Ophis
Mar 5 2008, 11:44 PM
Just waiting on Dranem...
I'll give him a couple of days then move on.
Ophis
Mar 8 2008, 11:20 PM
I'm about to be away for about a week (starting tomorrow night). Rome then LARPing in a field. If Dranem hasn't posted by then I'll go on without him.
Tattered~Seraphim
Mar 9 2008, 03:00 AM
Have fun!
Rome and larp- I'm jealous!!!!!!!!!!!!
Thanee
Mar 9 2008, 10:11 AM
Yep, have fun on your trip, Ophis!

Bye
Thanee
Ophis
Mar 16 2008, 07:36 PM
I've finally got back. I'll move stuff on tomorrow.
Dranem
Mar 17 2008, 09:15 PM
Sorry... I have no excuse why I haven't checked this...
Scanning for a car's remote transponder: Electronics(4) Scan(5)=9 dice
3 hitsInitiative:
8 dice
6 hits
Ophis
Mar 18 2008, 05:31 PM
Initiative order
Sniper
Fellice
Alastor
Reggie
Spirit
Rest of bad guys
Eury (In his normal position...)
You'll see what the sniper does in a bit.
Fellice to declare etc.
Standard action to open a door as previously. Though You can stay behind it for cover (+4 dodge -1 all attacks).
Ophis
Mar 26 2008, 12:00 AM
Umm still waiting for Thanee.
Thanee
Mar 29 2008, 10:29 AM
Sorry, have been a lil busy lately and didn't really check the forum... will make a post tomorrow after getting myself reacquainted with the situation at hand.

