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Ryu
QUOTE (Bobson @ Oct 10 2008, 06:54 PM) *
Any change to the availability limitations? Or should we just use the new Restricted Gear quality to go past the usual 12?


See the opening post: "No restrictions on Availability or License ratings...which yes, this means you can walk into the scenario with a 40F piece of gear."
Draco18s
Oh god this looks fun.
I'll have to get around to it later I have a D&D 3.5 character level 14 to build by Sunday.
Bobson
QUOTE (Ryu @ Oct 10 2008, 12:25 PM) *
See the opening post: "No restrictions on Availability or License ratings...which yes, this means you can walk into the scenario with a 40F piece of gear."

I missed that. Thanks for pointing it out. lick.gif
pbangarth
Uncle Zola edited above.

Peter

EDIT: re-editing and story below.

Yes, I know the meaning of spaghetti code.
Coldhand Jake
Okay, kids. As a treat, here's Snowman and Belladonna, the two who became major issues in the first Passport to Pain. Note that these are not final drafts, but you should get an idea of what you're working against in general.

"Judas Frost" (aka The IC-Man, Black IC, Snowman)
Judas is a legendary wreck. After over two decades of running, including dying and being recreated in Mitsuhama's Project Phoenix, he's so close to Essence death that his mind is slipping, a tragedy, as he is, for all intents and purposes, one of the smartest men on the planet. His grip on reality is fading fast, and he spends all his time hardwired into a network in his compound, racing at breakneck speeds through the Matrix in hot sim, his body being nursed by the only two women in the world he can recognize as non-targets...the proto-AI Belladonna, an agent based on his dead girlfriend, and Hekate, his ex-lover and team Awakened healer. Should either be harmed or destroyed, he will return to the physical world, just long enough to kill anyone responsible (or in his path, or nearby...), then return to his digital oblivion. He has a daughter with Hekate, but he is so far gone, he cannot even recognize her as a person, much less his scion.
CODE
B A R S C I L W EDG ESS Init IP Matrix IP
6 6 9 6 6 6 10 6   7   0.05 15   4       5

Active Skills: Software (Operational Utilites) 7(9); Computer (commlinks) 6(8); Data Search (data havens) 6(8); Hardware (Matrix) 6(8); Cybercombat (Persona Icons) 6(8); Cybertechnology (Headware) 4(6); Hacking (nexus) 6(8); Electronic Warfare (Communications) 6(8); Perception (Hearing) 6(8); Dodge(Ranged Combat) 6(8); Cybershotguns 6; Joint Spurs 6; Pilot Ground Craft(Wheeled) 6(8); Pilot Transport Truck 6
Skill Groups: Athletics 6, Close Combat 6, Firearms 6, Influence 6, Stealth 6
Knowledge Skills: Denver Gangs (Dragon Slayers) 6(8); Mitsuhama Secrets(Project Phoenix) 5(7); Corporate Security Tactics(Mitsuhama) 4(6); Computer Background 6;
Corporate Matrix Security Procedures(Mitsuhama): 5(7); Matrix Chat Rooms: 3; Operating Systems(Mitsuhama): 5(7); Local Area Knowledge Denver: 5; Data Havens: 5; IC Identification(Mitsuhama): 5(7); Matrix Theory: 5; Megacorp Interests(Mitsuhama) 4(6)
Cyberware(All delta grade considered a kit):
· cyberarms(finger razors, forearm spurs, cybershotguns);
· cyberskull(custom 6/6 commlink w/hot sim; datajack; cybereyes 4; cyberears 4 (Audio Enhancement 3, Balance Augmenter, Damper, Ear Recording Unit, Select Sound Filter 6, Sound Link, Spatial Recognizer); data filter, encephalon 2; math SPU; simsense booster), olfactory booster 6, taste booster 6
· cybertorso (multiple redundant commlinks and datajacks)
· cyberlegs (multiple redundant commlinks and datajacks)
· touch link; skillwires 5 w/expert system, biomonitor
Bioware:
Cerebral Booster 3, Mnemonic Enhancer 3, Synaptic Booster 3, Sleep Regulator
Qualities:
Positive: Biocompatibility(cyber), Climate Adaptation (arctic), Exceptional Logic, Software Aptitude, Home Ground (The Slayers' Network)
Negative: Augmentation Addict, Berzerker, Cyberpsychosis, Chronic Dissociation Syndrome (CDS), Enemies, Escaped Clone, Hot Sim Addiction, Scorched, Wanted, Virtual Personality 3

