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ArkonC
QUOTE (KCKitsune @ Feb 28 2008, 06:21 PM) *
@Jester: I'm going to drop this discussion because if it goes on any further it might turn into a flame fest. I could defend myself, but I will admit that I took this to a level that I should not have (the colored big text). I do feel that I never used profanity unlike a few other people just on this page.

I am sorry that I caused some of you to get angry, but I felt I had a valid point. Synner has corrected me on this and therefore I now know that any form of mystic link has to be in the eyes.

Not angry, just... Eh... I don't know the right word in English... Futile? Yes, that would work... Like what I did was futile...
Also I only used the red 'cause you did... smile.gif
Now, I have to say, I don't think it makes sense that only sight provides this link, but then, I don't think creating fire or walls out of nothing makes sense...
That is the way it works...
At least it makes more sense that D&D spellcasting...

Let's do it again sometimes... wink.gif
KCKitsune
QUOTE (ArkonC @ Feb 28 2008, 12:40 PM) *
Not angry, just... Eh... I don't know the right word in English... Futile? Yes, that would work... Like what I did was futile...
Also I only used the red 'cause you did... smile.gif
Now, I have to say, I don't think it makes sense that only sight provides this link, but then, I don't think creating fire or walls out of nothing makes sense...
That is the way it works...
At least it makes more sense that D&D spellcasting...

Let's do it again sometimes... wink.gif


What was wrong with D&D spell casting? Sure the idea that a wizard could not create a healing spell was a bit wacked, but... never mind... *must remember this is shadowrun and not D&D*
Feshy
QUOTE (Moon-Hawk @ Feb 28 2008, 11:36 AM) *
Whoa. I always thought LOS was only required for LOS spells. You're telling me that a blindfolded mage can not cast a touch-range spell on someone they're touching, unless they're also able to look at them? So visibility penalties would apply, that's a pretty big difference. They can't even cast a spell on themselves unless they look at their arm? I always thought that in the case of touch spells the "mystical link" was provided by full-on aura-on-aura action.


Yea, I'd like confirmation on this too.
Rad
Wow, I was kind of hoping that little flame war was over when I posted...

...apparently not.

>Hacks thread and uses Control 6 to get it back on topic<

QUOTE (KCKitsune @ Feb 27 2008, 08:41 PM) *
This guy is a Technomancer, not a street sammy. You don't need the level 2 synaptic booster. Level 1 should be all that you need.


QUOTE (ArkonC @ Feb 27 2008, 08:48 PM) *
I wouldn't give a Technomancer any ware, it chokes resonance and everything you do depends on it...


While that's true, I'd say that everybody can benefit from three meat initiative passes--especially mages. Casting spells takes longer than firing a gun, so you're already getting to do less per pass than your gunslingin' buddies. Granted, spells can often pack a higher DV than most firearms, (if you know what you're doing) but I'd say being able to cast three force 5 spells in the same time it'd take you to cast one force 6 is a good trade-up. Plus, it gives you some spare initiative passes for when you need to go full defense to save your hide from that vatjob sammie who also has three initiative passes.

If you want to get munchkinny about it, a lost point of esscence/magic costs you 1 point on tests, sustaining Increase Relfexes costs you two and risks drain. I'm not sure if focuses are cheaper than 'ware in this case--but 'ware can't be stolen.

As for Kitsune's comment, I thought the whole point of this thread was in breaking from those kind of stereotypes. For the guy I was working on, he really was more of a street thug than a hacker. The technomancer angle was the hook that set him apart--he had just enough technical mojo to make his job easier. This isn't somebody who'd be spending his life in the matrix, crashing icons and scoring paydata. And more importantly, it represented the driving conflict behind the character: Regardless of his desires, the corps said "do this" and forced a decision that limited his options and all but severed his link to the ressonance.

I went ahead and remade the character as a mundane with an implanted commlink--but he looses a lot of his depth that way. Anybody can be some pissed-off punk with 'ware.
ArkonC
QUOTE (Rad @ Feb 28 2008, 08:42 PM) *
While that's true, I'd say that everybody can benefit from three meat initiative passes--especially mages. Casting spells takes longer than firing a gun, so you're already getting to do less per pass than your gunslingin' buddies. Granted, spells can often pack a higher DV than most firearms, (if you know what you're doing) but I'd say being able to cast three force 5 spells in the same time it'd take you to cast one force 6 is a good trade-up. Plus, it gives you some spare initiative passes for when you need to go full defense to save your hide from that vatjob sammie who also has three initiative passes.

