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toturi
Epic to normal runners. Just another one of his save the world walk in the parks to him.
Kagetenshi
Which is why he gets his ass kicked by the Horrors in Harlequin's Back. Uh-huh, yeah. Just a walk in the park. ohplease.gif

~J
Ol' Scratch
Doesn't matter one iota. Unless you want to point to a table in the books that shows Karma awards based upon past earnings. You know, like "If you have earned 1,000 or more Karma, you don't earn any for this adventure. Everyone else earns 10 points worth." Go on, find that table for me.

Oh, and good job of avoiding the rest of what I said. <thumbs up>
Fortune
I'm not sure what part of 'Completing the Mission' is not understood. There is no proviso that the mission must be a challenge for Karma to be awarded. If the mission is a challenge, then even more Karma is awarded for it's completion.
toturi
QUOTE (Doctor Funkenstein)
Doesn't matter one iota. Unless you want to point to a table in the books that shows Karma awards based upon past earnings. You know, like "If you have earned 1,000 or more Karma, you don't earn any for this adventure. Everyone else earns 10 points worth." Go on, find that table for me.

Oh, and good job of avoiding the rest of what I said. <thumbs up>

Simple. All those other things? Those aren't adventures for him. It is an adventure for others. It is not for him. It doesn't matter that he has 1 Karma or a 1 million Karma, if the activity isn't an adventure, then he doesn't get the karma.

QUOTE
Characters earn Karma for surviving an adventure and for acheiving certain goals in the process.


This gives the GM the free hand of deciding whether something is an adventure.

A normal person steadily gains karma up till a certain age. Imagine you are a baby, everything is an adventure. When you are a kid, going to school is an adventure. But once you hit a certain point, crossing the road is just another daily activity, that doesn't get you any karma. If you are Joe Farmer, you might gain some karma watching the crops grow in a year with lousy weather becuase that's a bloody adventure. If you are Ms Paris Hilton, you might gain some karma for shopping in a Bangkok bazaar(that's adventure; of course Ms Hilton has other adventures but we're not going there). By the way, an adventure has no time limit. And you do not get karma for an uncompleted adventure. Suppose your cosmic GM decides your whole life counts as 1 huge adventure. Well, you might get one huge pay off at the end, but you aren't earning any during the adventure.
Ol' Scratch
QUOTE (toturi)
QUOTE (Doctor Funkenstein)
Doesn't matter one iota. Unless you want to point to a table in the books that shows Karma awards based upon past earnings. You know, like "If you have earned 1,000 or more Karma, you don't earn any for this adventure. Everyone else earns 10 points worth." Go on, find that table for me.

Oh, and good job of avoiding the rest of what I said. <thumbs up>


Simple. All those other things? Those aren't adventures for him. It is an adventure for others. It is not for him. It doesn't matter that he has 1 Karma or a 1 million Karma, if the activity isn't an adventure, then he doesn't get the karma.

You didn't answer my challenge. Find me the rule or table that shows that you don't earn any Karma if you already have a buttload of Karma under your belt.
toturi
There isn't. All I'm saying is that with he having so much Karma and having very high Attributes and skills as a result, it isn't an adventure for him. No adventure, no Karma. He can continue gaining Karma from adventures, I never claimed otherwise.

For me I tie the amount of Karma/Attributes/Skills into the defination of adventure. As a defination, Ultimate NPCs do not roll dice. I see any "encounter" in that there is no need to roll dice as not being an adventure. When Harlequin actually needs to roll, yes, he gets that Karma, but he is always an Ultimate NPC - THE Mr No-Stat, therefore no dice roll ever.

Oh, and good job of avoiding the rest of what I said. <thumbs up>
Ol' Scratch
QUOTE
There isn't.

Exactly.

It doesn't matter if something qualifies for your definition of an "adventure" or not. It doesn't matter how high your attributes are, how advanced your skills are, or that you succeeded at your task without so much as breaking a sweat -- you still earn karma. There is NO cut-off period for when you stop earning karma, and there's no threshold that stops an experienced person from earning nearly the exact same amount as a total newbie.

There is no "did this qualify for toturi's defintion of an adventure?" Karma reward. You're grossly wrong on this. It's that simple.

As others (<coughs>) have pointed out, this isn't D&D. You don't have levels. You don't earn experience/karma based upon what level you are. Get over it.
toturi
The very defination for a Karma award is that there needs to be an adventure in the first place. Without an adventure, there can be no Karma award at all.

