Marwynn
Sep 22 2009, 09:31 PM
Perhaps a "Shop" for them? It's 5000 and will have to be extra. I honestly don't know what to drop to squeeze that in. We can go for a standard Drone Launcher, not the Landing variety that'll catch returning ones automatically.
Masked Secure Yacht II
CODE
Slots Nuyen
Classique III 24 225000
Additional Fuel Tank 1 1000
Concealed Armour (20) 2 20000
Chameleon Coating 1 24000
Complete Skinlink 1 5000
Drone Rack (Small) 2 1000
ECM (6) 1 6000
Fuzzy Logic 1 2500
Improved Economy 1 4375
Improved Sensor Array 1 1000
Interior Cameras 0 2400
Lock-on Countermeasures 1 5000
Personal Armour (10) 1 5000
Pilot 3 0 3000
Rigger Adaptation 1 2500
Satellite Communication 1 500
Shop 1 5000
Smuggling Compartment(Sh) 1 6000
Winch (Std) 1 600
Signature Masking (6) 6 12000
Total: 331875
And I'm still working on my character, just gotta get some time to write.
EDIT: Yes, yes I did hehe.
CollateralDynamo
Sep 22 2009, 09:39 PM
I think we can dump satellite communication if we are desperate for a slot, all our comlinks should have it anyways. However it is a good redundant system if we do not need the slot.
Didn't you copy over the wrong stats since that one has a weapon mount and we were going with the sig masking?
Ears
Sep 22 2009, 10:04 PM
First off: I'm sorry that I fell silent for that long, Real life can sometimes soak all the free time from important things.
QUOTE (Knight Saber @ Sep 22 2009, 10:48 PM)
The secure yacht is a good notion. Perhaps rather than having it as a shiny, modern boat, it can have a dirty, run down exterior and be part of a "Shadowrunner Fantasy Tour" for rich young people... Shadowrunning is very big in the media, after all... TV shows and games glamorize it.
That's a great idea, actually. "We look like shadowrunners, sir? Thank you, I thought those acting lessons were a waste of time and cred!"
milk ducks
Sep 22 2009, 10:10 PM
QUOTE (MusicMan @ Sep 22 2009, 02:16 PM)
I've been on the side of a secure yacht the entire time.
I feel the same way. Also, I don't want you guys to think I'm not interested in discussing the specifics of the boat, I just don't know a lot about the subject in general, and I don't think I'd be able to add anything to the conversation that you guys don't already bring to the table.
-milk.
CollateralDynamo
Sep 22 2009, 10:12 PM
No worries people, just making sure people are still around
. I'm going to start putting together a list of things we need to get to make our cover as "shadowrunners" work....which oddly enough I think we'll have most of already....weird...
Marwynn
Sep 22 2009, 10:18 PM
Ares Predators for everyone!
Also, we can pass off the Internal Cameras upgrade as being part of the whole shtick.
MusicMan
Sep 22 2009, 10:40 PM
QUOTE (Marwynn @ Sep 22 2009, 04:18 PM)
Ares Predators for everyone!
But I'm a Beretta loyalist?
Penta
Sep 22 2009, 10:44 PM
Bah, NATO standardization is so last-century.
Guys, if you're going to put in a shop, you have to specify what it's a shop for. Generic 'shop' doesn't work.
MusicMan
Sep 22 2009, 10:52 PM
Meta-gaming min/max shop.
Marwynn
Sep 22 2009, 10:53 PM
I'm guessing it's for whatever they'll need. Machine Shop to fabricate parts for drones and the ship? I dunno. Just plugged it in there, I'll let the Rigger and Hardware fellas say what they need and we'll find a way to squeeze it in.
milk ducks
Sep 22 2009, 11:12 PM
If we've got some left over cash from start-up, I might suggest we pick up a dozen or so flash-bangs. I didn't think about it when I made my character, and I have a feeling they'll be handy.
-milk.
