Caine Hazen
Jul 21 2005, 10:04 PM
Not that I wanna knock anyones hopes down...but do you people even remember Deus Ex 2... That was designed witht he consol in mind before the PC...that's what consol FPS/RPGs turn into... it'll be nice to see what this looks like, nice if it boosts Sruns visablity..but I probably won't like the crowd it brings in
I know I hate the crowd Mechassult brought to Btech some days...
hobgoblin
Jul 21 2005, 10:37 PM
hmm, i have yet to try deus ex 2 but from what i understand both ammo and nanotech where simplified to be simpler to control on a console. the unified ammo thing may have been the biggest problem as it leads to people packing one weapon and one weapon only. only time you change weapon is when you have run out of ammo, and then its to a melee weapon.
atleast in deus ex 1 you where packing rockets or sabot rounds for the shotgun to take out drones, sniper ammo for the rifle (or you could deck out a stealthgun with scope and range mods to get mostly the same effect, nothing like taking down a mib from across the yard with a handgun
) and so on...
hell, if one unifies ammo, why not unify the guns to. have the barrel morph based on what you want to use it for. want sniping? it will grow long. want a big boom? it will grow fat so that it can deliver that big blob of a slug. only reason i can think of for not doing that is game balance, so that people dont start gunning down punks using rpgs
just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons). hell, i even think you will find a silencer you can equip on that rilfe in the early parts.
but with unified ammo you cant hand out a gep when starting as you every crossbowman you take down will be carrying ammo for it! talk about overkill...
just goes to show that you cant make a good fps on a console. not until you get one that can understand a basic keyboard and mouse
but doing that to a xbox and you just turn it into a lowpowered pc
hmm, where do a modern console stop and a modern pc begin exactly? and didnt nintendo build a nes package with keyboard and printer?
Zen Shooter01
Jul 21 2005, 11:49 PM
If it hits big it will very probably go multiplatform.
Dark Scrier
Jul 22 2005, 12:18 AM
QUOTE |
JA3D is going to be a 3D update of JA2. Who knows if they'll change more (more realism and less retarded humor'd be nice).
JA3 will be a whole new game, which will hopefully take the good stuff in JA2 and jettison the crap. |
Apparently the two projects have merged, and are now one and the same.
Kagetenshi
Jul 22 2005, 02:12 AM
QUOTE (hobgoblin) |
just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons). |
The GEP gun is arguably the best selection, as it's the only weapon you can't pick off of an enemy in the first map. It's quite some time thereafter until you next get the chance to acquire one.
~J
Arethusa
Jul 22 2005, 02:28 AM
Of course, it's only marginally useful and very expensive to pursue, skill wise.
Also, Deus Ex was cloddishly designed and ridiculously overrated, even if it was pretty good for its time.
hobgoblin
Jul 22 2005, 12:04 PM
QUOTE (Kagetenshi @ Jul 22 2005, 04:12 AM) |
QUOTE (hobgoblin @ Jul 21 2005, 05:37 PM) | just look at how deus ex 1 starts out. yes you can get a gep gun (basicly and advanced rpg) but you will find limited amounts of ammo for it at the beginning. the sniper rifle or the crossbow is a better selection (with the crossbow you can get plenty of ammo of the goons). |
The GEP gun is arguably the best selection, as it's the only weapon you can't pick off of an enemy in the first map. It's quite some time thereafter until you next get the chance to acquire one.
~J
|
but the issue is still ammo. and from what i recall the gep dont get many shots pr clip.
and the early bots you encounter are damned easy to dodge ones you figure out their movement pattern
why bring on the heavy artillery when you can just walk past the enemy?
still its a matter of style realy. i prefer sneaking and sniping rather then blowing stuff up. maybe thats why i get invisibility and hang on to the dragon tooth
for me the gep basicly is to limited in use, and realy all to bulky in inventory...
but that may be the best quality of the game, that the player dont have to stop and ask himself what the designer wanted him to do at any given time. instead the game can fit any playing style the player have, from ninja to terminator
Kagetenshi
Jul 22 2005, 12:15 PM
The extremely early parts of the game, the GEP gun is just so much filler for your inventory. Incidentally, it doesn't get clips, just a max of twenty loose rounds plus one loaded. Nonetheless, neither of the other two weapons are particularly limited in ammunition (at least if you're good with the rifle) and both are available again within the first five minutes of gameplay.
~J
"Flatlander woman"
Overwatch
Jul 22 2005, 05:04 PM
System.
Shock.
2.
One of the most brilliant games ever made, and an FPS.