There are no levels, this is not D&D. But
QUOTE
Characters earn Karma for surviving an adventure and for acheiving certain goals in the process.

Emphasis mine. No adventure, no Karma. Therefore it is not a question of whether you have high stats or not, but whether you are having an adventure. You can have high stats and if you think going to the grocer's is an adventure, more Karma to you. However, I do not think so.

A total newbie swimmer can swim 10m and that's an adventure. What would qualify as an adventure to an Olympic swimmer? If you think that sitting in the toilet is an adventure, and that is equal to everybody, fine. But the way I see it, doing laundry isn't an adventure.
Ol' Scratch
Maybe I'm just not familiar with Shadowrun's definition of "adventure." Maybe you could find that for me. While you're at it, explain all those other karma reward criteria that have jack all to do with any of that.
Fortune
No ...

QUOTE
'characters earn Karma for surviving the adventure and for acheiving certain goals in the process'.


While Harley might not get any Karma for actually surviving, due to the negligent danger, he still would get it for acheiving the goals.
toturi
First of all, you need to have an adventure. Only by completing that adventure, you go to the Karma awards criteria.

All Karma awards are tied to adventure. Without adventure, no Karma. By Canon, the only thing that is not an adventure is doing your laundry unless the laundromat is in a urban combat zone.
toturi
QUOTE (Fortune)
No ...

QUOTE
'characters earn Karma for surviving the adventure and for acheiving certain goals in the process'.


While Harley might not get any Karma for actually surviving, due to the negligent danger, he still would get it for acheiving the goals.

"In the process" means in the process of the adventure, I would think. Of course, the goal of going to the toilet is usually to piss/shit, but I'd be hesitant to give you karma for acheiving your goal even with the almost non-existant risk.
Kanada Ten
I pretty much agree with Toturi in that it gets more difficult to earn karma as one becomes more powerful simply becasue one must overcome a challange to do so. For Harlequin most ordinary challanges are the equivilant of doing laundry.

However, I don't think there is a lack of things for Harlequin to find challaning enough to earn karma. It doesn't have to be saving the world, just something equally challanging.
Ol' Scratch
QUOTE (toturi)
All Karma awards are tied to adventure. Without adventure, no Karma. By Canon, the only thing that is not an adventure is doing your laundry unless the laundromat is in a urban combat zone.

Well there you go.

And, once again, even ordinary people who've never been on an adventure in their life still earn karma. Unless you want us to believe that YOU believe that no one ever improves themselves as time goes by (and keeping in mind that, within the game, the only way to improve yourself is with Karma).
Fortune
It all comes down to what you define as an adventure. If you are stuck in D&D mentality and thinking that an adventure has to be challenging to be an adventure, then so be it.

If the adventure is not challenging, then the character doesn't receive that part of the Karma award. That does not in and of itself mean that the character cannot acheive goals, or have good ideas, or any other way that Karma can be earned.
Deadeye
Right on, Kanda. Something as simple as convincing a racist that orks are people too can be a challenge that causes someone to look into their own soul and view their personal predjudices, which is an adventure in and of itself (one could argue), especially when the soul-searcher isn't really (meta)human himself, in a literal meaning of the words. Is that an adventure that I'd run as a GM? Probably not; my players tend to like to blow shit up. Could it be one? Oh yeah.

I'd say that just staying sane is adventure enough to earn karma after 8 or 10 thousand years. But I must again go back to my first point that IEs and Dragons break the rules of karma completely by their magical nature and ties to the 4th world.

Just my view.
toturi
My point is that an adventure needs to have some value. And the simplest way to measure that is to have challenge.

Ordinary people do go on adventures. A stressful day at the office can be a mini-adventure. Rushing that report for that obnoxious client can be an adventure. For a 5 year old, going to school himself is an adventure. For a 13 year old, his first kiss is an adventure.
Kanada Ten
QUOTE
If the adventure is not challenging, then the character doesn't receive that part of the Karma award. That does not in and of itself mean that the character cannot acheive goals, or have good ideas, or any other way that Karma can be earned.