I fully agree, mages need more passes...
Technomancers are not mages...
Having never played a TM, these are just thing I decided on by observing, but 1 resonance seems to mean a lot more to a TM than 1 magic does to a Mage...
Kanada Ten
Talk to your GM about taking techno-geasa. Some of the stronger conditional ones might work; like "only at night" or "pacifist", "only while operating in three nodes", even things like "within 24 hours of a chemical cocktail".
Angier
QUOTE (Rad @ Feb 28 2008, 08:42 PM) *
While that's true, I'd say that everybody can benefit from three meat initiative passes--especially mages. Casting spells takes longer than firing a gun, so you're already getting to do less per pass than your gunslingin' buddies. Granted, spells can often pack a higher DV than most firearms, (if you know what you're doing) but I'd say being able to cast three force 5 spells in the same time it'd take you to cast one force 6 is a good trade-up. Plus, it gives you some spare initiative passes for when you need to go full defense to save your hide from that vatjob sammie who also has three initiative passes.


I have to say that I prefer playing the low rolling mage with around 1 IP per turn. That makes those guys dropping by my manabolt rather satisfying than being adressed by my fellow players as "the guy who stacks up quite the body count as we have to shoot those ol' dirty bastards around 2 or 3 times and he just stares at 'em and all of a sudden their friggin heads go poof!".
Critias
QUOTE (KCKitsune @ Feb 28 2008, 12:21 PM) *
I am sorry that I caused some of you to get angry, but I felt I had a valid point. Synner has corrected me on this and therefore I now know that any form of mystic link has to be in the eyes.

If a few of us were angry, we'd be temp-banned right now. As it was, we're just getting frustrated. Because time and again people tried to explain one of the core rules of the game to you -- phrasing it as many different ways as we could, to aid in comprehenson -- and you essentially replied with "LA LA LA LA LA LA LA! I CAN'T HEAR YOU! LET'S ASK SYNNER INSTEAD OF JUST READING THE RULEBOOK! LA LA LA LA LA LA!" and that shit gets old real quick, man.

In the future, if five or six people are all telling you that you're misinterpreting a rule, and providing you with page numbers and quotes and everything else that goes with it, maybe you should open your head to the fact that maybe you're the one that's wrong. Then take a look at the rulebook, because -- trust me -- that's where game developers write down their opinions on the rules.

Don't be "that guy" that always runs and gets a grown-up instead of just listening to everyone else and looking in the book, man. No one likes that guy, and that guy isn't a lot of fun to be around on a message board. Essentially, your stubborness on the issue (until Synner speaks up) is you telling everyone else on the forum that their opinions and knowledge are worthless, there's no point in talking to them, and you're not going to listen to anyone but Synner.
ArkonC
Frustrated!
Thank you, that's the word I couldn't think of in English...
Which is actually pretty stupid since it is almost the same word in my native language...
KCKitsune
QUOTE (Critias @ Feb 29 2008, 01:01 AM) *
If a few of us were angry, we'd be temp-banned right now. As it was, we're just getting frustrated. Because time and again people tried to explain one of the core rules of the game to you -- phrasing it as many different ways as we could, to aid in comprehenson -- and you essentially replied with "LA LA LA LA LA LA LA! I CAN'T HEAR YOU! LET'S ASK SYNNER INSTEAD OF JUST READING THE RULEBOOK! LA LA LA LA LA LA!" and that shit gets old real quick, man.


I think that with a way the rules were written my point of view was VERY valid. I did read the rulebook... and that's why I asked the question. As for ignoring you and going:
QUOTE
"LA LA LA LA LA LA LA! I CAN'T HEAR YOU! LET'S ASK SYNNER INSTEAD OF JUST READING THE RULEBOOK! LA LA LA LA LA LA!"

We had a discussion, and since tempers were flaring, I turned to the person who part of the team who wrote the game. I did this to get past the point of contention.

QUOTE (Critias @ Feb 29 2008, 01:01 AM) *
In the future, if five or six people are all telling you that you're misinterpreting a rule, and providing you with page numbers and quotes and everything else that goes with it, maybe you should open your head to the fact that maybe you're the one that's wrong. Then take a look at the rulebook, because -- trust me -- that's where game developers write down their opinions on the rules.


And maybe sometimes the person asking the question is right. Just because there are a lot of people saying the same thing does not always mean that they are right. I could use a real world example, but I don't want to invoke a version of Nazi netiquette clause.


