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removed1
I'm sorry, I'm bad with names. Still, do you think my keys are in your car?
merashin
not in my car, and nate said he needs a description of the keys
removed1
It has my cal poly id on it, and a geek squad flash drive. Also, it has a blue string or whatever it's called with the name mustang village on it.
Poit-Narf
QUOTE (Matsci @ Jan 26 2009, 08:23 AM) *
Hey, could write out an agent script like on page 69 of Unwired?

So long as it can wait 'til this weekend (as in, after Friday's game), sure.

By the way, as I said before, I may be late to game on Friday. Commuting to & from San Francisco is icky.
removed1
Any word from Nate, Jason?

Edit: Nevermind, I found it. And it's one of those obviously hidden places too. *Insert curses here*
merashin
oh well *insert wasted time and effort here*
Matsci
Stop Bickering- or you will both get TLE-x from your move-by-wire.

Also!

Unwired Errata is out!


The good news is that Hacker Written and Open Source programs don't degrade.

The bad news is Agents cannot have their access ID changed.

The Even worse news is that the Profession Autosoft is restricted from using skills that "
require creative ability and sophisticated decision-making"
removed1
Right, sorry about that. Got sick right after Game Theory, so I'm a little fried. Anyway, here's the stuff I want:

Ares MP Laser 3 12000
-Internal Smart Gun System 12000
-Chameleon Coating 1000
-Barrel Extension 12000
[37000]

Light Military Armor 12000
-Military Helment 10000
-Ruthenium Polymer Coating 7500
-Mobility Upgrade(1) 2500
-Chemical Seal 5000
[74000]

Satchel Power Pack 750
[74750]

5 Incendiary Granades 250
[75000]
Poit-Narf
QUOTE (Matsci @ Jan 29 2009, 09:09 AM) *
Unwired Errata is out!

The good news is that Hacker Written and Open Source programs don't degrade.

Cool.

QUOTE
The bad news is Agents cannot have their access ID changed.

No. Agents can no longer have their access IDs spoofed. The ID can still be permanently changed (pg. 111, Unwired).

QUOTE
The Even worse news is that the Profession Autosoft is restricted from using skills that "
require creative ability and sophisticated decision-making"

Would the Adaptability autosoft help get around that? Or failing that, agents are already capable of using Hacking. Would an agent still be able to utilize such a "sophisticated decision-making" autosoft?
Matsci
QUOTE (Poit-Narf @ Jan 30 2009, 06:24 AM) *
Cool.


No. Agents can no longer have their access IDs spoofed. The ID can still be permanently changed (pg. 111, Unwired).


Would the Adaptability autosoft help get around that? Or failing that, agents are already capable of using Hacking. Would an agent still be able to utilize such a "sophisticated decision-making" autosoft?



Emphisis on the Creative.

Agents Cannot create new code.- They Can patch cracked code, however, by going out and finding the patch, and stealing it. This, however, runs the risk of bringing security down on your head, especially GOD.

Granted, it takes a while to write code. Asuming you and Andrew/AI dude, work together on writing code.

You are working together, with a Rating 5 Software suit, and a Nexus Programming Suite.
Andrew Aids and Adds 5 Dice, So you are rolling Logic+Software+10. Rushing the Job, and Nexus brings it down to 1/4 interval, so hacking programs are down to a Week, with a Threshhold of Rating x2, so say 12. Assuming a Logic of 5 and Software 5, you net about 6 hits when you roll, so about 2 weeks to write a R6 Hacking program.
Poit-Narf
I would like to point out that errata note specifically says it's up to the GM. I'd hope you wouldn't say that the laws of the universe were rewritten, causing my monkeys to be unable to perform the function they were created for. nyahnyah.gif
Matsci
QUOTE (Poit-Narf @ Jan 30 2009, 05:34 PM) *
I would like to point out that errata note specifically says it's up to the GM. I'd hope you wouldn't say that the laws of the universe were rewritten, causing my monkeys to be unable to perform the function they were created for. nyahnyah.gif


They still do the job that they were created for. Now they just do it in a different way. I'm willing to let them funcion as a Nexus Programming Suite, which haves the time it takes to program something
Poit-Narf
I already have one of those. Two, in fact. nyahnyah.gif
Dark Talon
Freaking typo. Anyone know if you can change your display name and how?

