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Fix-it
It had better damn well be released on PC (Even a moderate port would suffice.), or Redmond will have more Red than mond.
Kagetenshi
We now discover the reason the Barrens began…

~J
Mortax
And I always thought it was a nuke plant going up.
Kagetenshi
I know nuclear reactions of all varieties went wonky leading up to the Awakening, but this one may not have gone by itself, ken?

~J
Arethusa
QUOTE (Sicarius)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.
Mortax
But then wouldn't they be green or glowing instead of red?
Mortax
QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Yeah, me too.

A Fallout setup would still be much better.

Arethusa
Um, no, Mortax, I don't think you are quite catching on. As others have astutely pointed out, making sweeping and incisive assumptions about game design based on the fact that it is presented in the fucking first person is unconscionably, I don't know, retarded.

I'm going to go hate something I know nothing about! Goddamn!
Kagetenshi
QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Not only that, but Sicarius needs to be clued in on a little something. It's a well-kept secret, so I don't blame people if they don't know about it. Get ready, it's coming.

You know computer/console RPGs, and how they share the same name as pen-and-paper RPGs? That's where the similarity ends. They've got fuck-all to do with each other.

And just in case someone misses it, that bit up above where I said I don't blame people who don't realize it? That was a lie.

~J
Dark Scrier
Haven't posted in a few months, but this startled me somewhat.

FPS.

Wow. I have been so over FPS for years. The only FPS I really played recently was Max Payne, and Vampire, both of which I played in technically TPS mode.

All this talk about it being good if it is like Deus Ex, I found Deus Ex to be a real pain to play, wasn't enjoyable.

I've been watching people play World of Warcraft the last few days, and frankly, I don't want to touch that with a 10 foot pole, mostly because I hate the idea of Warcraft as an RPG, and didn't like Warcraft 3 much.

But you show me a Shadowrun MMO, half as good as that, and I'll blow my whole paycheck on it. Coming from someone who doesn't often buy games anymore, that says a lot.

There's a whole pile of money to be made in MMOs, both for Fanpro, and the game studio. People play an addictive MMO, get interested about the base game, and join our stellar ranks. While yes, it does mean you need server maintainance, look at the numbers of people who blow the monthly fee on WoW.
Mortax
Sigh. They need an emicron for sarcasm so people know when I am and when I'm not. I prolly should have put a larger space in there.

Anyway, as far as the computer rpg subject, I'm aware how little similarity there is. But as anyone who has played fallout:tactics can attest, it's engine could be adapted to shadowrun quite easily. The othe fallouts are close, but I think tactics works best.
Euchrid
I really think that the best way for this to be done would be in the style of the greatest PC RPG series ever produced by human hands - Fallout. I know that that's not what's going to happen, and the best that we can hope for is Deus Ex with elves - I'm just making conversation here.

Think about it - the bulk of Fallout (and Planescape and Arcanum and all those great isometric RPGs) was running around a town getting assigned random jobs by strangers. A mechanic like that makes *perfect* sense for a shadowrunner - much more so than it does for, say, a wanderer in a postapocalyptic wasteland, or a lumbering killer without a memory. This really seems to me like the only way that a ShadowRun game should be done.

That's my two cents, anyway.
Critias
Has no one else seen V:tM Bloodlines?
ShadowDragon8685
I played it. It's crap as an FPS. The guns are weak, useless, and especially the shotgun.
Critias
Right. Because -- and here's my point -- it's not really a FPS. It's an RPG that just happens to be using a FPS game engine. If you max out your firearms skill (and related attributes), it can play like a half-assed FPS (because the shots will kind of go, y'know, where you aim them)...but the core of the game is getting sent on jobs by other Licks, doing what the Prince says (or not), working for different factions (or not), and even doing pretty okay as a melee combat engine (though I preferred third person to first person, for that).

It was a shitty FPS, because it wasn't meant to be an FPS. It was an RPG.

Like Shadowrun might be.
ShadowDragon8685
What pissed me off most about Vampire: Bloodlines, was that the hit detection was fucked, and there was no such thing as a headshot. You could spend all that time lining up your crappy .38, that apparently won't even drop a totally unarmored human in six shots, to nail him in the head... And he still dosen't die.
toturi
Just treat it as if there was no called shot. It should play exactly like that, it doesn't matter how good the player's skill at lining up the shot is, all it matters is the PC's skill. So even if there was a called shot mechanic, it doesn't mean that you will hit the target even if you spend an hour lining up that shot, if your PC's skill sucked (or got unlucky) you will not hit the target.
ShadowDragon8685
Yeah, but I think that kind of lames it up. Part of it should well be the player's skill.

I don't want to be shooting people's faces and only doing 1L damage.

The way I think it would be best to play, would be to have your PC's skill with firearms aid you in aiming your weapon (You shot a milimeter to the left? Well, you must've been looking wrong, it's a hit.)