QUOTE (Critias @ Feb 29 2008, 01:01 AM) *
Don't be "that guy" that always runs and gets a grown-up instead of just listening to everyone else and looking in the book, man. No one likes that guy, and that guy isn't a lot of fun to be around on a message board. Essentially, your stubborness on the issue (until Synner speaks up) is you telling everyone else on the forum that their opinions and knowledge are worthless, there's no point in talking to them, and you're not going to listen to anyone but Synner.


Excuse me Critias, I was presenting my viewpoint, you and the others presented your viewpoints. My arguements were valid. Are you saying that if you and 5 other people all agree on something that no one can argue with you and try to present an opposing viewpoint? That everyone who disagrees with you and your group are wrong? If so then... that's sad. Oh, and by the way I do listen, I just think that I brought up valid arguements.

Anyways, I think that this arguement has gone on long enough, I am bowing out before the embers get any hotter.
Critias
It cracks me up that you're willing to put more effort into a traditional line-for-line tit-for-tat debate about whether or not you're a tool for arguing than you were into your original arguments. Where once you blithely ignored whole sections of people's posts (wherein they tried to, with increasing frustration, explain to you again and again how you were wrong and support it with the rules), all of a sudden now you've got a level of attention to detail that would make the combined crews of CSI Las Vegas and Miami's heads spin.

I'm trying to explain to you why folks got frustrated with arguing with you, and you're responding by arguing with me. Man. Chivalry might be a bloated corpse lying in a gutter somewhere, but don't let anyone ever tell you irony is dead, too.
KCKitsune
QUOTE (Critias @ Feb 29 2008, 03:28 AM) *
It cracks me up that you're willing to put more effort into a traditional line-for-line tit-for-tat debate about whether or not you're a tool for arguing than you were into your original arguments. Where once you blithely ignored whole sections of people's posts (wherein they tried to, with increasing frustration, explain to you again and again how you were wrong and support it with the rules), all of a sudden now you've got a level of attention to detail that would make the combined crews of CSI Las Vegas and Miami's heads spin.

I'm trying to explain to you why folks got frustrated with arguing with you, and you're responding by arguing with me. Man. Chivalry might be a bloated corpse lying in a gutter somewhere, but don't let anyone ever tell you irony is dead, too.


Excuse me? Since the VERY beginning of this thread I have done line by line responses to people.

Anyways, let's just agree to disagree and get off this subject. I was wrong for taking as far as I did, and you were wrong for wanting to continue this. Let's just drop it, please.
Eyeless Blond
As for the OP, I'm curious as to the lack of low-light and eyelights. Seems to me those might be more important than vision mag (are there spell ranges in SR4?), flare comp, which can be gotten as a mod for glasses, and maybe a level of vision enhancement.
Fortune
The point is that this is not an 'Ask the developers' forum, where all the other posters besides Rob and Synner are superfluous. This is an independently-run Shadowrun community, where the developers occasionally drop by and mingle, but are under no obligation to even read, let alone respond to your posts. When you disregard every other respondent to your query and instead cry for the Teacher, you give the impression that we are all irrelevant, and that you expect the Powers-that-Be to be at your beck and call.

This is Dumpshock! It is not the official Catalyst forums.
KCKitsune
QUOTE (Fortune @ Feb 29 2008, 05:23 AM) *
The point is that this is not an 'Ask the developers' forum, where all the other posters besides Rob and Synner are superfluous. This is an independently-run Shadowrun community, where the developers occasionally drop by and mingle, but are under no obligation to even read, let alone respond to your posts. When you disregard every other respondent to your query and instead cry for the Teacher, you give the impression that we are all irrelevant, and that you expect the Powers-that-Be to be at your beck and call.

This is Dumpshock! It is not the official Catalyst forums.


I never said that. I never even implied that. I did say that Synner and crew are The Final Word when it came to rules interpretation. I argued my position and people responded. There was a back and forth discussion and it was getting heated. I then punted this question to Synner.

OK, I'm now officially asking for this to please be dropped. I don't want this to continue, and I think that everyone else wants this to end as well.
ArkonC
QUOTE (Eyeless Blond @ Feb 29 2008, 11:18 AM) *
As for the OP, I'm curious as to the lack of low-light and eyelights. Seems to me those might be more important than vision mag (are there spell ranges in SR4?), flare comp, which can be gotten as a mod for glasses, and maybe a level of vision enhancement.

Lots of people have suggested cybereyes, and at 0.4 E for R4 alphas, you can get them pretty much completely tricked out...
Low-light, Thermo, Flare Comp, Vision Mag and Vision Enhance and you still have room for retina duplication...
Cybereyes rule really...
And if you get the ones you can pop out, you have a good party gimmick too...