Penta
Sep 22 2009, 11:59 PM
Psst. Guys.
Diving gear.
MusicMan
Sep 23 2009, 12:49 AM
QUOTE (Penta @ Sep 22 2009, 06:59 PM)
Diving gear.
Got it already.
Karoline
Sep 23 2009, 01:07 AM
So just saw the Memorial post, so I'm guessing there are open spots? I'd like to join, anyone want to give me a quick overview of what is going on since I don't feel like reading 13 pages of posts?
milk ducks
Sep 23 2009, 01:10 AM
QUOTE (Penta @ Sep 22 2009, 07:59 PM)
Psst. Guys.
Diving gear.
Yep, already have some.
-milk.
CollateralDynamo
Sep 23 2009, 01:12 AM
Quickest of overviews: we are going to get hired by a Mr. J that sounds like big government. He is hiring us to harass someone (we haven't been given the incredibly specifics yet). He is giving us 500K to kit out a boat as well as gear that we may need. We fancy ourselves privateers now! So we are primarily deciding what to buy.
As far as the team goes, we're mostly ex-military. We have alot of muscle, one face (me), one hacker/rigger (Whizbang was going to do it, but MusicMan is stepping up if he stepped out), one captain (knight), and one mage (marwynn).
Our general goals when creating characters has been to create people useful on the high seas, and ideally good at boarding other vessels. We'll probably be spending most of our time on our boat (which we have now nearly settled on) or in different ports of harbor.
We'll be in the Caribbean, so plan accordingly. Oh yeah, and welcome aboard!
And there is an OOC thread up already called "Blood in the Water" with some of our characters up already.
Marwynn
Sep 23 2009, 01:15 AM
We be pirates. Arr!
We're a bunch of wet freelancers on a cool boat that are under extended contract with a corporation. We lay off their corp's ships, don't engage in slave trade of any kind, and we're free to run amok on the high seas.
Characters are 420 BP, and it's suggested that you have Swimming 2 and Nautical Mechanic 1 at least.
These are what we have currently:
QUOTE (CollateralDynamo)
So, right now I have seen these people mention both their desire to play and a character concept:
Knight Saber: CO: Ex-marine, street sam
CollateralDynamo: XO: Ex-spy, Phys Ad Face and Close-quarters expert
Marwynn: Infiltration Mage, sneaky and supportive
Milk Ducks: CQB Specialist
Whizbang: Hacker/Rigger
Budoka05: Adept Boarding Expert with the softer, cookier side
BaronKen: Doctor & Cook
Ears: Troll Build-a-buddy, can repair anything...sounds like he might be good in a fight too...
MusicMan: Weapon Specialist Street Sam
We have a 500,000
budget for the boat and any shared equipment. English, I believe, is our common language but feel free to grab others.
Gotta PM Penta for his email address when you have a character all worked out.
Yep, I got my own diving gear as well. Need some spare air tanks or something for my Water Carbine.
Karoline
Sep 23 2009, 01:17 AM
Sounds like fun. Also sounds like all bases are more or less covered. You say hacker/rigger. I'm guessing that means a hacker who happens to have some drones? I might use a new rigger concept I've been working on. That or a backup mage generally isn't such a bad idea.
I'll take a look at the other characters and see if there is a glaring gap I might be able to fill.
400 BP all the standard stuff? Is karmagen allowed?
budoka05
Sep 23 2009, 01:18 AM
QUOTE (Penta @ Sep 22 2009, 03:59 PM)
Psst. Guys.
Diving gear.
I too have already purchased my set of diving gear and accessories.
On a different note, I was thinking about another Face character or information gathering Hacker. Mainly because Penta, our Voice of God, has said intelligence gathering will be very, very important.
Do we need another Char for more information gathering?
Penta
Sep 23 2009, 01:23 AM
QUOTE (Karoline @ Sep 22 2009, 08:17 PM)
Sounds like fun. Also sounds like all bases are more or less covered. You say hacker/rigger. I'm guessing that means a hacker who happens to have some drones? I might use a new rigger concept I've been working on. That or a backup mage generally isn't such a bad idea.
