Dranem
Oct 5 2007, 11:17 AM
I hope I can get more than one chance at this....
Hacking(3) + Edit (5) + VR(2) = 10 Dice
Hacking the case2 2 4 [6] [6] 3 2 2 2 1 = 2 Hits
Umm.. not good unless I let the sprite make a go at it...
Sprite Assist: Hacking(6)+Edit(6) =
12 dice[6] 2 [6] 3 [6] 1 3 3 3 [5] 3 2 = 4 hits
Can we take my sprite's roll instead?

Otherwise it's 4 more dice to assist my roll.. your call.
Ophis
Oct 5 2007, 12:25 PM
Given the fact that teamwork adds to the highest pool being involved... The Sprite has it.
Dranem feel free to post for Reggie disarming, then Thanee can post for the opening of the case then the Gem is yours!!! Huzzah!!!
Ophis
Oct 10 2007, 11:12 PM
Okay thought I'd get this back moving.
Can I get a round of perception tests for people (or any other sort of check up your paranoid minds want). A blanket -2 on them all because of the weather, unless you convince me otherwise.
Thanee
Oct 11 2007, 07:15 AM
4 hits from Felice.
Bye
Thanee
Dranem
Oct 11 2007, 10:12 PM
Intuition(4)+Perception(2)-2 =
4 Dice[6] 2 [5] [5] = 3 hits - Wow!
Also checking for any signals surrounding the house indicating any active communications.
Electronics(4)+Scan(5) =
9 dice2 1 [6] [6] [6] 3 [5] 1 [6] = 5 hits
Moonwolf
Oct 20 2007, 06:43 PM
Ophis
Oct 20 2007, 07:16 PM
Okay I'm going to assume Alastor is looking at Reggie's bottom or something...
IC post going up.
Ophis
Oct 23 2007, 10:42 PM
Carry on all.
Oh and Dranem Reggie gets a Karma Point for that little bit of backchat from the drone.
Ophis
Oct 25 2007, 06:25 PM
Thanee and Dranem
Infiltration tests for Felice and Spiny the wonder drone...
And perception tests too.
Dranem
Oct 29 2007, 07:22 PM
Drone Infiltration = Pilot(3)+Autosoft(3)
(6 dice)4,[6],[6],[6],3,3 = 3 hits - Spiny is managing quite well
Perception tests - brining sensors online
Starndard: Sensor(3) + Pilot(3) + MAD/Motion(3) =
9 Dice[6],4,1,3,3,1,1,3,2 = 1 hit - Ummm crap, that's a Glitch ain't it? Looks like the rain is hampering Spiny's sensors, will wait till next round to see if I can roll again.
Ophis
Oct 29 2007, 10:08 PM
No glitch, 5 ones would be a glitch for that pool. Just a poor one success.
Thanee
Oct 30 2007, 06:31 AM
QUOTE (Ophis) |
Thanee and Dranem
Infiltration tests for Felice and Spiny the wonder drone...
And perception tests too. |
Sorry missed this post...
Infiltration 3 hits + Glitch (spend one Edge to counter the Glitch)
Perception (visual) 2 hits
RollsBye
Thanee
Ophis
Oct 30 2007, 10:22 AM
Cool, IC post up after I've eaten some breakfast...
Dranem
Nov 2 2007, 11:00 AM
If there's a second floor to this house, I'm going to send Spiny up to investigate it.. otherwise the drone follows Felice.
Ophis
Nov 2 2007, 11:51 AM
Can I get Perception tests from the drone and Felice, +3 if you're willing to spend some time over this (10-20 minutes), no mods if you're going quick.
Moonwolf, if Eury wants to assense the place for astral sigs etc feel free.
Dranem
Nov 2 2007, 12:09 PM
Scanning: Sensor(3) + Pilot(3) + MAD/Motion(3) =
9 dice[5], 1, 3, 1, [6], 2, [6], [6], [6] = 5 hits... Spiny does well when it's not being rained on.
Moonwolf
Nov 4 2007, 10:10 AM
Assensing (6 dice):
omg, I got a hit
Thanee
Nov 4 2007, 12:12 PM
QUOTE (Ophis) |
Can I get Perception tests from the drone and Felice, +3 if you're willing to spend some time over this (10-20 minutes), no mods if you're going quick. |
Ophis
Nov 4 2007, 12:50 PM
Holy Crap. 8 hits!!!!