Anyways, how much time do we have between now and landing in Neo Tokyo? Can I get/mod my new bike before then?
Poit-Narf
Yeah, an update telling us what the current date is would be helpful. smile.gif
Matsci
QUOTE (Dar Talon @ Jan 31 2009, 09:49 AM) *
Freaking typo. Anyone know if you can change your display name and how?

Anyways, how much time do we have between now and landing in Neo Tokyo? Can I get/mod my new bike before then?


You have about 3 days between the Kowloon Walled City massacre, and your flight out to Neo-Toyko.

From HK to NT takes about 3 hours.
Matsci
Also, It turns out that I had the list of mods on the skytrain. It was on the same sheet as the Isaurus's Stats

It has, in alphabetical Order
Default : Extra Entry/Exit Points, VTOL

Addition Fuel Tanks
Amenities: Middle
Chameleon Coating
Flotation
Improved Sensor Array.
Life Support Level 2
x2 Full Mechanical Arms
Signature Masking 6
Special Equipment: Signature Spoofing Equipment
Vehicular Tag Eraser
Weapon Turret: Reinforced, Internal, Turreted Mounting a GE Vigilant Light Autocannon.

Thus All 30 slots are used.

So, No the Skytrain did not have Armor.
It didn't have Slots for Armor.
I beleve the Idea was not to put it in position to be shot at.
Dark Talon
That's more than enough time to Initiate and to modify my new bike. I assume you can just pay for a few hours at a shop, or do I need to make arrangements?

Oh, and now that we've been ambushed, Dark Talon is much more relaxed for the next 2 days. Still paranoid, but it's like an anxious smoker finally getting his fix nyahnyah.gif
Matsci
QUOTE (Dar Talon @ Jan 31 2009, 02:07 PM) *
That's more than enough time to Initiate and to modify my new bike. I assume you can just pay for a few hours at a shop, or do I need to make arrangements?

Oh, and now that we've been ambushed, Dark Talon is much more relaxed for the next 2 days. Still paranoid, but it's like an anxious smoker finally getting his fix nyahnyah.gif


Yeah, you can rent shop space for 25 nuyen.gif per hour. 100 nuyen.gif / hour for a facility

Also, you can change your logon name. I just don't know how.
Rad
Display name is different from logon name. Still, not sure how to change it, besides contacting the admins or starting up a new account. (Might want to contact the admins before you do that anyway)

So, Tokyo. You guys know how hard it is to get guns into that place?

Right. So my character is going to direct you all to some Jackpoint articles on running in Tokyo and strongly suggest that you read them, and prepare accordingly.

And by Jackpoint articles I mean the section in Corporate Enclaves.

Meanwhile I'm going to use the Dryad's ware contacts and/or my contacts in the Watada-Gumi to get another Projectile Cyberspur implanted with personalized grip and ceramic/plasteel components 3.

As for description, since I didn't go over this before, I'm saying Johnny got them installed so the spurs come out between his thumb and forefinger, giving him a more sword-like grip and allowing better control and familiarity.

I also want to sell off my reaction enhancer and replace it with a Suprathyroid Gland, as well as pick up a Nanohive and rating 6 Trauma Control System nanites. Also, could I get a nanoware system dedicated to doing the regular cancer-scraping required by my character's uncontrolled metastasis? It mentions regular nano-treatments as one of the options, and since I'm getting a nanohive anyway I figured I might as well make it rating 2 and not risk missing a treatment again. It's certainly the kind of thing my character would look into, and I'd still have to keep the hive supplied with feedstocks.

Another question: What kind of access to activesofts and weapons does our group have at the moment?

I'm looking to pick up a few rating 4s in various areas that need filling out, and I'm still debating ranged weapon choices. Might go with an HK Urban Combat if I can get it. If we can finagle access to the Foundry that'd make getting our weapons much easier, or we could just have our fixer in Japan supply them for us.

I highly recommend everyone on our team with skillwires pick up a top-rating Japanese Etiquette activesoft, it could mean the difference between getting paid and getting shot. Barring that, please shut the hell up for until we're safely out of Japanese airspace. Seriously, it's that bad.

I'm probably going to leave my machine-gun and grenades in the plane. It's extraterritorial now, so anything we don't want to risk trying to sneak past customs or getting caught with on the streets we can leave in there and it'll be fine, dandy, and unsearchable. Probably want to have Toast keep the plane on lockdown just to be safe.

Finally, I'm selling off my cyberware and motion scanners and upgrading my glasses with ultrasound and ultrawideband radar, and picking up some thermal smoke grenades. Depending on the legal climate in Japan, I might try to take those in with me.