I'll take a look at the other characters and see if there is a glaring gap I might be able to fill.
400 BP all the standard stuff? Is karmagen allowed?
The hacker/rigger hasn't submitted anything to me yet, so no idea what that means. 400-420 BP (try to aim for 400, but if you need to go over to make the concept work, you have 20 BPs to play with),
Karmagen isn't allowed - your GM is a bit newbie to the role, and so is trying to keep things simple.
When you have a background done, throw it at me via PM - if it works, I'll give you my email address to send the background, sheet, etc. to for final review. When it's approved, you then post it all (if you want) to the OOC thread.
Karoline
Sep 23 2009, 01:38 AM
Alright, normal BP it is. I had an idea of doing a generalist, which is generally alot easier to do under karmagen, but BP it is, I'm good at making things work
May take me a while to get a background in, as I use a very... well I basically work on the background as I work on the character, building each off of the other.
CollateralDynamo
Sep 23 2009, 01:41 AM
Okay guys, I went through the core book and took general items that we are going to need. There are still things that I haven't covered and I'll mention those at the end. I am thinking that everyone just start requesting things that THEIR CHARACTERS will be able to USE and we can add them to the shopping cart. My gear list runs with the idea that our cover is that we are shooting a reality show/shadow tours production of "Shadowrun for Rich Kids" or some such. Therefore it includes some things that are really just there to sell the cover (including new Fake SINs for everyone here that mesh all of our backgrounds together and fit well with our cover):
CODE
Group Gear:
Directional Jammer Rating 7 1400
White Noise Generator Rtg 6 300
Tag Eraser x 5 750
Autopicker Rtg 6 1200
Keycard Copier Rtg 6 1800
Mini-Welder x 3 750
Monofilament Chaisaw x 3 900
Wire Clippers x 5 125
Chemsuit Rating 6 x 4 2400
Climbing Gear x 6 1200
Diving Gear x 5 10000
GPS x 10 2000
Light Sticks x 50 250
Rapelling Gloves x 10 700
Survival Kit x 5 500
Grappel Gun x 4 2000
400 M. Stealth Rope 340
catalyst Stock x 4 480
Medkit Rating 6 600
NanoPaste Disguise, Small x 10 5000
NanoPaste Disguise, Large x 5 5000
Fake SIN Rating 4 (w/acting background) x 10 40000
Fake Permits Rating 4 x 10 4000
- permit to own modified yacht
- permit for concealed armor
- permit for chameleon
- permit for fuzzy logic
- permit for interior cameras
- permit for lock-on countermeasures
- permit for personal armor
- permit to shoot footage
- permit to own "realistic replicas"
- permit to carry passengers
Profession Camera x 2 1600
Total cost: 81695
Total cost w/ boat: 413,570
This gives us another 86.5 k to:
-pick out some heavier ordanance, possibly explosives and HMGs, maybe even rocket launchers, if any of us have the requisite skills
-pick up 2 zodiac boats (see stats up thread), i'm thinking we should kit one out for stealth, and kit one out for shock and awe firepower
-possibly buy a land vehicle of some sort that we can store on the yacht (small subcompact? 2 or 3 motorcycles? something)
-just start throwing requests out people and i will try to keep a running list. Please please PLEASE, only request things you are capable of using. Nothing is more embarrassing then owning 50k worth of explosives and finding nobody capable of using them.
Marwynn
Sep 23 2009, 02:16 AM
We can grab some M79B1 LAWs, 750 a pop. It's "only" 12P AP-6 against Vehicles, but it's the only legit launcher we can get in Arsenal. The Aztechnology Striker's 1k and lets us reload it though.
I only have Heavy Weapons 1 though, so let's not go nuts.
budoka05
Sep 23 2009, 02:21 AM
Instead of a rating 6 med kit, we can install a Medical Station 6 from Augmentation. It is 70 Nuyen per rating and it can serve 2 patients at a time. It would be 180 Nuyen cheaper than the rating 6 Med Kit and it'll take care of two patients.
