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Fortune
QUOTE (Jr. Woodchuck)
I will make a concentrated effort to check this thread more often.

Want me to give you a heads-up every once in a while via Underworld?
Jr. Woodchuck
QUOTE (Fortune)
QUOTE (Jr. Woodchuck @ Dec 11 2003, 05:34 AM)
I will make a concentrated effort to check this thread more often.

Want me to give you a heads-up every once in a while via Underworld?

I wouldn't mind that at all wink.gif
Fortune
No problem. smile.gif
Fortune
As far as I know, neither Concealment nor Guard are Exclusive actions for a Spirit, and can therefore both be used simultaneously.

If this is not so in your game Shadow, just let me know. smile.gif
Grey
If either of them was, it would say so description of the power (which I just read), and it doesn't, so you'd be correct.
Fortune
Yeah, I went through my books while I was posting to make sure. They specifically mention that if a Power is Exclusive (and therefore can't be used in conjunction with any other), then it would list it as such.
Grey
I've been having fun with HeroMachine lately. Check out a picture of Jessie.
Shadow
I think were waiting on Gren, I understand he is GM'ing at GenCon (lucky bastich) so he may be busy this week and next.
Grey
Yeah, I'm trying to get into one of his games, and one of Large Mike's as well.
Shadow
Well Grendel is pretty pivitol in this stage, he is after all your transportation. So we are going to have to give hims some time. If someone else would like to sugest a landing place in game, or go ahead and make that decision, that would probably work.
Fortune
Let's just wait for Grendel. That's my vote, anyway.
Shadow
Grendels back so we will get a move on here real soon.
Shadow
@ Fortune

Where you planning on doing any healing of him on the trip back?

Also I need a roll from you for the medkit.
Fortune
I assumed that I either was, or that he didn't need it. As for rolls, I thought that was covered already in a prvious post...
QUOTE
Fortune wrote:
Biotech/First Aid: 5 /7 - 3, 4, 4, 4, 9
Savior Medkit: 5 (complimentary) - 1, 3, 3, 8, 14
TN: ?

Admittedly, that was modified to include diagnosing him, otherwise I'd have had 2 more dice to roll for First Aid.

Be that as it may, if you want a new roll...
Medkit: 1, 4, 4, 8, 11 smile.gif
Shadow
Thanks Fortune.

Grendel and Grey,

Danny is your medic. He was hired to tend to the boys wounds. I though I made that clear in the beginning with the whole, no calling anyone thing. IC post will follow shortly.
Grey
Sorry, I must have forgotten about that. Its been a while.
Grey
I'll throw a few rolls at you, just in case you need them.

Etiquette: 11 01 04 02 04 04

Negotiations: 04 03 15 04 04

Keep in mind that Jessie has a Good Rep 2 (I don't think Good Looking and Knows It works over the phone).
Fortune
Spellcasting

Healthy Glow - Force 2

Sorcery: 6
Totem: 2
TN: 4

1, 1, 2, 4, 5, 5, 8, 13 (enough successes)

Drain: 1(2)[L] (none because of T. D.)

Makeover - Force 2

Sorcery: 6
Spell Pool: 2
TN: 6

1, 2, 2, 5, 5, 7, 9, 11 (3 successes)

Drain: 2[M]
Willpower: 6

1, 2, 2, 4, 4, 8 (no Drain)
Grey
Perception check: 07 13 03 05 04 03
+5 dice for hearing (if applicable): 08 05 05 02 04
TinkerGnome
Perception check: 01 01 05 04
Stealth (possibly complementary): 10 02 08 08 05

Plus just about every sense modifier nuyen can buy.
Shadow
Need an exit post from Fortune and Woodchuck I think.
Fortune
My time frame is different from yours! nyahnyah.gif

Spellcasting

Sterilize - Force 5

Sorcery: 6
Spell Pool: 5
TN: 4

1, 1, 2, 3, 3, 3, 4, 4, 5, 9, 15 (5 successes)

Drain: 3[M]
Willpower: 6

1, 1, 2, 3, 5, 8 (no Drain yet again due to that lovely piece of Bioware smile.gif)

Leowulf
Once we get back to the safehouse, I'm basically going to need to have Blackjack hack into the Salishe border patrol's network to make it look as though Grendel's Bison is cleared for crossing, right?
Shadow
That is correct.