Fu-Man Chu
Jul 22 2005, 10:54 PM
To bring this somewhat back on topic (though I do have to say I enjoyed DE1, System Shock 2, and JA2 all immensely!), I wanted to drop what little I've heard about the SR game.
Last year at Origins (2004), I had the chance to play a Mechwarrior game (the RPG) run by Jordan Weisman and so got a chance to chat with him over the 4 hour period. One thing that I asked was about a Shadowrun game and without saying so much, he did say that there was work on it. It's not too surprising that it's for the Xbox as after Microsoft acquired FASA, Weisman went to work for them as Creative Director.
Considering he was able to preserve the feel and mechanics of the Mechwarrior line fairly well in the computer games, I would tend to think that he would be able to port the game over from pen & paper over to electronic...
Overwatch
Jul 23 2005, 04:59 AM
Here's hoping for some official info soon. I wonder if the Redmond campus has a Shadowlands node.
Kyuhan
Jul 23 2005, 10:52 AM
I'm on the "SR would probably be best as being similar to the new school GTA games only better and with SR" bandwagon.
ShadowDragon8685
Jul 23 2005, 11:02 AM
As long as it's better, and I get to shoot the fools with a tricked out Predator II...
Kyuhan
Jul 23 2005, 12:18 PM
Amen.
ShadowDragon8685
Jul 23 2005, 12:47 PM
Because, I think, in the throes of RPG snob elitism, the people who deride this game are forgetting the core facts of Shadowrun.
The core facts of Shadowrun are that it is a
game. A game that, ostensibly, is played for fun.
And that a great many of us here, whether or not we want to admit it in as many crude words, derive our fun from the simulated and/or imaginary destruction of the fools, preferably with high magic or high firepower.
Or dikoted stop signs. We can't forget those.
Dark Scrier
Jul 23 2005, 01:07 PM
Show me a good FPS where I get a dikoted stop sign, and I'll be there. Until I hear more, I still don't enjoy FPS that much.
Kyuhan
Jul 23 2005, 01:29 PM
Me neither, I liked Deus Ex, but I outgrew FPS around the time Doom lost its luster.
Herald of Verjigorm
Jul 23 2005, 02:03 PM
Just to muddy the predispositions a little furthur. I recently found a copy of Anachronox. It's an interesting RPG with an interface system similar to KotOR. I haven't gotten very far in it, so I don't know how good I would consider it compared to other games, but it is built on the Quake 2 game engine. Yes, a RPG built up from the core of a FPS.
sanctusmortis
Jul 23 2005, 05:17 PM
System Shock's probably the better model, due to the good use of the inventory sytem and handling of stuff like hacking and using tools. If they can do that in either the Quake 4 or FarCry engines I'll buy it. Hell, it's MS so they have the Halo engine...
FrostyNSO
Jul 23 2005, 11:21 PM
Starwars:KotOR and II were sortof 1st person. It had melee as well as ranged combat and using "the force" was sortof like selecting spells and what not. Also lots of conversation options, multiple ways around situations (sometimes), could be played with different character builds...
I think a similar system could work for SR.
Aku
Jul 23 2005, 11:38 PM
the problem with KoTOR is that alot of times, you can feel like you're not in control, because of the way that it handles things to make it appear like it's playing in real time\
ShadowDragon8685
Jul 23 2005, 11:52 PM
Not to mention the fact that because all actions execute simultainously, as opposed to in an inititive order in KotOR, because it's trying to be real-time, a lot of things are broken.
Like grenades. About fecking USELESS unless you're a crack shot at judging distance.
mfb
Jul 23 2005, 11:56 PM
are you crazy? grenades in KotOR are the best thing since sliced bread.
Aku
Jul 24 2005, 12:00 AM
i didnt bother with the grenades as much as i did the mines... mines ROCK in both games.
golden-one
Jul 24 2005, 12:03 AM
QUOTE (Overwatch) |
System. Shock. 2. One of the most brilliant games ever made, and an FPS. |
thank you! someone had to say that. infact system shock (the original) is still one of my favorite games. that *was* an fps, but it also had a roleplaying element, a puzzle solving element, a somewhat limited, but still present "decking" subsystem (an actual full imersion thing, not ss2's line up the dots), it had modifyable weapons,and some "cyberwear". for the time it was a brilliant game.
the freaky thing is that the plot in no way influenced "ra:s" what so ever. nope . no plot similarities what so ever.
earlier posters are right though. before converting any PnP roleplaying game, the design team should at least play one frelling sesion. a google search to find the current fan base wouldnt have heart either.
(on a related note, does the fact that an xb360 is basically a powermac in a hat mean that there will be ports for those who dont allways use wintel boxes?)
