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JesterX
What will happen about those?

As far as I know, some creators behind SR4 dislike that those things exists in the SR universe... I wonder what they will make out of those...

However, since that those things were never really in a sourcebook in the first place, I suspect that they won't touch a thing.

Do you think they should take an action about this? If so, what?
Shinobi Killfist
They didn't like horrors or cycles of magic? Man what crack fiends.
They didn't like immortal elves? They're brilliant I say.

IOW I hope they keep cycles of magic, and horrors or other threats from beyond as magic increases, and ditch the immortal elf thing which I felt was even lamer than dritzt. And to have something lamer than the lamest forgoten realms character is well awe inspiring in its suckiness.
blakkie
I'm not an ED scholar but i thought that the up time of the magic cycle was thousands of years long, and that the horrors didn't show up until the very peak? So we should see a more gradual move up of the magic level. Or am i offbase there?
nezumi
You are. Horrors begin appearing as soon as the magic is strong enough to support them. So generally the leaner the horror, the sooner they can pay us a visit. However, there was a plot that went on to help reinforce the 'wall' between their universe and ours, and seal it off, buying us hundreds or even thousands of years. So unless someone was successful in breaking that from our side, we shouldn't see any new horrors for quite a while.
blakkie
QUOTE (nezumi @ Jun 20 2005, 12:01 PM)
You are.  Horrors begin appearing as soon as the magic is strong enough to support them.  So generally the leaner the horror, the sooner they can pay us a visit.  However, there was a plot that went on to help reinforce the 'wall' between their universe and ours, and seal it off, buying us hundreds or even thousands of years.  So unless someone was successful in breaking that from our side, we shouldn't see any new horrors for quite a while.

I ment Horrors of consequence, not the relatively small number of lesser ones that had made it though. That the ramping up of Horrors would/should take time (Duk's stopgap aside). I know that Drakes were added in Threats 2, but should it really be only a few years between new types of URGE coming online? Shouldn't it be more like decades? Some time back Harley was already able pull off some decently highlevel ED teleport magic. If magic continues to ramp up that quickly won't we be getting near to an ED level world by 2100?
Grinder
I heavily dislike the Immortal Nazi Elves crap but it will be difficult to remove them from canon. Even more so when you think of the rising mana level which makes more and more magival things possible like t'skrang and the like.

The ED world is shortly after the peak of the niveau which lasts for 500 years or so now (the scourge 400 and it ended 100 years ago) so i think SR needs some 100 years to come to a close.
Eldritch
Yeah, but the peak didn't occur till the middle of the cycle - 3000 years or so from the beginning. So we've got till the year 5000 or so till we really have to worry about it.

Ancient History
The next Scourge will start approximately in the year 4111.

The "window" of the Scourge is about 800 years.

And Christ, stop bitching, all of you. Most games don't have to deal with Immortal Elves at any level being giving the finger to the High Prince giving a speech on trid or asking Ehran the Scribe to please sign your copy of Mankind Ascendant.

I don't care if you don't like it, no matter how many times you post that. I notice it hasn't stopped y'all from buying the books.
nezumi
Grinder, I suspect you missed a decimal place there.

Yeah, if the magic cycle began on 2012, we should have until at least the year 2,600 time frame before anything serious like verjigorm comes through (and that's accounting for the natural amount of nasty stuff blood magic does to the astral). Of course, there's nothing stopping an author from deciding something jump starts that a bit.
Eldritch
QUOTE
The next Scourge will start approximately in the year 4111.

The "window" of the Scourge is about 800 years.


Thanks! I musta had incorrect info - I miscalculated. Whew, that would have been embarassing - Horrors showing up earlier than I'd be prepared for smile.gif No food set up, no guest rooms prepared.....

blakkie
QUOTE (Ancient History)
The next Scourge will start approximately in the year 4111.

The "window" of the Scourge is about 800 years.

That is what I thought, a long time off.

I just seem to remember in ED that there being at least a few hundred years of dwarves and such before the first hint of the Horrors to come. The 6th world seems to be running on some sort of compressed timeline.
hermit
Canon states that Ghost Dance really rushed things. But players who played Harley's Back, Dirk Montgomery and Dunkelzahn fixed that up again. smile.gif
Ancient History
Individual Horrors can pop through before the magic date-that's to be expected. Happens due to mana spikes and summonings.

Horrors require a certain level of mana to enter, but a far lower level of mana to persist.