"Belladonna"
"Belladonna" is an ARE Agent that Snowman wrote after the death of his first lover, to remind him of her. Over time, he fine-tuned her into a near-perfect representation, interacting with her constantly in ARE and VR, losing himself in her 'touch', which with his extensive mods, he could actually feel, smell, taste her... Judas is unaware, but Belladonna has long since awakened as a AI, but loves him so, that she spends all her time helping him, both with the vicious Matrix situations he gets in, as well as his loneliness and withdrawl from society. He loves her too, and has written masterpiece programs for her, but doesn't realize she is more than an echo of his memories...
CODE
Sys Fir Cha Int Log Wil EDG ESS Init IP
6   6   6   6   6   6   6   -   12    3

Inherent Programs: Analyze 7, Browse 6, Command 6, Edit 6, Empathy 7, Scan 6, Spoof 6, Reality Filter 6, Track 6, Virtual Person (Belladonna);
Idle Programs: Adaptability 3, Homeground 6, Expert Defense 3
Accessible Programs: All Common Use and Hacking at 9

Active Skills: Cracking Group 7, Electronics Group 7, Perception 6, Con 6
Qualities: Authority, Code Flux, Designer, First Impression, Redundancy, Rootkit, Sapper

CODE
                   Response Signal System Firewall Persona Limit Processor Limit
Home Nexus     6(11)    6(11)     6(9)     6(9)          10                  50


If anyone's points-juggling or CSS-fu is stronger than mine, you're welcome to tell me Black IC's proper Essence, and fix those stat blocks.
ElFenrir
Is this still going? I have a fun idea myself for a heavily-cybered fellow.

EDIT: Yes, I saw it was still going a few posts ago. I'll have this guy for you tonight. biggrin.gif
ElFenrir
Double-post, but ahh well. Ok, here's my go at a(sort of half literal) monster. Keep in mind; i have 15 more points of - qualities to pick for him, I'm perusing them to see which will fit him the best. I'll fill them in when I'm done.

The Numbers:

[ Spoiler ]



Background:

[ Spoiler ]


Personality and Appearance:

[ Spoiler ]


Author's Note:

Sorry for the long background, I could probably cut it down to a couple of paragraphs + one for appearance and personality. Or less, even.

Well, he's not, like, invincible. But he's preeety twinky in some ways. He could have been worse; but since there was an adept up, I wanted to go straight cyberware with this guy[though I did have a rough adept/cyber build. It was...how do I put it...sick.] I apologize for the slightly videogame esque edge to him. I just had that...urge. I'm an avid gamer, and I thought ''what kind of character would I like to play in a game?' and this guy came out. I hope he keeps enough of the...Shadowrunny-type of edge to him. He's actually a sort of blend of two other characters I made in the past, and I had been sitting on and tweaking this idea for a long time. I wanted him...strong. That was the original idea, so yeah, I tweaked it pretty extensively.

He's a killer, for sure, though. After all is said and done, 20 dice for kicking attacks with 14P damage(15 in the armor), you don't want to face him. Plenty of dodging dice are available; his legs give him a +2 to Gymnastics, including Gymnastics Dodge. 14/11 armor, just plain soft armor. With his connections now, getting a set of mil-spec powered armor wouldn't be out of the way. His Body isn't Troll-like, but a 6 augmented with an additional 3 to damage soak certainly isn't *bad* in any way. 5 Edge is pretty nice, too. I think I could consider him fairly prime. 16 dice for urban infiltration is pretty keen. I mean, he might look strange, but given a good track record and the like, I don't see why he couldn't be a kind of ''well-known'' guy. I even wanted to give him a kind of girlfriend and friends and the like, to try to make him a bit more alive. He's only 27 years old; he's still got time left to even improve after this. Again, he's not a mindless killing machine; while wetwork and the like he's almost used to, he won't just attack unprovoked, though he still holds onto some of his mental flaws from his somewhat traumatic experiences. These could eventually be bought off, though.