So your going to have to hack your way into the telecom.

Then change from the LTG to the RTG. Then switch to Salishe's RTG. Then find there Border Patrol mainframe and hack it.
grendel
Perception: 16, 5, 5, 5, 2, 2, 1, 1
Grey
Perception check, watching the area: 10 03 03 02 05 11
> for anything involving hearing (+5 dice): 02 02 09 01 08
> Stealth (Alertness) (if it applies): 05 03 02 03 07 02
Fortune
LOL@Grendel. smile.gif
TinkerGnome
Perception check: 04 10 05 03
Stealth (awareness): 03 04 09 02 03

Super sensor suite. If nothing else, he gets the direct grounds of the house and a bit beyond laid into his orientation system. He will use this data to determine the most likely route of an attack and the best escape routes, as well:

Military Proceedures: 03 05 04 02
Police Proceedures: 02 03 14 01
Security Proceedures: 01 05 07 09

One of those should be appropriate wink.gif
Shadow
@ Leowulf,

Hey Leo, the team needs there decker.
Jr. Woodchuck
Don't worry i'm still here! wink.gif LOL
Leowulf
Swap Memory operations: Uploading Armor 6, Deadly Attack 5, Medic 3, Deception 3, Sleaze 4, and Browse 3 into active memory. Also, upload Scanner 3 and Analyze 3. That leaves me with 102 Mp free active memory.

Locate Access Node operation to find the node for access to the current RTG.
System Test (-3 to TNs from Browse utility):5, 5, 15, 3, 3, 4
Uses Computer skill.

Provided that that's successful, I can proceed to logging on the the RTG.

As a precaution, scan for other deckers.
Locate Decker operation to scan for nearby deckers (on the LTG in other words)
System Test (-3 TNs from Scanner utility): 9, 5, 2, 5, 13, 3

Shadow
@ BJ,

I need a computer test to access the NAN RTG. Assuming that works, go ahead and lay out your plan, and the apropriate rolls. Assume no TN's less than 4, and you will need at least 2 successes on each.
Leowulf
System Test: Computer skill (-3 TN from browse) 5, 5, 4, 1, 2, 5, 9, 3, 1
to locate the RTG.
Shadow
Same deal as before Leo. But you need to lay out your plan of what you want to do, and make the apropriate rolls.
Leowulf
I plan to carefully log on to the host mainframe for the Salishe Border Patrol and issue Grendel a valid border pass with a pollution permit. I'm assuming that the NAN doesn't like diesel engines very much. I could be wrong. I plan, tentatively, to do the following actions. The plan may change if the situation warrants.

Operation: Swap Memory: load Restore 3 and Analyze 3, leaves 48 free Mp on deck.

Matrix p. 74,
"Restore
Multiplier 3
Options: Adaptive, bug-ridden, crashguard, DINAB, one-shot, optimization
The restore utility is designed to shore up and reconstruct persona programs. In effect, it repairs damage to an icon's attributes, such as the damage caused by crippler IC or certain offensive utilites. The restore utility cannot repait any permanent damage to the actual persona chips caused by gray of black IC.
To use the restore utility, the user takse a Complex Action to make a Restore Test against a taget number equal to the rating of the program that caused the damage. If the icon suffered damage from more than one program, such as acid-4 and poison-6 crippler IC programs, use the higher rating.
The utility repairs 1 point of damage for every 2 successes achieved on the Restore Test."

