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CollateralDynamo
@ Karoline: Excellent, if you want to clean up the gear list now I'd be much obliged. I hate throwing away things I put time and thought into buying. smile.gif

Also, just generally as far as the "regular gear" goes: you are kind of nickel and diming that Music man. ALL of the communal gear is less then 25K, but here is why I bought it the way I did.
- I assumed a party of 10 PCs
- I assumed that eventually we would be attacking a big ship
- I wanted maximum flexibility in the ways we could handle said ship. This includes being able to climb the sides of the hull in multiple separate parties (hence the rope and individual sticks), sneak up under the ship and blow bits of the hull, or jam their signal and rock their world.
- I also want us to be able to get away with all desirable goods as fast as possible. 5 tag erasers only have a bill of 2k and they allow five pcs to run around looking for the best cargo in a huge cargo freighter, zap the tags, and run off with it clutched in their thieving hands. I thought 5 was a good level for hand thievery there, but meh.

The chemsuits and survival kits are extra things that we may find useful. Again, their low cost to me seemed not worth scrimping on when we may find ourselves desperate for that kind of stuff.

Now, the Fake SINS DO have a high cost, but let me tell you my reasoning on them. It is already in the GMs fluff that we have been brought together as a team for effectively the first time (at least all of us together like this). It is also in the GMs fluff that we are acquiring the vessel just as the run begins as he is loaning us the money and connections to get such a tricked out thing. SINCE it is in flavor to assume we don't know each other, and it is AGAINST flavor to assume we have the proper backstory to be tour guides and boat operators of a legitimate business, I thought each of the 10 PCs would be MUCH better off with a specially crafted fake SIN making them ideal for this job. 10 well crafted SINs that intertwine our backgrounds and give us permits to do what we do should give us a much more rock solid alibi. That said, 40K is a steep pricetag for that, but I have a VERY hard time believing that a standard fake SIN would easily translate into this line of work.

And lastly on vehicles, I believe VoG has ruled that a pick-up probably won't be able to fit amongst our cargo right now. The motorcycles are just quick easy ways to tool about town IMO. And they aren't racing bikes, they are the cheapest bikes you can find (other then a scooter...which I refuse to ride on principal) with only one piece of software added. And my thought for the upgrades I chose for the zodiac were:
-we want a pilot so that our rigger can guide it while either we
a) aren't aboard and need an emergency pick up on the other side of the ship -or-
b) are far too busy shooting and running away to want to steer the damn thing
-the smoke projector is for when people bring heavy fire to bear against a zodiac (as in we f**ked up hard and need to gtfo). The smoke radius is much bigger then the zodiac, so it will provide cover and block LOS if you can keep the huge quantity of smoke between your pursuers and you.
-I already explained why I bought the vessel the way I did, I think it was general consensus.

But like I said, this is all just my opinion, gear is on Karoline now (run away!). biggrin.gif

Also, If we could have this game up and running by Monday I would be very happy, I grow weary of bookkeeping and discussion time. Though I do enjoy our little chats. cyber.gif
milk ducks
My choice for the ship name is "Fedallah", after the Parsi from Moby Dick. He was the harpooner for Ahab's boat, and is the source of a variety of prophecies regarding the old man and his hunt for the white whale. When the Pequod sets sail, Fedallah is actually hidden on board, and only reveals himself later, to the surprise of the crew. He is often called Ahab's "Dark Shadow", and Ishmael calls the man a "fire worshipper", speculating that he is, in fact, the devil in a man's disguise.

Fedallah represents secrecy, power, speed and fear; all things that we, as Shadowrunners, are going to need.

"MY Fedallah" gets my vote.

-milk.
Marwynn
I'm working on a Ship Packet submission and I feel we need a consensus as to what the ship will look like first and foremost.

I kinda fell in love with this Oculus Yacht as I thought it'd be a great yacht in the 2070s. The manufacturer's site even has floorplans.

Of course the luxurious stuff would've been stripped out, but there's room aboard for two zodiacs (according to the plan) and it doesn't cover the deck below the main one, so we can have room for our machine shop, engines, and quarters.

If you don't like the look, there's also the Poseidon 180 which is just nifty! And if those are too futuristic we can go for something less crazy looking.