Bye
Thanee
Thanee
Mar 30 2008, 09:56 PM
As stated in the IC, Felice opens the door and gets her weapon ready while moving to the side away from the baddies for cover.
Bye
Thanee
Ophis
Mar 31 2008, 04:55 PM
Alastor up next.
Tattered~Seraphim
Apr 7 2008, 07:45 PM
Sorry bout the insanely long wait for this. It's been an odd and tiring week, and it's taken me til now to get my head clear enough to be able to post. But hopefully now my time's been freed up a hell of a lot more compared to before.
Right, on with the show.
~~~~~
Close behind Felice, Alastor follows suit to get out of the van, using it as cover. In one hand he grabs the bag with the orb in it, and in the other he readies a gun. As he evacuates the van, he tries to keep the orb behind as much cover as possible.
Ophis
Apr 7 2008, 08:50 PM
Okay Reggie?
Dranem
Apr 9 2008, 07:25 PM
If my first attempt to find some new wheels was unsuccessful then I'm going to try again, this time I'll give it a little more juice:
Threading: Resonance + Electronics =
9 Dice 2 Hits (darn what hoping for more juice)
Drain:
9 Dice4 Hits (At least I don't hurt form it)
Scanning for more wheels:
Electronics (4) + Scan (5) + Threading (2) = 11 Dice
2 HitsOk, this isn't getting me anywhere... Sigh!
If we weren't about to be attacked and needing to be mobile, I'd be tempted to drop to VR...
Ophis
Apr 9 2008, 08:31 PM
No that would be enough to find some wheels, it may not be perfect but it's an unoccupied four wheeled vehicle of some sort.
System ratings 4 for breaking into it.
Dranem
Apr 10 2008, 12:38 PM
*smiles* Ah, there we are.. now lets see how long it's going to take to crack this baby's firewall to take control of the autopilot.
Umm... *goes through a list of subrouties* Command, Spoof, hmm... Exploit would probably be the best bet.
Hacking (3) + Exploit (5) = 8 dice
1 Hit This might take some time... next turn I get I'll amp it up a bit with some Threading and try again.
Ophis
Apr 11 2008, 07:48 PM
The spirit is waiting.
One of the attackers speaks, the others spread out and cover the area.
See IC.
Then Eury, then Thanne and Al in pass 2.
Moonwolf
Apr 12 2008, 10:49 AM
Using spell defense on the entire group, calling in the fire spirit, sending spirit of man to cause havoc with influence and confusion.
Ophis
Apr 12 2008, 04:52 PM
Moonwolf roll 2*force for the spirit. I presume he's signalling the team to wait for the spirit to take effect. I so we'll see where we are after the roll and you can run. Also what orders is djinn getting (clue if it's the same as the angel, call it the order them both).
Moonwolf
Apr 17 2008, 12:39 PM
Rolling 10d6
6 hits!I have to call the fire spirit from metaplanar storage first, unless they've taken that out, in which case, yeah, disrupt them too.
Ophis
Apr 17 2008, 01:13 PM
Okay, we'll call this a new round... and the delay will have given Reggie enough time to have that car hacked and on it's way.
We'll stick with the initiatives above Spirits on 14 (angel) and 13 (djinn)
Felice then Alastor.
Dranem
Apr 17 2008, 08:19 PM
That sniper's still a problem, eh?
Well I'll message the team that a new set of wheels is on the way.. lets just hope we can can manage this without being easy target practice.
Tattered~Seraphim
Apr 18 2008, 09:17 AM
HAPPY 2ND BIRTHDAY, UNDER ICY WINGS!
Thanee
Apr 18 2008, 08:31 PM
Wow, two years already. Happy Birthday!

Bye
Thanee
Thanee
Apr 18 2008, 08:34 PM
Good job, Eury!
Felice will turn around the van, staying in cover (and approximate full cover to the sniper), while unloading on another guy who has a grenade launcher.
Long Burst, Short Burst, Gel Rounds (I think that's what I loaded currently... would have to check back to make sure, tho).
Mods?
Bye
Thanee
Ophis
Apr 21 2008, 10:05 AM
normal recoil, -2 for shooting from cover, -2 for visibility.
Thanee
Apr 22 2008, 11:18 AM
k
Expect a post from me later today.

Bye
Thanee
Thanee
Apr 22 2008, 07:25 PM
Not too bad, this is gonna hurt a bit.

Target is an attacker with assault rifle+grenade launcher (not the one who's shooting their own guys, of course).
Long Burst:
7 hits (Gel Rounds; Base DV 12S, Resisted with Impact+2, Knockdown vs. Body-2)
Short Burst:
3 hits (Gel Rounds; Base DV 9S, Resisted with Impact+2, Knockdown vs. Body-2)
Bye
Thanee
Ophis
Apr 22 2008, 10:02 PM
Well he's out for the count. Alastor's turn.
What your up against
One guy with AR+GL
One Guy with SMG
Sniper with ?
Thanee
Apr 23 2008, 07:48 AM
Does that include the guy influenced by Eury's spirit?
Anyways, looks a lot more manageable now.

Bye
Thanee
Tattered~Seraphim
Apr 24 2008, 11:30 PM
Sorry for being rubbish at posting- been one of those weeks that's somehow vanished.
Alastor's going to follow Felice's lead and shoot at the SMG guy, using as much cover as he can get. The orb bag over his shoulder now, Alastor takes aim and shoots, using ex exp ammo in his one readied pred.
1st shot:
Ag+Pistols+spec.h.p-1wp-2vis-2cover:
Rolls= 6+5+5+1+1+2+4+6+5+2+5= 6 hits
2nd shot: (as above)
Rolls= 6+6+6+2+2+1+4+2+1+1+4 = 3 hits
~~~~~
Utilizing the fact that the remaining guy with the AR was busy picking on one of his own teammates, Alastor focuses his attention on the guy with the SMG. Following Felice's lead, he shoots at him, using as much cover as possible. The orb, 'safe' in its bag over his shoulder, he takes aim, his lips a thin straight line as he focuses on the shot, extra explosive ammo, as usual, loaded in his trusted pred. These guys meant business, and hanging back to try not to kill but rather just take someone out would just get someone, on his own team, killed.
Ophis
Apr 25 2008, 12:22 AM
hahahahahahaha!
Sorry as a ref I'm amused as the next action is going to upset Alastor and Felice's ideas about what Influence does (it's a one shot suggestion...)
Alastor has felled the last remaining guy.
The final enemy is tuning, aiming and firing a minigrenades at the van.
Everyone dodge reactions as +2 due to cover. Each hit gives you 1 meters worth of "distance". Just roll one dodge for both.
spot on near the van doors.
If everyone can also give me a soak with body+impact+2
Luckily your soft characters are further away.
Tattered~Seraphim
Apr 25 2008, 01:15 AM
Gah! Sorry guys for being stupid!

Have incl. wp.
Dodge:
Rolls = 3+1+5+6+1+5+1+5= 4 hits
Damage:
Rolls=4,2,2,6,1,1,3,5,2,6,5= 4 hits
Thanee
Apr 25 2008, 07:24 AM
QUOTE (Ophis @ Apr 25 2008, 02:22 AM)

Sorry as a ref I'm amused as the next action is going to upset Alastor and Felice's ideas about what Influence does (it's a one shot suggestion...)
Felice has no idea what Influence does, she just reacts to what she has seen, and when that one guy is shooting their own, she will rather shoot at another target, because chances are that he keeps doing that. Or not, but the other guy will shoot us for sure.

Reaction+2-1 -> 3 hits
Body+Impact+2 -> 8 hits (tough girl!

