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pbangarth
Actually, many of these awakened characters would see something -really- nasty in his aura.
Draco18s
Tomorrow in my free time I think I'll draw up an 800 BP version of the Mindfuck Mage.

The idea behind the character is to play the character with a fun GM willing to allow this. The character casts Alter Memories on his comrades after every run (post loot split), however the GM had run the session as if the altered memories were already in place thereby mindfucking the players as well. The player of Mindfuck Mage isn't supposed to know the details of the run, but will give the GM ideas on what to alter (all alterations are visible in effect), such as replacing a troll with a dragon. Replacing the stolen goods with a fruitcake. And other oddly bizarre things such that the players end up going, "Huh?"

Yes, I totally expect this character to get geeked once the other players find out what really happened. Obviously certain details can't simply be "replaced" (i.e. replacing the troll the characters could 'easily' mow down with a dragon which the players run from), but it's an experiment I wish to try. The goal is to have a good story to tell over a pitcher of beer months later.

Possible uses:

Get pulled over by the cops for speeding. Alter memory on the cop "that 78 was a 58."
Alter memory as he leaves, "My hair was red."
Steal stuff from a store, "I walked in here with it"
Make a bet with someone and lose, "Yeah, I paid you yesterday, remember?"
"Deliver this [object] to [location]" into "take this fruitcake to my grandma."
Dragon wants the fruitcake back.
Dragon? Fruitcake?
Yeah. Don't you remember last week when a dragon got mad at you for starting a bar fight over the 1970s booze? That's HIS fruitcake you have.

A force 3 Alter Memories spell (my 400 BP version can already buy the max hits and only take 1 stun if he buys the drain) means that the target's (Line of Sight) memories are altered in any way you want and they don't even get to resist for (Force) months* rolling only Willpower reducing net hits. Obviously their Willpower (+Counterspelling) applies on the initial casting. When 0 net hits are achieved the character remembers the true events; for most NPCs this means that if you get 3 net hits on the initial cast they won't even realize they've been duped for 9 months.

*They also get to roll if presented with evidence to the contrary, and every time new evidence is presented.
pbangarth
Thank your lucky stars the group has Stardust.
InfinityzeN
QUOTE (pbangarth @ Feb 11 2009, 10:18 PM) *
Actually, many of these awakened characters would see something -really- nasty in his aura.


Well, yea I figured that. Between the Astral Hazing, the feeling of raw evil around him, and the fact that if any emotion shows at all it is very pale (Or GLARING BRIGHT SCREAMING RED RAGE!). I wonder which one gave it away.
ElFenrir
QUOTE (Coldhand Jake @ Feb 10 2009, 06:10 PM) *
Well, you guys seem to be really loving this experiment. It's gotten completely out of hand! Good work.



Hehe. biggrin.gif I was considering making more, but I ran out of ideas, since we have a lot of the bases covered, now. I'll stick with my skull-splattering demonic creation for now.


I'm really having fun picturing this whole damn group together for some reason. Really, it would make people scratch their heads. grinbig.gif
pbangarth
Do folks see any synergistic combinations of characters here? Any team suggestions?
ElFenrir
Well, from a ''complementary'' PoV:

*studies list*

Zola has that Possession thing going. He can well be a tough cookie without a ''bodyguard'', per se. He could almost go with anyone.

Azael would be, IMO, best paired with a strong mage, to cover his one kinda ''weakness.'' Basher could be similar, or either of them be paired with one of the more matrix-y guys. IMO, one of them might also be good with a mage.

Style-wise, the spellcasters have the advantage of being a good compliment to any non-spellcaster, really. Now that we have a crazy firearms-expert, he too would be a solid compliment with about anyone, but I'd say mostly one of the heavy melee, or possibly matrix-type fellows.

We do have a face, and they would also be good with anyone. Faces and Spellcasters just have that...thing.