Suggestion for names:

MY Mist
MY Tranquility (obvious Firefly wannabe)
MY Red Joy
MY Astral Surfer
MY Eclipse

CollateralDynamo
I support the Oculus ship design. Is there anything of value stored in that weird-o overhang tho? We might want to have ours be cut back a little bit. The less of a silhouette the better.

As "Your Guide to the Shadows" our ship should at least LOOK run down and dingy on the surface. Rich kids are paying for that feel. So we can have a ship that we scrimp on repair costs and get paid EXTRA for it. Seems a good business model, stupid rich kids.

As for the names: Milk Ducks thats...quite literary. My character would likely understand it much better then I do, haha.

Am I the only one who sees the inititals "MY" as the perfect prefix for endless joke names? MY proposals:
- MY Bologna
- My Deviated Septum
- MY 'Dgard (read as Midgard)
- MY Lar (that stuff is awesome)

But thats just me. I'm bad at naming vessels, when I was in a Firefly RPG campaign my ship was named "Solidarity", blatant rip off is much more my strong suit. wink.gif
Marwynn
I was gonna go with MY Uranus but I thought that would just get confusing.

I don't know what's stored in that overhang, but it could be where we store our Small Drone launcher. Which reminds me, do we actually have any drones?

CollateralDynamo
We did not purchase any drones as of yet. I figured the riggers would purchase their favorites anyways. The loan may be able to fill in some gaps tho.

"MY 'Ne Is Yours" ? biggrin.gif
Karoline
I keep feeling like that ship is going to eat anyone who is standing on the deck. I like the design and am in favor of it. I wonder if it would be possible for our particular design to have that overhang closeable so we could actually seal off the deck, making it very difficult to be boarded (Though it would already be difficult to get boarded thanks to how much it is covered)

I call dibs on the pool on the top back deck!

(Not to self... buy swimsuit)

As for drones, yes, we will have drones (My character will be a rigger along with many other things)

Oh, and Penta, is it possible to get actual real licences for stuff? Like would it be possible for my character to (as part of character creation) go out and get a weapons license? The book only talks about fake licenses at all, but I figure people occasionally have real ones.

As for getting started by monday... sounds doable to me. Just have to finish hashing out my background and equipment and then get to work on seeing if the group equipment needs any tweaking (Hope to have the first done by the end of the day)

Edit: I love MY Lar as the ship name biggrin.gif
Marwynn
I think real licenses are attached to your real SIN. They don't really say what the costs are, you should ask Penta if there are any admin fees for legal guns and such. But that may be a bad idea since it can be traced to you.

I think it's fair to assume they can seal the rear overhang area somehow. Like a convertible, otherwise in rough seas it pretty much says "flood ship through here".

I'll work on the proposal, and perhaps some fake guns for the rich kids. If a pickup truck's out of the question then some off-road bikes would work just as well. Though I did wish we could squeeze in a GMC Everglades in there.
Penta
Just some quick notes from your GM:

Characters:
We're currently waiting on Whizbang, Karoline, and Knight Saber.

Karoline has been...discussing with me a character concept, so no need to poke her.

Knight Saber, check your email - there's some editing hold-ups here, folks, nothing major.

Whizbang...Well, knock knock man. I know you're busy. If you could get me -something- by tonight, even just a character concept, it'd let things go much faster. I'm finding that people are having the hardest time with the backgrounds; the sheets are moving smoothly.

---
Ship names:

I reserve the right to throw back absurd/silly/stupid names, just like the Coast Guard.smile.gif

---
Ship looks:

If you read cyberpirates and other sourcebooks - weirdly, in the Sixth World shadowrunning (and piracy) is depicted as something glamorous...Not dingy, but clean.

The actual dinginess of it shocks newbies to the shadows at times.

---
Ship dimensions:

I have no idea how to equate body (about the only size measurement we get in any of the books for vehicles) and size.

My guesstimate would be that a Classique III is about 100' (30m-ish?) long, possibly as long as 200' at the most.

For Trolls (Ears), any ship is going to be cramped. No, make that really cramped. Claustrophobic, even, like being on a submarine is for other metatypes.