Cynic project
Jul 24 2005, 12:04 AM
KOTOR AND Jade Empire, games wher eyou can be a good guy or and asshole, but not really evil.
Kagetenshi
Jul 24 2005, 12:23 AM
QUOTE (golden-one) |
on a related note, does the fact that an xb360 is basically a powermac in a hat mean that there will be ports for those who dont allways use wintel boxes? |
Not any more than the fact that the current XBox is basically an x86/Windows computer in a hat means that current x86 Windows machines are getting tons of ports of games.
~J
hobgoblin
Jul 24 2005, 12:40 AM
QUOTE (Kagetenshi) |
QUOTE (golden-one @ Jul 23 2005, 07:03 PM) | on a related note, does the fact that an xb360 is basically a powermac in a hat mean that there will be ports for those who dont allways use wintel boxes? |
Not any more than the fact that the current XBox is basically an x86/Windows computer in a hat means that current x86 Windows machines are getting tons of ports of games.
~J
|
and isnt apple droping the ppc for the x86?
Kagetenshi
Jul 24 2005, 12:41 AM
Yes, starting next year and finishing up around '08. In this case, that's not the important part.
~J, still hoping it's all a bad dream and that he'll wake up on the morning of WWDC and hear Steve's announced 4GHz G5 towers and 3GHz G5 Powerbooks.
CanvasBack
Jul 24 2005, 04:13 PM
I remember when people were moaning about when or even whether M$ was going to put out an SR game. Now that they have finally exercised their license options with SR, people won't stop bitching about it... Well, the more things change, the more they stay the same, right?
Kagetenshi
Jul 24 2005, 04:19 PM
When we were last moaning about it, Microsoft wasn't developing for consoles and most certainly didn't have one of their own.
Of course, some people were going to moan anyway. Not some specific people, mind you—I don't think many people were just hoping that "a game, any game" would be made, they were hoping for a good game. To throw the necessary confusion into the mix, people have (shock) different opinions as to what would make the game good.
~J
sanctusmortis
Jul 24 2005, 06:17 PM
Thought the devkits may be modded Macs, the actual machine is actually more powerful.
Kagetenshi
Jul 24 2005, 06:20 PM
Er, no. The actual machine is more specialized. There's a difference.
~J
CanvasBack
Jul 24 2005, 11:45 PM
QUOTE (Kagetenshi) |
When we were last moaning about it, Microsoft wasn't developing for consoles and most certainly didn't have one of their own.
Of course, some people were going to moan anyway. Not some specific people, mind you—I don't think many people were just hoping that "a game, any game" would be made, they were hoping for a good game. To throw the necessary confusion into the mix, people have (shock) different opinions as to what would make the game good.
~J |
WHAAAAT?!?!? How long has the X-Box been out? No, people have been periodically moaning about this for quite some time. Sorry, but it's been M$ policy to develop their games for the console FIRST for almost as long as they've had the X-Box...
It does look like the development team tech that they interviewed doesn't know a thing about Shadowrun. But then again, why would he? They (M$) just wanted to put a taste out there, a little blood in the water, so to speak. My expectations for computer/video games has gotten very low. In a world where popular categories of consumer goods are 90 percent shit, the computer gaming industry manages to raise that high standard to 98 percent...
I think there were ALOT of people who wanted to see a product and they thought that it would be exactly what they wanted in such a game. Well, the computer gaming industry is not exactly the most responsive to it's customers... FPS leaves a bad taste in the mouth for some people. I understand nobody wants to think of SR as a glorified DOOM mod... On the otherhand, Deus Ex was pretty goddamn good. I'm not really sure what the solution is and God knows I love to rip Micro$oft every chance I get... But there is no evidence in my mind at least that this will be a bad game, despite the jabbering of some clunky flunkie....
Kagetenshi
Jul 24 2005, 11:52 PM
Heh, you're right, my brain died somewhere in the logic there. I was specifically thinking about the previously-announced (and then canned) SR video game, which I'm pretty sure was before the XBox.
~J
Shinobi Killfist
Jul 27 2005, 01:32 AM
QUOTE (Dark Scrier) |
Show me a good FPS where I get a dikoted stop sign, and I'll be there. Until I hear more, I still don't enjoy FPS that much. |
If elder scrolls 3 morrowind used guns it would be a fps, instead its just fp with a 3rd person option. And elder scrolls 3 rocked the casbah. Its one of the most open ended, free form interactive rpgs to date. So I see no problem with a fps design for a rpg.
Herald of Verjigorm
Jul 27 2005, 01:44 AM
Search
here for "Ebony and Ivory" and "gunmod."