Of course, this is just pairing. For a couple of teams of say, 4 each...hmmm. Let me go back through the 11 pages, list everyone and their ''archetype'', and try to run from there. biggrin.gif
InfinityzeN
Dear god he is finally done.
Ryu
I think he should concentrate on creating a "Sample Character Archive - 750 karma full core books" thread now. *prod*
ElFenrir
QUOTE (Ryu @ Feb 13 2009, 06:44 AM) *
I think he should concentrate on creating a "Sample Character Archive - 750 karma full core books" thread now. *prod*



I have my 750 point Street Sam archetype all ready for this. I actually made him awhile back. grinbig.gif Just needs a thread to type him up in.
Ryu
QUOTE (ElFenrir @ Feb 13 2009, 02:37 PM) *
I have my 750 point Street Sam archetype all ready for this. I actually made him awhile back. grinbig.gif Just needs a thread to type him up in.

You could easily fill such a thread with all the characters you have created over time, too:

Elven Changeling (Close) Combat Mage

Elven Adept

Human Mage
InfinityzeN
I'm working on the second character now. He was a computer prodigy who got caught in the crash of 2064 while testing out an old Flat Vid game that he dropped into a custom VR engine he made and got scrambled.

The crash caused him to awaken and surge (Ork and Changling!) into what he is now, a Dark Lord of the Sith Adept/Cyber Hacker of truely epic preportions.

Damn, I'm making some out there characters... biggrin.gif
pbangarth
Seeing as you are stepping into the cyber-realm, InfinityzeN, you may want to have a look at Snowman and Belladonna in post #55. They were presented as typical of the opposition these PCs might face.
ElFenrir
QUOTE (Ryu @ Feb 13 2009, 09:58 AM) *
You could easily fill such a thread with all the characters you have created over time, too:

Elven Changeling (Close) Combat Mage

Elven Adept

Human Mage



Well, the changeling actually sort of evolved into the guy in this thread, actually. Actually, I think him and the adept above basically got combined, reworked, and tinkered with to be my 800 BP contribution. biggrin.gif

But yeah, I've created a few in my days. I tend to get random bits of influence and just make stuff up.
j4ck30f411tr4d35
so can i still do this, or is it to late(to lazy to ready through 11 pages)? and any cap on contacts? (if this issue has already been covered, the thread is 11 pages)
pbangarth
Still open, no caps other than the limits listed in the original post. Join the party!
j4ck30f411tr4d35
SWEET
j4ck30f411tr4d35
so how do i add files (sorry ima a n00b to forums...)
Ryu
You don´t. The going standard is to type them up, using Spoiler tags before and after the whole character or sections of the character, so that the thread stays readable. You can press "quote post" on a post with character inside to see how it is done.
InfinityzeN
Ok, I got the Hacker most of the way done. I dropped the Ork part, since it was hurting the design.

So he has a Logic of 10, Intuition and Willpower of 7, and rolls 23~29 <- (Exploit 'on the fly') dice for Hacking, Cyber-Combat, Computer, and Data Search (only 20~24 for Electronic Warfare). I'm rather upset at being limited to only rating 6 software, especially considering that the character has his own Nexi (with programing environment) and rolls 30~32 for writing programs. He also has a Hardware Shop, with the ability to roll 22~24 dice there. He would be spending some serious down-time writing custom programs.

Here is his Knowledge skill list, just to give you an idea. For Logic linked ones, add 16 to the skill for his DP.
[ Spoiler ]


He also has ten of the scariest Mooks I've ever put together. Six on his home mainframe and four each in their own personal maxed out Commlink. I was thinking about buying a Botnet, but the cost sucks. So he'll have several Virus, Worms & Trojans ready to go with getting some monstrous Botnets up being a first job.
InfinityzeN
OK, still working on spending the rest of him Nuyen, his background, and his negative qualities. But here you guys go for a quick taste. Oh, and you wanna see scary? Look at his Program list. It's under 'Gear'.

Background
Not completely written up yet

Stats
[ Spoiler ]

Gear
[ Spoiler ]

Lifestyle
[ Spoiler ]


Major Dice Pools
[ Spoiler ]
j4ck30f411tr4d35
thanks^^
pbangarth
So, Coldhand Jake, when are you flying us all down to your place for a game?
pbangarth
So, how does SR4A affect all of these characters?
Ryu
It doesn´t affect the celestial servant, I think.
pbangarth
QUOTE (Browncoatone @ Mar 20 2009, 01:42 AM) *
Every society up until now has either fled or fallen before the might of the Horrors, yet you stand defiant against the darkness. You will stand your ground. You will fight.

Ok.