For Orks, Elves, and Humans (Everybody else?), conditions are merely cramped. Not spectacularly so, but it's close-quarters.

For Dwarves (nobody yet), well. Everything on a ship is designed to fit humans. You get a lot of headroom, but everything is out of reach without boosts.
---

So far as general looks:

The Orcus seems a bit too flashy - if there's a "Distinctive Style" look for a ship, that ship's got it.

The Poseidon is too big, I think. A good start, though.

---

Just to add more names to the pile:

Remember that, ICly, the ship gets named by your employer. They'll be stylish, but not silly.

Last time around, I picked Thundercloud at random.

Name hints:

Pick a name that's easy for the English-speaker to pronounce. It's a text medium, but I can't be the only one that tries a name out aloud.

---
Country thoughts:

In the real world, you can pick any country on the map, pretty much, for your ship's flag.

Ship flag determines the safety regs, among other things. Also whose law is operative aboard the vessel so far as manning requirements.

For simplicity, I'm actually going to...take that choice away from you, the more I think about it. There's a reason for it.

You're registered as a UCAS-flag ship, homeported in the registry out of Newport, RI. Fits, for a yacht.

Now, what flag you actually *fly* can be different, especially when approaching a target.
---

Ship background thoughts:

I highly advocate going with a new build ship. Even a ship just off the slipways can have quite the history. Construction delays, cost overruns, tax seizures, bank seizures...All have been knwon to happen, and more, with yachts.

Why a new-build ship?

Easier to do some mods if the ship is still in the yards.

OOCly, some thoughts about the op, applicable ONLY for the ship background:

Your employer has been planning this op for about a year - it only got approved at the highest levels recently, but it's gone from concept to execution (hiring you guys and finishing fitting out the boat) in about a year. Once it was approved at said highest levels, things moved very fast.

The builder would be a commercial yachtbuilding firm - the UCAS flag suggests one of the New England builders, small independent yards in most cases. They would install a lot of the "civilian" mods.

After delivery from the builder, your employer would modify the ship extensively at their own facilities before sending it down to Miami, where it's gotten a final cleaning/fitting-out/etc.

The ship arrives in Miami no less than 48 hours before you're all assembled as a crew.

At your initial meeting with the Johnson, you were all advised to keep secrecy absolute when it comes to what you're doing. Should you fail to, the op will be scrubbed before you even leave dock.
---

Now, all that aside:

Since I've picked the flag country (because I was getting the impression the concept was confusing), you all get to do the rest of assembling the ship packet.smile.gif
Marwynn
If the Oculus is too sexy there's always this:

The Alucia


Looks like what we're going for actually.
Karoline
QUOTE (Marwynn @ Sep 24 2009, 10:49 AM) *
I think it's fair to assume they can seal the rear overhang area somehow.


Oh, that's the back of the ship... I totally thought that was the front... In that case I call dibs on the pool in the front.

Would it really be that distinctive of a yacht in 2072? I mean it would certainly stand out now, but in the future that may be more along the lines of the standard. The mouth looking back may add some distinctive style, but otherwise I'd imagine that it wouldn't look so out of place.

Oh, any sort of price check on a flag that could change the design when we want it to? From all the fluff it sounds like clothing that does that isn't all that rare, but I figure being able to change flags at a moment's notice might be a good idea.

Edit: That one even looks like it has a big drone launch thing on the back and everything.
CollateralDynamo
Whats wrong with distinctive style!? mad.gif

Good point on the clean portrayal of running though. We do need a nice clean ship.

I kind of agree with Karoline that this ship design might not be too out of wack for the Caribbean during tourist season. But I'd be fine with the Alucia as well. Whatever, I'm flexible.

And for my name suggestions, I don't expect any to get picked, don't worry Penta.

We're REALLY gonna call it the MY Chigan Tech and have a big Husky painted on the side. wobble.gif
Marwynn
QUOTE (Karoline @ Sep 24 2009, 11:02 AM) *
Oh, that's the back of the ship... I totally thought that was the front... In that case I call dibs on the pool in the front.

Would it really be that distinctive of a yacht in 2072? I mean it would certainly stand out now, but in the future that may be more along the lines of the standard. The mouth looking back may add some distinctive style, but otherwise I'd imagine that it wouldn't look so out of place.