Operation: Locate Access Node: Salishe Border Patrol Network Main on Salishe RTG.
Index Test + Browse rating (-3 TN): 1, 4, 3, 3, 5, 3, 3, 3, 3

Operation: Locate Decker
System Test (-3 TN from Scanner 3): 3, 2, 1, 5, 3, 5
Sensor Test: 4, 5, 9, 1

Operation: Analyze Host: Salishe Border Patrol Network
System Test (-3 TN from Analyze 3): 3, 2, 7, 4, 4, 2

Operation: Logon to Host: Salishe Border Patrol Network
System Test (-3 TN from Deception 3): 4, 5, 4, 1, 5, 3

Operation: Locate File (Permits List)
System Test (-3 TN from Browse 3): 4, 9, 4, 10, 3, 10

I'll wait to see if these are all resolved in a favorable way before editing the file.
TinkerGnome
A casual sweep since I'm bored wink.gif

Perception: 04 04 03 05
Boatload of vision mod reducers

I hate my die roller wink.gif
Leowulf
Hey! Why not use real dice like me? Get youself some fancy ones to make it more fun. That's what I did. biggrin.gif

Swap Memory: upload Decrypt 4 and Read/Write 3, leaving 14 free Mp.

Decrypt File operation:
System Test? It isn't specified. (-4 TN from Decrypt 4): 4, 5, 5, 3, 4, 1

Read/Write operation: I want to read the file and then write a shiny new pass for Grendel.
System Test (-3 TN from Read/Write 3): 3, 3, 2, 2, 1, 5

Edit File operation:
Files Test (-3 TN from Read/Write 3): 5, 3, 5, 4, 9, 1
Control Test (-3 TN from Read/Write 3) to authenticate the file: 7, 5, 9, 9, 1, 1

Graceful Logoff:
Access Test (-3 TN from Deception 3): 1, 11, 3, 10, 5, 1
This one should remove all traces of Blackjack's actions on the LTG she logged in at. If she was lucky enough not to trigger any alarms, which I hope she was, Salish-Shidhe should have no idea what just happened.
Jr. Woodchuck
I use to take real dice into work, caused more problems as people would see them and think i'm "playing" in my cube.
Grey
Yeah, I do all my posting from work, so I don't think my boss would be too hip on my rolling dice at my desk. wink.gif
Leowulf
darking bog = barking dog?

Wow. I've never heard of spoonerisms in text. biggrin.gif
Fortune
Warding:

Magic: 5
Ward Force: 5
Drain: Once again, immaterial with Trauma Damper!
Time needed: 5 hours

Roll: 1, 2, 4, 8, 14 (2 successes)

Force 5 Ward should last 2 weeks.
TinkerGnome
Alright, I'd have done more than a one line post, but I don't know what Warpath knows wink.gif

Two perception rolls. First to see if he notices Blackjack warding the Bison:

11 02 01 07

I'm guessing that's a yes, but I'll wait for confirmation wink.gif

Secondly, the general roll for patroling:

Perception: 02 11 01 05
Stealth (comp): 05 05 01 04 04
Fortune
That'd be Danny doin' the Wardin', pardner. wink.gif
TinkerGnome
Bah, you mean I'm supposed to read the stuff before I respond?

I'm terrible with names, sorry wink.gif
Fortune
It's cool. I wasn't sure exactly where Warpath was, or I'd have had Danny interact with him in some fashion.
Fortune
Spellcasting

Sorcery: 6
Spell Pool: 5
Totem: 2
Willpower: 6

Force 2 Healthy Glow: 1, 2, 2, 3, 3, 3, 3, 4, 4, 5, 5, 9, 14 (6 successes)

Drain [L]: 2, 2, 3, 4, 4, 6 (no Drain)

then

Sorcery: 6
Spell Pool: 5
Willpower: 6

Force 2 Makeover: 1, 1, 1, 2, 3, 4, 4, 4, 9, 11, 16 (3 successes)

Drain (2[M]): 2, 2, 3, 4, 4, 6 (no Drain)
Fortune
Nice sig, Woodchuck! biggrin.gif
Leowulf
I wish Blackjack could throw up wards. Spells too. Then, she would be a Blackjack-of-all-trades. wink.gif
Leowulf
Yo, dude, I thought we were going to have Blackjack driving with Jessie in the passenger seat?
Grey
Jessie is in the passenger seat. I guess I should have been more specific in my post.
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