But more than that, it's still going to be important for staging up. Even if you can pull off headshots, which should, IMO, automatically act as a called shot and stage up one, if you have NO Firearms skill, then he just stages it right down again.
Critias
The way it worked in V:tM was just that your weapon skill affected whether or not the bullet went where you oh-so-carefully aimed it. I might carefully line up the targeter pip with the ghoul's noggin, but then my Dex 1/Firearms 0 character goes "guh!" and I see the round fly high and wide by about half the width of my monitor.

Same for the SR one would work just fine with me -- if you've got the right skill for the weapon you're aiming, the rounds go where they're supposed to. If not, they're not as likely to.

You could even integrate the smartlink and laser sight technology very very easily, I think. As a Call of Duty player, you can sometimes turn off your crosshairs (as a for instance), so that they aren't "cheating" and showing you right where your weapon is aimed. Likewise, with the click of a button you aim (which zooms in the camera a little with some weapons, making it easier to line up long shots -- but which mostly just changes your first-person view so you're literally looking right down the line up iron sights of your WWII weaponry)... when you aim, you know right where that round's gonna go.

Ditto with a Shadowrun game using this sort of engine -- no "magic crosshairs" displayed on the middle of the screen, for reality's sake. If you want to try and shoot something (just like in the real freakin' world) you either gotta practice shooting from the hip a whole damned lot, or you gotta take a second to aim... or you gotta get a smartlink/laser sight.

Mmm. There's an easy way to make characters lust after some chrome, already!
ambidextrous
What I'm wondering is whether this game will actually get made. Someone said that the paper trail for a new SR video game was out there but this is the first I've heard and I pay attention. Many bigger games have gotten a lot farther along in development and still gotten canned in the end. This animator was working on one.

The only way this game will get made is if SR4 is a huge success IMO. And since I (and many other people on DS) have doubts as to the success of SR4 making SR a household name again, I have my doubts about the game even being made.

Having said that, it would be great though if they could cross Deus Ex with Rainbow Six and add a little Arx Fatalis for the magic. I always loved casting spells in Arx. (If they insist on going the FPS route.)

If not FPS then Jagged Alliance 2 could easily be made to look Shadowrunny. That whole game is a Shadowrun.
ShadowDragon8685
Crit: I always personally figured that the way Smartlink worked was exactly that: Provide crosshairs, or something similar. smile.gif

And yes, I know. I play Call of Duty. I love it. Aiming down the ironsights is the only way to shoot, bay-bay. smile.gif
mfb
jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.
ShadowDragon8685
Jedi Academy 2? I think I have mis-read your acryonym.
mfb
jagged alliance 2, sucka. i pity the foo' who has not played it. jibba-jabba.
Euchrid
QUOTE
jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.


That is a GREAT idea. I know that there's a big mod community for JA2 out there already - how much power does the provided software give the designer? Can you create new sprites, tiles, weapons and objects from scratch? If so, I see no major obstacle to pulling it out of the jungle and into Seattle 2057.
Critias
QUOTE (ShadowDragon8685)
And yes, I know. I play Call of Duty. I love it. Aiming down the ironsights is the only way to shoot, bay-bay. smile.gif

Swing by FS/Free Soldiers server sometime. They're a decent bunch, the "no cussing" rule keeps all the kiddies out, friendly fire and 'nade cooking keep it nasty and make you play carefull, and they've got a pretty sweet (I think) map/gamestyle rotation set up. Mostly S&D. It's a good time. I'm Tybalt, on there, if you wanna drop by and get shot a few times. wink.gif
ShadowDragon8685
Meh.. I don't like no cussing rules. Soldiers are some of the most swearingist people in the world. nyahnyah.gif

But still... I dunno, I don't like CoD multi. I prefer Day of Defeat for my multiplayer WWII action. I dunno why, I just die every ten seconds in CoD multi.
Critias
QUOTE (ShadowDragon8685 @ Jul 21 2005, 06:11 AM)
Meh.. I don't like no cussing rules. Soldiers are some of the most swearingist people in the world. nyahnyah.gif

Oh, trust me, I know how soldiers cuss. And, ask anyone, I'm not exactly a squeaky clean talker, myself. I just find it's not that big a deal in the middle of a game -- I think of it as not needing to take the time to stop playing and type out an obscenity, not as not being allowed to do so. And, as mentioned, the no-cussing does keep the stereotypical punk-ass kids out.

The no cussing bit's mostly there 'cause some of the gamers in this puppy are multi generational. You'll see variations on user name -- MrSomething, MsSomething, SomethingJr, SomethingToo -- and it's because it's an entire family that only likes that one server. Crazy stuff, but most of 'em are actually pretty good.

Plus it's fun to occasionally wipe out an entire family with my M-44. Mmm. Clean sweep!

QUOTE
I dunno why, I just die every ten seconds in CoD multi.


Oh, well, yeah. That explains it. If I sucked, I wouldn't take someone else's invitation to come play, either. wink.gif
Dark Scrier
Jagged Alliance is a damn fine game, which is damn replayable.

Count me in for a vote for a JA-esque SR game, or even a JA mod.