The Spike Point created by the Great Ghost Dance was such that it would have allowed a great many Horrors to enter...essentially, created a very early mini-Scourge. If not halted, it is plausible these Horrors could have maintained their presence on this plane until the mana level had dropped again...say, in 4,980 years or so.
blakkie
QUOTE (hermit @ Jun 20 2005, 01:27 PM)
Canon states that Ghost Dance really rushed things. But players who played Harley's Back, Dirk Montgomery and Dunkelzahn fixed that up again. smile.gif

Did it rush the Horrors only, or the actual magic level increase?

EDIT: NM, AH gave the answer i thought it might be. So was it Dunk doing his thing that kept Halley's Comet from bringing in a raft of Horrors? Also shouldn't the comet's spike have set a new high water mark so we shouldn't see much in the way of new funky stuff triggered for a bit?
Ancient History
As the mana level rises, more things will come through. That's natural. New paranatural critters, spirits, etc. should appear every year. Halley's Comet coincided with a worldwide mana surge, but it was not tied to the spike point bringing in the Horrors or Dunkelzahn's actions.

The Horrors, however, should only come through at particularly potent local spikes and ritual summonings from this point on, and even then only one or two at a time.
JesterX
As far as I know, there was at least 4 rituals that caused mana spikes:

[ Spoiler ]


It seems that using blood magic and real powerful rituals (such as the mist shield of TirNaNog) causes the mana to rise MUCH faster...


hermit
Not that just one Verjigorme wouldn't be quite enough ...
Cynic project
Now to runners what is the difference between a "weak horror" and a spirit/peracriter? Really If it is a vampire or a horror that drains blood, how would most runners treat it any differently? And do we really need the horrors in shadowrun?

PS AH just because we like more than we dislike doesn't mean we should act as if we like it all.
Ancient History
QUOTE (JesterX)
As far as I know, there was at least 4 rituals that caused mana spikes

Not quite. All magical acts increase the mana level, however particularly potent acts (of which there are many) can raise the mana level in a specific area considerably enough to allow Horrors to come through on their own. The blood-sacrifices in both Aztlan and Hawai'i were actually bent toward summoning Horrors or opening a gateway-something far different than accidentally letting one through be casting a really big spell.

Cynic: Doesnae mean people should cry into my beer about it either.
JesterX
QUOTE (Cynic project @ Jun 20 2005, 03:18 PM)
Now to  runners what is the difference between a "weak horror" and a spirit/peracriter? Really If it is a vampire or a horror that drains blood, how would most runners treat it any differently? And do we really need the horrors in shadowrun?

PS AH just because we like more than we dislike doesn't mean we should act as if we like it all.

"ONE" Verjigorm?!

I thought that Verji was a named horror... and by that, I mean... Unique... (hopefully!)
hermit
You said it: Hopefully!
Ancient History
Verjigorm is unique.
nezumi
But that doesn't mean there aren't plenty of other big baddies of power just short of Verjigorm's. Heck, even one horror with the potency of a dragon, if smart, can wreak some havoc before he's caught.
Ancient History
True. However, most Horrors of such power cannot manifest physically at this low mana level, at least not outside of areas of considerable potency, and are constrained to astral operations.
Grinder
QUOTE (nezumi)
Grinder, I suspect you missed a decimal place there.

Where?
Cheops
The immortal elves are something that doesn't need to be in shadowrun...just like horrors...besides the whole purpose of this board is to let people voice their opinions and observations about SR so any freelancers shouldn't be here expecting all comments to be positive about "their" product

And I am finished crying into your beer...I've already decided that the only costs I'm going to pay for any SR4 products are going to be spending the time to download the PDFs

SR4 should be distancing itself from the ED connections...at least if it wants to establish itself as a non-FASA product
DrJest
QUOTE
SR4 should be distancing itself from the ED connections...at least if it wants to establish itself as a non-FASA product


It's no surprise that I disagree here, since I have previously been quite vocal in my support of tying Earthdawn and Shadowrun together.

More importantly, since those connections are already implied in the canon, there is going to be some fairly major rewriting to be done if you're going to get rid of them without a massive increase in the Cheese Factor (I remember somebody coming up with the plot idea that actually Harlequin is insane and hallucinating about all this - amusing, but as an explanation for all that has happened, ultimately cheesy in the extreme). AH's excellent materials illustrate the references, very helpfully. (Random thanks to AH, btw, for making my life a damned sight easier smile.gif "It is too late for me... Ancient History is my master now"...)

