Kagetenshi
Feb 9 2005, 04:01 PM
Disclaimer: I'm not sure if drones that size can get up fast enough to have enough Power. You may have to use flying toasters.
~J
Lindt
Feb 9 2005, 04:01 PM
*blink blink* holy.... wow.... thats FUNNY stuff.
And T, when I said disable, I ment taking out its tracks. Your not wrecking a tank with LOX unless you have an air tanker full of it.
James McMurray
Feb 9 2005, 04:38 PM
Yeah, its pretty stupid. Tiny drones flying at speed 70 can take out a tank, but missiles flying at speed 350 can't.
Someone mentioned R3 rules, what is the change, and does it prevent this tactic?
Fortune
Feb 9 2005, 04:38 PM
QUOTE (zephir) |
IIRC wards can't be moved. |
The Ward itself can't be moved from what it is erected on, but vehicles can be warded and they can then move. The Ward has to have specific parameters, but you could ward a shoe box and carry that box around with you.
Lindt
Feb 9 2005, 04:56 PM
Just means you need to use 10 of then insted of 2. It scales damage levels with differance in body.
James McMurray
Feb 9 2005, 04:59 PM
So its still crazy. If it ever comes up we'll house rule it somehow. Maybe the rammer's body rating has to be at least 1/2 the target's body rating to have any effect. Or maybe armor still counts but its halved. Or maybe just a bitch-slap followed by a "that won't work, dumbass!"
lodestar
Feb 9 2005, 05:02 PM
QUOTE (Austere Emancipator) |
QUOTE (grendel) | RPGs will not penetrate the armor on a modern MBT, which is designed to defeat shaped charge warheads on anti-tank missiles as well as kinetic penetrators fired from other tanks. As others have stated, though, tank treads remain vulnerable to man-portable weapons systems. This will grant you a mobility kill, but will in no way eliminate the tank as a threat to your forces. |
This may be true of the older RPG-7 warheads, but not necessarily true of all RPGs. The PG-7V/VM rockets only penetrate around 300mm RHS at 90 degrees, comparable to an M72 LAW. The newer warheads (PG-7VL/VR) claim 600-750mm penetration, which has been proved sufficient to penetrate the side hull armor of M1A1s and to knock them out.
Several of the heavier personal anti-tank weapons have equal penetration but better terminal effect through armor -- I'm sure you've seen the pictures of the Abrams that was penetrated from the side with one of the newer PG-7 warheads and knocked out, but with only a 1" diameter hole and very limited damage to the interior. I would not be surprised if an AT-4 penetrated the side hull armor of some MBTs.
Of course, this balance has been drastically changed in SR, where personal anti-armor rocket weaponry is not a threat to any armored military vehicle, including the lightest of the APCs.
Also note: Light Naval Guns and Light Railguns do not penetrate the Leo III.
|
I believe there's been several M1s knocked out in Iraq by RPGs I know I saw footage of one, but I'll wager there's probably been a few others. The big fear is when they are deployed in urban areas is high deflection shots which are able to hit the rear deck armor from above.
But back to solving our SR problem...
If you don't have another tank or piece of arty or suitable Thor shot the best a light team of infantry (or Shadowrunners as the case may be ) is to score a mobility kill on such a vehicle. It can be accomplished by a variety of means. An earth elemental is a good tool - digging trenches or other pit traps. A water elemental can also be useful to make ground boggy hoping to get the vehicle stuck. All sorts of nature spirits should be able to accomplish a similar task.
Lastl I'm suprised that no one has mentioned the other possible means of destroying it - a big wad of plastique. Not for the faint of heart of course, but appropriatle applied to the hull one could assume a sufficient bit would do the trick. Just hope the tank doesn't have the anti-theft system that can electrify the hull... Which of course is the best way to ensure your PCs don't get a hold of one.
Kanada Ten
Feb 9 2005, 05:14 PM
QUOTE (kevyn668) |
The seat cushions have 40 armor too, apparently, so why bother? |
Replace the seat cushion.
Tarantula
Feb 9 2005, 05:41 PM
QUOTE (Kagetenshi) |
QUOTE (Tarantula @ Feb 9 2005, 10:38 AM) | Err, right. CMCs are always too expensive for me to bother with, and I almost never play sams... |
CMCs don't apply to sams The cutting-out-after-overload is a feature unique to CMCs among all the damage compensation types, probably to balance out the fact that some vehicles can dodge on ridiculously low TNs in the right hands. |
Yeah, I meant damage compensation methods in general. As evidanced by my idiocy with them.