The book isn't too clear on how something like smoke grenades would be viewed, they're not exactly offensive, but definitely kinda' suspicious. My character would know how feasible walking around with some TSmoke grenades under his jacket would be, so I'm looking to the GM for insight here. If it's too risky, I could just go with flashpacks instead.

Again, if we can use our contacts to get some weapons from inside Tokyo, that would also help tremendously. My 3/11 Watada-Rengo contact should help there, but that won't get us into the Foundry, and I'm dying to get a crack at that nanoforge. biggrin.gif
Matsci
Well, techicly it would be Dark Talon pointing you the Jackpoint article.

No grenades. Blades are the only things that are ok, as long as they are not concealed.

So, you guys want a crack at the Marcoforge, or Shiangiri, Inc.?
Rad
Oh, you mean I can wear Akaitsuki openly? Awesome, I was hoping I wouldn't have to leave my best weapon behind, and it's a little big to conceal.

And I was referring to The Foundry in Ikebukuro. (Corporate Enclaves P. 90, first entry under "Black Markets") If we could get access to that, it'd solve the problem of having to smuggle our weapons into Japan--though I wonder what's behind them...

[edit] ...having access to Shianigiri would be nice too, actually. The things I could do with delta-ware. biggrin.gif
Matsci
What did you guys do with the Cargo freighter that you took? I was doing some math, and it might have more space than your garage.

It also would be legally yours, as you Salvaged it, and the owner was dead.

It's cargo deck is also barly big enough to land your skytrain on.

and it would only take 360,000 nuyen.gif to turn it into a submarine. grinbig.gif

Dark Talon
We're NOT turning it into a submarine. I'm the only one with that kinda cash, and hell if I'm fronting that much money! I gotta get my 10 million nuyen.gif so he can retire!

Also, in the week downtime, I'm gonna get and mod by bike (I figure we got the freaking hell out of Hong Kong after the ambush on the runway, poor citymaster).

Dark Talon will also do some studying while we have the downtime, trying to work on some of his active skills.

Oh, and what about having those shops and desktop forge installed on our boat? How do we go about doing that? Can any of our black market pipelines get us a discount on those?

Can Garett find some way to spoof extraterritoriality on our freighter?
merashin
it would only cost 60k to be able to take it down to 100 meters, the 360k would be for diving down things as deep as the laurentian abyss (8k meters)
Dark Talon
We wouldn't be able to submerge with the skytrain on deck, so when is this ever going to be useful? nyahnyah.gif
merashin
hiding it while the skytrain is out and about
Matsci
MAP OF CARGO SHIP

[img]http://i178.photobucket.com/albums/w247/kolboldbard/Cargoship.jpg[/img]

It need a new name

And mods.

And to be filled with stuff
Dark Talon
We must max out armor (smart armor) and give it sensors of yes. Oh, and it must be stealth.

How many shops did you say we could fit inside of it? And desktop forge would let one of them act as a facility? Or any of them?

We also need shielded smuggling compartments. Satellite uplink to the mazer!!
merashin
the best reason to make it submersible is because using Ruthenium polymer on a cargo freighter will not work out to well, it's too large, and smart armor is not compatible with chameleon coating
Matsci
QUOTE (Dark Talon @ Feb 7 2009, 02:16 PM) *
We must max out armor (smart armor) and give it sensors of yes. Oh, and it must be stealth.


Port authorities might wonder why your "Freighter" is armed and Armored Like a warship.

QUOTE
How many shops did you say we could fit inside of it? And desktop forge would let one of them act as a facility? Or any of them?

A Desktop Forge Takes 1 mod Slot, along with 1 per Shop. you have 30 Slots.

On Desktop Forges
A desktop forge is a special item that can be used in combination with the modification rules presented in this chapter. It is available in two sizes: small (toolbox-size) and large (trucksize), and enhances the capabilities of the regular tools found on pp.322–323, SR4. A small desktop forge provides a kit with the capabilities of a shop, while a large desktop forge provides a shop with the capabilities of a facility, thus allowing modifi cations on a much higher level than usually available to shadowrunners. The problem with desktop forge-supported work is the absence of large tools like hydraulic lift s, so a negative dice pool modifier of –2 for inadequate tools must be applied. Desktop forges are jacks of all trades, which means they do not have to be bought separately for each mechanical skill, but provide their special capabilities to tools of all skill types.
QUOTE
We also need shielded smuggling compartments. Satellite uplink to the mazer!!


