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Buddha72
10d6.hits(5)=4

Total: 14

Soak (for boost of Strength - 2S)
12d6.hits(5)=3

Ok my 1st pass going to run to another set of cases (if possible) and smash them open to swipe the stuff inside.If only one then add the 2 strikes together then.

1st Strike
8d6.hits(5)=3

Base DV 8 (Critical Strike) x2: 16 (Smashing Blow) + 3 hits with -3 AP (Penetrating Strike)

2nd Strike
8d6.hits(5)=1

Base DV 8 (Critical Strike) x2: 16 (Smashing Blow) + 1 hit with -3 AP (Penetrating Strike)
Fenris
Initiative: Reaction(6)+Intuition(4) (10d6.hits(5)=2)

So, just to clarify, my understanding is that the jeep that pulled up into the parking lot isn't Papa's.

If it is, please disregard this action.

Jenni's going to take a bead on the driver if he gets out of the vehicle. If he doesn't get out, she'll draw a bead where she thinks his head might be if he was sitting normally in the seat. My thought is that he (or she) might be the source of the magic I felt earlier.
Saytr
Brocks holding action to intercept any hostile action from any hostiles controlling the crowd.
Thanee
Siren's Initiative is 13.

I guess getting those Increased Reflexes going would make sense.

So, she will duck behind whatever cover she has been used for hiding last round and cast that spell (Force 4), singing softly to center herself.

Spellcasting 5 hits (4 counting)
Drain DV 4 7 hits

The spell will be masked just like the other auras.

Bye
Thanee
Redjack
Papa Smurf: Initiative(11) [6,4,4,5,4,4,2,3,1,4,6] = 3 hits
Initiative of 14(3)

Papa is holding action to for something requiring his attention.
BishopMcQ
Initiative
Olethros -- 14/4
Papa -- 14/3 holding
Siren -- 13/1 casting
Brock -- 13/3 holding
Jenni -- 12/3
Sterling -- 12/2
GuardA -- ko
GuardB -- 6/1

Will post IC tomorrow.

Buddha--the case will shatter with your rolls, Ollie will be able to reach one this pass. If you have time to post before i do, feel free to add your flavor.

Fenris--you are at medium range for the rifle.
Buddha72
Sure - can do. If nothing happens in the store that I need to respond to I will spend my 2nd Pass grabbing the tech to shove in the duffel.

Does anyone have a current karma count for this thread? I started tracking it in the OOC thread in my other game and I was thinking of doing the same here so every week we have a counter and it should be relatively easy to find it.
BishopMcQ
Fenris--You're up.
BishopMcQ
Spoke with Fenris, Jenni is going to continue aiming, but not fire yet.

Saytr--There are several AROs tagged around the building with items behind display cases that Papa wanted. One case that Ollie is near, another display case is unbroken as of yet. Brock can also see jewelry and expensive clothing on several of the hostages.

Buddha--Reaction test please to dodge.
Saytr
Can I intercept the running girl?
BishopMcQ
Saytr--She is not passing you. You can take your held action now and lay down a beat track though.
Saytr
That will work
BishopMcQ
Saytr--If you're going to make the attack, go ahead and post your rolls.
Buddha72
Well here's my roll just in case it is needed.

Reaction (+2 Combat Sense)
9d6.hits(5)=2
BishopMcQ
Buddha--You safely dodged out of the way.
Fenris
Would a Judge Intentions roll on the drunk kids from the jeep ruin my aim?
Buddha72
Woot! I am a PRIME RUNNER!
Saytr
Congrats. Bishop can you do he rolls for me pls, I'm at work and will not be able to roll until tonight.
BishopMcQ
Fenris--Nope, you can toss it out without cancelling your Take Aim action.

Saytr--Will do. 12d6.hits(5)=0 Let me know if you want to Edge that.
Thanee
Do I get to act during the subsequent passes this round, or do my extra IP from the spell take effect at the beginning of the next round?

Bye
Thanee
BishopMcQ
Thanee--The extra passes kick in next round.
Thanee
Ok. Then I will sit tight until then. I'm only the "backup" after all. smile.gif

I was also thinking, that maybe I could give them a way out, if it becomes necessary, by opposing them and ending up their "hostage". wink.gif

Bye
Thanee
Saytr
Yes please do I would hate to punch a innocent by standard by accident.
BishopMcQ
Edge re-roll 12d6.hits(5)=4

Base Dmg (Str/2 +2)P -- 8P
Thanee
QUOTE
Cyber-ninja Kikuko


rotfl.gif

Bye
Thanee
Saytr
Ouch.
BishopMcQ
Redjack--any actions before we move into the next pass? People are running to aide the injured at the store.
Redjack
QUOTE (BishopMcQ @ Aug 27 2012, 08:36 AM) *
Redjack--any actions before we move into the next pass? People are running to aide the injured at the store.
Yes. Posting now.
Buddha72
Hey all!

Anyone have the current karma count including this week by chance?
BishopMcQ
My math shows 110 since the game started.
Thanee
Wow, you have been on this for a while already. smile.gif

Bye
Thanee
BishopMcQ
Folks inside HSE -- Perception tests please.

