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Matsci
QUOTE (Poit-Narf @ Apr 21 2009, 09:10 AM) *
Oh, cool.

Between Dark Heresy and Saga Edition, I'd go with Saga Edition... mainly because I already have 2 books for it. nyahnyah.gif

Though, a Savage Worlds or Deadlands campaign could also be pretty fun. Or WoD.

I vote for WoD or Saga Edition. Preferably WoD, unless we use something like OpenRPG for the battlemat for Saga.


I have had some good experience with MapTool as a alternative to OpenRPG. Jerimiah is running a 4e game through it, and it works pretty well.

Of course, they're ignoring the GM's Prefereance, which is a Star*Drive game run with Alternity. Or A Fallout game using SPECIAL.

But now that I think about it, I could also due Dark*Matter with NWoD+Hunter, or do a Airship Pirates game that's a Blatant rip off of skies of Arcadia with savage worlds.
Poit-Narf
Ah, yeah, MapTool would be good as well.

I'd certainly be up for a WoD game in the Dark*Matter setting. Me & Jason used to play in a d20 Modern Dark*Matter campaign.

Also, is the airship pirates game you're talking about Sundered Skies?
Matsci
QUOTE (Poit-Narf @ Apr 21 2009, 12:56 PM) *
Ah, yeah, MapTool would be good as well.

I'd certainly be up for a WoD game in the Dark*Matter setting. Me & Jason used to play in a d20 Modern Dark*Matter campaign.

Also, is the airship pirates game you're talking about Sundered Skies?

I'd be ripping elements out of that, but no. It would more be like the game Skies of Arcadia. Less planet explody, no go insane if fly around a lot.
Poit-Narf
Awww, no glowmadness? nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Apr 21 2009, 02:03 PM) *
Awww, no glowmadness? nyahnyah.gif

If I wanted character going insane, I'd GM CoC.



If i wanted players going insane, i'd Gm Ctech.
merashin
i'd prefer saga edition to any of those choices, alternity and fallout fall dead last in my list of rpgs i want to play
Rad
Fallout could be interesting. Not sure if I really want to RP something I could play on my computer at home, but it certainly has some possibilities, and I've always been one for the post-apocalyptic-survivalist bit. Plus most of us would already be familiar with most of the system from the games.

As for the Star*Drive thing, I don't really know anything about it--hence my not voting for it. I could be sold on the idea, depending on what it's like though.

Really, I'm happy so long as I get to be a crazed, ass-kicking bastard--preferably with a sword. Guess I'm the type that likes to RP idealized versions of themselves. XD

QUOTE (merashin @ Apr 20 2009, 04:58 PM) *
we will be have to play as dark side characters if we do play star wars


Naturally. (See above.)
Matsci
QUOTE (Rad @ Apr 21 2009, 07:45 PM) *
As for the Star*Drive thing, I don't really know anything about it--hence my not voting for it. I could be sold on the idea, depending on what it's like though.


Alternity on Wikipedia
Star Drive on Wikipedia



Rad
>reads<

Huh, that could be interesting--the die rolling mechanics sound a little needlessly convoluted, tho.

Think I'll withhold judgment till I can actually read the books.

Still love the idea of a Gurps Schlock Mercenary campaign--I may have to run one at a con one of these days...

...speaking of which, any word on whether I'm supposed to be running DBZ at the one this saturday?
Matsci
QUOTE (Rad @ Apr 22 2009, 09:01 AM) *
>reads<

Huh, that could be interesting--the die rolling mechanics sound a little needlessly convoluted, tho.


Not moreso than regular d20.

D20 goes : Player declares roll, GM figures out DC, penalties and boni, tells player Penalties and boni, player makes roll, GM checks to see it it beats DC

Alternity goes: Player declairs roll,GM figures out penalties and boni , tells player step stage, player makes roll and tells GM level of success.

Poit-Narf
QUOTE (Rad @ Apr 22 2009, 09:01 AM) *
...speaking of which, any word on whether I'm supposed to be running DBZ at the one this saturday?