However we will still need a med-kit to provide first aid to stabilize injured guys in the field...
Similar idea: medicines. They make a good bargaining tool in developing world nations that are poor. Plus we can use them ourselves.
MusicMan
Sep 23 2009, 02:22 AM
I've got Heavy Weapons at 2.
Karoline
Sep 23 2009, 04:24 AM
Hey everyone. Been working on my character some, and plan to make a generalist non-rigging rigger (Promise that will make sense). Will be very good at basically everything from the Technical skills section, and might be able to not be totally useless in combat (Not counting drones). I won't be picking up hacking though, as I don't know that I'll be able to split the resources into it and we already have a hacker. Other than that... medic, pilot, surgeon, mechanic, should have it all nicely covered.
Should have a sheet and story before too long (Though not tonight)
Knight Saber
Sep 23 2009, 04:51 AM
QUOTE (Penta @ Sep 22 2009, 04:59 PM)
Psst. Guys.
Diving gear.
I have it, and most of it is built in!
LAW rockets are more economical than the Striker + ammo, if less intimidating based on size, so some of those would be a must. A pair of Ingram LMGs to put on hidden pintle mounts, for sure... or, given that gear restrictions are looser, an assault cannon to use as a deck gun in a pinch. Some explosives might be useful, and even without a launcher, some depth charges could be put to good use.
As for the cover, I was picturing not a reality show, but a "Shadowrunner Theme Cruise." Bored executives pay a few thousand nuyen for a weekend cruise... they get to wear armor and shoot the automatic weapons we provide (charging for ammo after the first hundred rounds they fire). We set up a "raid" on a beach house we rent, with a few pretty local boys/girls to "rescue," a system they need to hack to shut down the security, maybe a few other activities like "disabling the early warning system" but shooting up a few buoys while riding jetskis, drop off a package with a Johnson at the end. Thrills just like in the vids! Giving the guests "Shadow Comlinks" with AR effects to add to the realism would help, and if we have a mage with Trid Phantasm, the guests could use a "weapon focus" to fight and "kill" some magical guard monster. All the PCs would play up their "real" shadow backgrounds to add to the experience during the cruise. We'd provide the guns, heavily modified with safe trigger systems and capsule rounds so they don't hurt themselves.
Marwynn
Sep 23 2009, 05:00 AM
I love that idea. Also a great way to meet new people. Yes, I do have Trid Phantasm. I can even summon a lowly Elemental of some kind for them to boss around, within reason.
I really want to squeeze in a cold storage bay now into the Yacht. We seem to have a need for it.
Karoline
Sep 23 2009, 05:14 AM
QUOTE (Knight Saber @ Sep 22 2009, 11:51 PM)
As for the cover, I was picturing not a reality show, but a "Shadowrunner Theme Cruise." Bored executives pay a few thousand nuyen for a weekend cruise... they get to wear armor and shoot the automatic weapons we provide (charging for ammo after the first hundred rounds they fire). We set up a "raid" on a beach house we rent, with a few pretty local boys/girls to "rescue," a system they need to hack to shut down the security, maybe a few other activities like "disabling the early warning system" but shooting up a few buoys while riding jetskis, drop off a package with a Johnson at the end. Thrills just like in the vids! Giving the guests "Shadow Comlinks" with AR effects to add to the realism would help, and if we have a mage with Trid Phantasm, the guests could use a "weapon focus" to fight and "kill" some magical guard monster. All the PCs would play up their "real" shadow backgrounds to add to the experience during the cruise. We'd provide the guns, heavily modified with safe trigger systems and capsule rounds so they don't hurt themselves.