I used the Horrors and the cycle of magic backstory myself, for my high-end players (okay, they weren't high end by the standards of some of the characters I've seen on here, but 350 karma characters were pretty impressive by our standards biggrin.gif ). Those characters were moving beyond the normal, well, run of shadowrunning and becoming involved with the people and events that shaped the world they thought they knew. Kind of an Epic Level Handbook for Shadowrun, much as I hate to bring the dread d20 up on these boards wink.gif After all, sooner or later characters are going to run out of motivations for doing the old job. Conveniently, we have a whole new job scene for them.

(I also used the backstory obliquely in a standard Shadowun mission I posted here several months ago; I don't fancy trying to search the forums on dialup :/ , but it might still be there if you have a faster connection and greater intestinal fortitude than I )
SpasticTeapot
If I were designing SR4, I would put out a module in which the runners must go to the universe of the horrors, to fight them on their home turf. It would be, in effect, the ultimate Shadowrun; if you fudge up, not only will you die, but the entire world as you know it would be instantly snuffed out.
mfb
if you were designing SR, your head would decorate my mantle. i would buy a house with a mantle, just for that purpose.
Critias
QUOTE (SpasticTeapot @ Jun 20 2005, 11:50 PM)
If I were designing SR4, I would put out a module in which the runners must go to the universe of the horrors, to fight them on their home turf. It would be, in effect, the ultimate Shadowrun; if you fudge up, not only will you die, but the entire world as you know it would be instantly snuffed out.

That's actually got nothing to do with being the "ultimate Shadowrun." It's not really a Shadowrun. It's a comic book super-hero job, yes, but not a "Shadowrun." I would help MFB with the paperwork and down payment for his home, mantle, and a nice plaque for the head-mounting.
Demosthenes
And I would definitely not buy the module. wink.gif
What were you going to call it? Harlequin's Hangover? silly.gif
Grinder
QUOTE (SpasticTeapot)
If I were designing SR4, I would put out a module in which the runners must go to the universe of the horrors, to fight them on their home turf. It would be, in effect, the ultimate Shadowrun; if you fudge up, not only will you die, but the entire world as you know it would be instantly snuffed out.

Not even ED offers such an adventure and it's completly unlikely in SR.
hermit
QUOTE (SpasticTeapot)
If I were designing SR4, I would put out a module in which the runners must go to the universe of the horrors, to fight them on their home turf. It would be, in effect, the ultimate Shadowrun; if you fudge up, not only will you die, but the entire world as you know it would be instantly snuffed out.

A bit on the supers side, isn't it? Besides, SR isn't about players changing the entire universe. I found HB beyond what I'd like to see already too epic, and Harley can really annoy me, besides, what good was my character's suffering if Dunky does the same and gets all the credit for it? That module would make HB seem like playing Glow City squatters. It would be slightly over the top for the likes of Champions. It's akin to CoC players blowing R'Lyeh apart, killing Cthulluh and mounting his head onto a giant plaque and expose it in the museum of natural curiosities in Arkham.

In other words, it's something I would never, ever play. No offense meant, but my style is more like 2XS in scope, at most.
JesterX
In my games, I still use IE. But not as major characters... I use them as political figures reprensenting the Tir's and my players usually don't know that they lived that long.

I mean, there is nothing wrong for the elves to be immortal imho. The only thing that is wrong is to use them to save the day.

They can be excellent Mr. Johnson's (the same way that several of us use free spirits and dragons for that purpose).

I think they are only annoying when you find them everywhere you go... I once GMed a campaing where the runners were hired by the Dunklezahn Institute of Magical Research. That was Aina herself that greeted the players. It went pretty well... The players knew who Aina is however their characters didn't knew it... So they did some legwork to finally find out that there was several rumors about renaissance portraits looking like her and rumors of her age. That was enough... not more, not less... The game went pretty well.
Joel
Hey dumb question, but are you guys getting all of this information from sourcebooks or novels in SR or what? I've only got SR3 and the basics (M and M, CC, MITS, etc) but the general Shadowrun universe has always interested me. Just don't know which books to look for.
mfb
ancient history's site has a pretty good bibliography. it's a nice primer for the metaplot(s), and can point you to the books you need for more detailed info.
Bull
I really hate the SR/ED connection myself... or rather, I don;t hate it, but dislike the way it got implemented.

SR always had the "Ages of Magic" thing going for it. But ED was not originally designed to be an earlier design for Shadowrun. That was a last minute addition, and is why the games don't quite match up.