I just saw the schedule - you're running DBZ from 2-6, and Tom's running Cthulhutech from 6-10 (or 11?).
Matsci
QUOTE (Poit-Narf @ Apr 23 2009, 08:35 AM) *
I just saw the schedule - you're running DBZ from 2-6, and Tom's running Cthulhutech from 6-10 (or 11?).

QUOTE (Poit-Narf @ Apr 23 2009, 08:35 AM) *
Tom's running Cthulhutech from 6-10 (or 11?).

QUOTE (Poit-Narf @ Apr 23 2009, 08:35 AM) *
running Cthulhutech


Warg?
Poit-Narf
Uh... something the matter? nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Apr 23 2009, 11:50 AM) *
Uh... something the matter? nyahnyah.gif


I don't remember signing up for it, that's all.
Poit-Narf
Heh... given how many times they've gone around asking for games, it'd be pretty easy to forget signing up to run something.

But, if you're not running it, let me know, and I'll pass it along.
Matsci
QUOTE (Poit-Narf @ Apr 23 2009, 11:33 AM) *
Heh... given how many times they've gone around asking for games, it'd be pretty easy to forget signing up to run something.

But, if you're not running it, let me know, and I'll pass it along.


Nah, I just forgot. Fortunitly I have some con oneshots that I'm going to run at Polycon, so I can just run one of those.
removed1
Say, are we going to play at the Game Theory building? They're having free pizzas I think (or was that last week). Anyway, I rather play Dark heresy, and not Star Wars. Fallout sounds cool though, but I want to play Exalted. Seriously Tom, what do you have against it?
Matsci
QUOTE (removed1 @ Apr 23 2009, 01:57 PM) *
Say, are we going to play at the Game Theory building? They're having free pizzas I think (or was that last week). Anyway, I rather play Dark heresy, and not Star Wars. Fallout sounds cool though, but I want to play Exalted. Seriously Tom, what do you have against it?


Not wanting to learn a new system.

Not wanting to learn a new setting.

not wanting to buy 10 Bazillion d10 to make rolls with.

Not wanting to deal with the fact that a well built starting character can succeed at everything, while a poorly built character cannot succeed at anything.

Poit-Narf
If I may suggest an alternative to Exalted: Scion is rather fun.
Poit-Narf
And, to echo Dan: where are we playing this week?
merashin
oh, wait garret's going to be in town for this game because of the minicon, sweet
Poit-Narf
QUOTE (merashin @ Apr 23 2009, 03:37 PM) *
oh, wait garret's going to be in town for this game because of the minicon, sweet

Which is why I want to know where to go before I leave home tomorrow morning. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Apr 23 2009, 05:37 PM) *
Which is why I want to know where to go before I leave home tomorrow morning. nyahnyah.gif


I don't know

Reiku's office:
Pros: Lots of room, awesome TV.
Cons: we pay for pizza, no one else there

Game Theory:
Pros: Free Pizza, other people to hang out with
Cons: Not enough room.
merashin
i'd prefer Reiku's office, but I might be a bit bias by the fact that I don't eat any of the pizza.
Poit-Narf
Well, someone tell me how to get to Reiku's office, please?
merashin
at the intersection between LOVR and Higuera turn left at the light, then immediately after you finish turning left turn right into the driveway with the metal pole as a speedbump at the top of it, and then drive around the back through the big archway and park right there
Poit-Narf
Heh, alright... address please? I might be able to follow those directions, but I'm pretty terrible at finding places.
Matsci
4251 S Higuera St # 800
San Luis Obispo, CA 93401

Google Maps Image
Poit-Narf
Alrighty, I'll be there. When're we starting?
Matsci
QUOTE (Poit-Narf @ Apr 24 2009, 02:32 PM) *
Alrighty, I'll be there. When're we starting?


not till 6ish
Rad
Hey, I finally tracked down that homebrew computer rpg series I was talking about last night:

Laxius Power

Dunno why my brain remembered it as Errant Story

Good game, pretty funny, elven nudity, what's not to like? XD

Crap, looks like my cell phone is out of minutes, and someone just tried to call me three times in a row. If it was one of you, you'll have to hit me up on skype or by email to get ahold of me.
merashin
Edit: nevermind
Rad
Hey Matsci, quick double-check: How many points are we getting for point-buy on our star wars characters?