Sounds great. We could even set up some drones as opponents for them. I think even gel rounds would be overly damaging to the guests... I'm sure there is some kind of exceedingly non-damaging ammo out there.. like paintballs or something, fired with small charges so they don't go all that fast. Would be an amazing excuse to have armed drones hanging around "Oh, they're just props for the cruise, they might get you covered in paint, but nothing dangerous..."
MusicMan
Sep 23 2009, 05:30 AM
I love this idea...
budoka05
Sep 23 2009, 06:32 AM
Another thing for the Budget, we should keep some cash on hand for bribes, emergency expenses, replacement gear, etc.
Marwynn
Sep 23 2009, 01:18 PM
And ammo!
I know SR4 does away with specific calibres and whatnot, and instead makes ammunition weapon-class specific. There's only so much ammo one can haul, and I don't fancy our chances of getting more Ex-ex easily.
I suggest a shared stockpile of ammo we can dip into after our supplies are gone. Or is that of small consideration? I have one Ares Alpha. a Colt Water Carbine, and an Ingram Smartgun X. The latter two can share ammo as SMGs, the Alpha can't as it's an Assault Rifle.
MusicMan has Heavy Pistols and Shotgun, milk ducks has the same shotty too and heavy pistols. CollateralDynamo is using a holdout pistol. budoka05 seems to be kung-fu fighting. Ears has an Ingram White Knight (ooh big gun) and an Ingram Smartgun X too.
That's from the OOC page.
So we can save MusicMan and milk ducks some worries by buying them spare ammo, they'll be shooting more often than us. CD can probably use a stash, and a few more SMG rounds for Ears and myself would be sweet.
Also guys... food? Water? Where and how are we tracking these things? Any word on pintle mounts for the ship? Just somewhere we can get some free Recoil Compensation aboard the ship.
Seems plenty of us has Heavy Weapons, we ought to buy at least two more for MM and MD. Maybe even save Ears the money for his White Knight.
The Light MG Package:
- Ingram White Knight 2000
- Gyro Stabilization 3000
- 2 Belts of Ex-Ex (200) Ammo 2000
Total: 7000
At the very least we can scare away the Megalodons... A few 750
LAWs, maybe one or two ArmTech MGL-12 Grenade Launchers (2000 a pop, +50 shockpad, +400 Smartgun, +500 Airburst Link, +50 Skinlink... so say 3000 each).
Plus of course the fake guns we'll give to our customers.
CollateralDynamo
Sep 23 2009, 01:49 PM
@Budoka: Good call on the medical station. I'll modify the list. I figure BaronKen will have his own medkit since he wants to be a medic and that can handle field concerns. I also agree that an attempt at saving the last 20K or so should be made.
@Marwynn: We can throw ammo in the pile, the thing is its such a low cost I was thinking of picking it up as filler once we are done choosing other things. I can throw 2 White Knights equipped per your post onto the gear list, no problem.
@Knight: I can throw some LAWs in since it looks like we have people who are marginally prepared to use them. But how are we doing pintle mounts? Are we looking at tripods or some such? We have no gun port mods on the Classique, and those are what generally provide RC from the vehicle. Also, GM, is an Assault Cannon within our means?
I will start messing with the Zodiac boats today, shouldn't take too much to work them up and the expense will be relatively high. Does anybody have any thoughts on a land vehicle of some kind? What can we feasibly fit on our Classique? Anything larger then a motorcycle?
Also, just so we are clear, this cover story to have rich guys on our ship, are we actually going to HAVE rich guys on our ship, or are we just going to SAY that is what we do. Its a very important distinction.
Karoline
Sep 23 2009, 02:02 PM
QUOTE (CollateralDynamo @ Sep 23 2009, 08:49 AM)
Also, just so we are clear, this cover story to have rich guys on our ship, are we actually going to HAVE rich guys on our ship, or are we just going to SAY that is what we do. Its a very important distinction.
Last I checked rich guys had lots of money.... so I vote that we actually have rich guys giving us money... but that's just me.
Marwynn
Sep 23 2009, 02:42 PM
Also it gives us a great excuse to get... information.
