Spookymonster
Sep 15 2005, 03:06 PM
The BBB (p.225) states that 'scanning for hidden nodes in general' has a threshold of 15+. Realisticly, wouldn't this make your PAN the last thing you'd have to worry about giving away your presence?
Lord Ben
Sep 15 2005, 03:09 PM
Running a PAN without interfereing and hacking whomever is trying to detect you is like getting into a gun battle without dodging whomever is shooting at you.
When the shooting starts people will know you're there anyhow. Might as well turn on the wireless and get all the additional info that comes with the added teamwork. Sure, there are still risks but you're not exactly in a risk averse profession.
Dashifen
Sep 15 2005, 03:21 PM
Good point, Lord Ben. Once the bullets start flying, survival rather than steal is probably top priority.
Rotbart van Dainig
Sep 15 2005, 03:25 PM
QUOTE (Shadow_Prophet) |
However thats not how skinlink works. The name itself implies its need for skin contact. |
It is a fancy name - the only rule requirement is 'touch range'.
QUOTE ("Spookymonster") |
The BBB (p.225) states that 'scanning for hidden nodes in general' has a threshold of 15+. Realisticly, wouldn't this make your PAN the last thing you'd have to worry about giving away your presence? |
A 16+ Treshold for an Extended Test with an Interval of 1 Combat Turn is not that much time...
Spookymonster
Sep 15 2005, 04:02 PM
QUOTE (Rotbart van Dainig @ Sep 15 2005, 11:25 AM) |
A 16+ Treshold for an Extended Test with an Interval of 1 Combat Turn is not that much time... |
Hmm... missed that. Good point. Still, there is the roll limit on Extended Tests to consider. An average hacker with average gear - EW(3) and Scan(3) - would typically need 8 turns to discover a hidden node. However, his dice pool would limit them to 6 rolls max; if he hasn't found it by then, he never will. That'd give you just about a 50/50 chance of going completely undiscovered.
Of course, once he's aware of the team's presence, the threshold changes and he's got another shot at picking them out.
Dashifen
Sep 15 2005, 04:05 PM
True, but remember that the limit on extended tests of intervals no more than dice pool is an optional rule.
blakkie
Sep 15 2005, 04:08 PM
QUOTE (Dashifen) |
True, but remember that the limit on extended tests of intervals no more than dice pool is an optional rule. |
However this shows why it is a good idea to follow the suggestion made in the book.
Rotbart van Dainig
Sep 15 2005, 04:10 PM
A 50/50 Chance of being caught is quite a gamble...
Spookymonster
Sep 15 2005, 04:39 PM
QUOTE (Rotbart van Dainig) |
A 50/50 Chance of being caught is quite a gamble... |
So do something to improve your odds:
- get a man inside to distract/eliminate the hacker during the insertion
- strap commlinks and area jammers onto some devil rats and levitate them up to the roof
- use the element of surprise; hack'em before they find and hack you
I'm sure you can think up a few more ideas...
Rotbart van Dainig
Sep 15 2005, 04:56 PM
Erm... you know that most Scanners are automated Sensors? Thats simply cheaper.
Area Jammers would only cause them to go on alert.
Nyxll
Sep 15 2005, 05:06 PM
QUOTE |
If you actualy are a IT person then you know the rate at which technology is advancing. And apparently in shadowrun its advancing just as fast if not faster. But you completely ignore that repeatedly. Honestly stop and think for one moment here. Can our current wireless, or even wired networks transmit full simsense or anything close? Nope. But its believeable based off our current technology to do that in the future. |
I agree that wireless will advance ... but I am talking about the laws of physics not changing. Sure ... some company released today that they have a new chip that will operate at 4 times the current max of wireless... a whopping 280k/s, faster than wired it said. Sure ... faster than standard 100 base T ... but gigabit, which now comes standard on computers is way faster. Optics and wired transfers will always be faster. There is less error checking and filtering as well as the mediums transfer the data faster. That is what I am talking about.
Shadow_Prophet
Sep 15 2005, 05:09 PM
QUOTE (Rotbart van Dainig) |
Erm... you know that most Scanners are automated Sensors? Thats simply cheaper.
Area Jammers would only cause them to go on alert. |
Most automated sensors fail in their ability to do their job with the examples i used. Secondly if you have someone within what 10km of a facility in hidden mode they'd pick him up too if he had a high enough signal rating.
