Fortune
Nov 19 2003, 12:40 AM
And your fine self be Base?
Shadow
Nov 19 2003, 12:58 AM
Grendel beat me to it, I was going to post it as well.
Shadow
Nov 19 2003, 01:35 AM
I hope you guys like my style.
When Del can post I will catch him up. To good of a chance haveing everyone on like this.
Leowulf
Nov 19 2003, 01:42 AM
I like your style, Shadow. Um.. what do you guys need me online for? In this initiative pass, Blackjack hasn't even resolved her actions yet, since her initiative roll is so much lower than everyone else's. Just picture her moving in slow motion compared to the rest of you, since she has no augmentations to her reflexes.
Here's an idea:
Grendel, does Grendel have the available equipment for someone, like say, a decker, to assist him in his control network, and would he want such help? I'm gonna look it up, but I remember reading somewhere about deckers being able to use control networks, although with limited effectiveness.
Fortune
Nov 19 2003, 01:46 AM
Blackjack's like 1 phase slower than Danny. He also doesn't have anything in the way of initiative augmentation active.
TinkerGnome
Nov 19 2003, 02:03 AM
Ouch. Resisting 8S.
Ballistic armor 6
Body 8
So 2S with Body 8. Adding two dice of combat pool to the soak if he can possible.
Results:
Body 8 = 2, 2, 7, 3, 2, 9, 4, 3
Combat pool doesn't matter, so he spent the two dice if possible. If not possible, he didn't.
Shadow
Nov 19 2003, 02:06 AM
Did I miss something, 8-6=2 right? You soak the damage, though the explosion leaves you in a crouch.
TinkerGnome
Nov 19 2003, 02:25 AM
I originally forgot he was wearing the camo suit as a base and did the math wrong. I've since edited it to be 2S.
Leowulf
Nov 19 2003, 02:30 AM
Ok. Anyone with a datajack (Blackjack) can operate a vehicle, drone, or drone network in captain's chair mode. A RC deck is required to control drones in such a way. (p. 154 SR3)
So... here's my idea, and I'll need help with it from you, Grendel. Your character has a RC deck. My character has a datajack. Perhaps we can combine Grendel's talents with Blackjack's. Blackjack only has Cars for a vehicle skill, so any drone piloting she does will be defaulting to Reaction. Gunnery will be defaulted to Intelligence. If you have a setup in Grendel's Bison or his cyberware that includes a Transducer or some sort of speakers that are connected to your headware while you are rigging, Blackjack can jack into your head and thus connect through you to your RC deck, provided that you have either a datajack port open or an extra port on your deck or in your Bison. Also, depending on how you have your radio set up for communications, she can rig up a method for talking also, and then assist you (sort of) in captain's chair mode, which MIGHT make her more useful in this situation.
(Basic questions here are: How are you talking over the radio, for purposes of her communicating also? Do you have any free ports in your setup, and if so, where?)
This will take a while to resolve in character. I doubt that combat will last that long, but you never can be too sure.
Shadow
Nov 19 2003, 02:36 AM
That's a really cool idea Leo.
Fortune
Nov 19 2003, 02:41 AM
Not to be a wet blanket, but I have two questions about that idea out of curiousity.
#1: How exactly do you 'jack in' to someone's head?
#2: Don't you need a Rigger Emulation Module for your Cyberdeck in order to use it to interact with drones?
grendel
Nov 19 2003, 04:56 AM
Unfortunately, it won't work like you'd hoped it would. In an RC network, there can be only one rigger. Only a Naval Weapons Control Network or a Closed Circuit Simsense System can have more than one rigger in the network at one time. The only way to accomplish what BlackJack is asking is for Grendel to disaffiliate one of his drones and to have her affiliate it onto her own network.
Grendel is running comms through his headware transducer to commlink to RC deck sigamp to broadcast antenna.
If I have not issued my last command to the Bison yet, I am going to change based upon this new threat. I want the Bison to obtain an active sensor lock on the opposing rigger's vehicle and engage with an AVM. The Bison has a sensors of 6 and its target number is the opposing vehicle's signature of 2. If you're using the optional footprint rule, his signature is decreased by (flux of ecm+flux of radios+flux of RC decks+flux of sensors)/10. The Bison takes its actions when I take mine, and each (sensor lock and sensor enhanced gunnery) is complex.
Leowulf
Nov 19 2003, 09:39 AM
Ah, well. This experience at least gives me a direction to take Blackjack in after she has reached her peak as a decker, which won't be too much longer.
Shadow
Nov 19 2003, 05:29 PM
To make sure I understand this right...
The Bison trys for a target Lock = 1 complex action.