Seriously, a few drinks and an Influence spell or two and some Laes cigarettes and they can spill the beans on a LOT of things. Too good an opportunity to pass up.
The Gyro'd LMGs can go to milk ducks and Ears, the two fellas that can wield it properly. Cheaper ones can be had with a Tripod for those who can't carry the Gyro easily. And of course one or two Smart Firing Platforms, modified with Skinlinks so that they're in contact with the ship and can be controlled by our Rigger/Hacker or whomever.
The rich guys are just too good a resource to pass up. We'll just not exploit any affiliated with our employer's corp.
Penta
Sep 23 2009, 03:40 PM
Posting surreptitiously from school again.
Bad Penta, bad.
Anyway, about lifestyles. I forgot to mention this, but Karoline caught me to my neglect.
Advanced lifestyles are a nogo because you're all aboard ship.
Thinking holistically...You can (and indeed are encouraged to) take a lifestyle, for RP purposes.
But it'll represent your on-shore lifestyle, the place where you -would- live were you not aboard ship.
Aboard ship, you live at whatever lifestyle the amenities provide - for a Classique, I'm presuming a Middle lifestyle, given you all stripped out the luxury appointments.
Penta
Sep 23 2009, 03:41 PM
QUOTE (Marwynn @ Sep 23 2009, 10:42 AM)
The rich guys are just too good a resource to pass up. We'll just not exploit any affiliated with our employer's corp.
You keep making presumptions about who your employer is. More than corporations employ shadowrunners or their water-bound kin, y'know.
Karoline
Sep 23 2009, 03:44 PM
QUOTE (Marwynn @ Sep 23 2009, 10:42 AM)
The rich guys are just too good a resource to pass up. We'll just not exploit any affiliated with our employer's corp.
No running exploit programs on them, got it!
Haven't had a chance to read through everything that is going on the boat yet, or even what kind of boat we have exactly (I think I saw Yacht at some point) but I was wondering if there was any sort of plans to have a shop/facility of any kind on the ship? As I'm planning on playing a rigger such a thing would be super useful (And I wouldn't mind paying for it if Penta allows that out of starting resources), just wasn't sure if this had been considered or not yet, or if something of facility size would even fit on our ship.
Whizbang
Sep 23 2009, 03:45 PM
Sorry about that. I knew to add the 'in theory' part when saying I had time off. Had to work more, but I've hit my 40, so they can't call me in any more for the next two days. Haven't had the time to crunch numbers, but have a tentative character concept. Just need to sit down and flesh it out further.
[ Spoiler ]
Melisandre the Red grew up on the water. Her family were gun runners with a gypsy vein. She fashions herself a pirate princess, and dresses in bright colors. She wears a scimitar, though she's more likely to hurt herself with it, than her enemies. Her true place, as her family quickly learned was in the matrix, where her mind was adept where her body wasn't. From there, she could be at one with their boat, dodging over the waves, laughing at any that dared to come near. Unfortunatly one day one of their drops went wrong. In the end, the survivors thought it would be best for the family to scatter and go to ground.
Marwynn
Sep 23 2009, 03:46 PM
Hmmm... intriguing. But you did say that we won't be hitting one particular corp, and not engage in slave trade, so yes I assumed... bad, Marwynn, bad!
I'll hafta get a Low Lifestyle in there somewhere.
Also, for ground vehicles, I suggest a pair of Offroad Motorcycles, Yamaha Growlers and the like.
Penta
Sep 23 2009, 03:50 PM
QUOTE (Karoline @ Sep 23 2009, 11:44 AM)
No running exploit programs on them, got it!
Haven't had a chance to read through everything that is going on the boat yet, or even what kind of boat we have exactly (I think I saw Yacht at some point) but I was wondering if there was any sort of plans to have a shop/facility of any kind on the ship? As I'm planning on playing a rigger such a thing would be super useful (And I wouldn't mind paying for it if Penta allows that out of starting resources), just wasn't sure if this had been considered or not yet, or if something of facility size would even fit on our ship.