Automated sensors and what not, are not all that effective UNLESS the area is completely sealed off from outside wireless communications. Then they're slightly more effective.
Then you have to realize that detecting them just means, hey we found a hidden node thats within the network area. Doesn't give you a location. And further posibilities of finding the location of the node physicaly go down if theres any wireless equipment in the area. Such as the lights, monitors, faxs ect. More wireless devices harder it is to home in on one thats acting as a node.
blakkie
Sep 15 2005, 05:20 PM
QUOTE (Rotbart van Dainig) |
A 50/50 Chance of being caught is quite a gamble... |
You don't have a wirehead on the team doing his job? Well then ya, you are tossing a coin. Otherwise you should be:
- spoofing IDs
- neutralizing the scanner
- subverting the building's whole damn system
Spookymonster
Sep 15 2005, 05:21 PM
QUOTE (Rotbart van Dainig) |
Erm... you know that most Scanners are automated Sensors? Thats simply cheaper. |
Erm... you do know that there's going to be at least 1 real live person overseeing those automated sensors, right? So if you get rid of him, what's to stop you from shutting all the sensors down?
QUOTE |
Area Jammers would only cause them to go on alert. |
Exactly - red herrings and false positives. Send most of their forces to the other side of the complex, leaving minimal resistance at your target. At the very least, it'll wear them down; after 10 false alarms, even the most dedicated Knight Errant is not going to bring his A-game to investigate the 11th.
Rotbart van Dainig
Sep 15 2005, 05:27 PM
QUOTE (Shadow_Prophet) |
Most automated sensors fail in their ability to do their job with the examples i used. |
Why would they fail?
QUOTE (Shadow_Prophet) |
Secondly if you have someone within what 10km of a facility in hidden mode they'd pick him up too if he had a high enough signal rating. |
Even given that Signal would reach into the building... the sensor would detect the breach and issue an alarm, as this is very easily an brute force hacking attempt: Noone average would use such as signal strength.
QUOTE (Shadow_Prophet) |
Automated sensors and what not, are not all that effective UNLESS the area is completely sealed off from outside wireless communications. Then they're slightly more effective. |
QUOTE (SR4 p. 256) |
Wi-fi -inhibiting paint and wallpaper are commonly used to prevent an internal wireless network from leaking outside of a building—and to prevent intruders from extending their own networks inside. |
So they are cheaper and more effective...
QUOTE (Shadow_Prophet) |
Then you have to realize that detecting them just means, hey we found a hidden node thats within the network area. Doesn't give you a location. |
In fact, it does?
QUOTE (SR4 p. 326) |
The scanner can also measure a signal’s strength and pinpoint its location. |
QUOTE (Shadow_Prophet) |
And further posibilities of finding the location of the node physicaly go down if theres any wireless equipment in the area. Such as the lights, monitors, faxs ect. More wireless devices harder it is to home in on one thats acting as a node. |
In a public area, indeed - given that we are discussing secure areas, where unidentified PANs should not be... moot point.
Rotbart van Dainig
Sep 15 2005, 05:34 PM
QUOTE (Spookymonster) |
Erm... you do know that there's going to be at least 1 real live person overseeing those automated sensors, right? So if you get rid of him, what's to stop you from shutting all the sensors down? |
No, a Pilot with EW would do fine, too.
Assuming it would work, this kind of brute force attack usually is something to use on remote, isolated and small compounds.
QUOTE (Spookymonster) |
Exactly - red herrings and false positives. Send most of their forces to the other side of the complex, leaving minimal resistance at your target. At the very least, it'll wear them down; after 10 false alarms, even the most dedicated Knight Errant is not going to bring his A-game to investigate the 11th. |
As Jammers are highly illegal, it would more likely let the shit hit the fan.
It might work with Commlinks, but too many sudden false positives on an area are more likely to be reported a a big real positive.
In any case, you just killed the moment of surprise.
Nyxll
Sep 15 2005, 05:39 PM
QUOTE (Rotbart van Dainig) |
QUOTE (Spookymonster) | Exactly - red herrings and false positives. Send most of their forces to the other side of the complex, leaving minimal resistance at your target. At the very least, it'll wear them down; after 10 false alarms, even the most dedicated Knight Errant is not going to bring his A-game to investigate the 11th. |
As Jammers are highly illegal, it would more likely let the shit hit the fan. It might work with Commlinks, but too many sudden false positives on an area are more likely to be reported a a big real positive. In any case, you just killed the moment of surprise.
|
If I was a security rigger/hacker .... after the first jammer went off.... I would program my automatic sentry gun to immediately fire at the source of the jamming if it is on my soil. It would be very easy and quick to triagulate the source of the jamming if it was on the property. if a jammer was off my property, on the third time it went off, I would just call KE, or LS to deal with the problem, since it is an illegal act. Now you have two sets of teams to deal with.