So it could fire the next pass then right?
grendel
Nov 19 2003, 05:40 PM
You, sir, are correct. If the opposing rigger has actions, he may attempt a break contact maneuver. That should be listed in SR3, I don't have a page reference handy at the moment. It will involve him breaking LOS to the Bison.
Shadow
Nov 19 2003, 05:47 PM
Well since he wants to do the same thing to you, I doubt he will try an break contact
Shadow
Nov 19 2003, 05:48 PM
The following people can go now.
Jessie 16
Sedryk 12
Warpath 11
Grendel 05
Just as an aside, I find it funny that Jessie is faster than the everyone else
Edit:
I need you to declare your intended action in the OOC please. I think everyone did it last time.
Grey
Nov 19 2003, 06:14 PM
So do I, I couldn't believe that I was the fastest.
Jessie uses her held action from last round to perceive in detail and get a good look at the Citymaster. Does it have any weak spots? Tires? Any obvious antenna for sensors, stuff like that? Also, are there any people showing their faces yet?
Once I get an answer from these questions, I'll post what her next action will be.
Shadow
Nov 19 2003, 09:47 PM
I'l need a perception check from you. I also need to know what (if any) vision mods you are using.
Grey
Nov 19 2003, 10:03 PM
Eye mods that she has that would apply here are:
-Low Light
-Thermo
-Mag 3
Perception check: (wOOt!) 2, 3, 5, 9, 10, 13
Jr. Woodchuck
Nov 19 2003, 10:22 PM
I missed first initative round so I guess i'll just go last, probably would anyway!
I'll simply drop prone in the cockpit, so they can't shoot me in the glass and scream "What the frag is happening?!"
Grey
Nov 19 2003, 11:01 PM
So post that in the IC thread
grendel
Nov 19 2003, 11:12 PM
Yeah, so one of us can make fun of you for choosing the panic option.
TinkerGnome
Nov 19 2003, 11:43 PM
Warpath'll look for an opening and generally delay his initiative. If a door opens on the city master (that he can see) it's going to get an air timed minigrenade in the middle of it. Failing that, he'll wait for a better option to present itself.
My travel is still on, but it seems this hotel has good internet
So I'm just slow for today and absent for tomorrow.
Jr. Woodchuck
Nov 20 2003, 05:26 AM
Feel free to make fun of Delacroix all you want. but just remember....
HE IS THE MASTER OF ULTIMATE COSMIC POWER!!!!!
Well yeah he isn't but the chicks at the club buy it
Jr. Woodchuck
Nov 20 2003, 05:35 AM
I'm assumeing that the exit to the VTOL is a ramp and that its at the back of the vehicle. Is this correct? Are there any other exits I can exploit?
Also as always this is very difficult, but is there anyway for you to draw a battle map and make it available? Perhaps put it up on your site.
grendel
Nov 20 2003, 06:13 AM
Yes, the tilt-wing has a rear cargo ramp as well as a side access door.
Jr. Woodchuck
Nov 20 2003, 06:15 AM
I figured as much, but I also need to know the doors in relation to where everyone is the other vehicles, etc.
grendel
Nov 20 2003, 07:02 AM
Well, as far as I know, the Bison is parked about seven meters to the rear and slightly to the left of the cargo ramp. Jessie is taking cover by the Bison, Warpath is headed around the rear of the tilt-wing towards the side exit, Danny is taking cover behind the aircraft's landing gear and going astral, Sedryk is on the ground in front of the tilt-wing, taking what cover he can.
Grey
Nov 20 2003, 05:34 PM
Rolling Pistols (Predator III) 4/6, +1 for Enhanced Articulation, +6 from Combat Pool, for a total of 13 dice. She has her vision mods going and a Smartlink II, plus she spends a simple action to aim.
1, 2, 2, 3, 4, 4, 4, 5, 5, 7, 8, 8, 11
edit: Forgot to mention that I'm using EX Explosive ammo
Grey
Nov 20 2003, 06:56 PM
How effective was the shoot? Did it just bounce off or can she just not tell?
Shadow
Nov 20 2003, 07:49 PM
Ok here is the
Map, I had to draw it, so it isn't as good as my wifes stuff, so no laughing, she's the talented one.
@ Grey, you called it, you can't really tell if you hit or if you did damage. Vision Mag and smartlink do not work together so I assumed you pulled out of vision mag to kick your link in.
Grey
Nov 20 2003, 08:04 PM
Thanks, the map helped a lot. Who's up next?