Fenris--Are you aiming from the front seat of the van, or is the side/back door open?

Entering Pass 2
Olethros -- 14/3
Papa -- 14/2
Siren -- 13/--
Brock -- 13/2
Jenni -- 12/2
Sterling -- 12/1
GuardA -- ko
GuardB -- o2

There is 1 smashed case with goods in it by Olethros, and 1 sealed case with goods in it.
Thanee
Siren's Perception -> 6 hits (or 4, if it is neither visual nor audio)

Bye
Thanee
Saytr
7d6.hits(5) → [5,6,5,1,5,2,1] = (4)

Perception test http://invisiblecastle.com/roller/view/3671927/
BishopMcQ
Siren and Brock are both aware of the quartet in the parking lot.
Buddha72
Perception
5d6.hits(5)=1

Audio
3d6.hits(5)=1

Visual
3d6.hits(5)=1

I'm going to stash the loot from the broken case and move (if needed) to the next case to repeat.
BishopMcQ
Ollie will also spot the quartet paused in the parking lot.
BishopMcQ
Papa is up, then Brock.
BishopMcQ
Hey folks--

Ideally, I'd like to have this scene wrapped by Monday. Ollie has enough actions left this round to smash the last case and grab the contents.

On the HSE side, is the plan to engage the people in the parking lot or rabbit to the cars in motion from Papa?
On the mall side, there are a lot of people taking an interest in the parking lot with Papa and Jenni. Are you staying with a sniper rifle pointed out of the van or taking the evac?
Ollie/Siren, are you investigating the astral presence or leaving it as someone else's problem?
Thanee
QUOTE (BishopMcQ @ Aug 29 2012, 08:03 PM) *
Are you staying with a sniper rifle pointed out of the van or taking the evac?


That sounds suspiciously like a *hint*. biggrin.gif

QUOTE
Ollie/Siren, are you investigating the astral presence or leaving it as someone else's problem?


Well, I am surely going to spend an action assensing it (first action on the next round), and then it depends a bit on what that will lead to. smile.gif

Bye
Thanee
Buddha72
Ollie is going to stick with the plan of grabbing the loot and taking the getaway car offered by Papa. Ignoring the "mystery" in the back since it does not guarantee nuyen.
Saytr
I agree Brock srtickly on defense mode only reacting to danger not wanting to cause any picking up what little trinkets he sees on the way.
BishopMcQ
Thanee--Toss out your Assensing roll if you'd like.
Thanee
Assensing -> 4 hits

Bye
Thanee
BishopMcQ
Thanee--It is a Force 6 ward, you do not recognize the signature, though it appears to have the tell-tale signs of multiple practitioners blending their energy. You're not familiar with the technique used to create it, but the ward is volatile like an electrified fence.
Redjack
QUOTE (BishopMcQ @ Aug 29 2012, 01:03 PM) *
On the mall side, there are a lot of people taking an interest in the parking lot with Papa and Jenni. Are you staying with a sniper rifle pointed out of the van or taking the evac?
Hey! No sniper rifles hanging out of my van!

Edit video to point the finger at the other team, without allowing positive ID of members: [6,1,6,1,5,4,1,1,4,4,5,6,1,3] = 5 hits


Saytr
I really need to make sure I add in ic and occ to restrain Brock's damage, I meant to just knock her out.
Thanee
Yeah, didn't realize she was hit that bad.

Heal Force 6 (dropping the sustained spell) -> 5 hits

Drain DV ? -> 3 hits (wow, that was a bad roll... Edge!)
Edge -> 8 hits (11 total)

The spell leaves no signature.


Assensing the Mage -> 11 hits

Bye
Thanee

P.S. I just realized I had 4 more dice for the earlier Assensing, but guess that doesn't really make a difference. smile.gif
BishopMcQ
Thanee--You'll soak it all.

The mage is Awakened, healthy, and angry. He has a Magic of 4, no implants or maladies, and three astral signatures on him (a focus, a detection spell, and a manipulation spell). His aura has the signs of a shamanistic path.

Drivers -- Can I get an Infiltration + Reaction test for each vehicle that is "driving casually" please? Ollie can either drive or leave it under the control of the auto-Pilot .
Redjack
Papa:
Remote Control Car: Reaction(7) Command(6) + Infiltration(3) + Control Rig(2) + Hot Sim(2) [2,2,6,1,2,4,4,6,1,2,2,6][2,6] = 2 hits

I had not realized until I reread the rules that I could only use remote control (command program) on one subscription at a time and that if I was rigged, I could not use command on any others. I also learned that the vehicle response replaces reaction when jumped in, but command rating replaces reaction when remote controlled. Also, control rig only counts when jumped in.

Edge to re-roll failures: [5,3,2,1,5,5,4,5,1] = 4 hits for a total of 6 hits.

Driving Van: Reaction(7) + Infiltration(3) [3,6,3,6,3,2,1,4,3,3] = 2 hits
Edge: [2,1,2,6,6,1,4,5] = 3 hits; total of 5 hits

Including the edge hacking the mall node, I have now spent 3 edge.
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