Facility size would not fit, correct.
Shop size - you need to specify the skill it's working with. First Aid? Medicine? Nautical Mechanics? Hardware? Etc. I know they're looking to put one on there, but I dunno.
Karoline
Sep 23 2009, 04:01 PM
QUOTE (Penta @ Sep 23 2009, 10:50 AM)
Facility size would not fit, correct.
Shop size - you need to specify the skill it's working with. First Aid? Medicine? Nautical Mechanics? Hardware? Etc. I know they're looking to put one on there, but I dunno.
Yes, I planned on specifying the shop as 'mechanic' in general (Which I think is specific enough, but if not, nautical mechanics).
We could also set up a medical shop for the dual purpose of healing us when we get injured, and when our guests get 'injured' we take them there and give them a stim pack and send them back out. All hail realism in our side business.
But what kind of ship are we on, was "Yacht" correct? How big of one? Does anyone have a current list of what our 500k starting funds went to and whatnot? I'm just curious what all we have so far.
Marwynn
Sep 23 2009, 04:01 PM
A generic machine shop? We'll need one just for repairs to the ship. It won't have the appropriate tools to rebuild guns and the like, but perhaps you can allow us to pay for the tools without taking up extra space. They just need workbenches and the like.
Wait, since we removed the Luxury Amenities can we theoretically get the differnce between that and the Middle amenities in slots?
CollateralDynamo
Sep 23 2009, 04:06 PM
Once again here is our Classique III (from Arsenal):
Masked Secure Yacht II
CODE
Slots Nuyen
Classique III 24 225000
Additional Fuel Tank 1 1000
Concealed Armour (20) 2 20000
Chameleon Coating 1 24000
Complete Skinlink 1 5000
Drone Rack (Small) 2 1000
ECM (6) 1 6000
Fuzzy Logic 1 2500
Improved Economy 1 4375
Improved Sensor Array 1 1000
Interior Cameras 0 2400
Lock-on Countermeasures 1 5000
Personal Armour (10) 1 5000
Pilot 3 0 3000
Rigger Adaptation 1 2500
Satellite Communication 1 500
Shop 1 5000
Smuggling Compartment(Sh) 1 6000
Winch (Std) 1 600
Signature Masking (6) 6 12000
And here is the gear we so far wish to buy:
CODE
Group Gear:
Directional Jammer Rating 7 1400
White Noise Generator Rtg 6 300
Tag Eraser x 5 750
Autopicker Rtg 6 1200
Keycard Copier Rtg 6 1800
Mini-Welder x 3 750
Monofilament Chaisaw x 3 900
Wire Clippers x 5 125
Chemsuit Rating 6 x 4 2400
Climbing Gear x 6 1200
Diving Gear x 5 10000
GPS x 10 2000
Light Sticks x 50 250
Rapelling Gloves x 10 700
Survival Kit x 5 500
Grappel Gun x 4 2000
400 M. Stealth Rope 340
catalyst Stock x 4 480
Med Station Rating 6 420
NanoPaste Disguise, Small x 10 5000
NanoPaste Disguise, Large x 5 5000
Fake SIN Rating 4 (w/acting background) x 10 40000
Fake Permits Rating 4 x 10 4000
- permit to own modified yacht
- permit for concealed armor
- permit for chameleon
- permit for fuzzy logic
- permit for interior cameras
- permit for lock-on countermeasures
- permit for personal armor
- permit to shoot footage
- permit to own "realistic replicas"
- permit to carry passengers
Ingram White Knight x2 14000
- With Gyro Stab
- 2 belts of ex ex each
Classique III Cost: 331875
Running Gear Cost: 93,915
Total: 425,790
If we purchase two UNMODDED zodiacs, that brings us up to 485,790, which means we are pretty much done buying things if we want walking around money....
Also, we do have a shop, we are waiting to define what it works on until a technical person tells us what they want.