Shadow
Nov 20 2003, 08:13 PM
Sedryk is next in the order, but anyone can post there intended action. I will post the results after everyone has gone, like I did last time. So Sedryk (Chance) and Warpath (TKG) still have to go this round. I know already what Grendel is going to do.
grendel
Nov 20 2003, 08:33 PM
Er, I thought
Grendel was in the tilt-wing. If he is not, then screw having the drone do the work, I'll drop into the Bison and take care of the sensor lock and weapon's engagement.
Shadow
Nov 20 2003, 08:45 PM
My last info you were getting out of the Bison when Warpath spotted the drone,
you said "I slide into the command couch" I figured you meant you got back in the Bison. So yeah your in the Bison.
Fortune
Nov 20 2003, 09:39 PM
I sure is slow for someone on the Astral!
In case you hadn't guessed, Danny's planning to FUBAR that Elemental as soon as he has a chance.
Shadow
Nov 20 2003, 09:57 PM
Your astral initive kicks in this round or next Fortune? I am not %110 on the magic rules, if you reroll now, then reroll and that will be your new init.
Fortune
Nov 20 2003, 09:59 PM
I'm pretty sure it starts next round. I wasn't bitching though, just making a snide observation.
Chance359
Nov 20 2003, 10:15 PM
Perception roll: 1, 1, 5, 10, 15
I'm guessing that I'm going to realize that the best cover is behind the Bison.
Chance359
Nov 21 2003, 06:57 AM
Damage Resistance test: 8S - 3 Impact Armor* = 5S
Rolling Body of 8 plus 5 combat pool resulting in:
1, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 9, 11
* I've got the secure long coat and the form fit on, plus titanium bone lacing.
Leowulf
Nov 21 2003, 11:00 AM
Shadow, your map is pretty good. It helps clarify things a lot.
Danny's Astral Initiative does not start until his next turn. Reference p. 174 of SR3 under Astral Initiative:
"Astrally projecting characters use their Intelligence as Astral Reaction, making their Initiative Score equal to Intelligence + 20 + 1D6.
Characraters who begin a turn in their physical bodies then astrally project (an Exlcusive Complex Action) use thier physical Initiative for the remainder of the turn. Characters who begin the Combat Turn astrally projecting, then return to their physical bodies (also an Exlusvie Complex Action) may not take another action for two Initiative Passes."
Remember also from the Combat section of SR3 that a Combat Turn lasts until all characters have acted and reduced their Initiative scores to 0 or less, so Danny won't get his Astral Initiative until everyone rerolls at the end of the turn.
Um.. shouldn't the ROADMASTER have been what got blown up?
Damage Resistance Test:
Wearing a Camo Full Suit gives Blackjack 3 points of Impact Armor, which makes the power of the attack after distance reduces the power = 4 - 3 = 1. Because the power of an attack cannot be reduced below 2 by armor, the damage code of the attack is 2S.
Blackjack has a body of 4 + 2 due to her cyberlimbs, for a total of 6. For good measure, and since combat is basically over, I will add 4 combat pool dice, keeping 5 in reserve in case anything else happens, to the roll to stage down the damage, giving me 10 dice to roll.
The roll (TN 2): 2, 4, 5, 1, 4, 4, 3, 4, 4, 2
This gives Blackjack 9 successes. Only 6 would have been needed to reduce the damage code to nothing, so Blackjack takes no damage.
TinkerGnome
Nov 21 2003, 02:36 PM
Bah, I kept reading Citymaster when you said Roadmaster. That changed things a lot
Anyway, force recon time.
Grey
Nov 21 2003, 03:37 PM
Jessie is wearing her form fitting armor under the camo suit, for a total of 4 impact.
Five combat pool to dodge: 1, 4, 5, 5, 9
Three body: 5, 8, 14!
Jessie takes no damage!
Man, Paolo Marcucci's
dice roller loves me.
Shadow
Nov 21 2003, 05:11 PM
It's inititive time again folks! Don't foget any wounds (though I don't think anyone took any). Post your rolls and your intended actions please.
Grey
Nov 21 2003, 05:25 PM
Actually there are some actions left in this round.
Jessie 06
Sedryk 02
Warpath 01
TinkerGnome
Nov 21 2003, 05:31 PM
Next round, Warpath is going to fall out of the building and start reconoitering the area, looking for the rigger or another wave.
Initiative: 12+3d6=28
Grey
Nov 21 2003, 05:34 PM
Observe in Detail (Perception Check): 3, 4, 5, 9, 11, 13
If only I was this lucky in my table top games.
Shadow
Nov 21 2003, 05:39 PM
woops so there are. Ok guys go ahead and post your intended actions, and then roll init for the next round.
Grey
Nov 21 2003, 05:47 PM
Initiative for next round: 23
I'm waiting for you to reply to my Observe in Detail before I do my last simple and free actions.
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