Another thing you could do, get a semi and load it with nitrous, and max out its top-speed as much as you can. Get a winch. Have small drone with an arm attach winch to tank, hit nitrous on semi and drag tank around making crash checks against everything.
Kagetenshi
Feb 9 2005, 05:52 PM
Another thing you could do is drive up in a Medium Transport and disgorge three tanks of your own.
~J
Austere Emancipator
Feb 9 2005, 06:12 PM
QUOTE (Kagetenshi) |
Another thing you could do is drive up in a Medium Transport and disgorge three tanks of your own. |
Only if you can crank the Load rating of that truck up to around 150-210 tons. And even if your GM goes by the FAQ ruling, he may just as well rule that the MBT is fairly large for its Body and thus that the Leo3 takes up 1620 CF. Realistically, 900-1100 CF should be about enough for a MBT.
Foreigner
Feb 9 2005, 06:15 PM
QUOTE |
(lodestar)
...I'm surprised that no one else has mentioned the other possible means of destroying it--a big wad of plastique....
|
lodestar:
In the classic film
BATTLE OF THE BULGE (1965), there was a scene in which that was depicted. As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in
PATTON five years later), two combat engineers (or demolitions experts, if they aren't the same thing
), placed a pair of plastic explosive charges (possibly the contents of a standard military demolition pack) on the glacis plate (the underside of the tank's prow), crimped the chemical fuses (or armed the time pencils--the scene was rather brief), and RAN LIKE H***. Three seconds later, the tank blew up.
Another possibility would be to modify a Combat Drone to fire a Great Dragon ATGM. The U.S. military started doing that in Afghanistan a few years ago, by modifying RQ1-B "Predator" surveillance RPVs to carry and fire AGM-114 "Hellfire" laser-guided antitank missiles.
I recall reading somewhere that the U.S. military was experimenting with an air-dropped weapon, similar to the M-712 "Copperhead" laser-guided 155mm artillery projectile. The weapon was intended to be dropped by parachute. The idea was that it would hang in the air until its onboard sensors detected a vehicle passing under it, then would activate and fire its shaped-charge warhead (or depleted-uranium penetrator)
straight down through the enemy tank's top armor, where it was thinnest.
Grifter, or one of the other folks who play
SHADOWRUN and have real-life military experience, would probably know more about the latter two items than I would. (After all, I'm a civilian.
)
--Foreigner
kevyn668
Feb 9 2005, 06:18 PM
QUOTE (Kagetenshi) |
QUOTE (kevyn668 @ Feb 9 2005, 08:40 AM) | QUOTE | QUOTE Sabotage has to defeat the armor rating. Forgot this one. Depends: If you're using a shaped charge or such, then yes it does. Unless, of course, you happen to know the tank will be manned and plant a bomb inside the seat cushions... |
The seat cushions have 40 armor too, apparently, so why bother?
|
Gee, maybe because the crew doesn't?
~J
|
It has a crew now?
Kagetenshi
Feb 9 2005, 06:22 PM
Look into the center of the quotebox. "Unless, of course, you happen to know the tank will be manned"…
AE: You have a point on the Load rating. The FAQ, while suggesting a surprisingly reasonable solution, is still not canon.
~J
Austere Emancipator
Feb 9 2005, 06:23 PM
QUOTE (Foreigner) |
Another possibility would be to modify a Combat Drone to fire a Great Dragon ATGM. |
You need a Naval weapon to get through the rating 40 vehicular armor of the Leopard III, ATGMs will not do.
You'd need 46.7kg of straight C-12 to damage the Leo3. It will be one seriously big wad of plastique indeed.
kevyn668
Feb 9 2005, 06:23 PM
Bah, since when have details mattered?
Foreigner
Feb 9 2005, 07:09 PM
A.E.:
Sorry about that.
Although I have several sourcebooks, I haven't exactly memorized them--mainly because I don't want to get into a disagreement with my GM.
Also, I was attempting to apply RL information to the topic of discussion. I wasn't certain that it would work, but I thought that tossing a few ideas into the mix might get some of the more experienced players thinking.