Fox1
Sep 15 2005, 05:48 PM
I'm sensing a great did of "I want it to work, let's find something to justify it" from the pro-wireless crowd here.
Frankly the decking/hacking rules in every edition of SR were never realistic. They never made sense. They were never a good model of reality.
There are only two points that matter:
1. Does the lack of realism bother you?
2. Are the rule fun?
Point one was always answered 'yes' by me, but there were outweighed by point #2 (at least with the VR 2.0 rules). It was fun, it fit the genre, things were good.
Wireless as present so far (I want my book) blows on point 1. No problem if point #2 comes through. Anyone have thoughts on that aspect of the question?
Rotbart van Dainig
Sep 15 2005, 05:55 PM
Wireless in SR4 is nice, just more usual than in SR3 - it was there, in the Matrix SB.
In fact, the system works better than SR3, especially when it comes to Drones.
Shadow_Prophet
Sep 15 2005, 05:56 PM
QUOTE (Rotbart van Dainig) |
QUOTE (Shadow_Prophet) | Most automated sensors fail in their ability to do their job with the examples i used. |
Why would they fail?
QUOTE (Shadow_Prophet) | Secondly if you have someone within what 10km of a facility in hidden mode they'd pick him up too if he had a high enough signal rating. |
Even given that Signal would reach into the building... the sensor would detect the breach and issue an alarm, as this is very easily an brute force hacking attempt: Noone average would use such as signal strength.
QUOTE (Shadow_Prophet) | Automated sensors and what not, are not all that effective UNLESS the area is completely sealed off from outside wireless communications. Then they're slightly more effective. |
QUOTE (SR4 p. 256) | Wi-fi -inhibiting paint and wallpaper are commonly used to prevent an internal wireless network from leaking outside of a building—and to prevent intruders from extending their own networks inside. |
So they are cheaper and more effective...
QUOTE (Shadow_Prophet) | Then you have to realize that detecting them just means, hey we found a hidden node thats within the network area. Doesn't give you a location. |
In fact, it does?
QUOTE (SR4 p. 326) | The scanner can also measure a signal’s strength and pinpoint its location. |
QUOTE (Shadow_Prophet) | And further posibilities of finding the location of the node physicaly go down if theres any wireless equipment in the area. Such as the lights, monitors, faxs ect. More wireless devices harder it is to home in on one thats acting as a node. |
In a public area, indeed - given that we are discussing secure areas, where unidentified PANs should not be... moot point.
|
I gave you a myriad of examples on where dumb scanners would not work, or would be tricked into false positives.
Considering one of the standard comlinks has a signal of 4 and thats equal to 400m he'd probably set it off. Tsk tsk tsk. Signal 6 is not illegal at all. People take vacations and such, go camping...someone ups their signal raiting to 6 so they can go out and enjoy things but still stay wirelessly connected without a sat dish or anything.
Your second point is still moot. I said unless, its sealed off, they're not that effective.
Now from the talks we had been having before I was considering the sensors being agents and or security hackers. You want to go with the radio scanner. Well lets say they have a rating 6 one. average 2 success per combat turn if it was actively running to find a hidden node. But oh wait. It can't detect hidden nodes. It can only detect wireless signals, and intercept them. Doesn't tell you what its from or whatnot. So you'd have to have a hacker interprating all the different scanners you have set up alll over your facility. Yeah like he's going to pay attention to that noise all the time 24/7.
And your last point doesn't fit in either. With the abundance of wireless signals even in a secure area, assuming they don't have everything wired, which from my interpretation, only the most secure of areas would have absolutely everything wired, its going to be a bit harder to track down that wireless node.
Shadow_Prophet
Sep 15 2005, 06:00 PM
QUOTE (Fox1) |
I'm sensing a great did of "I want it to work, let's find something to justify it" from the pro-wireless crowd here.
Frankly the decking/hacking rules in every edition of SR were never realistic. They never made sense. They were never a good model of reality.
