QUOTE (Karoline @ Sep 26 2009, 07:28 AM)
Looks like a solid hacker, but at a quick glance over the character sheet you seem to be running on about a 425 BP build. We are supposed to be 400 BP right? Or did I mess up with my character? (I'm sure I could find something to spend the BP on
)
The sword kind or the explosive kind?
Edit: Hmmm, did we get free contacts maybe? Everyone else seems to be over 400 as well not that I look a bit closer.
Edit2: Aha! Finally found where it says it is 420 BP. Woo, time for more skills
Edit3: Editing my character sheet in the other thread to include the extra BP. Increased int by one, added a few language skills with those extra knowledge skills, gained artisan (drawing) and Pilot Ground Craft both at 1.
Edit4: Come on everyone. Can't sleep in just because it is Saturday
@Whizbang I noticed you don't have simsense which is required for VR (Via the rules in Unwired, p 58) I'm guessing you hadn't noticed that was required, or that Penta isn't requiring that, saying that just the Datajack is enough. Just thought I'd point that out for you.
Good catch, I totally missed that re Whizbang. Have a cookie. It's not karma, but it is chocolate chip.
Yes, it's 420 BP as a maximum. I will *accept* characters with only 400 (whereas under 400 I'll say "go back and bulk up"), but 420 is the hard cap.
You also get Kevin Roberts, a fixer who's L 2 C 3, for free. He's been detailed above.
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On other notes: MusicMan recommended to me the
60m Politi Navi as a design base for the ship's looks. We'll be applying the Classique's
stats, though, where they conflict with whatever ship is chosen. But if you wonder how the ship looks unmodified, I offer the Politi Navi for everyone's consideration - the Oculus everyone wants is too damn big, by about 50 feet. (If it were 1, 2, or even 10 feet, I wouldn't comment, but 50? Gotta.)
60m is about the limit in terms of size for a lot of marinas along the Eastern Seaboard, and in fact is too damn big for many, which are designed to serve smaller vessels.
I would need depth charts for the Eastern Seaboard (possible to get but
really fucking expensive) to determine whether you can operate up navigable rivers. For now, I'm going to say yes. It's
designed for ocean operations, but
can operate in navigable rivers.
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I strongly recommend someone other than me keep notes for their own and the group's use in terms of what I've laid out and what gets decided re the ship and other issues, just to prep for the day when this thread scrolls past the 30-day boundary. I'm keeping notes, but my notes aren't going to be shared. At all. They already contain copious notes re potential story threads and other GM-only stuff.
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With Whizbang's posting of his character, all who's left is, by my guess, BaronKen. He's promised to get me stuff by today. As he's already been polite and warned me he'd be busy, I won't freak out if Saturday turns into Sunday.
When he posts his character, I'll post the first, very short post to the IC thread a few hours later. As the last one out, he gets a lot less of a review period from you all than perhaps you had.
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Upon the posting of that first post, all sheets become locked in, with no further modifications possible without karma, at the normal SR4A costs.
I've accepted Milk Ducks' BACKGROUND for the MY Fedallah, but am editing it so that it's not an Ocelus-class vessel. Instead, it'll be whatever non-Ocelus you lot find that meets my smell test. I'll post everything to the OOC thread when it's all decided and the final ship packet is sent my way.
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After the first post, I actually have a way I want to see things go. Sort of. I reserve the right to cut out elements.
First, your reactions to the post - basically, prep posts for the journey. Detail your thoughts, your feelings, your final preparations for the journey.
Next, after everybody's posted, the "pre-gathering" post. Some more pulling back the curtain on my part, as your fixer and your J arrive at the site before you do.
After everyone's arrived, the "commissioning and orders" post - basically, inaugurating what is a new ship, and giving you all your final pre-boarding instructions (and last IC chance to back out with no harm done and no hard feelings).
I'll basically be designing that post on the fly, specifically as goes the "ritual" elements. You aren't quite military, you aren't quite civilian. As much as you think shadowrunners might not be into ritual, this campaign has some quirks. One of them is that I actually like writing such cinematic posts.
Then, ship tours and getting acquainted - with the ship, with your equipment, with each other, with your fixer, with your J, as you prepare to leave dock.
Finally, leaving dock for your shakedown cruise, followed by your first official orders and associated instructions from the J.
All of this, presuming everybody's on the ball, should have you all at sea and on your own by Wednesday, if posting begins Monday. For me, that's actually fairly quick - I usually luxuriate over the start of a campaign, then abruptly jerk things up a notch. I know everyone wants to get started, though.
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Some other notes:
Please do not expect this to be a high-energy campaign, especially at first. I'm a GM who likes character development when I can get it, and my shaky relationship to the rules - as we've seen during the chargen and "shipbuilding" phase - makes me all the more anxious when it comes to combat.
There will be combat and similar high-energy phases. It just won't happen immediately.
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If you do not have my email, PM me for it. This goes double if yoiu have Google Chat - I am an oddly chatty person online, and I prefer to get to know everybody on an OOC level.