EDIT: additionally, I usually take more bio than cyber, lowering this to 0.2 E, just FYI...
Fuchs
QUOTE (Fortune @ Feb 29 2008, 11:23 AM) *
This is Dumpshock! It is not the official Catalyst forums.


I think Dumpshock at least qualifies as "semi-official". Didn't someone from catalyst post here that there are no official Shadowrun forums since there's dumpshock?
Fortune
Well, Dumpshock is as close as it gets to being semi-official, but ...

QUOTE (Bottom of page)
WizKids, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. WizKids, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.
Critias
But that doesn't mean people only come here, or should only come here, to engage in discussions with the developers. That's not even how most official forums work. And if these were official forums, they'd be an awful lot more boring, an awful lot more clean, and full of an awful lot more moderation and less back-talk.

And no one wants that.
ArkonC
Fuck yeah! nyahnyah.gif
KCKitsune
QUOTE (ArkonC @ Feb 29 2008, 05:45 AM) *
Lots of people have suggested cybereyes, and at 0.4 E for R4 alphas, you can get them pretty much completely tricked out...
Low-light, Thermo, Flare Comp, Vision Mag and Vision Enhance and you still have room for retina duplication...
Cybereyes rule really...
And if you get the ones you can pop out, you have a good party gimmick too...

EDIT: additionally, I usually take more bio than cyber, lowering this to 0.2 E, just FYI...


I would say that instead of level 4 eyes, you can get level 3 eyes and level 1 ears... or if you're squeezed on Essence, go with level 2 eyes and level 1 ears. That would have the same Essence impact as level 4 eyes alone. With level 2 eyes you can have the following: Flare Comp, Low Light, Thermo, Vision Mag, Vision Enhancement (level 1). Or you can drop low light and upgrade the vision enhancement to level 3. The low light can go into a monocle with a smartlink.

Sure you don't have smartlink (unless you have my monocle setup), but if you're a mage... how often are you drawing your gun?

Note: this is a different tact from my previous stance... trying to look at this from different ways.

Finally, I want to ask everyone this: If you have a level 1 reflex booster (Wired, Synaptic Booster, or Move-By-Wire), how would a sustained Improve Reflexes spell work? Would it add it's level to your already boosted reflexes or would it not stack (and page numbers please so I can read it myself... thanks in advance)?
Fortune
QUOTE (Critias @ Mar 1 2008, 01:14 AM) *
But that doesn't mean people only come here, or should only come here, to engage in discussions with the developers.


Which was kinda my whole point. smile.gif
ArkonC
QUOTE (KCKitsune @ Feb 29 2008, 03:31 PM) *
I would say that instead of level 4 eyes, you can get level 3 eyes and level 1 ears... or if you're squeezed on Essence, go with level 2 eyes and level 1 ears. That would have the same Essence impact as level 4 eyes alone. With level 2 eyes you can have the following: Flare Comp, Low Light, Thermo, Vision Mag, Vision Enhancement (level 1). Or you can drop low light and upgrade the vision enhancement to level 3. The low light can go into a monocle with a smartlink.

Sure you don't have smartlink (unless you have my monocle setup), but if you're a mage... how often are you drawing your gun?

Finally, I want to ask everyone this: If you have a level 1 reflex booster (Wired, Synaptic Booster, or Move-By-Wire), how would a sustained Improve Reflexes spell work? Would it add it's level to your already boosted reflexes or would it not stack (and page numbers please so I can read it myself... thanks in advance)?

It works parallel to each other, as I understand it...
Wired 1 would mean the spell would need 3 hits to give any improvement...
They definately do not stack and it says so in the desctiption of wired, booster, MbW and Imp Ref...

Also, why the ears?
Critias
QUOTE (Fortune @ Feb 29 2008, 09:33 AM) *
Which was kinda my whole point. smile.gif

I know. I was backin' you up, homes! *flashes Ancients gang signs* Word, us Keebs got's'ta stick together, yo! Where my Keeb-lah's at, where my Keeb-lah's at? *strikes a pose*
KCKitsune
QUOTE (ArkonC @ Feb 29 2008, 09:42 AM) *
It works parallel to each other, as I understand it...
Wired 1 would mean the spell would need 3 hits to give any improvement...
They definately do not stack and it says so in the desctiption of wired, booster, MbW and Imp Ref...

Also, why the ears?


WRT increasing already boosted reflexes... I thought those "can't be boosted further" were for other bio/cyberware augmentations and not magic. I do remember the Increase Augmented Reflexes spell in second edition.