Dark Scrier
Jul 27 2005, 03:04 AM
See, even there. I didn't enjoy Morrowwind either.
Also, the other thing I realise I failed to mention is I love the team aspect of being a Shadowrunner. If the game is a one-man warehouse of skills and equipment, I'll be slightly less happy with it than I would be with a team game.
hyzmarca
Jul 27 2005, 03:41 AM
QUOTE (Dark Scrier) |
See, even there. I didn't enjoy Morrowwind either.
Also, the other thing I realise I failed to mention is I love the team aspect of being a Shadowrunner. If the game is a one-man warehouse of skills and equipment, I'll be slightly less happy with it than I would be with a team game. |
X-Box live multiplayer, maybe. That feature would give you some team aspects. It wouldn't even be difficult to impliment if they designed the game correctly. Different save files for world data and and character data would alow any character to jump into any existing game world.
What is it that you didn't like about Morrowind? For a single player RPG it was fantastic. For a FPS it had some problems. The combat system could have been more refined. Personally, I believe that player skill should factor into combat in a real time RPG. If not, you might as well just make it turn-bases
Herald of Verjigorm
Jul 27 2005, 04:39 AM
QUOTE (hyzmarca) |
Personally, I believe that player skill should factor into combat in a real time RPG. |
Then you should enjoy Oblivion. Last bit I read stated that it'll have accuracy completely up to the player but damage ruled by the stats.
Dark Scrier
Jul 27 2005, 06:13 AM
QUOTE (hyzmarca) |
What is it that you didn't like about Morrowind? |
Partially the combat system, but mostly the amount of time it took me to walk anywhere, and the fact that I had no clue where I was. I lost interest early. My friends all seem to love it, so no doubt I'll be convinced it's a good idea to play the next one.
kelvingreen
Jul 31 2005, 05:28 AM
QUOTE (ShadowDragon8685) |
I think the best way, honestly, to do that would be to allow the player to pause the game and set his options. If he's manually selecting to change something, the changes execute in the order he agrees upon. IE: If he changes his Ingram Smartgun to firing in FA, and then wants to eject the clip and reload (both controls should be available for use during full-action play, but for the sake of the slowpokes amongst us, have everything manipulatable from a pause window,) then he would first use a simple action of about 1.5 seconds to flip the switch, another to eject the spent clip, and one to reload. If, on the other hand, he has a smartgun, the gun's fire mode changes instantly, and the clip falls out instantly as well, the only 1.5 seconds spent not involved in a phrenetic orgy of lead being the time it takes him to reload the clip. |
Anyone remember the original PC version of GW's Space Hulk? Essentially a FPS, it had a "freeze time" feature where you'd pause the game to issue commands to your squad members, but it would slowly tick down as you used it. Something similar, perhaps combined with a rudimentary action point system, might simulate what ShadowDragon8685's talking about here. It would give the player a range and flexibility of actions that would expand their options beyond merely shooting some bugger.
And perhaps the FPS element need only kick in during combat encounters. At other times, it would be in the same perspective, but you'd have more freedom of action. How do "FPS" rpgs like Morrowind do it?
Fosmosis
Aug 8 2005, 01:39 PM
Danm you people just roll off topic. I think you dropped your train of thought on like page 3.
i've already hoisted the anti FPS charge on the IGN forums, but after this read, im starting to buckle. I still dislike FPS though, their all just so simple and mindless. but ill concede it may be do-able.
The thing im suprised is not being fretted over is the freedom in a game like this. I think anything short of a Grand Theft style open and interactive world would be tragic. And i think i only heard one bitch about probably only getting a single archatype. these are the things that'll bring the game down. Shadowrun thrives on its enormouse amount of player options. races and skills and equipment and mage/shamman/sammie/decker/rigger/etc.. if you dont have an insane amount of options to pick from it'll be a grave injustice.
am i the only one thats concerned we might get a final fantasy style so called RPG out this deal
and to be really honest untill about three days ago i really did think shadowrun was dead and gone. good be proven wrong.
Kagetenshi
Aug 8 2005, 02:08 PM
QUOTE (Fosmosis @ Aug 8 2005, 08:39 AM) |
Danm you people just roll off topic. I think you dropped your train of thought on like page 3. |
Welcome to Dumpshock
Also, keep in mind that you can change the number of posts that appear on a page, so making reference to pages in a thread isn't very useful (not that it matters here). For example, this post is on page 2 for me.
QUOTE |
I still dislike FPS though, their all just so simple and mindless. |
As has been pointed out, they aren't all like that. Indeed, they would never have been like that (Wolfenstein 3D was originally going to be highly stealth-based and involving a lot of hiding bodies, etc.) except that Carmack and Romero realized that that wasn't what people wanted to play. While tastes are shifting, that's still largely the case, unfortunately, but we can hope that they're going for something different here.