Oh, any sort of price check on a flag that could change the design when we want it to? From all the fluff it sounds like clothing that does that isn't all that rare, but I figure being able to change flags at a moment's notice might be a good idea.

Edit: That one even looks like it has a big drone launch thing on the back and everything.


We can get Spoof Chips and Morphing "License Plates" (p. 105 Arsenal). Total cost is 1500 nuyen.gif and they're linked together. With some handwavium they can be applied to ship flags as well. The Spoof Chips generate new IDs inside the ship's firmware, our Chameleon Coating changes our appearance slightly, and the Morphing "Flag" can look like any other out there.

I still like the look of the Oculus too, and yeah I don't think it'd be out of place in the 2060s or 70s.
Karoline
Also, something to keep in mind. We have improved efficiency which includes things like trying to get the vehicle streamlined and such... and the Oculus looks really streamlined.

Edit: Not that we're going to be picking up that much air resistance at 25 knots.
Karoline
Hmmm, was just looking over the ship gear... is ship gear allowed to go over availability 12? If so is regular gear allowed to as well?

I ask because I notice we have large nanopaste disguises and those are availability 16.
CollateralDynamo
For gear we have been allowed to go above 12 in availability number, but still to "keep it reasonable". If you have a question as to whether or not you could get it...we probably can't. But so far Penta has been gracious. He did say "No CollateralDynamo, you can't get a rating 10 directional jammer" but other then that we've been pretty fine playing with our avail numbers.

...that would have been a really fun jammer too frown.gif
Karoline
Darn that whole 'reasonable' thing nyahnyah.gif

Anyway, few suggestions and a question about the gear we're buying so far:
2 Solar Stills 400 <- unlimited supply of drinking water for 16 people.

Remove the climbing gear. It is designed for scaling a surface, not climbing up a rope.

Drop number of GPS units to 1. Unlikely that much seperation will happen (And commlinks work as GPS units)

Chemsuits seem like overkill. Even if we get attacked with chemicals we are unlikely to be able to get at them quickly enough to help.

Drop the large nanopaste disguises compleatly, and lower the small number to 1 or 2 or drop compleatly. Perhaps replace with a few latex masks if disguises are really needed.

Might want to cut down on the ammount of diving gear. How many people even have the diving skill?

Not sure what we would need the survival kits for... I mean maybe handy if we get wreched on a desert island or something, but otherwise.... ("Five passengers set sail that day for a three hour tour...")

I know some of this stuff seems like nickle and dime, but those start adding up into being able to purchase something big. (Also don't forget that this stuff isn't just free, the loan does have to be payed back eventually)

Are the Knights going on the smart platforms?
Marwynn
Survival kits have water tablets, GPS, survival knifes, and I guess rations? Keep those around, I'd rather not miss them when we need them.

Yeah they have GPS so I guess we can ditch the GPS stuff too. I like the Solar Stills.


Also, for Mod Slots since we downgraded from Luxury to Middle to get back 10,000 can we get back 3-4 slots? I don't know what the Masked Yacht looks like now, but there should be room enough for the Valkyrie too.
milk ducks
The Oculus ship design is just about the coolest thing I've ever seen. I agree that it's flashy, but I don't think it's too flashy; it's exactly what I imagine when I think of 2070's-era yacht. I don't really think it'd be out of place, but that decision's up to Penta. For what it's worth in the meantime, the Oculus gets my vote.

-milk.
Karoline
QUOTE (Marwynn @ Sep 24 2009, 02:26 PM) *
Survival kits have water tablets, GPS, survival knifes, and I guess rations? Keep those around, I'd rather not miss them when we need them.

Yeah they have GPS so I guess we can ditch the GPS stuff too. I like the Solar Stills.

Also, for Mod Slots since we downgraded from Luxury to Middle to get back 10,000 can we get back 3-4 slots? I don't know what the Masked Yacht looks like now, but there should be room enough for the Valkyrie too.


Won't need water tablets if we have the stills (And would be mostly useless anyway as tablets can't get rid of salt), they don't have GPS (But commlinks do), and we are getting rations anyway, so not much point in having kits that are basically just more food. As for knives... we could buy a few 5 nuyen.gif knives.