--Foreigner
lodestar
Feb 9 2005, 08:27 PM
QUOTE (Austere Emancipator @ Feb 9 2005, 01:23 PM) |
QUOTE (Foreigner) | Another possibility would be to modify a Combat Drone to fire a Great Dragon ATGM. |
You need a Naval weapon to get through the rating 40 vehicular armor of the Leopard III, ATGMs will not do.
You'd need 46.7kg of straight C-12 to damage the Leo3. It will be one seriously big wad of plastique indeed.
|
I didn't say it would be easy...
But who said anything about outright destroying? A significantly less amount would probably be enough to flip it on its side if placed on the underside. But more commonly it would probably be placed in a strategic spot like under the turret overhang between it and the chassis to blast the turret off. Really, a group of combat engineers should be able to take out a rogue tank without much problem. Even a lesser amount of C-12 should be enough to make the tank fall in a big hole or drop something heavy on it.
Now that being said, the best thing excepting another tank to stop a tank is some good airsupport - preferably in the form of an attack helo.
FlakJacket
Feb 9 2005, 09:16 PM
That or a Warthog, or Aztechnology Aguilar the 2060's version.
Austere Emancipator
Feb 9 2005, 09:19 PM
Foreigner: The principle is still sound, but you'll have to have a rather heavy UAV with Heavy Launch Controls, a Reinforced Missile Mount, and 2 SS-N-49 Sirocco missiles. Those do 20 Serious Naval, which means 80D (AV) + 18 boxes of Over-Damage against the Leopard III. But that basically means this approach is unusable for shadowrunners.
QUOTE (lodestar) |
A significantly less amount would probably be enough to flip it on its side if placed on the underside. |
You sure? I've seen videos and pictures of light APCs driving into anti-tank mines (with explosive charge weights in the 10-30kg range), and those do get slapped around quite a bit, but they also weigh around 1/4th that of an MBT.
QUOTE (lodestar) |
But more commonly it would probably be placed in a strategic spot like under the turret overhang between it and the chassis to blast the turret off. Really, a group of combat engineers should be able to take out a rogue tank without much problem. |
Just slapping the explosives on the tank and then running like hell doesn't sound very healthy, you can imagine climbing on the tank and working on top of it for an extended time before making your escape.
That'll really only be possible if the tank is completely unsupported and whoever is driving is not fully in control. But if that's the case, then placing explosive charges on the tank may indeed a worthwhile alternative if there aren't any powerful mages or heavy weaponry around.
Austere Emancipator
Feb 9 2005, 09:22 PM
Aquilar is the attack helo, Halcón is the azzie ground-attack aircraft. And frankly the Halcón sucks, try
this.
FlakJacket
Feb 9 2005, 10:30 PM
QUOTE (Foreigner) |
I recall reading somewhere that the U.S. military was experimenting with an air-dropped weapon, similar to the M-712 "Copperhead" laser-guided 155mm artillery projectile. The weapon was intended to be dropped by parachute. The idea was that it would hang in the air until its onboard sensors detected a vehicle passing under it, then would activate and fire its shaped-charge warhead (or depleted-uranium penetrator) straight down through the enemy tank's top armor, where it was thinnest. |
Sounds like something along the lines of the
JSOW.
QUOTE (Austere Emancipator) |
Aquilar is the attack helo, Halcón is the Azzie ground-attack aircraft. And frankly the Halcón sucks, try this. |
Ack! You're right, it was the Halcón I was thinking of.
the JSOW is neat. Tom Clancy isn't normally my favorite author, but i did like his description of the JSOW in Bear and Dragon (or whatever it was called).
Rock-Steady
Feb 9 2005, 10:57 PM
QUOTE (Foreigner) |
As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in PATTON five years later) |
Hehehe they always used that tank as german tigers. And i believed it that that where tigers till i saw real ones....
Crimson Jack
Feb 9 2005, 11:32 PM
QUOTE (Kanada Ten) |
QUOTE (kevyn668 @ Feb 9 2005, 08:40 AM) | The seat cushions have 40 armor too, apparently, so why bother? |
Replace the seat cushion.
|
The new softer seat cushion will turn into 40 armor as soon as they're bolted down to the tank... did you forget?
Crimson Jack
Feb 9 2005, 11:37 PM
QUOTE (Birdy) |
QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM) | QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM) | QUOTE | wards and fab will not stop a spirit if it comes directly from its metaplane iirc. |
The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.
|
I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.
|
I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".
An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!
Birdy
|
Well, having a bias against "magescum" might be tainting your reasoning power.
