Morgannah
Jan 29 2004, 05:44 AM
Assensing test: 09.05.04.03.01
Aura Reading: 05.02.01
Negotiations? : 14.04.04.03.01
Morgannah
Jan 29 2004, 07:23 AM
Conjuring a great form wind spirit, force 4 (adding +1 body, if successful). Also allocating 2 conjuring dice and both power focus dice for the second drain resistance test.
Conjuring test (TN 4): 08.05.04.04.02.01
Drain Resistance (4M Stun): 10.05.04.04.04.03
Second Conjuring test (TN 8-2 = 6): 10.04.01
Drain Resistance (8M Stun): 14.10.08.08.05.04.03.03.01.01
Morgannah
Jan 29 2004, 08:55 PM
What sort of lighting conditions are we working with on deck?
(working on reducing the target numbers for those B/R Electronics checks)
grendel
Jan 29 2004, 08:56 PM
Low-lighting. All they have are handheld flashlights right now.
Morgannah
Jan 29 2004, 09:02 PM
And how long (in estimate) before the storm reaches us?
grendel
Jan 29 2004, 10:00 PM
Half hour, tops.
Morgannah
Jan 29 2004, 10:04 PM
Casting Light (force 2) twice (over two rounds) to negate the need for handheld flashlights. Allocating power focus dice plus 3 spell pool to each test (total +4 dice to sorcery and drain resistance.)
Sorcery test (TN 4): 11.04.04.04.03.03.01.01.01
Drain Resist (4M Stun): 09.05.05.04.04.04.04.03.02.01
Sorcery test (TN 6): 08.08.05.04.04.03.02.02.01
Drain Resist (6M Stun): 23.09.08.07.05.05.05.05.04.01
Fenris
Feb 9 2004, 04:52 PM
Grendel, did I hear all that?
grendel
Feb 11 2004, 03:59 AM
If you are still on the bridge, yes you did.
Morgannah
Feb 11 2004, 07:16 AM
Okay, I'm back but my online access will be spotty at best, given the continual failures of my computer as well as our lovely northern ontario winter snow-ins.
Unless otherwise noted, Meryth will be on deck keeping an eye on the INTREPID as well as general astral activity.
Shadow
Feb 25 2004, 06:03 PM
Hey guys, a heads up here, I am feeling pretty sick, a head cold or something. My posts will be on the minimalist side here for the next few days until I am feeling better.
-Shadow
Tziluthi
Mar 3 2004, 02:07 AM
Os is switching on his vision magnification and taking a closer look at the crew aboard the MORGENTHAU to check for anything out of the ordinary.
Perception test: 5, 4, 4, 3, 2.
grendel
Mar 3 2004, 02:58 AM
I sense a little paranoia.
The good crew of the
MORGENTHAU do not appear suspicious in any capacity as they go about the business of preparing to aid the
HOLLAND SKYE.
Tziluthi
Mar 3 2004, 04:26 AM
Paranoia? No, definitely not.
::twitches::
grendel
Mar 11 2004, 01:57 AM
Perception checks from everyone who is looking for the INTREPID.
Leowulf
Mar 11 2004, 04:52 AM
Perception Test: 2, 5, 1
Tziluthi
Mar 14 2004, 09:09 AM
Perception test: 11, 5, 4, 3, 2
grendel
Mar 23 2004, 04:22 PM
Roll some more dice, Leowulf. A perception check for Sam please.
Leowulf
Mar 23 2004, 05:10 PM
Perception Test: 3, 4, 4
Leowulf
Mar 23 2004, 06:25 PM
Using the Ingram Valiant, if it wasn't already obvious.
Heavy Weapons roll: 5, 5, 4, 5
Doubt he hit them, but oh well.
Tziluthi
Mar 24 2004, 03:37 AM
Using three combat pool dice on two three-round bursts. Attacking two different targets. Using regular ammo. In all, the Alpha has five points of recoil comp.
First Burst: 11, 11, 8, 5, 5, 5, 5, 4, 3, 2
Second Burst: 5, 5, 5, 5, 4, 4, 3, 1, 1, 1
Shadow
Mar 24 2004, 04:18 AM
Doh! I am so confused. I thought they where after the skye, but maybe they are after the cutter...
Ok,
First Shot Skill 4 Combat pool 4
13 10 10 05 03 02 02 01
Second Shot Skill 4 Combat Pool 3
11 05 05 04 03 02 01
I am not sure Danny can even get there from the stern (where he was when he heard the gunfire) in time to do anything, but assuming he does, he will do as described, kneel beside Sam and use the deck as cover.
grendel
Mar 24 2004, 08:25 AM
Nope, not confusion. Deception.
Sam, you've got a three round burst with two successes coming your way, 13S.
Danny, you've got a three round burst with three successes inbound, 13S.
Shadow
Mar 24 2004, 09:06 AM
Well deception on your part, confusion on mine
Shadow
Mar 24 2004, 09:12 AM
Total armor 7
TN 6
Body 7, no combat pool.
drumm roll please.
04 03 04 02 02 03 05
Danny is hurting, MEDIC!