Is it really worth 10k to drop all the way from luxury to middle? I heard someone mention that we did that, but didn't realize it was only netting us 10k.

Yeah, I know that sounds real stupid. I'm arguing over 200 nuyen.gif survival kits but am suggesting we spend 10k on luxury accommodations. (Though it is a good example of what getting rid of some of the nickle and dime stuff can get us)
MusicMan
I second "MY Fedalla" for the ship name.

The Oculus looks... weird...

And the other one doesn't strike me as being a "yacht," it looks like a really nice fishing boat.

Neither of them look like the Classique III as shown in Arsenal.

My suggestion goes to the Politi Navi (which is almost 200').
budoka05
I three vote "My Fedalla" as the ship's name.

I also vote for the Oculus Yacht, although I would add that gun ports should be added. Hopefully that won't cost too much...
Marwynn
I suppose "MY Way" wouldn't get any support huh?

Good point about the water tablets. It's just the paranoid in me that wants to cover as many bases as possible. Why should we bring Luxury back exactly? And why did we take it out in the first place if it was only to save 10k, man let's live it up! Oh wait, yeah it was to symbolize the massive refitting that took place. That's okay.

If we can also get the 3 free slots we can squeeze in a Valkyrie Unit, and maybe some Gunports.
MusicMan
I vote no on the gunports.

We can't get free slots for taking out standard upgrades, I've already prayed to God about that, but it's RAW as per arsenal that you can't do it.


200Y is alot of bullets. I'd rather have an extra 20 mags for a weapon that we use than 10 chemsuits stuffed somewhere that we don't.
Marwynn
Err why no on Gun ports? It's 500 nuyen.gif and 1 slot. Too bad about the mod slots then.

The ship really is feature-packed.

Here's the updated one, with a Valkyrie Module. I downrated the Signature Masking to 5 so we can fit in the Valkyrie, and changed the Shop to Workshop (Mechanical) which was double the price that I had put in originally. Also, I dropped SatCom. People were saying it was unnecessary so I took it out.

Masked Yacht III
CODE
                
                        Slots        Nuyen
Classique III                24        225000
Additional Fuel Tank            1        1000
Concealed Armour (20)        2        20000
Chameleon Coating            1        24000
Complete Skinlink            1        5000
Drone Rack (Small)            2        1000
ECM (6)                    1        6000
Fuzzy Logic                1        2500
Improved Economy            1        4375
Improved Sensor Array        1        1000
Interior Cameras            0        2400
Lock-on Countermeasures        1        5000
Personal Armour (10)            1        5000
Pilot 3                    0        3000
Rigger Adaptation            1        2500
Smuggling Compartment(Sh)    1        6000
Winch (Std)                1        600
Signature Masking (5)            5        10000
Valkyrie Module                2        2000
Workshop (Mechanical)        1        10000


Total: 336375 nuyen.gif

No room for Gun Ports anyway.
Karoline
Why is sat com a bad thing? I want to be able to hit the matrix when we're out to sea. I really don't see the point of having a Valkyrie Module when we have the med station which does virtually the same thing (only better).

Don't know if we should consider a Mesametric Beaver or two to help with carrying supplies and such.

I currently have about a dozen drones, some of which are largely for the sake of the ship, not sure if people would like those moved to the ship inventory or not (Things like a pair of ferrets to monitor the ship and a Manservant to keep everything tidy)
CollateralDynamo
You guys can dump the excess stuff its fine. Climbing gear to me still seems useful as you never know what roughing stuff we might have to do.

Most people who can dive seem to already have suits, and the chemsuits were just for my own paranoia, also I didn't know that all commlinks can be a gps, does that work even if out of range of the matrix though?

Sat Com is redundant on the ship because it is a relatively cheap upgrade which you should have for your normal commlink already.

I am fine with throwing more drones on the group tab if there is room for it. I am comfortable with the level of gear that got through, so I'm smiling and nodding at people. Ship name doesn't matter overmuch to me, so I'll go with the rest of the votes for Fedalla.
Karoline
Yes, it actually says it under the entry for GPS that commlinks act as GPS as long as they are in signal range (of the matrix I would imagine) and if everyone has satcom upgrade for their commlink, then they should always have GPS.

