. Progress kind of slowed to a crawl after that.
Mercer
Dec 9 2004, 09:19 AM
QUOTE (mfb) |
i honestly don't think that the writers put much thought into how long these beings have been around. |
Or, they avoided putting anything down on paper strictly to avoid these kinds of endless what if round robins. We can argue all day what an IE might look like but it doesn't really matter since they were designed to not play on the same field as other characters (which is but one of my problems with them conceptually).
Trying to make a fictional character like an IE by the rules of SR doesn't work (for the myriad of reasons stated, most notably that there is no mechanic for forgetting things, all knowledge is purchased and non-perishable). Mathematically, with somewhere between 10 and 30 thousand years of karma earning behind them, one could argue that IE's could be in the low quadruple digit Initiate Grade rather than the high double.
My problem (acutally one of my problems, and not even the main problem) with IE's is not how they work-- or don't work-- mechanically, but how they were never designed to. I've never liked the concept of npcs that don't have to play by the same rules as everyone else. I didn't like them in D&D when they were called Elminster and I don't like them in SR when they're called Harlequin.
Beyond mechanics (which they were never designed for anyway), I think the main failure of the IE's are as a storytelling mechanic. That is to say, the stories they are designed to tell I don't have any interest in. Outside of a ED/SR crossover game, there's nothing an IE can do in SR story terms that can't be accomplished by a more falliable, more realistic antagonist or benefactor.
QUOTE (akarenti) |
I just don't understand why they have to be grade 50. It's like all the computer RPGs were everything is measured in 100s. Just a bigger number were there's no reason for one. |
except that i've shown at least twice that there are good reasons go get a high initiate grade. besides which, it's insane to say that an IE who's been around for tens of thousands of years can be outstripped in power by a non-immortal elf, 3/4 of the way through the non-IE's life.
QUOTE (akarenti) |
Circles show more exponential growth... |
and yet IEs should only be grade 10-20, when their ED stats have them as 30th circle in multiple disciplines?
i answered the thing about IEs being more powerful than GDs earlier, when i said that i ignore the grade 10-20 fluff. IEs aren't more powerful than GDs, because GDs should be in the low triple digit grades of initiation, minimum.
DarkShade
Dec 9 2004, 10:01 AM
back on subject.. I think there is ageneral problem in SR with these "mega characters"; Since way back then in sr2 , the times of FASA, the writers have been UTTERLY unable to create powerful characters, min maxing to any degree is completely alien to them.
<I am not talking about blind albine gnome mages or some such, I am talking about proper choice of cyber/bio/spells/foci/resource allocation,etc..>
point, harlequin`s back, at the time I was playing a grade 3 initiate mage, nothing hyper, no edges/flaws..I remember when the gm showed me Darke´s stats.. I went.. this is it? my char would easily win against him <he was a mere grade 6, and with VERY POOR spell choice>. Now I am perfectly ok with not min-maxing but really the big movers and shakers that are supposed to be personally powerful <as opposed to heavy resource guys like Damien Knight> should really be properly min maxed. if my sr team meets mr Darke in an alley somewhere they should be afraid, he should have the stats to back up his reputation.
so, my point is, if you need stats for these characters, take a look at them, ignore any modern canon references, see their history, what they have done, for the ies and such take a look at earthdawn magic to give them a little `something extra` in the form of spells noone else has, spells are being *discovered*, these guys know them already.
then give them appropriate karma. me , I would give say harley around 6-10 karma/year for his life during the last magic active time, and 1-2 per year for each non-magic active times as there are few horrors and such about to keep him busy, yes that would mean he would have around.. ohh.. 30 000 karma or so to play with? <assuming born halfway through lastr phase, not sure about that>
yes that number is scary, yes, people dont often want such in their campaign, and that is why they are usually left statless, however there is little point in giving stats to a harley and then nerfing him to a grade 10 initiate while saying he has lived so many thousands of years.. it is just not believable. the stats of any such being are not balanced, and have nothing to do with what a runner may archieve in a few years of shadowruns.