Socially he's quite good(a hell of an intimidator, no doubt), and he's got a smattering of other skills about. He certainly is no slouch with firearms; shooting his Franchi-Spas with 17 dice linked and his pistol with 13.

His ware isn't uber-delta-grade, though. I sort of wanted him to have a bit of his...old edge(but it certainly isn't bad, IMO.)

BTW: I knew the Attributes had the normal limits-but is it the same 1 6 skill, rest 4 or less? If it is, I can adjust a few of his skills, but since these were prime guys I was guessing that didn't run this time.

It is amusing that his claws do a few points less damage than his unarmed blow, but that's how it works.

I hope he's not TOO out there. Oh, I also apologize for the goofy-shadow talk. I just thought of some random stuff to put in that may or may not be humorous and maybe a bit tasteless. I liked it, anyway. :o grinbig.gif

EDIT: I am thinking Signature as a possible negative quality. He is an ex-Aztlan pit-fighter, and he knows the combat techniques to...end fights in rather spectacular ways. I'm wondering if he sort of has this still as a calling card-he might still have some of the old ways in him. Could make for a cool little plot hook for the PCs or something ''we find what?'' And oh yeah-i'm toying a bit with his cash...screw it, he is getting a set of souped-up military body armor. wink.gif And now he has it. His Jumping Pool(Gymnastics) is very high, and his jump distance is increased by 20%. (I think his jumping die pool in the armor is 23 dice.) His unarmed attacks also do one more point of damage in the armor(14P punches, 15P kicks), and his claw damage is likewise increased(9P hands, 10P feet, though his gloves do cover his hands, and they are made large enough so they are comfortable.)

I also realized he didn't need the Reaction Enhancer-Suprathyroid + SB 3 gave him his 9 Reaction. So he's got...20,000 nuyen left to spend again. I might choose another neat piece of 'ware for him....or trade it in for BP, and fumble up a few more BPs to get him a Heavy Weapons of 2-3, for those ''Just In Case'' times. You did mention large, angry metacritters, I believe. He's big and strong enough to wield the damn things. [Did this. No longer has 20,000 nuyen.]

Bah. Edited again. grinbig.gif
pbangarth
Rather than point back to the earlier entry, here is the re-revised and backgrounded Uncle Zola.

STATS:

[ Spoiler ]



STORY:

[ Spoiler ]


Enjoy!

Peter

EDIT: The latest, more popular understanding of possession restricts physical stats to the host's augmented maximum. This limits Uncle Zola somewhat but not unduly.
[Last edit 13 Feb 2011]
Glyph
Okay, I was just looking at Basher, when I realized that I messed up on his bioware - I had synaptic booster: 2 instead of 3, and didn't have his bone density augmentation listed. So here's the corrected version:

Stats:
[ Spoiler ]


Background:
[ Spoiler ]
pbangarth
If this thing flies, and a scenario develops using some or all of these characters, wouldn't it be cool if the creators got together and played their own PCs?

Peter
ElFenrir
That would be pretty awesome, especially if they all got to team up. I do hope these guys go over well(I'm aware mine is a little...freakish, but...hey, Kid Stealh made it in and he has wonky legs. wink.gif). Basher's really cool(seems like he'd be an awesome teammate with my guy; you guy having an advantage in some areas with his magic, my guy having the advantage when there is say, a background count or bigger weapons are needed.) They'd be scary, in any case. biggrin.gif

Zola's really badass, too. I don't know how you pictured him totally in your head, but I can't get this one image of him out of mine.

I'm still debating if I should juggle a couple points to get the Heavy Weapons of 2, to show he did indeed take his team's advice on that. He doesn't prefer it, but sometimes kicking a hole in a blast bunker can take awhile. (this is what I mean when I say I can keep retooling a character a bit.)
pbangarth
QUOTE (ElFenrir @ Oct 17 2008, 02:11 AM) *
Zola's really badass, too. I don't know how you pictured him totally in your head, but I can't get this one image of him out of mine.


Oh yeah, character physical description!

Well, I envision Zola looking like sort of a cross between Barack Obama ( tall, slender, nice smile) and Thulsa Doom in the first Conan movie, right when he is beginning to change into the snake ( shamanic mask, compelling eyes and voice, mysterious). Maybe a touch of the hair in my icon.