Foreigner
Feb 10 2005, 01:06 AM
QUOTE |
(Foreigner)
As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in PATTON five years later) |
QUOTE |
(Rock-Steady)
Hehehe they always used that tank as german tigers. And i believed it that that where tigers until i saw real ones....
|
Rock-Steady:
I'm not certain, but I think that there were at least two films made in the early 1970s in which modified Soviet T-34s substituted for German Tiger Mark Is.
The films were
KELLY'S HEROES (1970), starring Clint Eastwood, Carroll O'Connor, Don Rickles, and Donald Sutherland, and
THE BRIDGE AT NERETVA (Yugoslavian title--
Bika na Neretvi) (1969), starring Yul Brynner, Curt Jurgens, Hardy Kruger, Franco Nero, and Orson Welles.
Although
KELLY'S HEROES was set in France after the D-Day invasion, both films were filmed in what was then the country of Yugoslavia.
I found this on
The Internet Movie Database, listed under "Trivia" about
KELLY'S HEROES:
The "Tiger" tanks used in the film were actually Russian T-34 tanks which had been specially modified to look like Tiger tanks. This is apparent when you look at the suspension of the tanks. (T-34s used a modified Christie suspension, whereas the Tigers' wheels were much more elaborate.)P.S.: Don't get
too upset about missing that. I've seen the film about 5 or 6 times (in its entirety, that is
) over the years, and I never noticed the difference either.
--Foreigner
James McMurray
Feb 10 2005, 03:28 AM
Ah yes... The Christie suspension. I should have noticed that.
RunnerPaul
Feb 10 2005, 03:44 AM
One question I have about this tank, since I don't have the book: Does it have built in living amenities?
You see, when considering the question of "what would a GM do if his players got ahold of one of these things and holed up in it?", if said tank doesn't have an onboard head, sooner or later, someone in the tank will want to come out of the tank.
Tarantula
Feb 10 2005, 04:07 AM
Living amenities, no, life support it has 150 man-hours (so 50 hours with its full crew of 3).
RunnerPaul
Feb 10 2005, 04:15 AM
So, with no place to "drop the kids off at the pool" you're looking at how long the tank crew can put off the call of nature.
And the answer to that?
It Depends[tm].
"Depends Undergarments" is a Registered Trademark of Kimberly-Clark Corporation
Kagetenshi
Feb 10 2005, 04:30 AM
Bottles. Good for beverages at both the beginning and end of the life-cycle.
~J
RunnerPaul
Feb 10 2005, 07:35 AM
They better be wide-mouthed bottles. I'm not just talking about end-of-life-cycle beverages.
Besides, for that, in theory, all you'd have to do is crack the hatch just enough to let the stream exit. Sure you've compromised your enviroseal integrity for a minute or two, but when you gotta go, you gotta go.
Traks
Feb 10 2005, 08:25 AM
QUOTE (Kagetenshi) |
Disclaimer: I'm not sure if drones that size can get up fast enough to have enough Power. You may have to use flying toasters.
~J |
If any iraqians are reading this, till the end of week all american tanks will be wiped out
Any defenses against flying toster attack in addition to slapping player with books?
As for tank, someone called numbers that armor is like 10/5/2
So in example it would be 40/20/8, reflecting that with good antitank weapons they are vulnerable from certain positions. Of course silliness with sniper rifle/ penetrating any side of armor is also ruled out. Against such weapons full armor rating is used. Mm, all this sounds good and reasonable for me.
Birdy
Feb 10 2005, 11:28 AM
QUOTE (Rock-Steady) |
QUOTE (Foreigner @ Feb 9 2005, 06:15 PM) | As their foxhole was being overrun by a German King Tiger tank (actually, it was a U.S.-made M-47 Patton heavy tank owned by the Spanish Army, in German WWII colors--the same vehicles were used in PATTON five years later) |
Hehehe they always used that tank as german tigers. And i believed it that that where tigers till i saw real ones....
|
I never understood why the didn't go for more Panthers and simply used a Leopard I (like in "A bridge to far") or AMX-30 since both are "close relatives".
But on explosives and tanks: The "spalling" effect (travelling shockwaves break up the armor on the inside and use the fragments to kill the crew) is basically a think of the past due to a combination of spaced (small hollow layer) and composite armor as well as kevlar inlays (spalling layer). So planting a batch of plastic on a tank and firing it off will rattle the crew and the crew will than make a rattling sound with the MG. That's why HESH is slowly going out of favour.