Marwynn
Sep 23 2009, 04:09 PM
We can save some more money if we go for Tripods instead of Gyro Stab. 5400 at least, for the same RC.
I'll mod up some cheap Ares Predators for the rich guys' use. As well as several "costumes", lined coats, armored vests and the like?
Ears
Sep 23 2009, 04:14 PM
QUOTE (Marwynn @ Sep 23 2009, 04:42 PM)
The Gyro'd LMGs can go to milk ducks and Ears, the two fellas that can wield it properly.
Actually giving one of those to my troll makes him a worse shot in most cases.
The White Knight starts with RC 5(6), attach it to my troll you're looking at RC 7 (
. So a long plus a short burst incurs no recoil penalty and even a full burst only -2 (thanks to doubling). Throw smartlink and a scope with image magnification in the mix and I'd rather roll with the gun I statted up. Which also means that the ones paid from common funds don't have their controls modified in a way that makes using them with the "normally sized" hands most crew members are struck with a chore.
Besides, that White Knight is not the one that he lugged over half a continent, nursing and maintaining and repairing it all the way so that he actually had to buy it off from his old boss and take it along for sentimental reasons when he left.
To quote Jayne Cobb: "This is my best gun. Her name is Vera"
Re.: The onboard shop .
Well, depends what we figure needs repairing the most. We're aboard a ship and have some boats, so Nautical seems like an obvious choice.
Now we'll probably want some drones, they could be minisubs/boats -> Nautical again. OTOH flying drones get into and out of danger much faster and would be quite handy as well as the most likely to draw fire. -> Aeronautics. With only one or two cycles and maybe (?) a crawler, Automotive is not really a contender and Industrial would be quite silly anyway. Armorer might be a good choice, too. As we'll be handling a real assortment of weapons and armour, especially with all that stuff for the rich idiots.
So IMO it comes down to Nautical or Armorer with Aeronautics a maybe.
Personally I feel that any ship operating alone needs the ability to fix itself, so I'd pick the Nautical one.
Karoline
Sep 23 2009, 04:26 PM
QUOTE (Ears @ Sep 23 2009, 12:14 PM)
To quote Jayne Cobb: "This is my best gun. Her name is Vera"
"This is my very favorite gun... I call it Vera."
Sorry, I've watched that show waaaaay too many times
Well, I put my vote in for a mechanic shop. If we have room for it a medicine 'shop' would be great too (You know, to stop the dying, people like the not dying).
Ears
Sep 23 2009, 04:37 PM
QUOTE (Karoline @ Sep 23 2009, 06:26 PM)
"This is my very favorite gun... I call it Vera."
Sorry, I've watched that show waaaaay too many times
Caught me on that. This of course means that I've got to watch it again. But what do you mean by 'too many times'? I do not understand how that could apply to watching Firefly.
QUOTE (Karoline @ Sep 23 2009, 06:26 PM)
Well, I put my vote in for a mechanic shop. If we have room for it a medicine 'shop' would be great too (You know, to stop the dying, people like the not dying).
I didn't even think of that kind of shop. That's what you get for making a gearhead, I guess.
Karoline
Sep 23 2009, 04:40 PM
QUOTE (Ears @ Sep 23 2009, 12:37 PM)
Caught me on that. This of course means that I've got to watch it again. But what do you mean by 'too many times'? I do not understand how that could apply to watching Firefly.
I didn't even think of that kind of shop. That's what you get for making a gearhead, I guess.
Hehe, I mean I didn't have to pull up the episode in order to know that was the correct quote
(Though I did just to double check. I almost slipped on her/it)
Yeah, the meatbags like it when you add in medical supplies
budoka05
Sep 23 2009, 06:25 PM
@Karoline - We got a medical station, and that should do for most injuries.
@Penta - How much will you allow the medical station to cover? Will it cover most general medical supplies (i.e. medications, standard diagnostic tools)? Cybernetic/bioware repair?
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