Clearly in his background is that New Orleans African/French mix that works so well.

At this point in his career I am assuming he can afford the Zoe Heritage Line kind of armour. Whether it is that particular brand and style I don't know, but you get the idea. It goes well with his charismatic persona, and he can't wear a lot of armour with BOD 3 anyway. He relies on spirit possession to make him tough in combat. Of course, he can make his clothing look like anything he wants, so it's kind of moot.

Peter
ElFenrir
You know, that description is kind of how I could sort of picture him, even in your first writeup. biggrin.gif

Ok, did some edits on my guy. Yeah, I'm good at this, like I joked in the main forums. But i had forgotten a few things.

Took off the 20,000 nuyen that he had left, converted it to 4 BP. Shifted a skill, and bought him Heavy Weapons 2. Didn't buy him any said weapons, but I assume that he'll be able to get ahold of one without too much issue if he needs.

Adjusted his Martial Arts qualities. He now throws a 14P kick(15P in armor). Also finished adding his negative qualities. The list looks kinda long, but, well, with a limit of 70/70 it's bound to. I thought Signature is kinda fitting of him, and Critter Spook can sort of play into his thing, too. Mood Hair is pretty cool as well; him trying to hide his rage as his hair turns red-or his...mood to his girlfriend when it turns green, is rather fun.)

So, hopefully I won't want to change him too much more. I always end up doing this for some reason. Well, he's not changed, per se, really at all; but more like tweaked.
Mickle5125
so that second set of 400 is usable as BP or karma? can we split the set (IE 150 karma and 250 BP)?
pbangarth
Mickle5125, that's how I did Uncle Zola, splitting the last 400 between BP and Karma.

Wasabi, I haven't seen an answer to your question:

QUOTE
How do you want players to handle Registered Sprites, Invoked Spirits, and Ally Spirits?


I avoided Invoked Spirits and Allies for the build of Uncle Zola. He is prepared, however, to Summon, Bind and Invoke approximately 17.2 seconds into the first scene. twirl.gif

Peter
ElFenrir
It seems that, given our two magical folks above us, a majority is the BP, and a lot of the magical-dealies(initiating, etc), is done with the Karma. I went pure BP on this incarnation of Azael; since he was totally mundane it just seemed to work well, so I wasn't keeping track of two sets of numbers(though, in general, when we play, we use the 750 Karma method.) His original incarnation, however, did do the same thing(since he was the adept combo, I saved a couple hundred as karma to initiate and reraise magic.)

Mixing and matching them with ALL stats and skills might be more math than I prefer(keeping track of only magic isn't so bad), but if you want to, it seems kosher.
pbangarth
Hmmmm...

So, I see four potential PCs here, Azael, Basher, Celestial Servant and Uncle Zola (where did characters D to T go?), none of whom appears to have vehicle or Matrix skills.

The sample opponents presented possess both Matrix and vehicle skills.

Hmmmmmmmmmm.....

Peter
Mickle5125
hmm... good point. *ponders* well, screw my current plan! Go Go Tecnomancer of absolute pwnage! hmm... where did I leave that copy of Unwired? *wanders off to find it*
ElFenrir
Actually, Count Blacula on the first page has some decent ground craft/mechanic skills, but seems to be more of a firearm specialist. Or was the Count a sample?

But true enough, we have the combat and the magic part pretty well covered with these guys.

pbangarth
Oh Wow, Alieth. Sorry for missing Count Blacula! I didn't go back far enough in the thread.

And with Pimped Ride (2) even!

Peter
ElFenrir
Actually, are there any updates here? Haven't seen Jake around here in a week or so in the thread. How is this little project going?
Coldhand Jake
Slow but coming.
ElFenrir
Well, good to hear it's coming at least. Sounds like work, but it also sounds like it could be really cool when it's all done. smile.gif
Coldhand Jake
Honestly, the real obstacles are my perfectionism, ADD, and trying to feed myself. Anyone got any commentary on the NPC I posted?
ElFenrir
Oh, the psycho-hacker? He's pretty badass; I like him a lot. smile.gif In my head, I almost picture him looking like the Terminator without his skin, hooked into some chair with dozens and dozens of wires, eyes staring rather blankly. Almost in some kind of strange-computer room with screens everywhere and dark lights. But wait, are his cyber-parts obvious or synthetic? If synthetic, I can sort of get in my mind a half-normal but half....machine looking guy with said wires sticking out of him everywhere. Possibly one from his eye or something. I can see his house with all kinds of security things, naturally, taken care of on the inside.