Your mistaking threat for challange. A goal achieved that presented no challange the character does not grant karma. Goals such as doing laundry don't normally grant karma awards unless something challanged the occomplishment of that goal - things like having no money, transportaiton and so on present challanges and thus doing laundry might earn karma. Working hard and working the boss for a promotion would earn karma, but getting a raise because you the only human working there wouldn't.

[edit]
QUOTE
Ordinary people do go on adventures. A stressful day at the office can be a mini-adventure. Rushing that report for that obnoxious client can be an adventure. For a 5 year old, going to school himself is an adventure. For a 13 year old, his first kiss is an adventure.

notworthy.gif
Kagetenshi
And I'm willing to bet that in an alien world without magic, with evolving and changing technology and social systems, Harlequin probably managed to average out at absolute minimum one karma point a year.

~J
akarenti
Um, why would an immortal (elf, dragon, or otherwise) want to adventure? I mean, what do they really have to gain from running around fighting?

Most of the IEs seem perfectly happy sitting back and running the Tirs, and let their minions do all the actual work. Not to mention that there are probably decade long boughts of apathy (esp. during the downcycle) brought on by the death of people they care about (or at least by the mindnumbing sameness of "mundane" life). So, while they have a few action packed decades here or there, I would think that most of them would spend quite a bit of time just trying to entertain themselves, and keep feelers out so they can maintain their power among the other immortals.

Add that to the care that most of them take before involving themselves with anything, and Good Karma would come very, very slowly compared to the average 'runner that expects to be geeked or arrested in less than a year, and thus lives life a little faster.

Then factor in all the karma for skills improvements as technology grows, quickenings, learning uber-spells, bargaining with free spirits, improving attributes so you can soak the drain from said uber-spells, and regaining attribute points from damage, disease, or Ascetic Ordeals, creating allies, etc. and I think 10-20 grades doesn't sound too bad.

I would also think that most of the IE's would prefer to master the abilities they have before going for more power, which would also slow down their initiations. I mean, once you learn all the techniques known to Elf-kind, and are more powerful than 99.99% of people capable of using magic, I think the brunt of your attention would turn elsewhere (statecraft, for example).

That would also explain why Harlequin is as powerful as he is--he hasn't turned the majority of his attention to global politics like his fellows.
toturi
Maybe he got less.... Maybe the rise and fall of the Roman Empire was just one adventure to him, say 20 karma. Maybe the Dark Ages was another adventure, another 20 karma. Renaissance, same 20 karma. so on and so forth.
Kagetenshi
And maybe each and every second without easily accessible magic was a 20-karma adventure in and of itself. We're into territory we can't even vaguely begin to have a sensible debate on.

So, anyone think the figure at the beginning of Harlequin's Back is Ysrthgrathe?

~J
Fortune
QUOTE (Kanada Ten @ Dec 1 2004, 03:06 PM)
Your mistaking threat for challange.

No I'm not. I am just not assuming that every adventure needs to have a threat involved.

As with the example you quoted from totori, the wage slave could have a stressful day at work ... no real threat, but he could have learned something (possibly earning Karma), and could have got the report in on time, even though it was rushed and stressful (possibly earning Karma), he might have convinced someone to see things his way (possibly earning Karma), all without worrying that someone is going to blow his head off. He probably wouldn't be awarded more than one Karma point ... even if everything on that list happened, but the possibility is still there.
hyzmarca
Why is everyone assuming that it is even possible to earn karma in the downcycle? Hindu religious doctrine aside, there is no solid evidence for the existance of karma in the fifth world.
kevyn668
QUOTE (Crimsondude 2.0)
QUOTE (kevyn668 @ Nov 30 2004, 02:48 PM)
It also been stated that Talon is one of the most powerful human mages in  the 6th world....

Shocking. Absolutely, utterly shocking.

Not as shocking as the Sam Verner thing. Gods, he is such a dipshit.

As for the other debate...the point that stuck out for me was the idea that IEs and GDs don't adventure. They have thier minions run things. Well, running minions can be an adventure in itself. Much like a commander on the battlefield or the manager of a retail store that empolys high school and college students (or a 5 year old going to school, or a 13 year old with the first kiss, etc..)