DS
toturi
Dec 9 2004, 02:17 PM
One of the ways I've always describe the way that Harlequin or the other IEs spent during the past thousands of years was to plaigarise David and Leigh Eddings. "Sometimes hundreds of years just roll by without anything to do." Another way is to remember to apply training time and SOTA, especially SOTA. 30K Karma? He spent 20K keeping up with the SOTA for the last couple of thousand years.
DarkShade
Dec 9 2004, 02:43 PM
you could...
you will end up with say a grade 10-20 initiate if you want..
now ask yourself, what can he do that a good sr team cannot do?
if your answer to that is "nothing" then why have him in a campaign? ies are figures for those special times in a campaign where you want to run a world spanning plotline, or when the campaign is ending and you want to pull out the big guns for the final run..
and while harley might actually spend 50 years watching paint dry what about say ehran.. or any of the others.. some are supposedly very interested in their fields.
in any case, grade 10-20 is something a sr character could actually reach in a long campaign. <btw; watching paint dry for 50 years should net you a few points of will even if it loses you a few of int
>
point is: IF you decide to use these characters in a campaign then you have to decide how powerful they are to be in your world. however if all your story requires is a grade 10-20 initiate npc then why recur to a `thousands of years old inmortal ie` ?? in a world with so many mages I am sure there would be enough high level initiates running around.. initiating isnt that expensive..
DS
toturi, i've never seen a runner group that has to spend 2/3 of its karma on keeping up with SOTA, or even 1/10. i really don't see why an IE would have to.
DarkShade
Dec 9 2004, 05:00 PM
an ie would "lose" some karma because of sota... I am sure harlequin may have say muskets 12 skill which sota definitely would make worthless.. lots of sword/knife/awl pike/halberd etc skills, some old fashioned farming skills, pig farming skills, skinning, leatherworking, smithing, old sports skills, biplane flying skills, mauri boat sailing, etc etc..
still one assumes he would devote SOME attention to his main skills, and while he arguably couldnt increase his sorcery skill in the low magic era he would still have a world beating centering skill..
DS
Kagetenshi
Dec 9 2004, 05:07 PM
Even then, a lot of those would be applicable in part if not in whole today. Muskets have a lot of extra complication that isn't needed for a modern firearm, but I'd think they'd be close enough to use the knowledge at least in part. Swords/knives/awl pikes/halberds are used the same as they ever were.
~J
BitBasher
Dec 9 2004, 06:05 PM
Oh and yes, I agree they probably would hav spend a boog chunk, maybe 3/4 of their karma on skills that aren't even relevant anymore. That still leaves them 100 times more karma than any human will see in their normal lifetime.
akarenti
Dec 9 2004, 06:23 PM
QUOTE (mfb) |
QUOTE (akarenti) | Circles show more exponential growth... |
and yet IEs should only be grade 10-20, when their ED stats have them as 30th circle in multiple disciplines?
|
Circles don't correlate at all to grades. Like I said, the first four circles just bring you up to a starting uninitiated character in SR. And multiple disciplines, esp. magician disciplines, don't give you any more magical power, they just give you access to a larger variety of spells. A character with 12 Circles in one magician discipline, 11 in another, and 10 in another, is NOT a Circle 33 character; he's a circle 12 character with more varied spellcasting. In SR, any hermetic can learn any spell as a non-initiate; it's a different system. Most of the high end ED magic was made possible by the mana level, not the skill of the adepts and magicians.
Mercer
Dec 9 2004, 06:30 PM
QUOTE (BitBasher) |
Oh and yes, I agree they probably would hav spend a boog chunk, maybe 3/4 of their karma on skills that aren't even relevant anymore. That still leaves them 100 times more karma than any human will see in their normal lifetime. |
Which harkens back to my point that its the way advancement works in SR thats broken, rather than how many build points you'd need to make Ehran.
