QUOTE (tagz @ Dec 10 2009, 05:32 PM)

Yeah, I was thinking I would apply it to all armor.
When you say "very vulnerable", just how bad do you think it would be?
Well, lets just assume a group of 10 people (Big for a running group, but not all that big as a group in general is considered. Wouldn't be hard to pull together a hundred people to fight a dragon most likely) of reasonable skill and ability.
We'll say that three of them have sniper rifles, five have assault rifles, and two have pistols (Once again, not hard to arm them all with sniper rifles or even throw in some assault cannons). I'm not really going to take the dragon's actions into account. I know he could likely do some stuff that would disrupt this strategy, but I'm interested in looking at the pure assault power required.
Now, each sniper will get two shots. The they'll require two net hits to break the 50% barrier (Assuming barrette sniper rifles, an extra hit or two if weaker rifles are used), and drop it down to 18. The guys with assault rifles do the same thing, requiring two net hits. The first 3 guys bring it down to 16 armor, meaning only a single net hit is required for the other two guys, who then bring it to 15 with 1 hit before it degrades.
Now comes the hard shot for the pistol guys. The first shot will require three net hits, but then the other three will only need 2 again (Not so hard at this point since the dragon will be at about -15 to his defense pool). So, you end the first round with the dragon only having 14 armor and 2 hits before degrades.
Now of course comes the troublesome portion of the example, because the dragon gets to do something that could wipe out some or all of the people, or otherwise prevent them from attacking further. We'll continue assuming that this group survives untouched (Would be easy to consider doing this with two strike groups or just start with 20 people and do this next part before the dragon can do anything)
So, now the two pistol guys will go, laying another 4 hits into the dragon and lowering him to 13 with 1. Now the Assault Rifle guys go. You have 4 of them take two shots again, which will lower the dragon to 10 with 2. Now you finally get to injure the dragon. SR guys go and can finally actually do damage with a couple of net hits. Presuming the minimum of two net hits, you have 2 attacks of DV 11 against armor 10(-4 from AP), and 3 attacks of DV 11 against armor 9(-4 from AP) and finally 1 of DV 11 against armor 8. With average rolls, each attack is only going to do 1 box, but that is 6 boxes of damage on the dragon now (Giving him a -2 to nearly everything, which should help with future survival). Finally the last Assault Rifle guy finally goes. He opens up with full auto and need 3 net hits. This is where the pain finally starts to set in for the dragon. The 3 hits are needed to break past hardened armor, but if it is managed, it will be a massive DV18 hit, which the dragon will pull down to 8 boxes, bringing him to 14 boxes total damage (Bringing him up to a -4 penelty)
So, I don't think I need to point out how a third round would finish off the dragon if it couldn't get away or properly distract the group.
Now, maybe not as easy as I indicated, but like I said earlier, gathering up 10 people isn't all that difficult, and I certainly didn't use optimal equipment (No special ammo, very limited on the high powered weapons, no called shots from the snipers) though I did somewhat stack the rolls in favor of the attackers (But that is how the game is set up anyway, attacker will almost always hit because defender gets a small DP). It could be accomplished in a single round with a group of 30, and and what I put above to put a huge hole in but not kill the dragon could be done by a group of 20.
I'm not going to pretend that there will generally be alot of difficulty actually getting to the dragon or initiating an attack without him slaughtering everyone before they can get off a shot, but provided that those things can be circumvented, taking the dragon itself down can happen fairly quick.