I'm not sure if I lost track of the thread drift but are we debating if Harlequin (and others) actually earn karma? If so, it seems to me that they must have done something karma worthy--and often--to live this long. What are they at? 30,000 years? More? The GDs got to sleep. The IEs had to suck it up and muddle through as best they could. Without a lot of mana. That's gotta be worth some karma. As for the GDs..well, they had to fight other dragons--physically or otherwise--thats worth points in my book. smile.gif
Kanada Ten
QUOTE (hyzmarca)
Why is everyone assuming that it is even possible to earn karma in the downcycle? Hindu religious doctrine aside, there is no solid evidence for the existance of karma in the fifth world.

You mean, other than people improving their skills and attributes? Karma is the only method to raise such, and clearly people were learning and advancing (even magically).
kevyn668
QUOTE (hyzmarca)
Why is everyone assuming that it is even possible to earn karma in the downcycle? Hindu religious doctrine aside, there is no solid evidence for the existance of karma in the fifth world.

Because otherwise no would ever improve. wink.gif
Kagetenshi
QUOTE (hyzmarca @ Dec 1 2004, 12:30 AM)
Why is everyone assuming that it is even possible to earn karma in the downcycle? Hindu religious doctrine aside, there is no solid evidence for the existance of karma in the fifth world.

Because people actually improve their skills and attributes during the downtime?

Edit: I'm getting old and slow.

~J
kevyn668
Opps, K10 beat me to it.
Halabis
QUOTE (Kagetenshi)
So, anyone think the figure at the beginning of Harlequin's Back is Ysrthgrathe?

~J

No, I think its whats left of the old passion. Ysy wouldnt want Harly to put Thayla up. =)

Im dying to play a questor in SR, but im the only one that knows the world well enough to run it around here. =(
Crusher Bob
Dunno, aren't shamans sorta questors. You follow a certain god, accept restrictions on your activities based on the attributes of the god, and you get more powers (totem advanteages) for it.
Kagetenshi
QUOTE (Halabis)
No, I think its whats left of the old passion. Ysy wouldnt want Harly to put Thayla up. =)

Perhaps he got good and used to being the only big fish in the pond and wants to keep it that way?

~J
Demosthenes
QUOTE (Kagetenshi @ Dec 1 2004, 01:49 PM)
QUOTE (Halabis @ Dec 1 2004, 02:05 AM)
No, I think its whats left of the old passion.  Ysy wouldnt want Harly to put Thayla up.  =)

Perhaps he got good and used to being the only big fish in the pond and wants to keep it that way?

~J

I think the other option is the ED Mad Passion "Vestrial", it certainly sounds about right to me...and I think AH mentions something about it as well in his Files...


As to the other debate...
Karma is a mechanism for regulating PC development and improvement. PCs earn karma. NPCs get better when the GM says they do. The Karma mechanic - and virtually all XP mechanics - fall down when trying to represent character improvement and learning in ways that don't involve surviving stressful situations (ie 'adventures').

After all, if I want to learn Italian, I'll go to classes or get a teacher. I don't need to go on a shadowrun first to earn the karma, do I?
But then, we're playing "Shadowrun" not "Class of 2064".
Crimsondude 2.0
QUOTE (kevyn668)
QUOTE (Crimsondude 2.0)
QUOTE (kevyn668 @ Nov 30 2004, 02:48 PM)
It also been stated that Talon is one of the most powerful human mages in  the 6th world....

Shocking. Absolutely, utterly shocking.

Not as shocking as the Sam Verner thing. Gods, he is such a dipshit.

Well, I'd say more, but it'd be a bannable offense. And I'm not quite ready to leave.
Kanada Ten
QUOTE (Demosthenes)
After all, if I want to learn Italian, I'll go to classes or get a teacher. I don't need to go on a shadowrun first to earn the karma, do I?
But then, we're playing "Shadowrun" not "Class of 2064".

Yes, actually you do have to succeed in some challenging goals to earn karma which you then spend to raise or learn Italian according to Shadowrun rules. And yes, NPCs do actually earn karma and use it - witness their karma pools, the ability of enchanters to make foci, and the forming of magical groups, ect.
Ol' Scratch
Somehow I don't think "staying in character" award requires you to have been in a gunfight or to have had a challenging time figuring out one of those damnable Rubik's Cubes.

Should you, however, solve one of those damnable Rubik's Cubes, you'll have earned a point of Karma for the "smarts" award.

If someone decides to do something different from the routine, such as travel to an exotic locale or simply take a vacation, that might warrant a "motivation" award based upon the description thereof.

Hell, if you're just in the right place at the right time in order to use some skill you possess, that warrants a point of karma for the "right place/right time" award.