Umm, where is the satcom upgrade for commlinks?
CollateralDynamo
in SR4A it is in the table with all the other commlink upgrades (like AR gloves and stuff) I'm away from books right now, but its in the gear chapter with all that commlink mumbo jumbo.
MusicMan
We could always consider renting a ground vehical at our port of entry as we need one...
CollateralDynamo
Renting? Sounds far too traceable and out of our control for our clandestine dealings...
Marwynn
Steal it, then dump it.

Sorry I didn't see any med stations. Do we still need the Valkyrie Module? And if we're installing it onboard will it take up space?
MusicMan
Traceable? If we rent using a fake sin and they won't know what we took, and if we jam the GridLink, they won't know where. Or we could "rent" from a chop-shop.
MusicMan
QUOTE (Marwynn @ Sep 24 2009, 04:23 PM) *
Steal it, then dump it.

Sorry I didn't see any med stations. Do we still need the Valkyrie Module? And if we're installing it onboard will it take up space?


Valk mod takes 1 slot.



We are remembering that we'll need money for food and weather data? Right?
CollateralDynamo
VoG said that if we don't use the loan money on stuff, it is gone, no saving. Apparently Mr. J just wants to make sure he doesn't hand us 500K and we all walk off into the sunset...stupid Johnsons.
Karoline
We don't really need the Valk module with the medical station (Which doesn't take up slots and might even be mobile). This is even more true since I currently have a CrashCart drone which is an autonomous mobile version of the valk module.

We aren't saving money from the loan because any money we don't spend on stuff gets taken back.

As for the satellite uplink... it costs 500 for the commlink mod, which is the same price as for the ship mod... so why have all ten people pay 500 instead of just having a one time cost of 500 for everyone to get it?

Edit: P.S. I'm totally buying bombs, as in dropped from a plane... just an FYI
Penta
QUOTE (Karoline @ Sep 24 2009, 10:45 AM) *
Oh, and Penta, is it possible to get actual real licences for stuff? Like would it be possible for my character to (as part of character creation) go out and get a weapons license? The book only talks about fake licenses at all, but I figure people occasionally have real ones.


It is possible. To get them you must: A. Have a SIN; B. Submit biometric data as appropriate (a photo for a drivers' license, for an RL example); C. Pay the necessary fees.

Fees

I'm flat-rating a lot of this.

Basic licenses (anything non-lethal): 50Y per license.
Firearms licenses (per weapon): 100Y per license per weapon.
Professional Qualifications: 200Y per license

Anything not fit under there? Ask me about it. You'll notice that in many cases this comes out cheaper than getting a fake license - that's because fake licenses include the cost of hacking into systems, not merely to set up the license, but also to maintain it.

It *is* possible to attach a real license to a fake SIN, but you test the SIN's validity against a rating 4 validity system when doing so.
Marwynn
Because we won't always be on the boat? I bet there'll be times when we're in the hellholes of the Caribbean and there isn't matrix access anywhere in sight. Honestly, I don't want to give SatCom up for the boat either. But I thought we wanted the Valk module.

It says Valkyrie Module 2 Slots on my Arsenal copy. It's not on the Errata either. If we can rip that out for a Med Station then that's okay.

How much is a weather subscription? And food enough for us all... It's 10-15 for Breakfast or Lunch, for each person. Let's say 50 for each person a day. 500 a day on food alone for 10 of us? 15,000 a month?
Penta
Marwynn: Look at post 374, on page 14 of this thread. Provisions costs, to be simplified, are for 10-15 people (I figure you save money by buying in bulk), in 14-day increments as noted.

Weather subscription with complete data, as listed on that post, are...priced there.

Careful, one of these days I'm going to slip something incredibly important in one of these posts, and you'll miss it, because it didn't have neon lights.
Marwynn
Ahh, see I thought I was missing them from the books somewhere. My bad.

I vote for the the fresh veggies and such, 5000 a month. Plus the top weather data, we'll need it.