As for the electronics...I admit I'm not really in the know about programs. I know how they work on a very, veryt, basic level(enough to run an NPC hacker sort of on the fly), but I don't know all the cool stuffs. The AI sounds cool; just some thing that keeps him from being completely and totally disassociated.



BTW: is the fellow I put up too weird, or would he wash? I figured, in a world that has seen a free spirit CEO, a dragon president, a dragon CEO and countless other weird things, a changeling prime runner might not be that out there. wink.gif
Coldhand Jake
QUOTE (ElFenrir @ Oct 20 2008, 07:24 AM) *
Oh, the psycho-hacker? He's pretty badass; I like him a lot. smile.gif In my head, I almost picture him looking like the Terminator without his skin, hooked into some chair with dozens and dozens of wires, eyes staring rather blankly. Almost in some kind of strange-computer room with screens everywhere and dark lights. But wait, are his cyber-parts obvious or synthetic? If synthetic, I can sort of get in my mind a half-normal but half....machine looking guy with said wires sticking out of him everywhere. Possibly one from his eye or something. I can see his house with all kinds of security things, naturally, taken care of on the inside.

As for the electronics...I admit I'm not really in the know about programs. I know how they work on a very, veryt, basic level(enough to run an NPC hacker sort of on the fly), but I don't know all the cool stuffs. The AI sounds cool; just some thing that keeps him from being completely and totally disassociated.

BTW: is the fellow I put up too weird, or would he wash? I figured, in a world that has seen a free spirit CEO, a dragon president, a dragon CEO and countless other weird things, a changeling prime runner might not be that out there. wink.gif


Judas' cyberskull is synthetic and cybertorso is obvious, but human-shaped, and flesh-toned. His arms and legs are unapologetic machinery, designed with the style of casemodder sensibilities. His datajacks are reminiscent of the feedplugs from the Matrix.

And no, changelings really don't set off my OMG sensor.
ElFenrir
That sounds pretty cool, all mixed up. The datajacks give him a kind of old-school feel since these days they seem kind of archaic. His essence is about as low as low can be, too, without going to cyberzombie territory(I think you have to be 0 or less for that? I can't quite recall.) Any particular inspiration for this guy that you drew from? Mine was simply an amalgamation of four different characters I have, with bits taken from each of them and mixed together into the end result.

'OMG Sensor', heh. Nice name for it. Just curious, if changelings, drakes, free spirits, nosferatu or AIs don't set it off...what does?

Coldhand Jake
In general, pixies, and other awakened critters, AIs and free spirits. People who have to have -massive- rules kits just to be something "cool" or people who just can't blend in. Compared to that, a girl with elf hips, troll tits and butterfly wings ain't much...
ElFenrir
Yeah, AIs I actually like in concept a lot, but as a player, just can be a pain. Fitting in, well, they're not...meat, or flesh...they could be living in a commlink, or a car, or a radio, or the sam's gun might be talking like Gilbert Gottfried...Changelings I suppose can ''fit in'' just fine. Just a few odds and ends that you could buy with cyberware a good 70% of the time, if I went down the list. You could modify yourself artificially to about anything these days. Drakes seem quite simple as well, since they're just...people who can change to drakes and have some breath.

Pixies also strike me as strange. I'm not sure what it is. It's that they're...pixies, perhaps. I can't say that their size and sneaking ability with a set of poison darts wouldn't be nasty or wouldn't be very useful, but there is something just weird there.
Bobson
QUOTE (pbangarth @ Oct 19 2008, 07:22 PM) *
Hmmmm...

So, I see four potential PCs here, Azael, Basher, Celestial Servant and Uncle Zola (where did characters D to T go?), none of whom appears to have vehicle or Matrix skills.

The sample opponents presented possess both Matrix and vehicle skills.

Hmmmmmmmmmm.....