Also, are you going to allow the Unleashed feat/Force Unleashed powers in this game? What about the Legacy rules? I'd really like to get my hands on a legacy lightsaber...

Oh, and is anybody else thinking of getting a ship? If not, I might be able to pick up something for us--though if we all could pitch in, we could get something much better.

>Hint: A level of Noble with the wealth trait taken early on makes for lotsa' credits<

In fact, if anyone wanted to go full-noble, you could pick up an extra 50,000 credits by taking the Wealth trait at first level.

Poit-Narf
It's 32 point buy.

Also, I found this from the game's FAQ:
QUOTE
Q: What are the starting credits for a character above 1st level?

A: As a very loose guideline, your wealth at any given level should be something like this: (level x [level -1]) x 2,000 credits*

* Double this for a noble with the Wealth talent.

This basically assumes that roughly 60% of your total income is spent on upkeep, paying rent, buying food, paying taxes, repairing equipment, getting medical care, etc. (This is a much higher rate than in D&D, where you'd only be expected to "burn" about 10% -- but D&D doesn't have an Imperial Revenue Service.)

For example, at 16th level, it should be somewhere around half a million credits.

The reason I say this is a very loose guideline, though, is that at least half of this wealth would tend to be in a non-liquid form (e.g. property, intangibles such as favors and allies, etc.). As a very rough guideline, having someone owe you a favor (i.e. one-time intervention on your behalf, not to exceed one encounter) is worth about 2,000 x CL; having a long-term ally (i.e. someone who will help you out any time they are available) is worth about 40,000 x CL x (% chance that they're available).

So, since we're starting at level 4, that's 24k credits each. I'd like to suggest that we each get 8-10k credits of spending money, and the rest goes toward a group pool for a ship & favors.

I'd also like to suggest that we get a used (but heavily-modified) YT-2400. Granted, the "used" part will suck if we ever take heavy damage, but it's a lot cheaper. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Apr 28 2009, 09:45 AM) *
It's 32 point buy.

Also, I found this from the game's FAQ:

So, since we're starting at level 4, that's 24k credits each. I'd like to suggest that we each get 8-10k credits of spending money, and the rest goes toward a group pool for a ship & favors.

I'd also like to suggest that we get a used (but heavily-modified) YT-2400. Granted, the "used" part will suck if we ever take heavy damage, but it's a lot cheaper. nyahnyah.gif


I'm fine with that. There is just 1 small problem with the YT-2400.

The first one will not roll of the production line for about 3 thousand years....
Matsci
QUOTE (Rad @ Apr 28 2009, 03:02 AM) *
Hey Matsci, quick double-check: How many points are we getting for point-buy on our star wars characters?

Also, are you going to allow the Unleashed feat/Force Unleashed powers in this game? What about the Legacy rules? I'd really like to get my hands on a legacy lightsaber...

Oh, and is anybody else thinking of getting a ship? If not, I might be able to pick up something for us--though if we all could pitch in, we could get something much better.

>Hint: A level of Noble with the wealth trait taken early on makes for lotsa' credits<

In fact, if anyone wanted to go full-noble, you could pick up an extra 50,000 credits by taking the Wealth trait at first level.


Unleashed Feats are fine. Long-Handled Lightsabers are fine. Keep in mind when buying stuff, that this is set about 3986 BBY, so about 10 years after the Great Sith war and 10 before the Mandalorian wars
Poit-Narf
Oh, right, we're playing KOTOR. Then, in that case, to do it in true KOTOR fashion, make it a heavily-modified, used Dynamic-class freighter. It's only 30k used (80k if we want a new one), has 6 emplacement points (basically, the starship equivalent of mod slots), and 60 tons of cargo space (ripping out 5 tons of cargo space gets us another emplacement point). The only downside is that it can only comfortably carry 8 people, so we won't have any room for passengers unless we spend emplacement points on that (2 points per passenger).