QUOTE |
The thing im suprised is not being fretted over is the freedom in a game like this. |
I'm not fretting about it because I can't change it. The amount of trust I have in the quality of something from Microsoft game studios can be measured in single-digit femptograms. On the other hand, it's possible that the rest of it is better than the rotting carcass of Bungie.
QUOTE |
And i think i only heard one bitch about probably only getting a single archatype. |
Is there evidence to this effect, or is that just an assumption?
QUOTE |
am i the only one thats concerned we might get a final fantasy style so called RPG out this deal |
Hardly. The fact that this is a first-person shooter makes me feel a lot better than I would if it were an RPG—while I'm sure both can be done well, I can point to examples of the former being done well for a Shadowrun-style game. I cannot do so with the latter.
~J
Wounded Ronin
Aug 8 2005, 05:54 PM
QUOTE (Fosmosis) |
I still dislike FPS though, their all just so simple and mindless.. |
Did you ever play America's Army? www.americasarmy.com
It's anything but simple and mindless. Strategy and positioning are key in that game.
Requiring real-time application of skill =/= simple and mindless.
Simple and mindless would, in my opinion, be more like a Final Fantasy RPG, since winning battles and such in that context is basically just a matter of wandering around, leveling up, and then hitting the button that enters commands.
Shinobi Killfist
Aug 8 2005, 06:49 PM
QUOTE (Dark Scrier) |
QUOTE (hyzmarca) | What is it that you didn't like about Morrowind? |
Partially the combat system, but mostly the amount of time it took me to walk anywhere, and the fact that I had no clue where I was. I lost interest early. My friends all seem to love it, so no doubt I'll be convinced it's a good idea to play the next one.
|
walking speed in the early game blowed hard. It almost stoped me from playing the game. After a few levels where i put atribute points into speed, walking speed became ok, and after a bunch of levels it was down right fast. And it was well worth the wait, the game is so open and free form its amazing.
Side note there were some fun but lame alchemy cheats. One of which i made a bunch of int potions(the alchemny link attribute) drank them all made some more int potions etc, until i eventually had an absurd int, i then made lots of potions one of which was speed. I had like a 1000 speed, and it looked like you were the flash or something, screens changed so quick you almost couldnt see it, you crossed the game world in a couple seconds. Man that was a blast, after i beat the game breaking it was a lot of fun.
Wounded Ronin
Aug 8 2005, 07:03 PM
Man, I hated Morrowind. Not a single thing in that game was of interest to me. I don't really handle open style RPGs well...I also hated Fallout because I found it disjointed, unbalanced, and the plot wagon didn't work so well. The first time I tried to play through the game I actually went and killed everyone in the Cathederal with only my main character while 1.) I didn't find any of the companions, since I was being very objective-orientated and 2.) I had no idea *why* I was killing everyone in the cathederal, but had some vague idea that that's what the plot wagon wanted me to do.
After that, I lost interest in the game completely. I wasn't sure where I was supposed to go next, and all of the super secret underground hidey holes were just too tough for my one character to kill everyone by himself, even with repeated reloads.
So, basically, not having clear objectives and connectedness in a RPG makes me feel frustrated, in the dark, and I have this feeling of wasting my time throughout.
hyzmarca
Aug 8 2005, 07:07 PM
I neer completeed the main storyline. I just got a bunch of mods and then moded some of them so that my character married the enslaved Vivec, married Dagoth Ur, became a godess, and ruled Morrowind.
Hopeflly, Microsoft will make this game easily modable. They probably won't, knowing how they feel about mods.
A Shadowrun FPS/SPG with an easy-to-use mod devolpment kit would rock.
DV8
Aug 15 2005, 03:11 PM
*joy*
Wintermancer
Aug 26 2005, 01:46 AM
QUOTE (Overwatch) |
System. Shock. 2. One of the most brilliant games ever made, and an FPS. |
Thank you for mentioning this game. God, I loved System Shock 2. Very few games have succeeded in engrossing me as much as that one did. System Shock 2, Deus Ex, Vampire: Bloodlines, Fallout, Fallout: Tactics, and both the SNES and Genesis console versions of Shadowrun, Elder Scrolls III: Morrowind, Gothic, Arx Fatalis, and Planescape: Torment basically being The List. =D If the SR game to come has a strong storyline, intense merc action, and a mixture of elements from any of the aforementioned games--specifically the ones above that could be mistaken for FPS--I think I'll be happy.
Winter