And AH, for your notes, it's been unofficially stated (And is not contraditced anywhere in game material) that the Magic waves are not consistant. While one age may take 5000 years to rise and fall, another might only take 1000. Either way, no, we won;t be seeing Horrors in SR anytime soon.

They were headed that way for a while, with certain corps and entities making moves to build up areas of magic high enough to allow for Horros to come through, but those were blocked off in the game fiction, and I don't believe we'll have that stuff cropping up again anytime soon.

Bull
mfb
indeed. for the reason i'm uncomfortable with the ED-SR connection, see spasticteapot's last post in this thread. don't get me wrong, heroic fantasy is great in its place. but that place isn't, i think, SR.
fistandantilus4.0
Just my two nuyen.gif, I would buy a game called Harlequin's Hangover

adventuring to the horror's plane..... rather pass
Ancient History
Hell, I'm nutty about the ED/SR plot, and I don't like cosmic games. One Harlequin's Back will do you for at least three or four editions.

Bull: Well, that explains a lot.
toturi
Saving the world may not be a normal shadowrun, but it can be still a shadowrun. Saving the world is the run. It is not the normal run of datasteal or extraction or wetwork but it is a run just the same. Along the way, they might get double-crossed by the Johnson, they get paid, they don't get to talk about it, the people they piss off might try to get back at them, etc.

Heroic fantasy can be part of SR. Unless you as the GM has closed your mind off to that type of game, SR can certainly support that sort of campaign.
GaiasWrath8
A little on Verjigorm.

This might be wrong, as I have not read the old books in a long time. AH can always corerect me.

But from what I understand All Wing was a Great Dragon, one of the greatest. Only three of her final clutch made it to become adult dragons. All Wing died when they were in the middle of their transformation into dragons. The three brothers took a big interest in the world and other name givers. After mastering some disciplines one of the three brothers wanted to further his studies of neathermancey and traveled far into astral space. He found the horrors, and the horrors tortured him, and finally joined with him creating Verjigorm. Now armed with the knowledge of the all you can eat buffet called earth, they prepared for the 1st scourge. The other two brothers I talk about were Ice Wing (Ghost Walker) and our dead president, uncle Dunky.
Ancient History
...where the bloody Hell did you get that?

No. Verjigorm is much older than either Ghostwalker/Icewing and Dunkelzahn/Mountainshadow, and in any event is not, and as far as anyone knows, never was a dragon.
Jrayjoker
I'm sure AH will crack me in the plums if I am wrong, but Verjigorm was the progenitor of all the horrors and All Wings, right?
Req
QUOTE (Jrayjoker @ Jun 22 2005, 09:41 AM)
I'm sure AH will crack me in the plums if I am wrong, but Verjigorm was the progenitor of all the horrors and All Wings, right?

According to the Draconic legends from the Horrors sourcebook, that's right. Whether that's actual truth, a legend, or just a way for the Eater of Cities to brag that Dragon was the first child of All-Wings, and the other metaraces were later, isn't clear.

I'd say it's just legend though.
Cynic project
Then what are the passions? Theya re not gods,or totems yes? As I recalled they were the closest thing to gods that ED/SR had, is that right?
nezumi
They are the closest thing to gods. I haven't played enough to say if they're actual individual entities, but I don't recollect reading that they were 'created'. They just always were.
Moonlight Song
You know, to me, the main strength about Shadowrun is not about cyberpunk but about the fact that this game integrates most of our world's cultures and legends into the whole.
Furthermore, the end of the world is a recurrent theme in many cultures so I see no problem at all with the dev's using the Mayan Calendar nor the fact that immortal elves exist in SR. After all, elves are supposed to be immortal in the very first place!

Now, the cycle of magic is a very important idea in how magic relates to cultures from the past too.

So all in all, I do hope they keep all that because these are integral parts of Shadowrun.
Garland
QUOTE (Cynic project)
Then what are the passions? Theya re not gods,or totems yes? As I recalled they were the closest thing to gods that ED/SR had, is that right?

My take on the Passions are that they're ideals that got strong enough that they became real, physical entities.

So basically totems.
Cynic project
QUOTE (Moonlight Song)
using the Mayan Calendar nor the fact that immortal elves exist in SR. After all, elves are supposed to be immortal in the very first place!


Elves at least pre-tolken elves were what most of use would call fairies. They had a wide range of looks and themes, few if any were remotely human looking, and fewer still were imortal.
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