QUOTE (Poit-Narf @ Apr 28 2009, 08:41 PM)

That's the only supplement I actually own for Saga Edition. :P
Hardcopy? 'Cause if not...
>does not suggest what he can't suggest on this forum<
*cough*skype*cough :biggrin:
Anyway, I've gone over the stats for the 578-R and the Quartermaster. I take it the Dynamic-Class Freighter and Citadel-Class Cruiser are from Starships of the Galaxy? Couldn't find them in the KOTOR book.
Offhand, I like the 578-R better. It's significantly faster, especially once you factor out the pilot attributes. The Quartermaster's stat block includes skilled pilots, giving a +2 to attack and +6 to checks, while the 578-R has normal crew with no bonuses. Taking that into account, the Quartermaster's initiative modifier is actually -10(!) compared to the 578-R's -5.
The Quartermaster is tougher, with better defenses, weapons, and cargo space, but the 578-R is much cheaper and has more emplacement points--though the extra cargo space on the Quartermaster could easily make that up.
How does the Dynamic-Class Freighter stack up to the 578-R, stat-wise? (discounting pilot modifiers) Also, what's it's size category? Given the cost, cargo room, and number of emplacement points, that sounds like it might be our best bet.
If we take out 20 tons of cargo space, convert them to 4 emplacement points, and then spend those on two additional passenger berths, it'll have the same cargo and passenger space as the 578-R, but with 2 extra emplacement points and only costing 2k more, + the cost of the modifications. We'd need to slap on a better sublight engine for around 23,625 credits, including license, to match the 578-R's speed, but we'd still have 1 more emplacement point, assuming it only takes one to upgrade the sublight engines.
Depending on it's stats, defenses, and armament, 25k+ could be worth it for the extra emplacement point.
Given all the credits I'm getting, I could probably
buy a used DC Freighter or 578-R flat-out, or at least cover a good chunk of a new one, so if it's better than the 578-R, I say go for it. I'd like to get a ship we could launch fighters from, but it looks like we wouldn't have the credits to
get a fighter if we went with any of the two that could, and if the Cruiser is as slow as the Quartermaster, we're better off just getting a small ship and having a lot of disposable income left over to modify it with.
I'll have about 30k to put towards a ship myself, so if everybody else managed to chip in 10k we'd have about 100,000 credits to work with. 'Course if I shell out the most for this thing I'm gonna' want to be the owner of record, or maybe co-owner until I buy-out everybody else's shares.
Heh, too bad we're