Ok, So plz list Mods going on the Freighter.

Armor?
Ducted Water Jet?
Improved Sensor Array?
SatCom?
Sheilded Smuggling Compartments?
Workshop X4?
Workshop Forge?
Weapons?
Matsci
Also, Reiku, you were asking about playing the stock market?

To do that you need a broker.

The Only Brokerage that works with runners is Brokerage X

They charge a 30,000 nuyen.gif retainer, in addition to whatever you invest. They also pull 10% interest on all profits to cover operation fees. The profits tend to range between -5% to 25% per month, dependent on tables that you don't get to see.
removed1
QUOTE (Dark Talon @ Feb 7 2009, 11:51 AM) *
We wouldn't be able to submerge with the skytrain on deck, so when is this ever going to be useful? nyahnyah.gif


If we make the sky train able to stand the pressure of being underwater (and make it waterproof of course), we can just somehow securely attach the skytrain to the cargo tanker and we wouldn't have to worry about it. The Japanese did this in WW2, so there are precedence, though they used planes and real submarines, and it was only one shot kind of deal for the pilot, as he had no way to land back on the sub.
Matsci
QUOTE (removed1 @ Feb 7 2009, 08:19 PM) *
If we make the sky train able to stand the pressure of being underwater (and make it waterproof of course), we can just somehow securely attach the skytrain to the cargo tanker and we wouldn't have to worry about it. The Japanese did this in WW2, so there are precedence, though they used planes and real submarines, and it was only one shot kind of deal for the pilot, as he had no way to land back on the sub.


Or you could stick Assembly Time Improvement on it, So it can break down in parts small enough to get through the Cargo Elevator.
Dark Talon
We really don't need to make it submerge! nyahnyah.gif

As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two).

Can we get concealed smart armor? <_<

And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system.
Matsci
QUOTE (Dark Talon @ Feb 7 2009, 09:35 PM) *
We really don't need to make it submerge! nyahnyah.gif

As for shops, I say: Armory, Vehicle (is there a separate one for aircraft and ground vehicle?), is there one for elctronics/hardware/programming?, and that still leaves us one more (unless vehicles are two).

Can we get concealed smart armor? <_<

And remember, we legally own this boat, so until we mount our seven Gauss cannons to it, we can take it into port legally. And we just keep all the illegial stuff in the Smuggling compartment(s) and on the skytrain which is extraterritorial. Oh, and we'll need to get security system.


All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting.

I think that's all of them.
Matsci
Hey, guy, remember a while back when we were arguing about autosofts going from 1-6 or 1-4?

BBB page 321

Table

Matrix Programs

Last line

Autosofts (RATING 1-4)
removed1
Aw, but it would so totally go with my Captain Nemo idea for one of my new characters I'm thinking. And do we have enough space for all those facilities?
Poit-Narf
QUOTE (Matsci @ Feb 7 2009, 11:00 PM) *
Hey, guy, remember a while back when we were arguing about autosofts going from 1-6 or 1-4?

BBB page 321

Table

Matrix Programs

Last line

Autosofts (RATING 1-4)

Right, autosofts above rating 4 cannot be purchased.

But check BBB pg. 228 - they certainly exist past rating 4. You just can't buy 'em. You have to make them yourself or steal them on runs.
Poit-Narf
QUOTE (Matsci @ Feb 7 2009, 10:49 PM) *
All these need different shops: Aeronautics Mechanic, Armorer, Artisan, Automotive Mechanic, Forgery, Hardware, Industrial Mechanics, Medicine, Nautical Mechanics, . And Forensics doesn't need them, but it helps. And all the Sciencey skills, like chemistry, biology, or geology. And Enchanting.

I think that's all of them.


Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it.

And... Forgery needs a shop? I thought it was all digital?
Poit-Narf
Also, it sounds like the party survived Friday's game?
Matsci
QUOTE (Poit-Narf @ Feb 8 2009, 08:13 AM) *
Right, autosofts above rating 4 cannot be purchased.

But check BBB pg. 228 - they certainly exist past rating 4. You just can't buy 'em. You have to make them yourself or steal them on runs.


It's the same table, Just missing the Rating 1-4 thing. That's Not Proof. The Errata doesn't cover it either.

But Arsenal Says Rating 1-4. Unwired says to BBB.

Also; List of Options for Autosofts; cus you have some that don't exist.