Now if you use/make a hollow charge you get the "hot jet of molten material" from the classical HEAP round (it's not a real plasma jet).
Wether it is sensible in a times of automatic defences (Zap Strips, Sentry-Guns) and "sensor only" tanks with surround vision/rigger controll and all to get close to a tank is another question. Even 1941 the mortality rate among "Panzer-Nahkämpfer" troops in the east was veery low...
Birdy
Birdy
Feb 10 2005, 11:32 AM
QUOTE (Crimson Jack) |
QUOTE (Birdy @ Feb 9 2005, 02:38 AM) | QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM) | QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM) | QUOTE | wards and fab will not stop a spirit if it comes directly from its metaplane iirc. |
The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.
|
I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.
|
I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".
An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!
Birdy
|
Well, having a bias against "magescum" might be tainting your reasoning power.
|
It is well described in the rules that spirits (and even more so elementals) have problems interacting with our modern world (no "Auras" etc) and that they need clear instructions. Add in that they are also quite "literally minded" Based on that (and the fact that I consider mages too powerful) I argue for a "US Marines" style of orders: Very short and single, clearly defined jobs only.
Birdy
Crimson Jack
Feb 11 2005, 05:28 AM
QUOTE (Birdy) |
QUOTE (Crimson Jack @ Feb 9 2005, 11:37 PM) | QUOTE (Birdy @ Feb 9 2005, 02:38 AM) | QUOTE (Crimson Jack @ Feb 9 2005, 02:15 AM) | QUOTE (Kanada Ten @ Feb 8 2005, 06:12 PM) | QUOTE | wards and fab will not stop a spirit if it comes directly from its metaplane iirc. |
The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.
|
I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.
|
I would not. It's exactly this "let magescum get away with everything" attitude that pisses me off and turns the game to "Mages R us".
An order is a simple and clear command, not a complex string of orders. Tough luck maggie-boy, the tank just squished you!
Birdy
|
Well, having a bias against "magescum" might be tainting your reasoning power.
|
It is well described in the rules that spirits (and even more so elementals) have problems interacting with our modern world (no "Auras" etc) and that they need clear instructions. Add in that they are also quite "literally minded" Based on that (and the fact that I consider mages too powerful) I argue for a "US Marines" style of orders: Very short and single, clearly defined jobs only.
Birdy
|
Just to be sure, I re-read the Conjuring section (SR3, p. 184-189), the spirit section, and relevant information regarding other spirit types in MitS. Where does it say that they can't bamph in from the metaplanes if given the "clear instructions" (as you say, and I agree, are required) to do so?
I don't share your opinion that mages are the end-all of character types to play. In the game I run, the drone rigger and samurai make more headlines than the three magickers do. But, it's your game and my point isn't to tell you what to do. I'm just exploring the possibility of this being a legal move and if it is, its a great way to take out something that is nigh impervious to any other type of attack.
Nothing personal against your tastes.
Necro Tech
Feb 11 2005, 06:30 AM
OK, I read the whole damn post and didn't see anyone come up with the AV Mine. It is 12D AV and when a tank rolls over it, the chunky salsa effect takes over and allowing for a little slop, you end up with 27D AV. Mine goes off, hits tank, bounces off, hits ground, bounces off, hits tank......until enough force is generated to breach the barrier. Simple, ignores called shot insanity and easy to pull off and obtain.
Kagetenshi
Feb 11 2005, 06:51 AM
And utterly nonsensical from a physical standpoint, but hey, that's life.
~J
BitBasher
Feb 11 2005, 07:04 AM
QUOTE (Necro Tech) |
OK, I read the whole damn post and didn't see anyone come up with the AV Mine. It is 12D AV and when a tank rolls over it, the chunky salsa effect takes over and allowing for a little slop, you end up with 27D AV. Mine goes off, hits tank, bounces off, hits ground, bounces off, hits tank......until enough force is generated to breach the barrier. Simple, ignores called shot insanity and easy to pull off and obtain. |
Won't work, the 27d is the staged number, not the base power. Base power only is used to determine whether hard armor is penetrated IIRC.
Necro Tech
Feb 11 2005, 07:22 AM
Yes its silly but the question was asked about how to kill a shadowrun tank. That was it.
Yes it will work, vehicle damage does not include the word "base". It says the weapon power. The only caveats are unaugmented from burst or full auto. This isn't.