Why the ears? Here's my take: With ears level 1 you can have increased sensitivity (for detecting those pesky ultrasound sensors), spatial recognizer (knowing where the bad guys are before they're in your face), damper (when you're taking on those beasties with sonic attacks), sound link (realllllly minor bonus), and sound recorder (much more serious bonus) for really cheap.

Question: With cybereyes/cyberears can you use the software listed on pages 60 & 61 of Arsenal? I mean you do have trid cams for eyes and microphones for ears. I am curious about everyone's take on this.
Ryu
It is clearly meant to stack. Hence the warning about max. 4 IP instead of the usual "no other initiative enhancers".
KCKitsune
QUOTE (Ryu @ Feb 29 2008, 10:17 AM) *
It is clearly meant to stack. Hence the warning about max. 4 IP instead of the usual "no other initiative enhancers".


That might also mean that if you have an uber mage who's throwing a force 8 Improved Reflexes spell with a Power Focus and high Sorcery, he can only get 3 extra IP.
Rad
I'd be more interested to see if wired reflexes and the like affects a character's VR initiative passes. The text on the matter lists the additional passes you get in VR as a bonus (+ 1 for VR, or +2 for hot sim VR, as I recall)--yet Technomancers get their 3 VR passes as a flat number, so by the RAW, it wouldn't work for them--weird.

Anyway, since the OP specified that price isn't an object--and one of the posters clarified that you can get delta grade bioware--I'd say Synaptic Booster all the way. Anything worth doing is worth doing three or four times a turn, and .5 to .75 escense is a small price to pay for that.
Nostalgic Jester
QUOTE (Rad @ Mar 1 2008, 12:37 AM) *
I'd be more interested to see if wired reflexes and the like affects a character's VR initiative passes. The text on the matter lists the additional passes you get in VR as a bonus (+ 1 for VR, or +2 for hot sim VR, as I recall)--yet Technomancers get their 3 VR passes as a flat number, so by the RAW, it wouldn't work for them--weird.

Physical initiative and reaction bonuses do not affect VR (though they do affect AR as it happens at regular "meat" speeds): you take into account different factors to get your Physical/Astral/VR "reaction" and initiative values/passes and though the rules handling said "factors" are similar, the sources to do it are not.

While on VR, initiative (for metahumans) is equal to Intuition+Response (+1 if "Hot Simmed" and usually you also get a penalty as well if you are running too many programs) and you have two initiative passes (add one more pass to that if "Hot Simmed"): Technomancers are always considered to be "Hot Simmed" (poor bastards wobble.gif ) and that is the reason for them boasting 3 passes while on VR.

By the way, you can get a Simsense Booster to add one to your VR passes (if you are a poor bast... I mean, Technomancer you can also choose going Overclocking instead biggrin.gif )
JBlades
Wow. I have a question! *waves hand wildly in the air* Can any of you actually remember the name of the thread you're fighting in? *ducks*
Critias
...

Who's fighting?
Teulisch
looks to me like its more of an effort to summon a high-force fire elemental.

really, you want cyber to do things you cannot do otherwise. cybereyes are useful for targeting, and extra IP always help. a datajack is great for knowsofts/linguasofts.

Synaptic booster 2 (.8e alpha, 320,000 nuyen.gif ), rating 2 cybereyes[vision mag, thermographic, flare comp, smartlink] (.15e), dtajack (.05e)
not exactly affordable at chargen, but that dosent stop too many people. it may be affordable after a few well paying runs.

now, if your magic-user is type O (and you can technically only do that with an adept), synaptic booster 3, with muscle toner 2 and datajack.
KCKitsune
QUOTE (Teulisch @ Mar 1 2008, 08:12 AM) *
looks to me like its more of an effort to summon a high-force fire elemental.

really, you want cyber to do things you cannot do otherwise. cybereyes are useful for targeting, and extra IP always help. a datajack is great for knowsofts/linguasofts.

Synaptic booster 2 (.8e alpha, 320,000 nuyen.gif ), rating 2 cybereyes[vision mag, thermographic, flare comp, smartlink] (.15e), dtajack (.05e)
not exactly affordable at chargen, but that dosent stop too many people. it may be affordable after a few well paying runs.

now, if your magic-user is type O (and you can technically only do that with an adept), synaptic booster 3, with muscle toner 2 and datajack.


As was stated in previous posts (in this thread I think), Type O does nothing for cultured bioware. It doesn't make it any better compatability (getting delta grade for standard grade prices).
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