It's been quite a while...to be honest, as much fun as this has been, and as much as I hate to pull the plug on this, I really do think this is time. As experiments go, well...I did learn a lot about running play by post games. I take a lot of responsibility for the slowdowns here due to scheduling problems on my end, and what I learned most is that GM delays absolutely kill this sort of thing...once you lose momentum, it's really hard to get it back.
Also, if I had it to do all over again, I'd have prepared some maps/diagrams to illustrate things (the building location, the sewer maps, etc.) That said, I think that this has conclusively proven that I don't really have what's necessary to successfully run a game like this play by post. You guys have been awesome players to put up with me this long, though. I really appreciate it, and if we're all resolved to bring things to a close, I can resolve any plot questions you might have had.