Question: If weather data's getting sent to us and we're not currently being "us" what happens? Can we also be traced through our weather subscription?
Karoline
I don't know, haven't read through the entire thread, but so far your the only one who has mentioned getting the Valk, and like I keep saying, we have better and cheaper and less slot costing alternatives. As for being in a Caribbean hellhole... well I personally am good anywhere within 10 km of the ship if we have the satcom smile.gif

My book also says 2 slots on the valk. Like I said, Med Station doesn't take up slots. It is basically an advanced medkit that is hooked into a wall. Not so impressive but it is enough to care of 2 people. Also the CrashCart is a bit more expensive, but is mobile and doesn't take up any slots.

I think I remember reading 1200 a month for weather subscription, (Which doesn't do us much good if the boat is out of matrix range which would happen all the time without a satcom) but we could also rely on the built-in Atmosphere Sensor, which is likely better for short term forecasts but worse for longterm.

As for food.. once again Penta mentioned some numbers for food. Personally I would think that since the books constantly mention things like "needs to eat twice as much food, so increase lifestyle cost by 10%" I'd imagine that food costs 200 nuyen.gif a month per person for low quality food, and 500 nuyen.gif a month for middle quality, and 1k a month for high quality.

I suggest we have at least a month supply of medium quality food, and perhaps a month supply of low quality (Emergency rations). If people want high quality food they can pay the difference.

Edit: Heh, cool, my numbers actually match up perfectly with what Penta posted earlier for food smile.gif
Marwynn
QUOTE (Karoline @ Sep 24 2009, 06:08 PM) *
I don't know, haven't read through the entire thread, but so far your the only one who has mentioned getting the Valk, and like I keep saying, we have better and cheaper and less slot costing alternatives. As for being in a Caribbean hellhole... well I personally am good anywhere within 10 km of the ship if we have the satcom smile.gif

My book also says 2 slots on the valk. Like I said, Med Station doesn't take up slots. It is basically an advanced medkit that is hooked into a wall. Not so impressive but it is enough to care of 2 people. Also the CrashCart is a bit more expensive, but is mobile and doesn't take up any slots.

I think I remember reading 1200 a month for weather subscription, (Which doesn't do us much good if the boat is out of matrix range which would happen all the time without a satcom) but we could also rely on the built-in Atmosphere Sensor, which is likely better for short term forecasts but worse for longterm.

As for food.. once again Penta mentioned some numbers for food. Personally I would think that since the books constantly mention things like "needs to eat twice as much food, so increase lifestyle cost by 10%" I'd imagine that food costs 200 nuyen.gif a month per person for low quality food, and 500 nuyen.gif a month for middle quality, and 1k a month for high quality.

I suggest we have at least a month supply of medium quality food, and perhaps a month supply of low quality (Emergency rations). If people want high quality food they can pay the difference.


Me? I didn't even know about the Valk Module till someone mentioned it here. Yeah I missed those numbers, gonna reread those pages I missed.

We can rip that off, plug in the missing Sig Masking rating for the same cost and bring back the SatCom. And you're probably going to get jammed so also consider a SatLink for yourself. But that's up to us all.

Karoline
I'd imagine if my connection to the ship is jammed then my own satlink would be jammed too.

Anyway, adjusted the ship back to how it was, took out the chemsuits, survival kits, diving gear, and the large nanopaste disguises. I left the small ones for now, but does anyone have any opinion on getting latex masks instead? They'd be much more useful in the long run. Or perhaps just dumping disguises altogether? I mean this is like the diving gear in that people who can make real use of them will already have them.

Edit: Oh, and added a manservant, crashcart, and two beavers for ship drones.
MusicMan
Dump disguises, we're not going to be in AR-land where there will be cameras everywhere.
Penta
QUOTE (Marwynn @ Sep 24 2009, 05:07 PM) *
Ahh, see I thought I was missing them from the books somewhere. My bad.

I vote for the the fresh veggies and such, 5000 a month. Plus the top weather data, we'll need it.

Question: If weather data's getting sent to us and we're not currently being "us" what happens? Can we also be traced through our weather subscription?