I don't have a problem with the IE's being powerful, but that the level of in-game power is grafted onto an otherwise human-seeing intellect. IE's due to their great power and long lives should seem fundamentally different from humans, rather than souped versions of the same.
Besides, for all the power that IE's have accumulated in their 30k years, what have they come up with that humanity hasn't been able to rival? IE's can teleport, people can send their presence anywhere in the world in a matter of nanoseconds, via the Matrix. IE's have massive magical power, mortals figured out how to produce enough nuclear weapons to destroy the world 500 times over. Tie this in with the fact that even the most visionary of mortals can barely see forward a generation or two, and that for most a decade is considered being farsighted. Thats got to give IE's pause.
To me, the comparison between an IE and a normal person is like between a normal person and an ant. In the sense that Leiningen versus the Ants was a story about a normal person fighting ants.
For an IE who lived through the 5th Age, I imagine they had it pretty good up until the 1900's. Life hadn't changed that much since the beginning of the 5th Age. And then in the later half of the 20th century, boom! Space travel, boom! Nuclear weapons, cell phones, the internet, air travel; and then tack on to that all the technological advances written into the SR timeline, from the Matrix to cyberware, plus the magical breakthroughs that freak even the IE's out. It seems odd to me to portray IE's as rolling their eyes and saying, "Those pesky humans."
yes, but what i'm saying is that in ED, these characters were all insanely powerful. in SR, however, you're saying that they should only be grade 10-20, which--while certainly way above the bell curve--doesn't nearly qualify as "insanely powerful". yes, there are other means of gaining power (high sorcery/conjuring skill, etc.), but those only take you so far--just as high grade only takes you so far. given the vast amounts of power available to these characters during the ED timeline, i'd assume that they have both very high initiatory grades and very high magical skills.
Kagetenshi
Dec 9 2004, 06:46 PM
QUOTE (Mercer @ Dec 9 2004, 01:30 PM) |
It seems odd to me to portray IE's as rolling their eyes and saying, "Those pesky humans." |
Keep in mind that this is exactly Leiningen’s initial reaction to the ants. The ones who know the risks and aren't worried are probably the ones who know to jump in that boat and get the hell out of Dodge.
Which doesn't mean that a few individual ants or even a 10'x10' carpet of them are a threat.
~J
akarenti
Dec 9 2004, 06:59 PM
QUOTE (mfb) |
yes, but what i'm saying is that in ED, these characters were all insanely powerful. in SR, however, you're saying that they should only be grade 10-20, which--while certainly way above the bell curve--doesn't nearly qualify as "insanely powerful". yes, there are other means of gaining power (high sorcery/conjuring skill, etc.), but those only take you so far--just as high grade only takes you so far. given the vast amounts of power available to these characters during the ED timeline, i'd assume that they have both very high initiatory grades and very high magical skills. |
My point is they weren't insane in ED. They were equal to all the other cultures great magicians and adepts. There were members of each race as powerful as Oakforest and Alachia.
The leader of the Fellowship of Night was a 13th circle Human Nethermancer.
Garlthik One-eye was a 15th circle Ork Thief Adept. 15th circle is crazy further than 12th in three disciplines.
Jada Denairastas was a 12 circle Human Nethermancer, with a few other magician disciplines thrown in. She was dragon-kin, but she was also 20 something years old. And her clan had a few magicians more poweful.
Kethos Escalanas and Preystia Tales were both mortal (blood) elves with 11 or 12 circles in each of three magician disciplines. Kethos created the Ritual of Thorns, not Alachia or Oakforest. Preystia is Kethos' successor, and obsessed with "Great Elves" and seeking the secret of becoming one.
And the Theran Empire had magicians in the power level galor, from just about every race (primarly elves, humans, and dwarves). They were the Heavenherd, they were the ones who created the Rites of Protection and Passage that allowed the rest of the world to survive the Scourge. They're also the ones who stopped the magic level from dropping where it suited them.