For a KOTOR-set campaign, another ship that would work well (and existed back then) would be a Citadel-class cruiser. It costs 120k credits used (which is a lot, I know), and only has 3 emplacement points. However, it can comfortably carry 17 people (only 3 of which need to be crew), comes with multiple weapons already, and has 50 tons of cargo space to be ripped out for more points. But, the main selling point: it's one of two ships smaller than a frigate that can carry other ships (it has two external docking clamps for starfighters). So, well, if we want to be able to launch fighters from our ship, it's either this ship, or or a heavy freighter that costs a lot more.

Another possibility is a 578-R space transport. It's only 28k used (75k new), has 4 emplacement points, can transport 12 people comfortably, and has 40 tons of cargo space just waiting to be ripped out.

My final suggestion: a Quartermaster-class supply carrier. It costs 110k used, and only has 2 emplacement points. But, it can also carry 12 people comfortably, comes standard with very nice shields, has 120 tons of cargo space to be turned into more emplacement points, and, like the Citadel-class cruiser, can carry other ships - but slightly differently. The Citadel-class comes with 2 slots for starfighters, and can't have any more added. The Quartermaster-class comes with none, but it's the only smaller-than-a-frigate ship that can be modded with slots to carry starfighters, so we could theoretically carry more with this one.
Poit-Narf
QUOTE (Matsci @ Apr 28 2009, 11:12 AM) *
Unleashed Feats are fine. Long-Handled Lightsabers are fine. Keep in mind when buying stuff, that this is set about 3986 BBY, so about 10 years after the Great Sith war and 10 before the Mandalorian wars

Which means I can build myself some modded Old Republic weaponry? biggrin.gif
Matsci
QUOTE (Poit-Narf @ Apr 28 2009, 11:41 AM) *
Which means I can build myself some modded Old Republic weaponry? biggrin.gif


Yeah. And if you take the Starship Designer feat, I'd even let you start with a custom starship.
Poit-Narf
QUOTE (Matsci @ Apr 28 2009, 03:40 PM) *
Yeah. And if you take the Starship Designer feat, I'd even let you start with a custom starship.

Oh, don't worry, that's probably going to be my 12th level feat.

I considered starting with it, but given the price range we're looking at, a modded used ship gets us a lot more for our credits than a custom new ship.

Though, I may take it at 6th level instead. It just depends on whether or not I decide to get Return Fire and Combat Reflexes - and how much money we have to spend on a custom ship.
merashin
i don't really care which one we take, but i need 14k for gear instead of the 8-10k you suggested
Rad
Wait, we're playing KOTOR?

I thought we were playing in the legacy era, since that was the one that explicitly says you can use stuff from all the other books...

...crap, that means Dark Talon and I have to redesign our characters, since we were going to be Nagai, and they don't show up 'til 4 ABY.

Damn, and I had a sweet backstory idea I wanted to run by Dark Talon, involving us being related to Dark Nihl. I actually would have edited it into my earlier post already if the internet hadn't kept screwing up.

QUOTE
On a related note, Dark Talon: I think we might want to have this guy be our ancestor. We could be relatives left on Nagi after he was recruited by the Sith--maybe even his kids, depending on where in the timeline this is going to be set.

I was already planning on having my character use the long-handled lightsaber and fighting style that Nihl developed, and I was going to explain the level of noble I'm taking as being related to a Nagai noble, and taking over his position after he died/left/whatever, so this could work pretty well. It would also explain our backstories and force sensitivity: Maybe we both got taken to the Jedi for training, while Nihl was still a warlord on Nagi. Then I get called back to fill his place (or the place of a lesser-ranked relative who moves up to take Nihl's seat), and end up following and emulating our father/relative's exploits while you continue your Jedi training. The influence of Nagai culture and the example set by Darth Nihl sets me down the dark path, while you remain sheltered in the temple and adopt the Jedi ideals more firmly.