Example.
Hunter A calls in fire support to shred an obnoxious tank. Said weapon does 50D AV. Weapon hits six thick walls on way to the tank reducing the power to 5D AV. Using your logic, since its a 50D AV weapon it would pierce the tank.
Demosthenes
Feb 11 2005, 09:18 AM
Crimson Jack
QUOTE |
Just to be sure, I re-read the Conjuring section (SR3, p. 184-189), the spirit section, and relevant information regarding other spirit types in MitS. Where does it say that they can't bamph in from the metaplanes if given the "clear instructions" (as you say, and I agree, are required) to do so? |
I was reviewing MITS just last night (can't remember page reference, sorry): A magician can have a spirit appear on the astral or physical directly from its home metaplane, and so avoid a ward. There are two restrictions to this. First, it uses up a service.
Second, and more importantly, the spirit can only appear in the same place as the mage (approximately...) - ie, you must already be inside the ward you want to circumvent.
Austere Emancipator
Feb 11 2005, 11:29 AM
How'd you get 27D for the AV Mine? The ground clearance is about 0.5 meters, and the mine has to be dug in so the whole distance counts. Even if you ignore fractions (-0.5 Power for both "waves") and the fact that most spots you place mines on have sucky BRs, you get 24D (AV) -- 1 x 12D (AV) for the blast which goes straight up to the tank, 1 x 12D (AV) which is reflected off ground below the mine and then goes straight up to the tank. If your GM agrees with your interpretation of the blast reflection rules in this matter, at best you'd make the Leo 3 resist 4D.
I absolutely wouldn't allow this. Explosives are Anti-Vehicular because they are shaped to concentrate the force of the detonation at a particular spot. "Reflection" of the pressure wave would have very little to no effect on the penetration ability of such a weapon. This'd make about as much sense as ramming it with very fast RC cars.
Shockwave_IIc
Feb 11 2005, 11:35 AM
Besides wouldn't the barrier rating of the ground be less then the tank thus you blow a big hole in the ground instead?
Foreigner
Feb 11 2005, 04:51 PM
Here's a thought, folks:
And, please,
no flames; at least,
not yet.
I haven't looked it up yet (it quite literally just occurred to me
), so I'm not certain that it'd work.
How about a two-pronged assault with Elemental Spells?
That is, a high-force Fireball or Hellblast spell, followed immediately by a cold-based spell of equal or greater force.
I realize that modern composite armor isn't quite as sensitive to such things as Rolled Homogeneous Armor (
i.e., steel alloys), but I would think that, even if such an attack didn't crack the hull like an eggshell, it would at least weaken it--especially if it were a localized spell, targeted at a specific area.
Assuming it works as intended, I believe that, even if it didn't immobilize the vehicle, it would create a weak spot in the armor that would be more vulnerable to attack with conventional weaponry.
--Foreigner
Tarantula
Feb 11 2005, 04:58 PM
Foreinger, the problem being, you need both spells at or above force (41? was it?) to affect the tank in the least.
Foreigner
Feb 11 2005, 05:16 PM
Tarantula:
Gotcha. I'd forgotten about that part. My bad.
What about trying it with chemicals rather than magic?
Or would the end result be the same?
--Foreigner
mfb
Feb 11 2005, 05:25 PM
i don't think there are any chemicals out there that could melt a hole in tank army in a timely fashion. that'd be something you'd want to do ahead of time--sneak into the enemy base, paint the chemical on the tanks, and escape undetected. then, when the battle comes, the enemy finds that his tanks have only half their usual armor.
Tarantula
Feb 11 2005, 05:31 PM
Of course, halving their armor really only opens them up to possibly taking some damage from such weapons as a great dragon ATGM.
BitBasher
Feb 11 2005, 05:31 PM
QUOTE (Necro Tech @ Feb 11 2005, 12:22 AM) |
Hunter A calls in fire support to shred an obnoxious tank. Said weapon does 50D AV. Weapon hits six thick walls on way to the tank reducing the power to 5D AV. Using your logic, since its a 50D AV weapon it would pierce the tank. |
Ah, no. Because in that case the 50 never hot the tank. a 5 did. That makes the base power of the attack that hit the tank a 5. Please, please do not presume to tell me what "my logic" is, when you obviously don't have a solid grasp on it. I'll quote the book when I get home if someone hasn't done it by then.
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