There are only two points that matter:
1. Does the lack of realism bother you?
2. Are the rule fun?
Point one was always answered 'yes' by me, but there were outweighed by point #2 (at least with the VR 2.0 rules). It was fun, it fit the genre, things were good.
Wireless as present so far (I want my book) blows on point 1. No problem if point #2 comes through. Anyone have thoughts on that aspect of the question? |
Considering sr4 is 65 years into the future. Yeah I'm not bothered by the lack of exact match up to our current standards of wireless. But then again if you told someone 65 years ago we could store movies on something the size of a stick of gum in electronical format they'd laugh at you too.
As for part 2. Assuming you're not going to micromanage things to the extream? Yes I would say so. The rules fit the standard for everything else in the book. Same general mechanic. And the wireless matrix allows for the hacker/technomancer to play a greater part in the team. Instead of allways sitting back huddled in some room.
Rotbart van Dainig
Sep 15 2005, 06:02 PM
QUOTE (Shadow_Prophet) |
I gave you a myriad of examples on where dumb scanners would not work, or would be tricked into false positives. |
Where?
QUOTE (Shadow_Prophet) |
Considering one of the standard comlinks has a signal of 4 and thats equal to 400m he'd probably set it off. |
Not a chance, as wireless shielding is normal.
QUOTE (Shadow_Prophet) |
But oh wait. It can't detect hidden nodes. It can only detect wireless signals, and intercept them. Doesn't tell you what its from or whatnot. |
Hidden nodes have wireless signals - so it will detect them.
QUOTE (Shadow_Prophet) |
With the abundance of wireless signals even in a secure area, assuming they don't have everything wired, which from my interpretation, only the most secure of areas would have absolutely everything wired, its going to be a bit harder to track down that wireless node. |
As secure Areas are shielded against wireless, there is no abundance.
blakkie
Sep 15 2005, 06:09 PM
QUOTE (Rotbart van Dainig @ Sep 15 2005, 12:02 PM) |
QUOTE (Shadow_Prophet) | But oh wait. It can't detect hidden nodes. It can only detect wireless signals, and intercept them. Doesn't tell you what its from or whatnot. |
Hidden nodes have wireless signals - so it will detect them.
|
You missed his meaning and pulled his text out of the context where he explains the meaning. The scanner can't determine that it is running in Hidden mode. The scanner doesn't analyze the data carried by the signal.
QUOTE |
QUOTE (Shadow_Prophet) | With the abundance of wireless signals even in a secure area, assuming they don't have everything wired, which from my interpretation, only the most secure of areas would have absolutely everything wired, its going to be a bit harder to track down that wireless node. |
As secure Areas are shielded against wireless, there is no abundance.
|
Umm, only if they are no wireless devices, RFIDs, etc. Which as part of the SR game definition is quite rare.
Lebo77
Sep 15 2005, 06:12 PM
OK, i am a late-comer to this thread, but if I can attempt to summarize the two major sides:
1. Haveing your PAN on at all, even to transfer data to/from your cybereyes, ect. is a bad idea because you could be detected by security. (while on a run) It does not matter if they can see WHAT you are transmitting, just that there is a wireless network there that should not be, and that it's time to send in the guys with the big guns and heavy armor.
2. The odds of being detected are small because the game mechanics say they are small. The extremely high threshold required to locate a hidden node is evidence of this.
Looks to me like there are two diffrent argumants here. Position 1 is argueing a technichal point (potentialy erroniously as I will show shortly), while position 2 is arguing a game mechanichal reason for why running with a hidden PAN is a low-risk activity. I am of the opinion that both are somewhat right.
The key element of position 1s concept is that radio signals are easaly detectible over short ranges. This is true in some cases but not all. Let us consider "frequency-hopping" transmitters. These transmit on a rapidly changeing frequency. The transmitter and reciver "hop" simultaniously so the connection is uninterupted, but someone watching a single frequency will see only an infrequent "blip" of radio energy, which could be caused by anything. (solar flare, lightning discharge, the guy nextdoor microwaveing some popcorn.) A refinement of this technique is "spread spectrum". In this technique the signal is "smeared out" over a wide bandwith with low signal energy. Total signal energy is the same, but there are no "blips" to look for. The apperiance of this to an observer who is not aware of the signal may only see a slight rise in the nose floor of the area. This noise floor frequently changes naturaly due to thousands of factors, may of which are not easy to quantify. For a short range system such as a PAN, the signal would rapidly fall below the noise floor, perhaps even within the 3m boundry. If you know the PRN (psuedo-random noise) code used to generate the Spread spectrum signal (SSS) it is possible to recover the signal, even from below the noise floor (this area is currently under research, but is considered possible) while being for all intents undetectible, or at least UNRECOGNISIBLE by by observers who do not know the code. The security scanner might see an increased level of electromagnetic noise, but it would not be able to tell if this was caused by a runners PAN 2m away, or the power plant across town spinning up another generator, or a solar flare that happed a few years back on proxima centauri.