For crying out loud, if *you* (not your character) makes everyone else fall to the ground rolling, your character deserves a point of karma for the "humor" award.

I honestly don't know why some of you are so dead-set on thinking that karma is only earned from performing mind-boggling or death-defying feats. That is not backed-up anywhere except in regards to specific types of karma rewards. Just read over the "Awarding Karma" section of the game on SR3 p. 244. Then read through some of the sample awards in the published adventures/runs/campaigns/whatever you want to call them (and, again, take note that not once will you find anything that even comes close to saying that players don't deserve any points if they're already really powerful, or that the adventure wasn't much of a challenge for them -- they may earn one or two *more* points if it is, but again, those are conditional awards).
Kanada Ten
Non player characters cannot earn Roleplaying Karma Awards, such as Humor, Stroy Breaking, Smarts, Staying In-Character ect as only player action casues those from my reading of the rules.

QUOTE
I honestly don't know why some of you are so dead-set on thinking that karma is only earned from performing mind-boggling or death-defying feats.

I hope your not talking to me, because that would mean you're not reading what I'm typing. Challenging != Mind-Boggling or Death-Defying
Ol' Scratch
Nope, I was referring to assorted others in this thread. And of course NPCs don't earn some rewards as part of a normal award-giving-out-thingie. The GM isn't responsible for that. Aside from the Humor one, however, they're almost all available to NPCs as much as they are PCs, even if it isn't necessarily the GM who's dishing those points out.
Demosthenes
QUOTE (Kanada Ten)
QUOTE (Demosthenes @ Dec 1 2004, 09:21 AM)
After all, if I want to learn Italian, I'll go to classes or get a teacher. I don't need to go on a shadowrun first to earn the karma, do I?
But then, we're playing "Shadowrun" not "Class of 2064".

Yes, actually you do have to succeed in some challenging goals to earn karma which you then spend to raise or learn Italian according to Shadowrun rules. And yes, NPCs do actually earn karma and use it - witness their karma pools, the ability of enchanters to make foci, and the forming of magical groups, ect.

[PONTIFICATING] cyber.gif

My point pertained to the realism of the karma mechanic, not to the game mechanics as they stand:

To wit, I learned Italian by asking my wife a lot of very, very annoying questions over a period of about 3 months. My life at the time consisted of literally nothing that was at all "challenging".

Hence my point. I was addressing the realism of the karma mechanic, not referring to how that mechanic functions in-game.

--------------------------------

As to NPCs and Karma: The rules do not say that NPCs do in fact earn karma, they just imply that they earn karma. They have karma pools, can improve their skills etcetera etcetera. Granted, they don't say that NPCs do not earn karma.

From a metagame perspective, karma is a means to control and measure the growth in power of a character, just as experience points are in a variety of other games.

GMs award karma to characters (generally to PCs...). GMs have different criteria for awarding karma to characters. Some GMs have a checklist. Some GMs insist that the characters have "survived a challenge". Some GMs use karma awards as a way of encouraging characters to be moral or professional, or whatever.

This thread has already demonstrated that there's a lot of disagreement about who gets karma and how. Ultimately, it all comes down to what an individual GM does in his/her game, and even the standard little list (Survival, Roleplaying, etcetera) can mean different things to different GMs.

--------------------------------

To pretend to address the subject: Harlequin et. al. are defined (according to SR canon) as "untouchable" NPCs, and as being outside the rules. Harlequin's Back encourages the GM to "roll a bunch of dice" for Harlequin, mutter a lot, and then decide that H manages to do whatever needs to get done to make the adventure work.

Comparing relative power between all of those characters is somewhat simpler...since they're all still alive, there can't be huge differences in personal power between them...otherwise they wouldn't all pussyfoot around each other like a man with a lantern in a gunpowder magazine.

YMWV.

[/PONTIFICATING]
toturi
QUOTE (Demosthenes)
My point pertained to the realism of the karma mechanic, not to the game mechanics as they stand:

To wit, I learned Italian by asking my wife a lot of very, very annoying questions over a period of about 3 months. My life at the time consisted of literally nothing that was at all "challenging".

Hence my point. I was addressing the realism of the karma mechanic, not referring to how that mechanic functions in-game.