Peter


I'm currently working on two characters. One's built to be able to survive anything (some better than others, but very little should be able to seriously injure him). Currently, the only two physical things that give him pause are the ship-mounted Gauss cannon that halves armor before applying -10 AP, and several (read 4+) kilos of rating 12 explosive exploding at point blank range. Magically, I think he's reasonably resistant, but not on the same level (I don't have him in front of me right now - but he's not done yet or he'd be posted here). I'm going for the Implacable Man image. Offensive ability's only going to be average - but average & nearly invulnerable will beat uber & fragile any day wink.gif

The other one is less well defined, but it's going to be an updated version of a SR3 edition character I played. A fairly typical rigger type, with two primary vehicles. A highly tricked out van and a walker drone that's loaded to the bolts. The version I had before had two arms with assault weapons, and had another chest mounted... The one time he fired all three off on full auto at once (unaimed), it took out the supports for half the building we were in. How well that'll translate over to SR4 I don't know, but I'm hoping it works out well.

If I get those two done, I have an idea for an adept/hacker that might, possibly, be able to challenge Judas on his home ground. Probably not win, but if the build doesn't crash and burn, it might be good enough to keep him busy while the rest of the runners do their meat-bag thing nyahnyah.gif
ElFenrir
Hmm....while we're at it, we are also lacking a dedicated, 100%, Face character. an 800 BP adept face ought to be able to talk bullets out of the air. Would be cool to have another less-combat oriented character, too, in the group. I'm sure someone here can put together a Face. (i thought about it but i got caught up answering Bull's 50+ questions with my character, even though I already wrote a few paragraphs on him. What can I say, I got into him. biggrin.gif)
Glyph
I liked the hacker and the AI, although I'm not too up on the nuts and bolts end - good backgrounds, though.

I'm working on a face, but it won't be a mono-focused dicemongering build like the pornomancer - she will be a bit more well-rounded, but, like Basher, still plenty good at her primary area of expertise.
ElFenrir
It's funny that in the case like the Pornomancer, I sometimes don't see them as a classic ''face''. Sort of like the gunbunny who is die-loaded on Pistols but not on other guns, compared to the gunbunny who is good with all guns, and I always liked the Face that was good with all social skills. The Face, to me, is good at fitting in, social stealth, if you will, the disguise, the knowledges, the being able to work their way into any social circle at all. Pornomancer is a fun ''gimmick'' sort of build but I always liked the face who had loads of social and ''hide in plain sight'' skills than that, and who only needed to draw a gun as a last resort. (Though for some reason, a sniper rifle always goes good with a Face in my mind somehow.) The Pornomancer to the Face is sort of the Pistol Adept to the Gunbunny, only...a lot more extreme.

With the face, we'll have a really nice group; two up-close heavy hitting doods with ranged ability, a gunbunny with vehicle skills, two mages with a wide variety of abilities, and we're getting the ''team tank'' and a rigger with lots and lots of toys. We got the combat thing VERY well taken care of, the face and the technomancer should take care of the non-combat aspect fairly well. (Well, unless you count Social Combat and Matrix Combat. biggrin.gif)
Mickle5125
So we've got a rigger being built? I'll focus this TM on the hacking side of things, then.
pbangarth
Given his backstory, I changed Uncle Zola's Knowledge Skill in Elven Wines to Cuban Cigars. Sorry for any inconvenience this might cause. wink.gif

Peter
Mickle5125
Name: Chaos Theory
Metatype: Human

Stats
[ Spoiler ]


I think I have everything. On a side note, I have a strange feeling that the upgrades to the van are totally screwy, I'm just not really feeling up to figuring it all out right now.
AngelisStorm
Are you allowing the customized armor for encumbrance option on pg 44 of Arsenal? And if so, what would the cost modifier for such armor be?

Added: So double checking your posted characters (Snowman and the AI), DAMN. How does one end up with all 6's in skills? Justification in game, that is.

So, we're building characters (using your guidelines given), that would be called out to fight such a monster, yes?
pbangarth
The 'monster' is one man and his AI buddy/lover. There could be several like him rounding out an opposing team. How's that make your day?

Peter
Coldhand Jake
QUOTE (AngelisStorm @ Oct 23 2008, 01:45 AM) *
Are you allowing the customized armor for encumbrance option on pg 44 of Arsenal? And if so, what would the cost modifier for such armor be?