Does running a PAN THEORETICLY pose a risk? Perhaps. But a reasonable in-game justification can be made for makeing it extremely difficult to detect hidden PANs.
P.S. I wrote my undergraduate thesis on Spread-spectrum technology and GPS.
Fun-Fact: Did you know GPS satelites broadcast the comertial GPS signals (L1 channel) on 1.57542 Ghz? All the satelites use this same frequency band. Know how? They all use diffrent PRN sequences! Your handheld GPS unit has a chip called a "discriminator" which can "lock on" to some number of these at once. Current models typicly can handle 14 satelites, which is the theoretical maximum that can be in the scy over a given point at once, assumeing a standard 24 satelite distribution. Old recivers could handle only 8, 4 or even 1! Those units would often have to lock on to 1 satelite then the next, then the next to get a fix, and were therefore less accurate.
Shadow_Prophet
Sep 15 2005, 06:18 PM
I like Lebo
I never said running a pan was not without risk. But to me in most instances the benefits of your PAN and network with your team outweighs the risk in most instances.
Rotbart van Dainig
Sep 15 2005, 06:20 PM
QUOTE (blakkie) |
You missed his meaning and pulled his text out of the context where he explains the meaning. The scanner can't determine that it is running in Hidden mode. The scanner doesn't analyze the data carried by the signal. |
As they are treaded as Sniffer, actually, they can, so guess I didn't... even if they couldn't, it would just take an Agent running on the Scanner.
Hidden Nodes differ from normal ones that they don't advertise their presence, wich makes it quite simple to differ them from those.
QUOTE (blakkie) |
Umm, only if they aren't no wireless devices, RFIDs, etc. Which as part of the SR game definition is quite rare. |
So, this isn't even necessary... by the rules, a scanner could eventually pick out Hidden Nodes in the middle of downtown.
Nyxll
Sep 15 2005, 06:21 PM
QUOTE (Fox1) |
I'm sensing a great did of "I want it to work, let's find something to justify it" from the pro-wireless crowd here.
Frankly the decking/hacking rules in every edition of SR were never realistic. They never made sense. They were never a good model of reality.
There are only two points that matter:
1. Does the lack of realism bother you?
2. Are the rule fun?
Point one was always answered 'yes' by me, but there were outweighed by point #2 (at least with the VR 2.0 rules). It was fun, it fit the genre, things were good.
Wireless as present so far (I want my book) blows on point 1. No problem if point #2 comes through. Anyone have thoughts on that aspect of the question? |
Why bothers me is the blanket approach. Someone liked this idea so he decided to bash everyone over the head with it and go crazy like they do with every cursed metaplot they dredge up. The rules are too short sighted. I will agree that there are many applications for wireless. I love the technology, but there are places where it doesn't belong. Instead of embracing that fact, they still persist in going overboard with it till they spoil it. They are like cooks with salt. A little makes it better, alot ruins it. I guess some people either like alot of salt, or are just starving so they will worry about taste later.
I think that it would not be fun for me to use them. Yes I understand that it is my prerogative to omit them, the glaring holes and lack of understanding by the people that wrote them makes it unpalatable. If fanpro made up some kind of new technology based on science and something that didn't exist ... I could accept that with less difficulty. Also if someone could explain things better with an example of technology or science based on fact and actual scientific laws I could accept it.
Spookymonster
Sep 15 2005, 06:22 PM
QUOTE (Rotbart van Dainig) |
No, a Pilot with EW would do fine, too. Assuming it would work, this kind of brute force attack usually is something to use on remote, isolated and small compounds. |
C'mon now... let's not get ridiculous. That's going to be the exception, not the rule. Most places are going to have human operators, even if it's just a college kid doing 3rd shift for minimum wage. And frankly, if you're so cheap that you'd skimp on security staff just to cut costs, your security probably isn't going to pose much of a challenge anyway
.