Then the Jedi temple on Ossus gets blown up, the survivors scatter, and we meet up somehow along with the rest of the group--doing whatever the hell it is we're going to be doing. In fact, you could have specifically come to find me and get me to join you. Hell, maybe even some of Darth Nihl's hatred of the Jedi could stem from the fact that we were his kids and he feels like the order stole us from him.

Could work, eh? cool.gif

Also, if you ever go dark, maybe you can kill her and take her name, haha.


Oh well, back to the drawing board, at least the laws weren't quite as restrictive in the KOTOR era, and the Jedi weren't being hunted. (as much) We really need to get that starships supplement book though, I recall there not being many good ships in the KOTOR book. I'll take another look and throw out some suggestions...

Since I took a level of Noble with the wealth trait, (and even dark jedi don't need much in the way of possessions) I'm going to have a lot of credits to donate to the starship fund. Especially if I can't be a Nagai with a Tehk'la Blade anymore. If we can pool enough together, I might even be able to get us a starfighter to dock on our transport, but don't forget licensing/black market fees. Ironically, no one pays the listed price for a starship.

I'd suggest we go legal and licensed for a number of reasons, not the least because it's much cheaper.
merashin
i'm pretty sure he was still letting nagai exist as characters, being as he was letting andrew play as one. Maybe you and talon could be Nihl's ancestor.
Poit-Narf
It's actually only, like, 1200 credits for all legal paperwork you need for a starship, not counting the weapon licenses.
Rad
Depends on the ship, Restricted and Military-Class gear costs a bit more to license, but yeah, for regular stuff it's only a 5% markup.

Also, we definitely need Starships of the Galaxy, as it is apparently the only book with rules for increasing a ship's speed.
Matsci
I was letting people play Nagai b/c some were around in the KotOR era, at least according to Wookiepeida.
QUOTE
Despite their isolation, a number of Nagai ventured into the wider galaxy, with some becoming Jedi Padawans in the days of the Republic.[1]


Especialy since they are mentioned in KoToR II.
Poit-Narf
QUOTE (Rad @ Apr 28 2009, 09:06 PM) *
Also, we definitely need Starships of the Galaxy, as it is apparently the only book with rules for increasing a ship's speed.

That's the only supplement I actually own for Saga Edition. nyahnyah.gif

If you're talking about upgrading the hyperdrive, most ships have a class 2, since that's the best you can get without a license. With a license (as in, without using military-grade tech), you can get up to class 1. I also recommend getting a class 8 hyperdrive as a backup, just in case.

Combat thrusters seem like a must: they cause a ship to be treated one size category smaller for purposes of targeting, and they allow a space-transport-sized ship (which is almost certainly what we'll be getting) to engage in dogfighting.

Atmospheric thrusters increase a ship's speed in atmosphere.

An advanced navicomputer seems unnecessary for its cost. It just gives +10 to Use Computer checks for astrogating, instead of the normal +5. It seems like a waste of 20k credits, when you can just buy a pilot droid for a few thousand credits.

Maneuvering jets are also a must: they just give a dex bonus to the ship. Since the reflex defense of our ship probably won't be very good, every little bit helps.

A sublight accelerator motor might be useful... it gives a bonus to Pilot checks made to increase speed.

Upgrading the sublight drive itself is pretty expensive. Like, very much so. But, it's what determines the speed of a ship. Half the ships I suggested (the Citadel-class and 578-R, specifically) come with a speed of 3 squares, while the other two ships come with a speed of 2 squares. Upgrading from 2 to 3 squares costs (for a ship of the size we'd likely get) costs 22.5k credits, so we may want to take that cost into account when picking a ship. Also, upgrading to a 3-square drive requires getting an extra license, if the ship doesn't already come with it. Now, if we want to go faster, a 4-square drive is restricted tech, and costs 50k credits (so, 47.5k credits to upgrade from a 2-square drive, or 43.75k credits to upgrade from a 3-square drive). These costs, by the way, don't include the extra license fees.
Poit-Narf
As for defensive systems, here's what I think...