Have an Edge back.
That was without taking any time...
Felice finds a Clue!!!
(please see IC)
Ophis
Nov 5 2007, 06:26 PM
Okay initiative time boys and girls.
6 enemies in a loose semi circle.
From left to right (Reference name)
Ork - Shotgun (OShot)
Ork - Unarmed Shamanic style (OSham)
Human - Pistols (HPist)
Ork - HMG Gyro (OHMG)
Human - SMG (HSub)
Human - Unarmed (HUna)
They're moving quickly looking like the HMG is going to shoot the van up then they'll pick at whats left.
Tattered~Seraphim
Nov 5 2007, 06:53 PM
Initiative:
Base = 11
Rolls = 6,6,6, 5,5, 4, 2,2, 1,1,1 = 6 hits
Initiative = 16
Moonwolf
Nov 5 2007, 07:53 PM
7 dice:
1 hitTotal: 8
What has happened to my dice rolling? It's like this irl too now.
Tattered~Seraphim
Nov 5 2007, 08:29 PM
Edge?
*Hugs Moonwolf* It's a shame you don't really get edge irl.
Thanee
Nov 6 2007, 09:56 AM
Felice:
Initiative 18.
The van has stopped?
Side door is open or only the driver's door?
How far away are the attackers?
How far to the next suitable cover from the van (I mean, other than the van itself)?
Bye
Thanee
Dranem
Nov 6 2007, 05:56 PM
Initiative (10)This is where I'm wishing I had put gun mounts on my drone..... As it has no weapons, I'll just use it as an extra pair of eyes, unless you rather I roll init for it and I can use it as a ballistic distraction...
If the back opens, I'm going to roll out of the van that way using the vehicle as cover.
Ophis
Nov 6 2007, 06:34 PM
Clarke has popped the doors, so you can get out the first person thru a door needs to use a free action to shove it open.
Initiative order will follow later tonite as I need to roll for a crap load of people, Thanee - Felice looks like going first though. You can all have any weapons readied you want during rnd 0 effectively.
Tattered~Seraphim
Nov 6 2007, 07:58 PM
Alastor's basically planning on launching himself out of the van, and whilst using it as best he can as cover, will start pumping bullets via his preds into the opposition, doing his usual thing.
Ophis
Nov 6 2007, 08:56 PM
Turn order is...
Felice 18
Alastor 16
HPist 15
HUna 14
OShot 14
Clarke 14
OHmg 13
HSmg 13
Reggie 10
OSham 10
Shiver 10
Eury 8
Felice then Alastor, then most of my guys...
Thanee
Nov 6 2007, 11:44 PM
Ok. Felice opens the door then, jumps out and runs to the side of the street (towards some cover), unloading her SMG (long burst) on the easiest (or most dangerous, if they are all the same) target she can make out.
Bye
Thanee
Ophis
Nov 7 2007, 10:24 PM
I think that would leave you with a standard action (unless thats FA...)
Most dangerous targets are the magey looking one and the looney with the HMG.
Take your pick.
Thanee
Nov 10 2007, 09:02 AM
Shoot the mage first!

Agility + Submachine Guns + Mods -2 (Running) -2 (Burst; Long Burst is -5 and GV-3) + Edge.
Not outrageous, but should hurt him well enough...
6 hitsBase DV is 10 (Long Burst) with -4 AV (APDS)
When Felice has a SA left afterwards, she will extract the folding stock.
Bye
Thanee
Tattered~Seraphim
Nov 10 2007, 10:37 AM
And Alastor will take down the opposition's gun-bunny then. Will make rolls later when more awake,
Tattered~Seraphim
Nov 11 2007, 01:16 PM
Right, sorry this is later than intended but my head was filled with cotton wool from working too much. Here are the rolls for Alastor shooting at the Gun-bunny:
Shot 1:
Agility + Pistols + Heavy Pistols Speciality = 9 = + 5 + 2 = 16 dice
Rolls = 6, 6, 6, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2 = 6 hits
Rolling edge, re-rolling failures (as I have it and want this guy down) = 6, 6, 6, 6, 4, 3, 3, 3, 2, 2, 1 = 4 hits
Total = 10 hits
Shot 2:
Agility + Pistols + Heavy Pistols Speciality - RCx2 = 9 + 5 + 2 - 2 -2 = 12 dice
Rolls = 6, 6, 5, 5, 5, 5, 4, 3, 3, 3, 2, 1 = 6 hits
Anyone think I should roll edge on that second shot?