You guys heard about this JA3 stuff? Apparently it's no longer vapour.
hermit
JA3 is actually in the works? Cool!
Dark Scrier
Was apparently slated for real-time, but they're knocking back the release date to make it turn based.

Here.
hermit
Now, if they'd only release an editor for this game, that would be so sweet and would go so damn well with an SR-based strategy mod ...
Arethusa
JA2's community is moribund. It's damn old, and quite honestly, the game wasn't that great. It was just better than any other game that had tried the turn based squad level strategy thing on the computer.

JA3D is going to be a 3D update of JA2. Who knows if they'll change more (more realism and less retarded humor'd be nice).

JA3 will be a whole new game, which will hopefully take the good stuff in JA2 and jettison the crap.
mintcar
There is now a beta demo of the Shadowrun mode for Neverwinter Nights. Shadowrunner Nights

I havenīt tried it because I dont have the game installed and Im not curious enough to make the effort. But if anyone else is, it would be great to hear a review.
hermit
It has flying cars, for fuck's sake. Goodbye.
Jrayjoker
QUOTE (hermit)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.
Critias
A few covers of sourcebooks have 'em.
Edge2054
I apologize in advance if this has already been brought up, walked into the topic late, but did anyone else catch this.

QUOTE
Theron Benson: My name is Theron Benson...  It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.


Is it just me or does that seem to imply that Shadow Run's pretty much dead as far as TT goes?
Aku
yes, its been brought up, and yes, it could be seen that way, but given he also preface "paper RPG" with old, i'm not sure the guy really knows any such pen and paper RPG's are still being played.
Arethusa
QUOTE (Jrayjoker)
QUOTE (hermit @ Jul 21 2005, 10:44 AM)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.

I'm sorry, your statement is not heterological. Please try again later.
Jrayjoker
QUOTE (Arethusa @ Jul 21 2005, 02:36 PM)
QUOTE (Jrayjoker @ Jul 21 2005, 01:28 PM)
QUOTE (hermit @ Jul 21 2005, 10:44 AM)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.

I'm sorry, your statement is not heterological. Please try again later.

QUOTE (dictionary.com)

1 entry found for heterological.

heterological

adj : not corresponding in structure or evolutionary origin [syn: heterologous, heterologic] [ant: analogous, homologous]


So, are you saying that my response is not a valid response to hermit's criticism? Perhaps. Hermit doesn't have to play if he doesn't like flying cars.

If you are saying there is no correspondence in evolutionary origin between our statements, then yes. You are spot on.
Arethusa
"There is nothing wrong with that." is expressive of your approval of flying cars.

"There are multiple sourcebooks with flying cars in/on them." has just about fuckall to do with whether or not flying cars are actually a good idea. One statement does not procede from the other.
hermit
Besides, this looks like a Futurama-Type hovercar, not even one of these jet-engine-powered air cars BitBasher linked to.

Which, by the way, I can't see going very far. Even in the US, where permits for anything are much easier to get than where I live, you do need a pilot's license to fly anything. And besides, who will tolerate cars operating at the sound level of fighter jets now? Would you want your neighbour to ride one?

Air cars as usually presented in 'cyberpunky' settings are bullshit. Small planes, micro-helicopters, ultralights, all that is good and I can live with.

But no aerodynes, hovercars, or back-to-the-future DeLoreans that fold in their wheels and fly.
Arethusa
No, you don't. If what you fly doesn't go above 400 ft, you can fly it license free. You just have to obey local ordinances regarding air traffic and noise.
hermit
QUOTE
No, you don't. If what you fly doesn't go above 400 ft, you can fly it license free. You just have to obey local ordinances regarding air traffic and noise.

....

And you worry about nail clippers and pointy sticks on passenger planes.
Nikoli
Actually, licensing is what is mainly what is holding the Moller Air-car off market. the FAA is having a shit fit over the concept, but if he can prove the safety and the software that does most of the flying can also help alleviate air-traffic concerns, this could very-well become a feasible mode of transportation. Though the military applications will come first, we should see it in the next 10 years or so.
hermit
I doupt this thing can be armoured enough to operate economically and take what low-flying things have to be able to survive. It will go the way of the Commanche.

And besides, I still am not too convinved about noise generated by these things. Those are turboprop or jet turbines (couldn't tell from the pics), for crying out loud!
Arethusa
They're turboprops with electronic noise cancelling built in (environmental, not just for the pilot). Noisy, of course, but not as noisy as you might expect.
Jrayjoker
QUOTE (Arethusa @ Jul 21 2005, 03:26 PM)
"There is nothing wrong with that." is expressive of your approval of flying cars.

"There are multiple sourcebooks with flying cars in/on them." has just about fuckall to do with whether or not flying cars are actually a good idea.  One statement does not procede from the other.

My first statement could be construed as expressing approval of flying cars (though why they care I'll never know), but it was more intended as "they exist in canon, so it is not world breaking to have them in an SR game." From there, the second statement can follow, but not necessarily.
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