We should skip adding armor. It just makes our ship look bulky & ugly, and the small bonuses from the extra armor don't justify the huge costs for it.

A jamming suite might come in handy... maybe. It gives a small penalty to a single enemy non-capital ship within 6 squares for Use Computer checks made for communications & sensors. That doesn't sound like it's worth 25k credits.

I think we should (if not at creation, then at some point soon) get regenerating shields. It costs 25k credits, but it also doubles the effect of the recharge shields action (regenerates 10 points of shielding instead of 5).

We'll probably also want to spend the 10k credits to reinforce the bulkheads, to increase the ship's hp by 10%.

Finally, we'll probably want the best shields we can get. That means 30k credits on some SR 55 shields.
Poit-Narf
And, the more I take a look at this, the more I'm thinking we should get a Quartermaster-class carrier (page 100 of the KOTOR sourcebook, with a picture on page 101). I think that of all ships viable for our group (large enough to carry all of us, small enough to not bankrupt us), it'll be best in the long run, due to its large amount of possible emplacement points (it's got 120 tons of cargo space!). Granted, it does cost 110k to get a used one of those, but it starts with a very nice shield generator and massive hp. We just need to stick a few weapons on it and upgrade the engines a bit. The only real downside is that its base engines are rather slow.

Hey, I have a GM question: By using the Starship Designer feat, would we be able to retrofit a used ship to get rid of the "used" penalty?

Another GM question: How would adding hangar space to a Quartermaster work? Its statblock definitely implies you can (hence my previous comments that it's possible), but looking at the rules for a hangar bay, it looks impossible.
Rad
QUOTE (Poit-Narf @ Apr 28 2009, 08:41 PM) *
That's the only supplement I actually own for Saga Edition. :P


Hardcopy? 'Cause if not...

>does not suggest what he can't suggest on this forum<

*cough*skype*cough :biggrin:

Anyway, I've gone over the stats for the 578-R and the Quartermaster. I take it the Dynamic-Class Freighter and Citadel-Class Cruiser are from Starships of the Galaxy? Couldn't find them in the KOTOR book.

Offhand, I like the 578-R better. It's significantly faster, especially once you factor out the pilot attributes. The Quartermaster's stat block includes skilled pilots, giving a +2 to attack and +6 to checks, while the 578-R has normal crew with no bonuses. Taking that into account, the Quartermaster's initiative modifier is actually -10(!) compared to the 578-R's -5.

The Quartermaster is tougher, with better defenses, weapons, and cargo space, but the 578-R is much cheaper and has more emplacement points--though the extra cargo space on the Quartermaster could easily make that up.

How does the Dynamic-Class Freighter stack up to the 578-R, stat-wise? (discounting pilot modifiers) Also, what's it's size category? Given the cost, cargo room, and number of emplacement points, that sounds like it might be our best bet.

If we take out 20 tons of cargo space, convert them to 4 emplacement points, and then spend those on two additional passenger berths, it'll have the same cargo and passenger space as the 578-R, but with 2 extra emplacement points and only costing 2k more, + the cost of the modifications. We'd need to slap on a better sublight engine for around 23,625 credits, including license, to match the 578-R's speed, but we'd still have 1 more emplacement point, assuming it only takes one to upgrade the sublight engines.

Depending on it's stats, defenses, and armament, 25k+ could be worth it for the extra emplacement point.

Given all the credits I'm getting, I could probably buy a used DC Freighter or 578-R flat-out, or at least cover a good chunk of a new one, so if it's better than the 578-R, I say go for it. I'd like to get a ship we could launch fighters from, but it looks like we wouldn't have the credits to get a fighter if we went with any of the two that could, and if the Cruiser is as slow as the Quartermaster, we're better off just getting a small ship and having a lot of disposable income left over to modify it with.

I'll have about 30k to put towards a ship myself, so if everybody else managed to chip in 10k we'd have about 100,000 credits to work with. 'Course if I shell out the most for this thing I'm gonna' want to be the owner of record, or maybe co-owner until I buy-out everybody else's shares.

Heh, too bad we're
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