Halabis
Dec 9 2004, 07:15 PM
QUOTE |
And the Theran Empire had magicians in the power level galor |
and I'm fairly certain they had immortals behind them, given the existance of the heavenheard in the 6th world.
right, akarenti, but none of those other mages are still alive today. nobody in the modern world has power that even comes close to approaching the power those characters had in ED. on top of which, since the time of ED, those characters have had millennia to further their magical power to even more insanely high levels.
FrostyNSO
Dec 9 2004, 07:35 PM
I'm with Mercer...
to an extent, i do as well. i'm just not really touching the metagame-related aspects of the issue, such as whether or not these characters should be included in the game.
Garland
Dec 9 2004, 08:49 PM
QUOTE (akarenti) |
And the Theran Empire had magicians in the power level galor, from just about every race (primarly elves, humans, and dwarves). They were the Heavenherd, they were the ones who created the Rites of Protection and Passage that allowed the rest of the world to survive the Scourge. They're also the ones who stopped the magic level from dropping where it suited them. |
For the record, I think it was the Books of Harrow that lead to the development of the Rites of Protection and Passage. The fellows that would eventually form the Heavenherds did all the research, but it wasn't exactly an invention. That said, their later feat of manasphere engineering was more impressive, in my opinion.
akarenti
Dec 9 2004, 10:03 PM
QUOTE (Garland) |
For the record, I think it was the Books of Harrow that lead to the development of the Rites of Protection and Passage. The fellows that would eventually form the Heavenherds did all the research, but it wasn't exactly an invention. That said, their later feat of manasphere engineering was more impressive, in my opinion. |
Your right. And I agree that the whole stopping the cycle thing is probably the most impressive magical feet in ED/SR history, and I wish they said more about it.
And reguardless of where the Therans has IEs behind them or not, their magical power was due to them scavending the world for any magical knowledge they could find and then pooling it in the Eternal Library. They had litterally thousands upon thousands of people churning up magical knowledge and research. Look at this in manhours--you have mortal magic group vs. IE.
IE has one person doing research for 10,000 years.
Heavenherd have 20 at a time(just a random number for illustration purposes) people doing hardcore research through the same time period (obviously more than 20 in the Theran Empire period).
And neither of them are keen on sharing. Plus the mortal group has the advantage of thousands of different perspectives, and enough bodies to accept an attrition rate during expermintation. I think that mortals would definitely be the ones pushing the magical SOTA. The IEs probably have the power to duplicate the effects of the mortal magician groups, but they cannot develope as quickly without the other magicians.
BitBasher
Dec 9 2004, 10:22 PM
That's fine, they've had several thousand years of a world of people developing that knowledge from the last cycle that they still have access to. 99% of all the research people are doing in this cycle of magic is effectively reinventing the wheel.
Garland
Dec 9 2004, 10:41 PM
QUOTE (akarenti) |
And I agree that the whole stopping the cycle thing is probably the most impressive magical feet in ED/SR history, and I wish they said more about it. |
The less said about it, the better. Wouldn't want anyone getting any ideas...
Kagetenshi
Dec 9 2004, 10:50 PM
To be honest, I'm not sure I'm so terribly impressed by it. Given how the manacycle got spiked by the GGD, it's looking like affecting the cycle may be much easier (relatively speaking) than we might have otherwise thought.
~J
Halabis
Dec 9 2004, 10:55 PM
Yeah, but the GGD did it in one spot, the Therans did it world wide (or at least all over Barsaive. and they didnt kill a hundred people to do it (as far as we know)
Kagetenshi
Dec 9 2004, 10:58 PM
Hasn't it been implied that magic in general is rising unusually quickly in the Sixth World?
Come to think of it... Great Ghost Dance... Heavenherds...
~J
Garland
Dec 9 2004, 11:01 PM
The Great Ghost Dance was pushing magic in the direction it was already going, and in an uncontrolled fashion. Less impressive. For that matter, who knows if boosting the magic level was even what the casters intended.