QUOTE |
As Jammers are highly illegal, it would more likely let the shit hit the fan. It might work with Commlinks, but too many sudden false positives on an area are more likely to be reported a a big real positive. In any case, you just killed the moment of surprise. |
Not necessarily; just because they're expecting something doesn't mean they'll suspect everything. Want a good example? Watch the remake of Ocean's Eleven (yeah, the setup is crap, but the actual heist is a thing of beauty). Make them expect elephants, and they'll never notice the mice...
Fox1
Sep 15 2005, 06:26 PM
QUOTE (Shadow_Prophet) |
And the wireless matrix allows for the hacker/technomancer to play a greater part in the team. Instead of allways sitting back huddled in some room. |
For my part, I'm a big fan of the huddled decker. Bring them into the team doesn't have any appeal to me as of yet.
Perhaps after I read the fiction.
Shadow_Prophet
Sep 15 2005, 06:29 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | You missed his meaning and pulled his text out of the context where he explains the meaning. The scanner can't determine that it is running in Hidden mode. The scanner doesn't analyze the data carried by the signal. |
As they are treaded as Sniffer, actually, they can, so guess I didn't... even if they couldn't, it would just take an Agent running on the Scanner. Hidden Nodes differ from normal ones that they don't advertise their presence, wich makes it quite simple to differ them from those.
QUOTE (blakkie) | Umm, only if they aren't no wireless devices, RFIDs, etc. Which as part of the SR game definition is quite rare. |
So, this isn't even necessary... by the rules, a scanner could eventually pick out Hidden Nodes in the middle of downtown.
|
You would first need the scanner to find the signal. Then you would need a rather intelligent agent, or a decent security hacker to investigate -every- -single- wireless signal to see if its a hidden node.
And no the scanner itseslf can not pick out hidden nodes in the middle of downtown. It can pick out wireless signals and intercept data. Kinda like a radio. You can pick up all the frequencies, but untill you go to a certain one you won't know what it is. And even then you have to decrypt it.
Nyxll
Sep 15 2005, 06:32 PM
QUOTE (Fox1) |
QUOTE (Shadow_Prophet @ Sep 15 2005, 01:00 PM) | And the wireless matrix allows for the hacker/technomancer to play a greater part in the team. Instead of allways sitting back huddled in some room. |
For my part, I'm a big fan of the huddled decker. Bring them into the team doesn't have any appeal to me as of yet.
Perhaps after I read the fiction.
|
I have never had a decker stuck in the back room. They have always come on the job. We also never separated the actions for matrix/rigging/astral/ and normal. They were always integral to both decking and as an electronics expert cracking maglocks, etc.
Shadow_Prophet
Sep 15 2005, 06:32 PM
QUOTE (Fox1) |
QUOTE (Shadow_Prophet @ Sep 15 2005, 01:00 PM) | And the wireless matrix allows for the hacker/technomancer to play a greater part in the team. Instead of allways sitting back huddled in some room. |
For my part, I'm a big fan of the huddled decker. Bring them into the team doesn't have any appeal to me as of yet.
Perhaps after I read the fiction.
|
meh. For the most part, this meant deckers became more of npc's than pc's. And I never liked that. And even when you brought the decker along or had him doing overwatch, you had to shift back and forth and keep all the timeing right and the system checks at the same time. And to me, while the decker always has and will be my favorite concept, that was a turn off.
As for Nyxll. Once again assuming technology in 65 years will be the same as now.
Rotbart van Dainig
Sep 15 2005, 06:34 PM
QUOTE (Spookymonster) |
Not necessarily; just because they're expecting something doesn't mean they'll suspect everything. |
True, the problem is just finding the balance between 'setting them up' and setting them off'.
QUOTE (Lebo77) |
Does running a PAN THEORETICLY pose a risk? Perhaps. But a reasonable in-game justification can be made for makeing it extremely difficult to detect hidden PANs. |
Lets say 'very unlikely'... it is an invisible risk, though, thus hardly to control when running.
Sometimes worth it, sometimes not.
QUOTE (Shadow_Prophet) |
You would first need the scanner to find the signal. Then you would need a rather intelligent agent, or a decent security hacker to investigate -every- -single- wireless signal to see if its a hidden node. |
No. As stated, this difference is automatic.
Nyxll
Sep 15 2005, 06:37 PM
Lebo --
a few questions since things are more scientifically based
1 What about susceptability to jamming??
2 can you see a possibity for any methods of detection?
