So...
Hello,
I’m Jennifer Harding, Assistant Developer for SR. One of my many duties is coordinating the playtest groups.
(I apologize for the generic email. We have received far more interest than I expected, and in the interest of replying to everyone in a timely manner, I am sending out this general reply to you. But hey, at least you know you're all getting the same fair test... please do reply directly to me, not "to all." Thanks.)
We’ve received many applicants interested in joining our playtester pool. To be certain your group fits our needs, the following conditions must be met for you to be considered:
* A group of at least 3 players. Groups of 4 – 6 are preferred. Larger groups may be allowed under special circumstances.
* A stable group of players. Large groups with rotating players make it difficult for us to track feedback—some adventures will span multiple sessions.
* Meet at least 2 times a month. Groups who meet weekly are preferred.
* Play by the Rules As Written (RAW). Using optional rules presented in the core books is allowed, but must be noted on the playtest report.
* All players and GMs must sign and abide by a NDA.
To ensure that we choose those groups who will provide the best playtest feedback, I’m asking each interested group to “audition.� As we need playtesters who will give us feedback on both rules and adventures, I am including both in the audition.
To be clear, we will be expecting a certain level of commitment from playtesters. This translates to (a) regular, (b) timely and © clear playtest feedback on one or more books going through the playtesting process. Additionally, we will be asking you to participate by answering specific questions and voting on options posted as Polls on our playtest group.
One thing we don’t want is a report that boils down to "our group liked X" or "we disliked X." We're definitely looking for more in the way of constructive criticism and reports that are more comprehensive. Reports and notes should specify not only problem issues detected but offer up insight into why the group feels it is a problem and opinions on possible alternatives. Note that the same type of constructive feedback applies to material that your group singles out for positive rather than negative reasons. It's always good to know when you feel we got something right (and why).
Specific things that should accompany every report would be the names of the players, the group make up, and the player’s average experience. So, it would look something like this:
Bob’s Group (Combat-oriented, street-level campaign (400BP standard) based in LA)
Bob: GM
Janey (10 year experience): Gun-bunny adept, 35 total karma, gremlins negative quality.
Joey (2 yrs exp): Rat street-shaman, new character.
Jamie (3 yrs exp): Medic/Jane-of-all-skills, 100 total karma.
Jim-Bob (1 yr exp): Troll heavy-weapons spec (and provides great cover), 25 karma.
The GM is responsible for the majority of the report.
For adventures, a useful report would provide a summary of how the group played through it, a more detailed look at particular obstacles that they faced or places where the adventure had issues for them, unusual or novel ways they dealt with issues, any ‘game-breaking’ issues, etc, etc. We also want to hear what they enjoyed. Each player should also provide a brief write-up: 1 – 2 paragraphs that the GM can add onto the primary report.
For rules, reports can be done in a variety of ways. The important thing is to provide feedback that is useful.
Not useful:
“These rules confused us.�
Useful:
“When we created sample biodrones, we were not sure what skills riggers use while controlling them. A table listing actions and linked skills would be very useful. Also, the modifiers were very high; our normal dicepools of 10 ended up being (after modifiers) 2 – 4. The biodrones were quickly killed by the street-sam, with 2 hits of EX-EX blowing through the armor. We tried again, without the modifiers, and the biodrones lasted 5 combat rounds… long enough for backup security to arrive.�
Now, for the audition. Please submit two separate reports (one for the adventure and one for the rules).
* For rules, please playtest the Advanced Lifestyle Rules in Runners Companion.
* For the adventure, please playtest the following Mission adventure (free download:
http://www.shadowrun4.com/missions/downloads/srm_201.php) I will evaluate the submitted reports and issue invitations after receiving them. The sooner, the better… especially since I’ve received about 10 times more applications than I have positions open.
Thanks, and I look forward to seeing your reports!
Jennifer Harding
1. Plz Read through the Advanced Lifestyle rules, and shoot me an email of what you think about them, what could be improved, and such. I'll compile a report.
2. We will run paralement of Thieves on Friday. It shouldn't take long.