You want to fight the Horrors and win? First we must review what little we know about the enemy:

They dwell somewhere beyond the metaplanes and can only cross over once the ambient mana rises to a given level. The minor Horrors can stay long after this mana level has subsided, but they can be killed by physical means once stranded here on the material plane. The Horrors exceed us in the use of magic by so much that only by concealing our magic use can we use it without being destroyed. The Great Horrors are unlikely to be vulnerable to physical attack on the material plane because of their connection with their home plane.

So far we've heard ideas of weaponizing magic (not likely to be effective), using machineguns and explosives (unlikely to be effective against the greatest of them), deploying automated drones (which will only be armed with the machineguns and explosives) even the suggestion that we employ nuclear weapons- great idea, let's create a mana blight while destroying the very ground we're trying to protect.

All of these ideas have one thing in common: They assume a defensive battle. The enemy will attack when it is most advantageous for them and least advantageous for us. Waiting for them to come here and then assuming our technological superiority (if indeed we have technological superiority- it's been a few thousand years since we've dealt with them after all) will do the trick is over-confident to say the least. It is likely that the lesser horrors are already pouring into our realm. The greater among them are probably collecting intelligence from their minions and planning their invasion as they bide their time (or as they rape another plane whilst they wait) so assuming technology will be a surpise to them is a bad bet.

What we need is an offensive campaign. As General Patton said, "When in doubt, ATTACK!" Get some mages with bigger balls than brains, send them out to track back these minor minions to their native metaplane(s) and have them bring back some intelligence. Once we know where they are, we can send teams to attack them.

And how pray tell do we "attack" them? Magic is out. They're far too powerful for that. Technology is out, unless one of you smart guys has found a way to cart a lightmachinegun across the metascape. The weapon we use is one that appears to be very effective against the enemy but is probably the last thing you'd consider when reviewing your armaments list: Music.

In Earthdawn every character is required to have some kind of artist skill in order to prove they aren't horror marked. The horrors can't make music, or dance, or sculpt. And what was it that laughing-man used to shatter the astral bridge across the metaplanes? Bird song was it not?

Send a team of musician mages to the enemy's realm. Have them put on a concert, maybe some Mozart or Tubular Bells. Put them on the defensive. Maybe they'll decide to attack an easier target plane. Maybe a premptive strike will catch them unaware and level the playing field.

Maybe they'll begin to fear us.


Bongo Slade, Saviour of the Universe!!!
pbangarth
All four of my guys, Bongo Slade, Oro the Unstoppable, Stardust and Uncle Zola spent a lot of karma points on Attribute advancement, using the 3X multiplier from SR4. I would have to do a major refit on all of them if SR4A applies here. Given that Coolhand Jake wanted these characters as tests/potential PCs in published scenarios, I guess that refit is necessary.

Jake, any thoughts?
Draco18s
Kingfisher800 spent some karma on attributes, maybe. I know I redid things from when I posted here, but I'm not sure if what's here is effected or not.
InfinityzeN
Watcher is pure BP baby. He is good to go. As for the crazy Adept Hacker, well, yea... he spent a lot of karma. *SIGH*
Glyph
Basher, revised for SR4A:

[ Spoiler ]
Glyph
Syren, revised for SR4A:

[ Spoiler ]
pbangarth
Glyph, you are an industrious one! Just this morning I thought that maybe Jake doesn't need us to change the characters. Whether we actually have 800 points worth of abilities, or 775 or 825, it may be they still serve his needs to test his stories or to act as pre-gen characters.

Aww... who am I kidding? We all love to make characters, don't we? Any excuse to get out the pencil and paper.
Ryu
Not before we hear from Jake. We totally deserve those 1k BP now, everything after the base 400 should be multiplied by 1.5. grinbig.gif
pbangarth
Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.
ElFenrir
Azael was mainly BP, except for a touch of karma on the Magic boosting/Initiation, but he took the power points from that as well. He probably wouldn't need much. I might have to tweak later, but I'll wait to adjust it until I know for sure.
Draco18s
QUOTE (pbangarth @ Mar 22 2009, 03:57 PM) *
Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.


Yowza! 12!
Glyph
QUOTE (pbangarth @ Mar 22 2009, 11:57 AM) *
Yeah, it's painful looking at Oro's MAG 12 and wondering what I have to cut.