Added: So double checking your posted characters (Snowman and the AI), DAMN. How does one end up with all 6's in skills? Justification in game, that is.

So, we're building characters (using your guidelines given), that would be called out to fight such a monster, yes?


He's a genius with good customized cyberware. And has been running since 2nd edition.
Coldhand Jake
QUOTE (pbangarth @ Oct 23 2008, 10:32 AM) *
The 'monster' is one man and his AI buddy/lover. There could be several like him rounding out an opposing team. How's that make your day?

Peter


Actually the team is one near toxic urban Wolf shaman, a greek neopagan magician, a troll cybertank, and a physad/technomancer. And yes, I realize she's illegal. Eh.
ElFenrir
So it's a technomancer with the ability to have Improved Ability: All Kinds of Computer Skills Because They're Really Cheap?

So what are the point of these guys again? Just an example of prime runners that take on jobs like this, including going against the odd ''shouldn't exist'' type of character? wink.gif Are they friends of the PCs, foes, or could be either, depending?
Coldhand Jake
QUOTE (ElFenrir @ Oct 23 2008, 11:03 AM) *
So it's a technomancer with the ability to have Improved Ability: All Kinds of Computer Skills Because They're Really Cheap?

So what are the point of these guys again? Just an example of prime runners that take on jobs like this, including going against the odd ''shouldn't exist'' type of character? wink.gif


The guys you are building are basically made to take out ancient PCs, GMPCs, Mary Sues, and other things that WERE NOT MEANT TO BE. And no, Jenna's more of the Killing Hands + Critical Strike + Resonance Trodes + Black Hammer IC directly into your brain.
pbangarth
Ooooohhhh... Jenna has Killing Hands, so Uncle Zola's Immunity to Normal Weapons doesn't work. Come on, baby, let's see whatcha got!

Peter (Now known as the player with PC deathwish.)
ElFenrir
Deadly Attack? I don't remember that power, unless it's a Techno thing. Hmm, I have to read up more on Technomancers to see how they dump IC directly into someone's brain, as well; I'm not SUPER learned on all of the little Techno tricks. Well, that's what good tactics are for...we do have two people on this team that hit for the equivalent combined DV of three Panther Cannons at once and who have armor in the mid to high teens with lotsa soak to take care of that, along with two rather deadly kickass mages, a badass Technomancer in his own right and a Gunslingin Dude...well, they are a team of Prime Runners.

All of that being said though...I wonder if we should be twinking our characters more. It can be done. biggrin.gif I really would like to play with a cyber/adept build of Azael, but I just don't want him to be a copycat of Basher. I guess with a little tweaking i can come up with something that keeps his super-high unarmed DV which is part of him, but branch him off enough as well to be somewhat different.
pbangarth
Uncle Zola is (OK. I am ) REALLY interested in responses to this question in the Possession FAQ thread:

http://forums.dumpshock.com/index.php?s=&a...st&p=738678

The possibilities are endless.

Peter

[EDIT] Never mind, Tarantula straightened me out about the Essence loss making an implant part of the person. @^@^@&$#@#
ElFenrir
Damn. Well, Zola is still going to be a force and a half to be reckoned with. Hell, with Zola's magic and possession, he's going to be one of our ace-in-the holes, easily. biggrin.gif

I think i'm onto something, with an Azael retool. (Yep, it's happening. It happens Every. Time. I make a character.) I managed to find a way to mix him up with adept and cyber, but still make him different enough from Basher, I believe. He lacks some of his powers due to a few others I bought; he's going to be fairly well-rounded still, but he's basically going to be a straight-up Juggernaut sort of style of ''If it's in the way, it goes smash.'' I forgot how cool the Smashing Blow power was. (BTW Glyph, I'm not trying to step on your toes here, but adept + cyber = very much prime runner). And after seeing a toxic wolf shaman on the list(the one that scares me the most by far, to be honest...though the other mage sounds awful nasty too), it made me sort of want more...comfort. wink.gif)

And dear god, he's going to be cleaning his legs off a lot. Portable steam-cleaner, perhaps? o.O

EDIT:

Ok, here's the retool of Azael. He lost a couple of things from the original-but, IMO, gained a whole lot more, with more focus. I realized, as cool as flavor active skills are in a regular game, in a situation like this where these guys are called upon the uber-jobs dealing with toxic crap and megacorps...a more solid focus might be desireable.