Leowulf
Mar 24 2004, 01:57 PM
Geez! I'm glad that I forgot to roll my combat pool.
Sam has a total ballistic armor of 8, so his TN is 13 - 8 = 5.
Sam has a Body of 10 with his dermal armor, since he's a troll. Combat Pool is 7.
Body Roll: 3, 1, 4, 5, 3, 3, 1, 5, 11, 3 = 3 successes
Combat Pool Roll: 2, 1, 3, 5, 2, 11, 4 = 2 successes
Damage is staged down to light, so Sam takes a light wound.
Do you want initiative rolls?
8 + 3D6 = 8 + 4 + 10 + 5 + 10 = 37
Shadow
Mar 25 2004, 01:00 AM
Two more shots
First
04 03 03 03
Second
11 05 05 05
Tziluthi
Mar 25 2004, 01:19 AM
How many other wetsuited divers that Os can see are still standing?
In any case, another two three-round bursts, but this time, at the people inside the RHIB.
3 combat pool on each roll.
First Burst: 11, 8, 5, 4, 4, 3, 2, 1, 1, 1
Second Burst: 10, 5, 5, 5, 5, 4, 3, 3, 2, 1
grendel
Mar 25 2004, 02:02 AM
Easy there, tiger. The only RHIB in the water now is the one the Coast Guard was using to transfer personnel from the MORGENTHAU to the HOLLAND SKYE. You sure you want to shoot at them?
Tziluthi
Mar 25 2004, 02:21 AM
On second thoughts, it's probably a bad idea. Can I take those shots against the other wetsuit people, or would you like me to re-roll?
grendel
Mar 25 2004, 02:24 AM
No, I can adjust your targets. Just wanted to check.
Shadow
Mar 25 2004, 08:11 AM
Grendel, is the CG cutter heading for the Intrepid? And is it under the control of the CG crew? Or the bording party.
grendel
Mar 25 2004, 08:55 AM
The MORGENTHAU is headed north, away from both the HOLLAND SKYE and the INTREPID. You don't think it's under the control of the Coast Guard crew.
grendel
Mar 25 2004, 05:34 PM
Now that Danny is in the triage area, it's going to take the medic about thirty minutes to patch him up and bring him down to the next wound level. Also, since I enjoy being cruel, Danny's damage resistance roll netted him no successes, which means he's suffering possible wound effects. I'll leave the determination of those up to you, Shadow.
Shadow
Mar 25 2004, 05:51 PM
Gee thanks...
So I take it, the crew man who opened fire on the Intrepid was not part of there plan, sweet
grendel
Mar 25 2004, 06:12 PM
I know, I'm just a bastard.
You should see how excited I get in my regular game when I get to do wound effects. It bothers my players.
Shadow
Mar 25 2004, 06:27 PM
Well my wife and I are planning on living in SoCal someday, so maybe I will take you up on that.
grendel
Mar 25 2004, 06:46 PM
No kidding? That's excellent. Fresh meat.
I should warn you, though, property prices and cost of living are out of control down here.
Shadow
Mar 25 2004, 06:49 PM
If we move there it will be becuase I sold a screen play, at that point money would not realy concern me anymore
At least that's the dream. (A dream I have been working my but off for over the last 5 years).
grendel
Mar 25 2004, 06:59 PM
Best of luck in that, friend. I look forward to seeing the premier of your movie.
Tziluthi
Mar 26 2004, 12:19 PM
What sort of a state is the INTREPID in at the moment?
grendel
Mar 26 2004, 01:54 PM
The INTREPID is on fire, and appears to be listing heavily to the port side.
Shadow
Mar 29 2004, 10:25 PM
Hey Gren, you said I think that it would take a medic a half hour to get to Danny.... Would he suffer any additional damage from bleading durring that time?
grendel
Mar 30 2004, 12:14 AM
Well, the medic is actually working on Danny at the moment, so he's no longer in danger of bleeding to death. But, yes, you do incur additional damage until you're stabilized.
Leowulf
Mar 30 2004, 02:06 AM
Is Sam able to muster up any volunteers?
Leowulf
Apr 2 2004, 11:36 PM
Can I assume that silence means 'no'?
Tziluthi
Apr 3 2004, 01:26 AM
They say silence is golden. Maybe he means yes.
grendel
Apr 3 2004, 02:09 AM
Yes, the sailors requested will accompany Sam.
grendel
Apr 6 2004, 04:30 AM
Well, ladies and gentlemen, as you can tell, our little nautical adventure has come to a close. I'd like to thank you all for participating. I hope you enjoyed it as much as I did. Everyone receives six points of karma, except for Meryth and Schnell who each receive four. As for the aftermath, your characters end up pretty much right back where they started, at the Eleven Eleven tavern. Again, except for Schnell, who is now part of the pirate crew. It was an interesting turn of events that eventually led us to the end point. I certainly did not anticipate Danny's heroic action so early. But, it all worked out well in the end. As usual, comments and critiques are welcome.
By the way, did anyone get the thinly veiled allusion that was the HOLLAND SKYE?
Tziluthi
Apr 6 2004, 06:33 AM
That was abrubt...oh well. Thanks for the game, Grendel.
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