3 How large is the frequecy variance with rotating frequencies?
4 If there are 4 or 5 devices on, would you see a signature?
Shadow_Prophet
Sep 15 2005, 06:38 PM
QUOTE (Rotbart van Dainig) |
QUOTE (Shadow_Prophet) | You would first need the scanner to find the signal. Then you would need a rather intelligent agent, or a decent security hacker to investigate -every- -single- wireless signal to see if its a hidden node. |
No. As stated, this difference is automatic.
|
I'm glad you're able to state that, I'd be much apreciated on where it says it tells you what type of signal it is. It says it can pick up on all those different types of signals and measure their strength and pinpoint their location. It does not say it can determine what type of signal it is.
Nyxll
Sep 15 2005, 06:38 PM
QUOTE (Shadow_Prophet) |
As for Nyxll. Once again assuming technology in 65 years will be the same as now. |
No, I am assuming that physics are the same then as now. Move on.
Rotbart van Dainig
Sep 15 2005, 06:44 PM
QUOTE (Shadow_Prophet) |
It says it can pick up on all those different types of signals and measure their strength and pinpoint their location. It does not say it can determine what type of signal it is. |
QUOTE (SR4 p. 225) |
Locating a particular active or passive wireless node within range (or all of them, for that matter) takes only a Free Action, no test required. |
Signals that are not advertising their presence tend to fall out of place when picked up...
blakkie
Sep 15 2005, 06:57 PM
QUOTE (Rotbart van Dainig) |
QUOTE (Shadow_Prophet) | It says it can pick up on all those different types of signals and measure their strength and pinpoint their location. It does not say it can determine what type of signal it is. |
QUOTE (SR4 p. 225) | Locating a particular active or passive wireless node within range (or all of them, for that matter) takes only a Free Action, no test required. |
Signals that are not advertising their presence tend to fall out of place when picked up...
|
But it does not determine who or what you are, which is why you spoof to look like an RFID or something.
P.S. Are you arguing "real world" here, or game world? Because that Scanner is "real world" innane.
Rotbart van Dainig
Sep 15 2005, 06:59 PM
QUOTE (blakkie) |
Are you arguing "real world" here, or game world? Because that Scanner is "real world" innane. |
Uhm, no? Both Security and Sensor chapters list Radio Signal Scanner as a security measure.
blakkie
Sep 15 2005, 07:02 PM
QUOTE (Rotbart van Dainig) |
Uhm, no? Both Security and Sensor chapters list Radio Signal Scanner as a security measure. |
??? Exactly who and what is this responding to? Me? Because it seems to have left the topic reservation?
Rotbart van Dainig
Sep 15 2005, 07:06 PM
Now?
QUOTE (blakkie) |
But it does not determine who or what you are, which is why you spoof to look like an RFID or something. |
No, RFIDs would 'advertise', too.
Shadow_Prophet
Sep 15 2005, 07:07 PM
QUOTE (Nyxll) |
QUOTE (Shadow_Prophet @ Sep 15 2005, 01:32 PM) | As for Nyxll. Once again assuming technology in 65 years will be the same as now. |
No, I am assuming that physics are the same then as now. Move on.
|
Oh? So thats why wireless wouldn't be secure in 65 years. Physics.
The main concern with wireless is the fact that if you're withing broadcast range, theoreticaly you could get on the network.
Which certainly hasn't changed in sr4. Nor has anyone implied it has. Wireless has gotten more secure in the sr4 world due to IC, and better encryption. And the idea that the encryption isn't better or that its worse because a hacker can bypass it is absurd. The current best encryption in the world was beaten by hackers the first time in a few months, and the second time in weeks. Where there is a will there's a way.
Shadow_Prophet
Sep 15 2005, 07:09 PM
QUOTE (Rotbart van Dainig) |
Now?
QUOTE (blakkie) | But it does not determine who or what you are, which is why you spoof to look like an RFID or something. |
No, RFIDs would 'advertise', too.
|
No where in the scanners description or the sniffer program does it say that it can determine weather it is actively advertising its access ID and allowing people to access it network wise.
Rotbart van Dainig
Sep 15 2005, 07:11 PM
No, as this is automatic for any Commlink or the like... geee.
blakkie
Sep 15 2005, 07:14 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | Are you arguing "real world" here, or game world? Because that Scanner is "real world" innane. |
Uhm, no? Both Security and Sensor chapters list Radio Signal Scanner as a security measure.
|
"No" isn't an available answer.