Thanee
Nov 12 2007, 12:17 PM
If you do not know what else to do with it... but maybe you might need some Edge still, when they decide to shoot back.

Bye
Thanee
Tattered~Seraphim
Nov 12 2007, 05:40 PM
Yeah, prolly best, lol. ^_^
Ophis
Nov 12 2007, 07:20 PM
General reports for people as actions happen
OSham goes down hard...
Ohmg is wounded heavily by Alastor
HPist and HUna advance some, taking some cover from street furniture.
OShot takes one shot a each at Felice and Alastor
For me
[ Spoiler ]
Felice 6, 7p -1. Alastor 6 7p -1
Clarke Brings down OHmg. Then does a blinder felling OSmg.
Reggie's turn.
Tattered~Seraphim
Nov 12 2007, 10:20 PM
Rolling reactions to dodge:
Rea = 7 dice
Rolls = 6, 4, 4, 3, 2, 1, 1 = 1 hit
Using 2nd point of Edge to re-roll failures:
Rolls = 6, 6, 4, 3, 2, 1 = 2 hits
Total = 3 hits
Ophis
Nov 12 2007, 10:30 PM
Alastor needs to soak down from 10P!!!! -1 AP. Good Luck.
Tattered~Seraphim
Nov 13 2007, 01:03 AM
Gah! Not nice! What're soak dice again? I'm being stupid and it's been too long sicne having to do this. Looks like Alastor's out of the fight pretty much.
Thanee
Nov 13 2007, 12:31 PM
Body + Armor (balistic)
Bye
Thanee
P.S. And what did I say about saving some Edge... well, let's wait and see what comes my way. Uh, oh!
Thanee
Nov 13 2007, 12:36 PM
Speaking of Dodge... I suppose I also should make a Dodge roll then...
4 hitsDid Felice find some cover with her running move, BTW?

And in case it's required... Body+Armor-AP...
2 hits +
4 hits = 6 hits
Bye
Thanee
Tattered~Seraphim
Nov 13 2007, 04:16 PM
Right, Body + lined coat + helmet -1 = 9 dice
Rolls = 6, 6, 5, 4, 4, 3, 3, 1 = 3 hits
Hmm. to spend last point of edge or not...........
Ophis
Nov 13 2007, 06:39 PM
QUOTE (Thanee) |
Speaking of Dodge... I suppose I also should make a Dodge roll then... 4 hits
Did Felice find some cover with her running move, BTW? 
And in case it's required... Body+Armor-AP... 2 hits + 4 hits = 6 hits
Bye Thanee |
Felice can roll 2 more dice to dodge...
Tattered~Seraphim
Nov 13 2007, 06:54 PM
Drat, just realised that I rolled Impact rather than Ballastic.. oops! Rolled one die to few, so add another success (5) to my hits, bringing that up to 4 hits, which is a bit better, ^_^
Question still is whether to use that last edge just yet........
Dranem
Nov 13 2007, 10:38 PM
Reg is ready to run out the back, but I want to use Spiny as my eyes to find the best safe spot from there... Holding my action till cover can be acquired.
Ophis
Nov 13 2007, 11:05 PM
Tattered - make your mind up on the edge.
Eury is up next.
HPist
HUna
OShot
are the enemies remaining.
Thanee
Nov 13 2007, 11:43 PM
QUOTE (Ophis) |
Felice can roll 2 more dice to dodge... |
Tattered~Seraphim
Nov 14 2007, 07:45 AM
Prolly best to save it methinks.
Ophis
Nov 15 2007, 12:14 AM
Felice takes 3S.
First Pass post will go up once Moonwolf has declared n stuff.
Thanee
Nov 15 2007, 09:51 AM
2S then (thanks to the Platelet Factories).
Bye
Thanee
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