You were training. Your Karma was already earned. Naturally, you did not have an adventure during training.
Mercer
I suppose the biggest flaw I see in the idea that someone will gain karma and improve their skills for 2000 or 30,000 years is that there is no mechanic for the perishable nature of knowledge in SR (or for that matter, any other game I can think of).

That is to say, if Joe Dandelion-Blower has a rough time in the Dark Ages and has to up his Edged Weapons to 6 because the Visigoths don't like sissy boys (putting aside that this is all blatantly anti-elf racist stereotyping), and then he moves to Venice and doesn't have to pick up a sword for the next 1500 years, when he does find himself using a butter knife to defend the honor of a Waffle House waitress, he will still have a 6 in said skill, just as he did when he laid the sword down in 564.

This to me, seems odd.

Secondly, I take issue with the idea implicit in the IE mythology that immortality is a big thumbs up from the universe. I've seen too many episodes of the Twilight Zone, perhaps, that deal with the idea that immortality has a downside (and when you're talking about statless npcs with "high" double digit Initiate Grades, a downside of them being kind of mopey doesn't really seem to balance the slate) to buy the idea of the IEs as presented in SR.

Most people have enough trouble getting through one lifetime, much less eons (though admittedly, I don't know any elves... who've revealed themselves to me). I would be much more in favor of IE's if they were broken down old men with the bodies of 20 year olds and the minds of 2 year olds. (And the idea of a toddler who was a Grade 88 Inititate does interest me, though I could not in good conscience make him statless. I'm just not wired that way. And it was also an episode of the Twilight Zone, anyway.)

You might say, in their defense, "But they are not humans, they are elves. They are genetically fit for immortality. They can take it."

Well on that point, to quote Josiah Bartlett, I conceed the high ground. Elves are ficitonal creatures, and fictional creatures behave as the fiction requires. I find that the IE's as written in SR are uninteresting to me, and so I am unlikely to be swayed by any argument in their favor (much as I expect anyone who likes IE's will not be swayed by this one). Its uninteresting to me because I can't relate to it; its a bridge to far in my suspension of disbelief. Morality seems so intergral to the idea of a human being, that to remove it would make whatever creature that would be completely alien, and not, say, Leonardo da Vinci with a slightly hipper rap.

If IEs and dragons were written like Insect Spirits, "of a completely alien mindset, incomprehensible to humans", I would have less of a problem with it. The immediate jump in logic to make there (since this relates back to my primary complaint in the whole IE, GD thingamabob), is the idea of statless insect spirits. Which I imagine would be a hard idea to get funding for. Because Insect Spirits are Bad Guys, and its no fun pitting the pcs against a foe that they have absolutely no hope of affecting (at least, no fun for the pcs). IEs and GDs aren't Bad Guys, they're just there to deus ex soda machina plot points.

Except I don't run games with Good Guys and Bad Guys, it's just a bunch of guys; and the characters I want to motivate plot are the ones the players are controlling.

Its funny (not funny ha-ha) but if this was a D&D forum, I would be on the exact opposite side of the fence. I think one of the stupidest things D&D did-- and lets face it, that list is going to be long but distinguished-- was stat gods. Statted, Thor ceases to be the God of Thunder and instead becomes a challenging encounter for 4-6 characters level 35-40.

But, as has been pointed out earlier, SR isn't D&D (though there is a point in very bad SR and very good D&D where they overlap; its not exactly sex and law school we're comparing here). What I am looking for in an SR game is not what I am looking for in a D&D game, or any high fantasy game. I come at the game from the other side, the underside, from the bottom up. The low fantasy side. Shadowrun can handle high fantasy just fine (it is an incredibly versatile system), but I'm just not interested in it. For me, SR works best where it is relatable to real life. The trials and tribulations of the average SR group is much more accessible to me than that of the average high fantasy group. No one's out to defeat Sauron or save the world from the forces of darkness in SR; their concerns look a lot like mine. They want to make rent, they want to not go to jail. To me, this is the strength of the low-fantasy game. Its immediate. Its one or two jumps away from real life. There's a point in high fantasy where you jump the shark, where the game just loses credibility. It varies from player to player and from group to group. With me, it starts just on this side of IE's.

But thats just my opinion, I could be wrong.