[ Spoiler ]



Ok, so he's still no slouch...I'd say he's much more ''Elite Prime Dood'' material like this. His Firearms skills look low, but the fact that he throws 16 dice with his smartlinked Franchi Spas with no recoil problems is not bad at all; and he can throw 16 dice with a smartlinked Assault Cannon. That's typically good. I mean, even in supernatural situations, it's good. These guys DO have limits, after all; they aren't going to be absolutely perfect at everything. He still throws good Perception dice, and while his social skills tool a small hit, his 10-11 die specialties make him perfectly viable to ''hang'', so to speak. He knows where things are, in any case. He took a little hit with Running/Climbing, but with a 13 strength and a level of synthacardium, his DP is 15, which is still more than a fully human Olympic runner or climber. Fine with me.

With the Adept Powers, he got all kinds of neat stuff. 2 extra Infiltration dice means the huge fragger sneaks around cities with 18 dice, allowing him to get a drop on people rather effectively. A level of Combat Sense helps his defense, and the extra Unarmed gives him 22 dice when he throws one of his kicks. Mystic Armor helps prevent damage, and I even tossed in a point of Perception to make up for the skill point he lost. In his soft armor, he has an armor rating of 16/13, and in his heavy, he's at a whopping 21/19, and he gets 9 extra dice to soak with. So he's well protected, to say the least. Not to mention his rather healthy defense pools(Improved Unarmed helped his melee pool out, too.)

As for his damage? Well, he kicks for 19P, or 20P in the Strength-boosted armor, and this has -3 AP attached to it. With Smashing Blow, his damage vs. barriers is...38-40, so perhaps kicking through blast bunkers isn't out of the question. Killing Hands helps grandly vs. the spirits, which was one of his weaknesses before. He lost a couple of maneuvers, but with Kick Attack, Finishing Blow, Riposte and Set Up, turning anyone into a gooey, red paste is not too hard, and those pesky barriers won't be a problem for the team. Oh, even if he's not kicking, it's 21 dice to attack and 18/19P damage, so it's not like his arms are useless, he just prefers to attack with his legs most of the time; having a shotgun in his hands is another plus to this. He moves fast enough(15 walking/37 running due to his leg bonus) that closing distances won't be a problem, either-and again, he's no slouch with guns anyway, and his full-defense Dodge of nearly 20 ranged and around 30 melee(plus Riposte to turn any would-be attacker to said paste) helps close the distance, too. Removed his mental negative qualities so he isn't a walking target for mind melting, and gave him a few others.

I dunno, but I think this version actually works out a bit better. biggrin.gif He's a bit twinkier, but he still has enough ''character stuff'' to keep him going(I didn't NEED to buy horns, claws, or size, but I wanted to for the character, basically.) I'll just adjust Bull's 50 questions to fit the modified version with background bits about the magic.
Coldhand Jake
QUOTE (ElFenrir @ Oct 23 2008, 11:16 AM) *
Deadly Attack? I don't remember that power, unless it's a Techno thing. Hmm, I have to read up more on Technomancers to see how they dump IC directly into someone's brain, as well; I'm not SUPER learned on all of the little Techno tricks.


Editted to use the actual names of the Adept Powers and Echoes, as well as the correct complex form.
Coldhand Jake
PPpppbht! Double post
ElFenrir
Ahh, gotcha. Yeah, I have to read on the Echoes and Resonance Trodes a bit. Wait a minute...by the sound of that the blasted Complex Form itself has the ability of Critical Strike and Killing Hands, or else I can't figure out how you smack someone upside the head with Resonance Trodes and inject an IC into their brain. I need to dig into Unwired more.

Heh, posted just as I edited my dood. I think he's more prime now.
AngelisStorm
Fair enough. I can go with "been around forever" (for high skill ranks). I was actually curious, not pickin at the character. *smile*

So, armor. Important question, given that it's a team worth of those sample characters. Customized armor for the Bx3 encumbrance max? And did we get an answer on how to handle spirits (such as invoking great form)?
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