That was the same way with me. It's much harder to take a finished character and pare things from it.
pbangarth
QUOTE (Draco18s @ Mar 22 2009, 08:11 PM) *
Yowza! 12!


Jake did say go wild!
Draco18s
QUOTE (pbangarth @ Mar 23 2009, 12:07 AM) *
Jake did say go wild!


True, he did. He did indeed, I just didn't find a way to get that many points towards magic!
InfinityzeN
Hell Draco, Watch has a 15 Agility. His default for Agility skills is a 14! How crazy is that, his default is higher then a lot of peoples main pools. I'm actually tempted to rebuild him better though.
Draco18s
QUOTE (InfinityzeN @ Mar 24 2009, 08:51 AM) *
Hell Draco, Watch has a 15 Agility. His default for Agility skills is a 14! How crazy is that, his default is higher then a lot of peoples main pools. I'm actually tempted to rebuild him better though.


Damn.
pbangarth
Poor Oro... he will have to drop his MAG from 12 to 10, lose an initiation, drop his WIL from 6 to 5, plus a few other minor readjustments.

His Power points will drop from 17 to 14! With the lower cost of Increase Reflexes, I need to take 2.5 points away.

Bah! He will STILL be unstoppable!!!
ElFenrir
I do need to shave some things from Azael with this, though I kind of don't want to mess with his Strength. While it's by far the most useless stat, I really see him as the guy who is simply able to grind someone's bones into dust without a second thought. Also don't want to lower his damage for the same reason, so I may have to sacrifice something else from him. Luckily he was mainly build with BP and only a bit of Karma for Initiation and buying back magic, however, so it might not be TOO painful.
pbangarth
I have some final touches and gear to figure out, and then I'll post the character, but I thought I'd put out a teaser (and maybe keep the thread from disappearing?):

As the core idea for this guy, I wondered how the axiom, "It's better to avoid the blow than stop it" could be translated into a PC. So, soon to follow will be a character based on Dodge and Reaction. SR4A rules for advancement.

Ranged Combat Defense: 15 dice. Ranged Full Defense: 29 dice.
Melee Combat Defense: 26 dice. Melee Full Defense: 39 dice.

Sort of a 'Tank' character, but not. I haven't got a name yet. "Dodger" has been taken. I'm thinking "Grease", especially considering his Charisma and Qualities. smile.gif
pbangarth
Well, I rarely create a potential PC character that I don't like, but here is one. I would spit on this guy, but for fear he would kill me for it. His saving grace is that he is 'growing out of it'. It is telling that this is the only character description I've posted here that is point form, not a full story. If I were to fill out the story, it would show how much I dislike him. His street name is K-Y.

Background:
[ Spoiler ]

STATS:
[ Spoiler ]
InfinityzeN
Unless you hit that guy with something he doesn't see coming, he'll be damn hard to kill. Well, that or hose him down with massive amounts of full auto fire. So sniper or *lots* of bullets...

If you don't like him, Watcher can fix things for a price. Bring the thunder from a mile away when he doesn't see it coming and I don't think he'll walk away from it.
pbangarth
QUOTE (InfinityzeN @ Apr 20 2009, 08:50 AM) *
Unless you hit that guy with something he doesn't see coming, he'll be damn hard to kill. Well, that or hose him down with massive amounts of full auto fire. So sniper or *lots* of bullets...

If you don't like him, Watcher can fix things for a price. Bring the thunder from a mile away when he doesn't see it coming and I don't think he'll walk away from it.


The *lots* of bullets method may actually not be as good as *lots* of shooters, as a single FA attack can still be dodged, but defense pool drops for every successive attack (remembering K-Y's Martial Arts allow him to defend against two attacks with no drop in dice).

As far as the sniper, at the risk of wandering into Toturi's territory (hmm.. nice alliteration that), the Surprise Test rules still allow K-Y a chance not to be surprised by a sniper, though at -6 dice to the Test in the case of an ambush, he only (!) has 14 dice. I know, I know... how the hell does he know the shot is coming until it hits him? I know. But the Test is still there in the rules.
InfinityzeN
Plan "D" then... LOTS of high grade explosives!
pbangarth
"K-Y dives for cover!"

"What do you mean, 'The cover is exploding too'?"
InfinityzeN
Exactly, if you can't hit them, blow up the whole damn building their in.
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