PS: I have realized in scribbling this that I have buried three or four movie or television references in there, and rather than go back and attribute them all-- as I did with the West Wing quote-- I'll just point out I know they're there and I'm not trying to get away with anything.
Demosthenes
QUOTE (toturi)
QUOTE (Demosthenes @ Dec 2 2004, 08:25 PM)
My point pertained to the realism of the karma mechanic, not to the game mechanics as they stand:

To wit, I learned Italian by asking my wife a lot of very, very annoying questions over a period of about 3 months. My life at the time consisted of literally nothing that was at all "challenging".

Hence my point. I was addressing the realism of the karma mechanic, not referring to how that mechanic functions in-game.


You were training. Your Karma was already earned. Naturally, you did not have an adventure during training.

Part I:
@Toturi - I think that's a little obtuse. Karma is awarded to characters for doing significant things. No one gave me karma, and I sure as hell didn't do anything significant or memorable that year.

I definitely didn't sit around, waiting for enough profound s#!t to happen to me to have enough karma to study another foreign language.

Karma != real life.

(Unless you're a Hindu, but their take on it is rather different, neh?)

Part II:
I agree with Mercer.

spin.gif
Halabis
I agree with mercer on the first part of his post about memory.

I disagree in that one of the things I love about shadowrun is the possibility of High Fantasy. I do like it when my players have a chance to affect the world. They may save it, damn it or something. I guess its that versatility tht makes SR so popular.
Apathy
It seems like the whole argument's pointless unless people agree ahead of time on what definitions they're using.

Does karma represent
  • a purely abstract game construct created to incent players to go on an adventure?
  • some quantity of personal growth gained by facing challenges that force the character to apply themselves? (It wasn't easy forcing myself to eat raw yak penises on Fear Factor, but I'm now a tougher person because of it...)
  • the impact that the character makes on the world through his (mis-)deeds? (i.e. by changing the world I change myself)
  • effort and focus spent applying themselves to accomplish something? (e.g. spending months lifting weights to increase my body and strength)

I can see an argument where people improve much more if they have to really work at it (i.e. in athletics, you learn more by competing against those better than you compared to only competing against wimps). But diligent, long-term practice can improve skills even without tough competition (albeit much more slowly).

I would guess that IEs accumulate huge amounts of karma over time, but most of it gets either blown (hand of God incidents) or used on mundane stuff associated with day to day life. So, over 2,000 years Harly may well have adopted roles of farmer, soldier, politician, aristocrat, scientist, athlete, etc, etc and spent karma building up the associated skills of each. Maybe half his lifetime accumulated karma has gone toward stuff that's not even useful any more (language skill in Mesopotamian, etiquette skill in Renaissance Court politics, Build/repair manual printing presses, etc.)
Ol' Scratch
QUOTE (Apathy)
Does karma represent
  • a purely abstract game construct created to incent players to go on an adventure?
  • some quantity of personal growth gained by facing challenges that force the character to apply themselves? (It wasn't easy forcing myself to eat raw yak penises on Fear Factor, but I'm now a tougher person because of it...)
  • the impact that the character makes on the world through his (mis-)deeds? (i.e. by changing the world I change myself)
  • effort and focus spent applying themselves to accomplish something? (e.g. spending months lifting weights to increase my body and strength)

All of the above.
Mercer
The only house rule I eve came up with to represent perishable knowledge (and thats not to say its a good one), I'd let a pc lower a stat or skill and receive karma equal to buying that reduced rating. (Frinstance in 2ed, dropping a stat from 5 to 4 would net someone 4 points. Man stats were cheap in those days). These points were added into karma point total because the represented a redistribution of karma, rather than earning more.

No one ever did it because you were basically losing points on the trade (to increase the stat back to 5 would cost 5, so you'd lose 1 point to break even). The only time it would have been useful is if the character needed a few points of karma quick (such as, he needed to initiate before the next run to lose a geas), or if he had dumped a bunch of points into a dead end skill he later decided blew. If anyone had taken advantage of it, I might have put some limitations like it could only be done once every X amount of time, or so on, but since no one used it, it was never abused.

Mainly I just wanted something to mechanically represent that unused skills sort of fade away, or that as you put effort into one area, another weakens.
Kagetenshi
Any living IE has Hand of Godded at most once.

~J
BitBasher
QUOTE (Kagetenshi)
Any living IE has Hand of Godded at most once.

~J

because that's the exact number of times you can do it, ever! smile.gif
Demosthenes
Unless you're an 1337 immortal elf who doesn't stick to the rules...

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