)
Roll (Doh! Forgot to add the '.hits(5)'; counting the old-fashioned way)
Bye
Thanee
P.S. I'm reaonably sure Felice has a -1 wound penalty from physical damage still... forgot to add that in during the shooting (would have been 1 box less for the poor guy, probably no difference in the result, I guess). I really should write that down somewhere, where it's easier to find...
QUOTE
Felice is at 2P / 0S (-1 Wound Penalty) after First Aid in the van and has used up 4 Edge so far.
She has fired 27 rounds of APDS (switched the almost empty mag to Gel Rounds for now).
She has fired 9 Gel rounds so far.
Dranem
Apr 25 2008, 08:50 PM
Dodging:
7 dice = 3 Hits)So that gives 3 meters of 'cover distance' from the blast.
Body(3) + Impact(6) + 2= 11 dice
4 Hits worth of soaked damage.
Wasn't sure if I should have been adding the full bonus to these rolls, seeing as Reg is a little distracted in calling the new set of wheels to the team's location, so feel free to truncate these rolls should you feel it better suit the situation.
Moonwolf
Apr 27 2008, 02:30 PM
Dodge
1 hit 
Soak
5 hits
Ophis
Apr 27 2008, 02:35 PM
results...
Eury - 3P
Reggie - 2P
Alastor - 3P
Felice - 0P
I'm giving Felice an Edge point back for having a grenade go off next to her and only getting some cuts and bruises.
IC post will be up in a mo.
Ophis
Apr 27 2008, 03:00 PM
Eury spirits, and Eury next please.
Moonwolf
Apr 27 2008, 03:29 PM
Man spirit confusion
3 hitsFire spirit melee
5 hitsEury manabolt (Force 5)
1 hit Woo
Soak drain
4 hits No drain.
Ophis
Apr 27 2008, 03:39 PM
Well he's bouncing all of those. Will amend the IC post.
Do you ever get the feeling we're passing a screen between us.
Ophis
Apr 27 2008, 03:42 PM
Reggie, control your police car I presume...
Felice up for pass two.
Thanee
Apr 27 2008, 08:47 PM
QUOTE (Ophis @ Apr 27 2008, 04:35 PM)

Felice - 0P
I'm giving Felice an Edge point back for having a grenade go off next to her and only getting some cuts and bruises.
Woohoo!

IC:
< Felice: Uh oh, a police car is closing in, lights and sirens off. >Focusing on the last guy with a grenade launcher, not wanting to test her luck again against such a dangerous weapon, Felice brings her SMG to bear once more, but she is still a little disoriented from the grenade impact, despite having soaked it remarkably well, and her aim is way below her usual standards.
Long Burst 0 hits (

)
Short Burst 2 hits ( base DV 9S, incl. short burst and gel rounds )
ROLLBye
Thanee
Dranem
Apr 28 2008, 12:03 PM
QUOTE (Ophis @ Apr 27 2008, 11:42 AM)

Reggie, control your police car I presume...
Cool! a cruiser! Hmmm... well if we have any un-attended foes, I'd like a quick 1-round hoot of the siren to put them off balance before clipping them with the cruiser and having the vehicle stop in back of the van - giving as much cover as possible to dash to the cruiser. Otherwise I'm going to avoid as many bodies laying on the ground as possible.
On this turn (or my next depending on how much time) I'll enact the following... I wasn't sure if this will come before or after Felice's note, so I'll place it in IC as appropriate, or you can place it in the action post.
Reg Blinks for a moment, she was so concentrated on hacking the car, she hadn't checked the network ID of the device. Giving a sheepish grin she transmits the message.
<[SilverSurfr]: Who wants to ride shotgun? I got us some new wheels!
Ophis
Apr 28 2008, 05:02 PM
Alastor, lets not let the pace drop here people

Felice wings the guy with the first shot (he got 0 hits too...) and misses with the second.
IC going up.
Tattered~Seraphim
Apr 29 2008, 02:20 PM
Sorry bout lack of postage, I'm now ready to jump in properly.
Seeing that Felice failed to get the last guy standing, Alastor will use the distraction (hopefully more of the other guy) of the incoming Police car to take aim at him.
1st shot: (-2wp, -2vis)
Rolls: 1,1,2,4,4,5,5,4,5,3,4,5 = 4 hits
2nd shot: (same)
Rolls: 4,1,6,5,2,4,6,4,6,6,4,1 = 5 hits
Ophis
Apr 29 2008, 05:32 PM
Well he's down. Feel free to post IC freely, I'll interrupt on behalf of the sniper if appropriate. have fun and keep your heads down

.
Moonwolf
May 1 2008, 11:15 PM
Heal self: 8 dice
4 hits Full heal.
Drain: 11 dice
4 hits No drain.
Heal Reggie: 8 dice
4 hits 4 boxes.
Drain: 11 dice
2 hits No drain.
Heal Alastor: 8 dice
1 hits 1 box.
Drain: 11 dice
2 hits No drain.
Thanee
May 2 2008, 12:31 PM
IIRC Felice only got some first aid, but no magical healing yet. She sustains 2 boxes of physical damage.
Bye
Thanee
Dranem
May 2 2008, 09:57 PM
QUOTE (Moonwolf @ May 1 2008, 07:15 PM)

Heal Reggie: 8 dice
4 hits 4 boxes.
Drain: 11 dice
2 hits No drain.
I had 4 boxes of physical damage, so that means I'm all healed up, right?
Moonwolf
May 3 2008, 07:30 PM
Dranem: Yes, Reggie is fine now.
Healing Felice: 6 dice
1 hit Silly essence loss
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