Clearsight
Defence
Electronic Warfare
Maneuver (Vehicular Type)
Targeting (Weapon Type)
Homeground
Replicate
Chaser
Covert-Ops
[Profession] (Non-Creative)
Trailblazer

capped at 3
Adaptability
Cascading
Expert Defense
Expert Offense.

I don't see any parachuting autosofts. For that, you need Activesofts, which are much more expensive.
Matsci
QUOTE (Poit-Narf @ Feb 8 2009, 08:16 AM) *
Personally, I still like the idea of having a room with one wall lined with manservant drones. Each drone has the appropriate mod slots spent to give it the equipment of a shop. When you need to use a particular technical skill, the appropriate manservant steps forward and hands you tools as you need it.

And... Forgery needs a shop? I thought it was all digital?


For forging things like passkeys and Maglock passcards

Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots.
Matsci
QUOTE (removed1 @ Feb 8 2009, 03:30 AM) *
Aw, but it would so totally go with my Captain Nemo idea for one of my new characters I'm thinking. And do we have enough space for all those facilities?


Look at the Map I posted. 1 square = 2 meters.
Poit-Narf
QUOTE (Matsci @ Feb 8 2009, 09:44 AM) *
It's the same table, Just missing the Rating 1-4 thing. That's Not Proof. The Errata doesn't cover it either.

But Arsenal Says Rating 1-4. Unwired says to BBB.

Also; List of Options for Autosofts; cus you have some that don't exist.

Clearsight
Defence
Electronic Warfare
Maneuver (Vehicular Type)
Targeting (Weapon Type)
Homeground
Replicate
Chaser
Covert-Ops
[Profession] (Non-Creative)
Trailblazer

capped at 3
Adaptability
Cascading
Expert Defense
Expert Offense.

I don't see any parachuting autosofts. For that, you need Activesofts, which are much more expensive.


I got a boatload of autosofts from an older party member, I got handed a list of programs and was given permission to copy them. I think the parachuting autosoft might be something usable only by AIs? I dunno.

And, so... what's the rating limit on autosofts? Are my rating 6 autosofts downgraded to rating 4, and if so, do I get back some of the nuyen I spent on them at character creation?

QUOTE (Matsci @ Feb 8 2009, 09:45 AM) *
For forging things like passkeys and Maglock passcards

Also, then you would need Drone launch platforms for the Manservents, which would take up even more slots.


So, you don't really need a full shop for Forgery, then. I mean, a couple small pieces of equipment hooked up to a commlink sounds like everything that's needed.

As for the drone launch platforms... really? I thought that it was perfectly fine to have drones sitting in cargo areas. I mean, we have multiple vehicles in the skytrain's cargo hold without launch platforms for them.
Matsci
QUOTE (Poit-Narf @ Feb 8 2009, 07:51 PM) *
I got a boatload of autosofts from an older party member, I got handed a list of programs and was given permission to copy them. I think the parachuting autosoft might be something usable only by AIs? I dunno.

And, so... what's the rating limit on autosofts? Are my rating 6 autosofts downgraded to rating 4, and if so, do I get back some of the nuyen I spent on them at character creation?



So, you don't really need a full shop for Forgery, then. I mean, a couple small pieces of equipment hooked up to a commlink sounds like everything that's needed.

As for the drone launch platforms... really? I thought that it was perfectly fine to have drones sitting in cargo areas. I mean, we have multiple vehicles in the skytrain's cargo hold without launch platforms for them.


I don't know where half the stuff the group has comes from. I really should.

Forgery Shop funcions like a Forensics Workshop. It gives boni. +2, +4 or +6.
s
Theoretically, It should take multiple turns to launch drones. IE for the Nimrod, you have to un-pack it, take it outside, and then launch it. A drone launch rack lets you do it as a complex actions.

I'm going to rule that you can't put something that "can be moved with a truck" on a humanoid drone. The Closest Precedent is the Vulcan, which is only has a Kit build in, and is a large drone.
Dark Talon
We have enough slots, we might as well get the drone launch racks and a shop for everything.


Also, I won't be here this friday, but I think Mitch should be.

And I like having the forgery shop. It also means the rest of us can help or make something we need.
removed1
I am also gonna have to miss this Friday too. Going home for the weekend.
Poit-Narf
By the way, this is the list of Technical skills I'm assuming count as "creative", and thus can only be used by people. Please correct me if I'm wrong.

Artisan
Cybertechnology
Medicine (not sure about this one)
Software
Dark Talon
Don't they have medical robots?
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