No. How the weather broadcasts work:

Essentially, the CAS and/or UCAS NWS (I could actually see it being a joint agency; weather tends not to respect borders after all) sends their forecasts up to the commsats at X time UTC. The forecasts are then broadcast under fairly heavy encryption to all customers, who've received a client program (loaded onto the boat's computers) and their specific decryption key. It's a wide-footprint broadcast, not broadcast to a specific receiver.

It's a lot like how DirectTV or Sat radio work - only with heavier encryption. Much heavier.

(It makes sense: In 2072, those subscriptions are the main source of revenue for the (CAS/UCAS) NWS, aside from the always-tricky corporate donations-in-lieu-of-taxes and government funding - they'll take whatever means are necessary to protect the funding source.)

They also issue free forecasts for the layperson, but those are of the same detail as your TV weather forecast - useful for planning 'do I need to wear a coat', not so useful for 'how should I plan the day's sea or air activities'. The satellite broadcasts are meteorological-grade, usable for commercial activities. and even include the (often-conflicting) model data so you can see how they arrived at their conclusions.
Karoline
Oh, for the real licenses, how much would it be to own restricted drones and for those drones to have weapons?

Edit: I figure each would fall under one large license (Having restricted drones) and (Having drone mounted weapons)

Edit 2: Oh, and what about hacking programs (For use with my IC)
Penta
QUOTE (Karoline @ Sep 24 2009, 06:01 PM) *
Oh, for the real licenses, how much would it be to own restricted drones and for those drones to have weapons?

Edit: I figure each would fall under one large license (Having restricted drones) and (Having drone mounted weapons)

Edit 2: Oh, and what about hacking programs (For use with my IC)


That'd be two lethal licenses per drone...200Y per drone. You need a reason for the bureaucracy, by the by..."I'm going out to the Carib to pirate" doesn't cut it.smile.gif

Also, because my paralegal books are whispering at me...Sovereignty.

Each license is only valid for one country. (UCAS, CAS, Carib League, etc.)

Hacking programs are: 200Y per program, no lethal programs, and there must be audit trails.
CollateralDynamo
Karoline, it sounds rediculously risky for you to go with actual permits on your drones. They are very likely to get spotted. They will have serial numbers on them. They will be recorded in ERUs, they will get back to you. But thats just me...I want nobody to ever be quite sure who I am...
Karoline
Wow, 200 per program? That sounds like a lot.

My idea was to have my background be that of a security adviser/consultant/tester/similar and would make use of the programs to run tests with the system. Same thing for the drones (As well as, you know, personal protection).

I wouldn't be too worried about the drones getting traced to me, serial numbers are easy to change, as are any other things that identify a particular drone as being mine (And wasn't planning on doing it for all my drones, just one or two to take into town with me for protection, I have 8 combat drones at the moment)

Edit: Make that 9 if you count my hunter-killer.
Penta
Just because it's about 2000 EDT (actually, after that) here, I'm going to post a quick summary.

Ship stuff:

It *looks* like you guys have the Employer-Purchased Gear List (IE, what you're doing with the 500k) pretty well set. Am I wrong?

Try to get that settled by Saturday morning EDT, please.
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Ship name: By a vote of a decent majority of the group, it's the MY Fedallah.

Almost inspires me to search out Running Wild. Oh, if only I had money.

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Other related ship packet stuff: Your country of origin has been picked for you. I shouldn't have led you along like that - it didn't strike me until this morning that, hey, wait, other people might not get the significance of what country gets picked.

I'll let you guys keep discussing and putting forth ideas re the rest of the ship packet, that said.

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Generally speaking, I need 24-36 hours "turnaround time" for the first post, from when the ship packet is done and, more importantly, all characters are done.

I have one class tomorrow - I'm then free til Sunday night to focus on this. I can move very quickly in terms of evaluating backgrounds, sheets, etc., but you set the pace by how fast you respond to me. If you happen to still be unfinished (or want to do mods to your sheet and/or background for already posted characters), I'll be around tomorrow night EDT, basically all of Saturday, and then the better part of Sunday...Maniacally clicking on dumpshock for new stuff to read. If you want to get in touch with me faster than PMs - use AIM or Google chat.
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I can actually get started on the first post now-ish...Only thing I need to know:

What is your preferred posting formatting? Is there a Dumpshock standard (I generally don't read other campaigns' threads)?
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