But i guess by referencing you mean you are now switched to "game world". I just wanted to clarify that.
Shadow_Prophet
Sep 15 2005, 07:16 PM
QUOTE (Rotbart van Dainig) |
No, as this is automatic for any Commlink or the like... geee. |
What is? Yes the commlink can make a determination of what type of signal it is. The Commlink is a small computer. A scanner scan's for radio signals and triangulates their location and strength and if you have the ability intercept traffic. But the scanner in and of itself is not intelligent enough to determine what type of signal its looking at.
blakkie
Sep 15 2005, 07:18 PM
QUOTE (Rotbart van Dainig) |
QUOTE (blakkie) | You missed his meaning and pulled his text out of the context where he explains the meaning. The scanner can't determine that it is running in Hidden mode. The scanner doesn't analyze the data carried by the signal. |
As they are treaded as Sniffer, actually, they can, so guess I didn't... even if they couldn't, it would just take an Agent running on the Scanner. Hidden Nodes differ from normal ones that they don't advertise their presence, wich makes it quite simple to differ them from those.
QUOTE (blakkie) | Umm, only if they aren't no wireless devices, RFIDs, etc. Which as part of the SR game definition is quite rare. |
So, this isn't even necessary... by the rules, a scanner could eventually pick out Hidden Nodes in the middle of downtown.
|
Sorry, i should have said they can't --automatically-- analyse the data. There are more rolls to happen.
Lord Ben
Sep 15 2005, 07:20 PM
I think there is far too much worrying going on in this thread. If I had the choice between breaking into a place guarded by dogs with biomonitors connected to alarms or a place with an intelligent scanner searching for hidden PAN's I'd pick the one searching for PAN's.
Runs never were easy, this just gives the DM something extra to throw at the parties. Could there be signal searchers under ever floor tile waiting for a party to get within 3m of them? Sure, I guess. Just like every tile could be pressure sensitive connected to land mines too I guess.
Nyxll
Sep 15 2005, 07:24 PM
QUOTE (Shadow_Prophet @ Sep 15 2005, 02:07 PM) |
QUOTE (Nyxll @ Sep 15 2005, 01:38 PM) | QUOTE (Shadow_Prophet @ Sep 15 2005, 01:32 PM) | As for Nyxll. Once again assuming technology in 65 years will be the same as now. |
No, I am assuming that physics are the same then as now. Move on.
|
Oh? So thats why wireless wouldn't be secure in 65 years. Physics.
The main concern with wireless is the fact that if you're withing broadcast range, theoreticaly you could get on the network.
Which certainly hasn't changed in sr4. Nor has anyone implied it has. Wireless has gotten more secure in the sr4 world due to IC, and better encryption. And the idea that the encryption isn't better or that its worse because a hacker can bypass it is absurd. The current best encryption in the world was beaten by hackers the first time in a few months, and the second time in weeks. Where there is a will there's a way.
|
We are arguing several points. 1, that you say there will be no wires in 64 years because the game says wireless is better ... I am saying it cannot be better if both technologies continue to advance because the underlying laws do not allow it, and that is an oversight.
advances in encryption and hacking is a chicken and egg scenario. Encryption gets better because hackers crack it ... hackers get better because encrpytion gets better. Sure encryption will get better, but so will the hackers that work to defeat it. The technology will get more bulletproof and the hackers will find better bullets.
But we were not talking about cracking encryption... we were talking about detection, and penetrating a network. there are multiple layers of hardware and software in a network. At least one of which at any given time will have a hole. That is the nature of development.
Nyxll
Sep 15 2005, 07:30 PM
QUOTE (Lord Ben @ Sep 15 2005, 02:20 PM) |
I think there is far too much worrying going on in this thread. If I had the choice between breaking into a place guarded by dogs with biomonitors connected to alarms or a place with an intelligent scanner searching for hidden PAN's I'd pick the one searching for PAN's.
Runs never were easy, this just gives the DM something extra to throw at the parties. Could there be signal searchers under ever floor tile waiting for a party to get within 3m of them? Sure, I guess. Just like every tile could be pressure sensitive connected to land mines too I guess. |
That is a little extreme ... but if you were going with pressure plates, they should trigger an RFID challenge/response. If an invalid response or no response is returned then a warning should be triggered. Then the decker does a check with the cameras, if there is a problem, then they detonate the area.